Update: A number of people have informed me that Dexterity does count toward hit rate with melee weapons even though the game does not say. So if I did this again I would probably put it up just enough to avoid negative dexterity. God bless everyone.
@russellsutherland81016 ай бұрын
Ok, maybe this will help a bit more for info. Lightsabers and Blasters ( all types ) Use Dex for ATK.( Not to be confused with DMG ) Lightsabers and other Melee weapons rely on Strength for ATK and DMG. Lightsabers ATK will be based on which ever stat is higher. ( Strength or Dex ) This is not stated in the game. In Kotor 2 we learn that there is a feat that lets your ATK scale off Dex instead of Strength ( DMG will still go based on str stat )
@FeedingFrenzy915 ай бұрын
@@russellsutherland8101 Thank you, yeah I know in two they did that. Still, though my biggest gripe is that they don't tell you about how hit rate relies on dexterity. Thank you for watching the video and for the comment. God bless you.
@NobleWarrior7 ай бұрын
•20 Awareness means you will always see mines of any type outside combat. • 17 Repair enables you to fully repair HK-47. 20 reduces all repairs on normal robots to 1. 36 Puts all repairs on normal bots to • 19 Persuade enables you to have 100% success in low and medium difficulty rolls and 75% on hard. That only changes at 26 which is 100% for all, but would probably be a waste of points. •20 Demolitions enables recovery of any mine. • 13 Computer use allows you to pass the Prisoner Cache quest on Korriban, which is the only thing that I know of that you can't use T3 for. • The maximum you can get with Treat Injury is 47.
@zialfps70383 жыл бұрын
I always start with 8 int because allies can be brought along for skills. The only 3 skills your character can make good use of are repair (for HK-45s quests), Persuade, and if you actually use medkits, Treat Injury. That being said, you can go through the whole game without using a single medkit. You might also wanna stay level 2 until you pick your jedi class on Dantooine. This lets you level your jedi class instead of your base class. More force powers, more force points, and for Jedi Guardian players, more HP.
@FeedingFrenzy913 жыл бұрын
I don't stay level 2 because once I become a guardian skills are harder to level up. To me, computer use is also a very useful skill since there are times when you are by yourself (like the star forge when you want to get the armor or when the droids start spawning) where a high computer use is good to have. Thank you for watching the video and for the comment. God bless you.
@Edridx3 жыл бұрын
ZialFPS: I disagree a little bit with that, I know what you mean I don't care about skill as much either, however for a scoundrel intelligence for them means something different. if your playing a soldier it won't matter as much, but for Scoundrels they get other benefits besides getting an extra skill point when you level up. it also aids in the Dexterity stat for a Scoundrel to achieve critical hits more often, also if let's say you decide you wanna go the Jedi Consular path, having your wisdom at 14+ and above with an intelligence modifier of atleast +1 and above adds an extra punch. Charisma with a Scoundrel also adds to that, but that's more for reducing the penalty if your character is light side using dark side powers like forced lightning. Strength for a Scoundrel isn't as important as it is for soldier, because primarily a Scoundrel isn't meant to face enemies head on. I did that a few times in the past, I turn my strength up and lowered my dexterity and that was a mistake. intelligence for a Scoundrel goes hand in hand with wisdom, so if your Dexterity is atleast a +2 and above with your wisdom and intelligence set to atleast 12 you get more of a chance of inflicting criticals. Soldiers don't have to worry about that, there primarily meant to be a tank and deal massive amounts of damage. even if your turn the strength up to 14 or 16 for a scoundrel, they can't deal the same amount of damage as a soldier would with those same numbers. the only thing the scoundrel has over the soldier is inflicting critical hits on enemies not facing you, or you hit someone with a surprise attack. but your dexterity will easily make up for the lack of strength a Scoundrel has normally.
@zialfps70383 жыл бұрын
@@Edridx I feel like you didn't read my comment. I said nothing about dumping wisdom, charisma, or dexterity. I said Int is a dump stat because skill points don't matter. The three classes in the game skew this way, the scout is the baseline, with attack equal to 3/4 his character level and no defense bonus. He gets a good mix of feats and skill points. Soldier has accuracy equal to his level (a 33% increase to accuracy with both melee and ranged weapons). The Scoundrel has the same accuracy as the scout and misses out on feats, but has more skill points and bonus to defense equal to 2 + (2*[Lvl/6] ) to compensate. Basically the scoundrel is a bit harder to hit and gets more skill points to spend. But as I explained before, the only two skills in the game that matter are persuade and repair (and even then, only if you wanna role play). You can play the game however you want, but from a practical standpoint, int is a dump stat for every build, but especially for scoundrels since they have more skill points per level and won't even need buffs to pass the rep check for HK-47 or persuade checks.
@Edridx3 жыл бұрын
@@zialfps7038 I read what you put, I just disagree a little with the intelligence part. it's more than just a dump stat, and also the 3 classes intelligence means something different for each. for Scoundrels it's not about getting more skill points, and persuasion is important for all 3 classes, Scoundrels can put 4 points at start. Repair skill is kinda handy to have, Scouts are actually better with that skill. I just don't mess with that unless I decide to go for HK-47 which I don't do on every playthrough. but I mentioned about Wisdom and Intelligence because it's a strength for a Scoundrel, Dexterity isn't just to give you more reflex, for a Scoundrel it also helps improve your chances of hitting and getting critical hits. Intelligence only becomes a dump stat if your playing the other classes, soldier or scout. A scout is a balance between the two, however a scout doesn't do critical hits from behind or sneak attacks. that's where intelligence and wisdom come into play for a Scoundrel. if your playing as a Scout for example, you can go about them as you see fit. with a soldier your primarily gonna put most of your points into strength and constitution, Dexterity and intelligence for a soldier isn't as important, other than making them a little more mobile in battle. now for a scout Dexterity is somewhat important for them since they can't quite take as damage as a soldier, but they still need to have some points in strength to basically hit and do damage, but it's different for Scoundrels. Scoundrels inflict the least amount of damage out of the 3 classes, so to help that's where Dexterity for a Scoundrel becomes a strength. for a Scoundrel Dexterity adds as a hit modifier, and let's say your intelligence is set 12 that's usually where I put it, and your wisdom is around that range. your chances of inflicting critical hits gives you more added bonus, also the sniper shot and critical hit feats will have more of a chance of stunning the enemy than normally.
@zialfps70383 жыл бұрын
@@Edridx You can go through the entire game without bothering to sneak attack, even with the scoundrel's lower hp. Their accuracy is on par with the scout and they do get a defense bonus to offset the lower hp (which when geared properly and paired with dueling, can make your scoundrel surprisingly survivable). But yes, you can add points to int to pump stealth in addition to rep/persuade if that's just your quirk. It's still not the most practical option, but I can see how it might be a fun playstyle.
@Swinhoegaming Жыл бұрын
Interesting guide, defo one way to play the game. Good to see KOTOR videos still being made 😊
@FeedingFrenzy91 Жыл бұрын
Thank you. Was going to do one one Kotor II as well but it'd basically be similar to this one as Kotor two made having high skills even more efficient when it comes to leveling up. Thank you for watching the video and for the comment. God bless you.
@DaddyHensei3 жыл бұрын
Actually dex is really important. A lightsaber will also use either your str or dex modifier for hit chance. Basically it’s more beneficial to go with a higher dex than strength because of this. Reason being you’ll be harder to hit and you’ll hit more often with a lightsaber. Str still controls how much damage you do. But you’ll be surprised how much damage you can do with +1 str with + 3 or 4 dex. It’s really quite a bit, especially with critical strike or flurry. Int is a useless stat in the first game. The amount of skill points you get from increasing it, simply isn’t worth it. Also considering how useless the skills largely are in the first game besides pretty much persuade, repair and treat injury. In kotor 2 skills are way more important but not in kotor 1. Best to leave your int at just ten and put the rest of the points in stats like wisdom, char, dex and str. All of those will you help you out more in a fight.
@FeedingFrenzy913 жыл бұрын
This way just felt more free to me. Espeically on Taris I did so much more (and got more exp) than I normally do because I was able to slice the computers and repair the droids and get the persuade options as well). in general (I've played the game different ways before trying this out) I found this just a much better experience. Once you get off Dantooine most fights are still done pretty easily. Thank you for the info and for watching the video. God bless you.
@FeedingFrenzy912 жыл бұрын
@Eugene's #1 Fan I really like the vibroblades actually but to each his own. God bless you.
@dipflop5530 Жыл бұрын
@Eugene's #1 Fan the entirety of the metal gear rising revengeance community curses you.
@warnut8 Жыл бұрын
@eugenes1fan622 I prefer to make strength high because although dex contributes to your hit rate, strength does that and also lets you do more amounts of damage and defeat the enemy before the enemy even has a fighting chance against you. Also, I'm fine with swords in a SW game. It actually makes it feel more like Flash Gordon, which was one of the main inspirations behind SW anyway.
@tr13ampek Жыл бұрын
My personal favourite build is LS Scout 4/Jedi Guardian 16. 15+5 str, 9 dex, 13 con, 8 int, 15 wis, 15 char. When it comes to skills, you really only need 17 repair (HK-47) and 19 persuade (75% success rate on hard persuade checks). Your companions do the rest.
@FeedingFrenzy91 Жыл бұрын
That's cool. What I like about this build is that you can take who you want rather than take who you would need because of the mission. See with those skills basically all the mines, computers, and repairs can be done by the main character. So you no longer have to take like T3 at a certain point because your main character can hack the comps or repair the droids and pick up the mines. Everyone likes different styles though. Thanks for sharing your build. Honestly, the one thing I would probably change with mine is the dex like i would probably add one to not get the negative. God bless you.
@chetsevern2 жыл бұрын
I did a strategy similar to this but as a Soldier/Guardian. I also did a Level 2 Hold on Taris which helped me get the Feats and Powers that not only I wanted but get them early enough for Dantooine. For Attributes I left my CON at 12 and the rest at 14 except CHA which I put at 18. And I raise my Skills to add up to a even number in accordance to my Attributes. I am currently doing a “Glass Cannon” run as a Scout but have not decided whether to go Guardian or Sentinel yet. I am doing a Level 4 Hold in order to get the free Level 2 Implant Feat which will make both Marl and Bendak’s fights easier on Taris. My hope is to do the HK repair line along with the rest of the Companion Quests. If anyone has a preference/recommendation for my Jedi Class conundrum, I am willing to Listen.
@FeedingFrenzy912 жыл бұрын
The reason I don't go, soldier, is that the class gives too few skill points in my opinion. If you can up your skill points high enough you don't really need much in the attribute department if you can simply up the skill. Granted though this particular strategy in the video works best in II as more skills more options and in many cases more exp. Thank you for watching the video and for the comment. God bless you.
@Hateious27 күн бұрын
Might have try this lol. Back in day I just went full on damage and left skills to companions and bashed all my doors, But looks good for a jack of all. Is why this and kotor 2 is best star wars games to this day as the builds are fun and game can be challenging. Was thinking of doing a blasters only run sometime lol sorta like a merc.
@FeedingFrenzy9118 күн бұрын
Yeah, you can try so many ways to build your character in these games and many work. This strat is much better in 2 where your skills help in convos and things like that. Thank you for watching the video and for the comment. God bless you.
@heydavedawson Жыл бұрын
I've played through the game so many times and I still always fall back into Jedi Gaurdian. It just makes the most sense to me; high HP and high attack. Most armor restricts force powers anyway. Plus I tried going scout and dual blasters which made the final battle such a headache, but made the rest of the game interesting.
@FeedingFrenzy91 Жыл бұрын
And that jump to the enemies man really like that jump in. Honestly don't think I've tried any other one in the first game. Yeah, definitely about the armor thing which is why I don't even learn stasis anymore but push which eventually leads to wave I believe. Thank you for watching the video and for the comment. God bless you.
@shiptj013 ай бұрын
I think that the Jedi Consular only makes sense if your character is dark side.
@likeAG6likeAG6Ай бұрын
I went through the game like 20 times in the past, and the most OP build I used was just 17 wisdom 16 charisma and the rest can go to dex/cons. 0 in str and int, you don't care about those, then lvl up WIS every time after Jedi. You will really suck at Taris, so save levels, but after Jedi switch you take Consular and Madness + Force lighting, and you can just spam your way easy as hell through everything. Madness is a huge AOE and has 10 DC + your Wis and CHA mods + Consular unique feats, even 1 cast of it penetrates through everything, 2 makes sure that lucky ones are disabled as well, then you can just spam lighting. You can also take Destroy Droid, as it is cheaper to use against droids and it stuns them as well. You can also use сhoking force on super chunky enemies, 2 casts kill anything. This build works even for Light side, since you can get OP headset from Kashyyk which will give you another +5 WIS, this with your already huge WIS will compensate for more expensive force lighting use. Same build is even stronger in Kotor 2, as you also have some techniques that make force powers even stronger there.
@FeedingFrenzy91Ай бұрын
Never went Counselour I'm more a get in there and get em kind of guy. The closest I've ever come is going sentinal. Thank you for watching the video and for the comment. God bless you.
@OraeoOrville14 күн бұрын
Did you go scout or scoundrel?
@FeedingFrenzy9113 күн бұрын
@OraeoOrville Scout. Thank you for watching the video and for the comment. God bless you.
@OraeoOrville13 күн бұрын
@@FeedingFrenzy91 No problem, just trying to figure things out
@milanjazbincsek1553 жыл бұрын
This walkthrough is way inteligence heavy. 👍😇 You can beat the game and get most skill based content with much less int. What happens if I want to play Consular?
@FeedingFrenzy913 жыл бұрын
You're right but like I pointed out in the vid you can do a lot of things urself this way. (So you no longer have to take someone with you because you have a lower computer use or repair or something). Never played the consular I think so don't know. Thank you for watching the video and for the comment. God bless you.
@jessesaito28563 жыл бұрын
Why not put 16 on int, 12 on everything for the +1 modifier early
@fiercekrypton Жыл бұрын
Imo even numbers are whack bc force valor boosts odd amount. So if you have odd and odd then you get a perfect +.
@hughsahlstrom9517 ай бұрын
We all have our ideal stat's.
@TheTdroid3 жыл бұрын
Personally I like to put my Int at 14. It's a nice compromise between being farily cheap and beneficial. Too bad skills aren't that important in KOTOR 1, because I love the idea of the Jedi Sentinel. I love Sentinels in KOTOR 2 though.
@FeedingFrenzy912 жыл бұрын
Me too this strategy (putting in to 18 at lvl 4) really help exp wise in Kotor 2 since a lot of that stuff can give you extra exp in different situations. God bless you.
@bl55502 жыл бұрын
@@FeedingFrenzy91 l 0
@personman1148 Жыл бұрын
I use 12 strength and dex 9 con, 8 int, 17 Wis, and 16 chrsma. Estimated its cracked because of the year I use later I ended up with more strength than a leveled up Zaalbar. And enough red to match. No one could resist my force powers either except Malak. I'd use force speed before a fight and then switch to my best armor. I did an average of 36 to 50 or so damage per hit more so because speed tripled it.
@FeedingFrenzy91 Жыл бұрын
Nice, yeah, I find that u don't need dex necessarily once becoming a jedi. Thank you for watching the video and for the comment. God bless you.
@trunglerfevr2 жыл бұрын
I'm starting a new play through and this has been very educational!
@FeedingFrenzy912 жыл бұрын
Thank you. Hope you have fun with it. God bless you.
@aniarty6662 жыл бұрын
This looks great going to get on right now and try this
@FeedingFrenzy912 жыл бұрын
Thanks, let me know how it goes. God bless you.
@kylepepin3010 ай бұрын
What armor mod do you have for the Jedi part of the video?
@FeedingFrenzy9110 ай бұрын
None, this was done on the Xbox. I think that may be an armor from the Yavin IV store but not sure. Thank you for watching the video and for the comment. God bless you.
@TNraised615 Жыл бұрын
great video
@danielessex21628 ай бұрын
Dexterity also affect melee weapons. It doesn't say it i. The stats info but it does. As this was based off the wotc star wars rpg which was based off D&D 3.5 so instead of giving you finesse feat it just counted the higher of str or dex for melee. At least for jedi chars. So stsrting with such shiy dex at the beginning of the game is probsblt gonna get you killed more often than naught and aside from skills the only ones the maon char needs is persuasion, healing, and repair. You'd only really need repair if you were going to do the whole HK side story thing. Aside from that t3 has tour repair and comp checks, mission has your demolitions and comp/repair..... mostly you just need to focus healing. Even at that an int of 14 is good for any char. You shouldn't have any dump stats. 10 should be minimum Str, Con, and Chr really aren't needed. If your def is good and your healing is good HP isn't an issue. Skip all the bs armor and stick in plain clothes with force buffs and your good
@jinsakai4092 жыл бұрын
This seems like a good build if you don’t like worrying about companions. I personally like having Bastilla with me at all times and another Jedi or droid. Btw do you have recommendations for feats early on? I prefer going one handed. God bless
@FeedingFrenzy912 жыл бұрын
Agreed. One of my first full playthroughs I missed so much because I basically always had jedis with me (now to be fair I didn't realize you could change on the fly in many places). This high skill build opens up a number doors as you aren't so heavily reliant on others but it also makes Taris so much more enjoyable in my opinion. Like being able to use the computer stuff and get the grenades and stuff like that before you get T3. Thank you for watching the video and for the comment. God bless you.
@PhilipADitko3 жыл бұрын
I'm sorry, but this is dumb. That is way too many points in intelligence. Intelligence is absolutely useless given you can just use your companion skills to get through certain events. Only persuade being one of the few viable skills to have in the game given it only you the player character can convince people. Especially if you're going to be a scoundrel, leave your intelligence at 8. Only increase it up 2 if you're scout or 4 if you're a soldier and you want to be able to complete certain side quests like repairing HK 47 and being able to convince certain characters in the game. Me personally, I like to be a 7/13 scoundrel/guardian. Mainly because scoundrel has access to an exclusive starting feat(sneak attack). Since I like to be able to do everything possible. I start with a balanced build with 14 and everything except intelligence, leaving that at 8:00. And putting the 5 attribute points I get as I level, completely into strength. Maybe the last point into wisdom or something depending on my alignment, but pretty much all strength. Only skills I go for are persuade, awareness, and repair at character generation, then switch the points I invest into repair once I get 5 or 6 repair, into trade injury instead (this is only if you have the DLC for yavin so you can get those goggles that increase your intelligence/repair skill (mixed with Master Force valor), to completely repair hk47
@FeedingFrenzy913 жыл бұрын
"I'm sorry, but this is dumb. That is way too many points in intelligence. Intelligence is absolutely useless given you can just use your companion skills to get through certain events." As I pointed out in the vid (at least somewhat) this much intelligence means you can just bring who you want (You don't always have to rely on a companion like T3 when slicing or repair. And also pointed out in the vid this is scout to guardian. Never been a scoundrel I think at least. Thank you for watching the video and for the comment. God bless you.
@PhilipADitko3 жыл бұрын
@@FeedingFrenzy91 I'm well aware that with a high intelligence you don't need certain companions, you can bring your companion of choice with you. But this is detrimental to everything else about your character. Why not just make your character op, so it wouldn't matter if you have a skill character like mission or t3, with you?
@Edridx3 жыл бұрын
Phil A. Ditko: I wouldn't put that many points for intelligence either, however for a scoundrel intelligence for them adds extra benefits besides getting an extra skill point. for a soldier it doesn't do anything for them, and for a Scouts it does nothing except give you extra skill points, but for a Scoundrel it goes hand in hand with Wisdom and Dexterity. what it does is give the Scoundrel more chances of inflicting critical hits, and that's with using feats like sniper shot and critical hit. almost 90% of the time the enemy gets stunned, the only time it may not work is if the enemy has a pretty good will save. Strength for a Scoundrel is not as important as it is for a soldier, turning your strength up to 12, 14, or 16 only adds slightly more damage for critical hits, outside of that though in most 1 on 1 battles with a melee weapon or lightsaber strength adds nothing. the Scoundrels strengths lies in Dexterity, intelligence, and wisdom. your chances of landing a hit for a Scoundrel is determined by your Dexterity and intelligence score, not your strength score. alot of people say the opposite, that may be the case for other base classes like the soldier or even the Scout since they don't get much of a benefit. even a scout with high intelligence does nothing for them other than give you extra points, because they don't do sneak attacks or doing criticals from behind, but the Scoundrel is different than any of the 3 classes. they need all the help they can get since they can't take as damage in battle. that's there bread and butter.
@dudeitsdevin90511 ай бұрын
I was expecting a Sniper Shot build. I give Mission a keen crossbow and master sniper, pump INT and crit / stun nearly every hit
@FeedingFrenzy9111 ай бұрын
Nah, I had played the game several times before on the more I want to say warrior build but decided to try this once and God's blessing this was a more fun way for me to play the game. This build also worked pretty well for me in the second game where skills matter much more. Thank you for watching the video and for the comment. God bless you.
@keklord41287 ай бұрын
I did something similar for my first playthrough as a 7/13 scout jedi guardian except only with 14 INT, i had enough skills for everything, then i did a playthrough as a 5/15 soldier jedi consular with only 8 INT and only focused on repair and persuade (saved all my skill points untill after taris) didnt miss out on anything i always had one of the droids or mission helping me out with the technical stuff and it was pretty fun too
@FeedingFrenzy917 ай бұрын
Yup, people can play how they want. This is just the way I really enjoyed the game. God bless you.
@Dactylic-wv7zg5 ай бұрын
I'm trying to play this right for the first time in years, do I choose a scout, soldier, or scoundrel?
@FeedingFrenzy915 ай бұрын
Scout if you want to go this route in the vid but I would actually recommend putting enough on Dexterity to avoid getting the minus effect. If you want to go the more attack and not much intelligent route go with Soldier. Thank you for watching the video and for the comment. God bless you.
@sonicpulse5358 ай бұрын
0:31 Spending attributes on intelligence is a waste. Use your teammates for your stat required encounters.
@FeedingFrenzy918 ай бұрын
You can, but when you have a high-skill set you don't have to bring them just for their skills. Overall it gives you more freedom to just bring who you want rather than because you need a certain skill. Thank you for watching the video and for the comment. God bless you.
@keklord41287 ай бұрын
@@FeedingFrenzy91but ocerspecking into INT makes your characters other stats lower meaning that you are now forced to compensate by bringing only non utility party members,
@danielpedraza64553 жыл бұрын
i just started kotor and i'm about to enter the undercity but i feel insecure about my class so i will s follow this guide hope it works
@gordonfreeman58722 ай бұрын
don't
@paulgonzalez28232 ай бұрын
I finished taros at level 3 or 4 just to have more force powers
@FeedingFrenzy912 ай бұрын
Nice, I'm usually around level 8 (since I'm a guardian it's not as necessary to get more force powers). Thank you for watching the video and for the comment. God bless you.
@sarchlalaith88363 жыл бұрын
Why, if you're focusing on skills, start scout instead of rogue?
@FeedingFrenzy912 жыл бұрын
This kind of allows you to be a jack of all trades. Because a scout will have the high skills but also be able to fight. Never liked the idea of Scoundrel since I think that's more so about avoiding fights and whatnot. Thank you for watching the video and for the comment. God bless you.
@sarchlalaith88362 жыл бұрын
@@FeedingFrenzy91 Scoundrel dark side strength melee guardian build is the highest damage build in the game and gives skills with minimal investment. There's no where in the game where there are mines that you can't have a companion. Demolition is a useless skill as fun as it can be. But genuinely you're better off going to koriban right away after dantooine, buying crassus fett heavy pistol giving it to t3 and making him good on awareness and demo he's already good enough on security (which is a useless skill for everyone) so you can focus on making him good at demo, cilomputers and awareness and you never need these then. Plus he actually does more damage with cassusbfett heavy pistol and Sauls sith assassin pistol than joliee, juhani or even bastilla can do with fully upgraded sabres. Oh and the fact he ends up have 35 armour and 250ish hp it's pretty good too. He's actually better at combat because of this than HK47, he can also take carbonote projectors which ALWAYS paralyse a target making him pretty awesome against "boss" type creatures. Long story short, you really don't need skills, apart from pursuade and healing. If you build up your followers properly you skill get to do everything but you don't need to spend points in intelligence (which for some reason actually gives you nothing in game except +% chance to 6 second stun from a critical hit with sniper shot which means you'd need max intelligence and dexterity and to be using guns with 17-20 critical (there's only one in the game, zalbaars bow caster and it's damage is pathetic) so there really is 0 reason to bother with intelligence. If you're good you also don't need dexterity and if you're not going melee you don't need strength which should allow you to make a very powerful light or dark side sabre user who can also shoot straight if you want too. All that said returning to the original point dark side guardian + 1-8 max strength, strength of 33 = + 11, bagawin assault blade 6 - 36 be +5 attack 17 - 20 with master critical strike that's 11 - 20 critical range. That's 18-55 overall +32 to hit in both hands. Jedi jump + attack and damage What makes it even better is that counts as a sneak attack, being a scoundrel you get sneak attack 4 which is + 4 - 24 so before you go to melee you get that. Even ignoring force jump as a melee user That's + 4 - 24 which is doubled every critical strike, for any attack where in behind them, or they are debilitated (in force whirlwind or choking) So my average attack (which only 3 shields in the entire game blocks and mandelorians don't even get to use them before they die usually, unlike energy which force powers weaken before amour and shields even come into effect.) is 40 - 134 melee damage 10-20 critical range as I use master critical strike. Scoundral is not weak, it's the highest damage dealer in the game. I can literally beat malak barely even trying. Melee is the highest damage in the game but you have to use strength which is a bummer as it's useless for everything else. This scoundrel set up still gets several skills every level and being able to persuade early on is useful. Unlike computer or security or demo. Oh and may satan watch over and protect you.
@jeremymason80812 жыл бұрын
@@sarchlalaith8836 sounds like Satan watches and prays over you not the content creator 😂
@SuperPeterok3 жыл бұрын
How do I fix my name if I accidentally got a generated one?
@FeedingFrenzy913 жыл бұрын
I think you may have to start over. Not sure if there is a way to change ur name in game. Thank you for watching the video and for the comment. God bless you.
@valkoorchris70033 жыл бұрын
Does it matter if you’re scout, scoundrel or soldier?
@FeedingFrenzy913 жыл бұрын
Yes The soldier I believe (with these stats) only gets around 2 or 3 feats per level up while the scout gets 4 at first and then with 18 INT 5. The scout also gets more feats at the start. Thank you for watching the video and for the comment. God bless you.
@elSUPERbeasto253 жыл бұрын
Dude don't waste your time with leveling in taris. Most of the time you have a party. Yes it will be hard but once you leave and head to the Jedi conclave they will make you a Jedi and you can start as a Jedi from level 3 onward. I used to do it all the time.
@FeedingFrenzy913 жыл бұрын
Gotta be honest I tried that whole leveling only to either 2 or 3 and didn't like it. Also, I just didn't need that many Jedi techniques in the first one (being a guardian I think by the end I semi-found myself just learning certain moves just for the sake of learning them). So I really have no big need to do the wait till ur a Jedi to level up strategy. Thank you for watching the video and for the comment. God bless you.
@ethancastleberry16893 жыл бұрын
I have played this game many times and felt like revisiting it but your setup leaves nothing for combat I have never had this much trouble I'm barely scrapping by in every fight and I even had to leave tatooine because I couldn't even beat the first sand people I came across went to manaan and same problem there like Whats the point of having all the skills if you go down in every fight and can't hit anything
@FeedingFrenzy913 жыл бұрын
I don't remember having this problem (definitely never had to leave a planet because I couldn't fight the people and I believe I even played the game on the Hard difficulty with a similar skill set. Once I became a Jedi guardian for the most part most fights were relatively simple. Like I said after level 4 you just increase nothing but strength. My ending strength was about 20 in total. I mean I even did Korriban and Manaan first I think on some of these playthroughs and I still didn't have to leave because the fights were too hard. Perhaps you could be more specific on the stats you chose and what not. Thank you for watching the video. God bless you.
@fiercekrypton Жыл бұрын
Maybe lower difficulty setting?
@vasylkasra2 жыл бұрын
Ah, I have found someone who is truly based. I usually set it to 15 INT at the beginning, so I have 18 by the end of the game, I'm not suffering too much, and I can fully repair HK and listen to the tales of his four masters.
@fraisertinko6 ай бұрын
Here is no point to increase int) just get 14 if you need skills)
@vasylkasra6 ай бұрын
@@fraisertinko it matters if you're a Guardian who wants to listen to all the HK stories.
@fraisertinko6 ай бұрын
@@vasylkasra it doesn't make much sense) you will waste a lot of direct combat potential of the class in order to hear just a 4 stories) if really there is an urge to hear stories while being a guardian - better to start as a scout with 14 int, lvl up to 8 while investing in repair, get a calrissian belt and use force valor)
@kylecorey1833 жыл бұрын
Would it be better to hold on the skill points for persuade until u became a Jedi so instead of spending 2 at the beginning u dump it in when u become a jedi?
@FeedingFrenzy913 жыл бұрын
The only thing is u kind of need those for taris (I didn't even realize how that gives you different results because I usually had such a low persuade). If you know what level of persuade is good for taris then I would recommend get it there and then start saving for when u become a jedi (especially since you only get 3 I think after becoming a guardian). Thank you for watching the video and for the comment. God bless you.
@kylecorey1833 жыл бұрын
@@FeedingFrenzy91 trying out the build right now and so far I'm enjoying it I used to just focus on dex rather at strength
@FeedingFrenzy913 жыл бұрын
@@kylecorey183 When you become a Jedi I think it can't convert dex or strength depending on which one you have more of. I think it's called finesse or something. God bless you.
@FeedingFrenzy913 жыл бұрын
@@kylecorey183 Actually not completely sure about finesse
@kylecorey1833 жыл бұрын
@@FeedingFrenzy91 I believe u may be talking about kotor 2 cuase I don't see that in one
2 жыл бұрын
Wow, intelligence gives a lot of skill points 😂
@FeedingFrenzy912 жыл бұрын
Yup. God bless you.
@kilambrown43023 жыл бұрын
Giving this video a like. While I don't agree with the build, I like the bit of work you put into this, and respect the help your putting out there. Overall good video. I do have some points to make though. This would be great in KOTOR 2, but like many have pointed out, Intelligence in KATOR 1 is actually the most unnecessary skill. With very few viable skills to buy with the points awarded to you,, its often better to just invest in a Primary attack type, such as Flurry->Master, or critical/Power. Then getting some force related skills and construct your build around combat. Most situations where having high intelligence come in handy would be when you need to do a certain task, that someone on your Team will usually already be specialized in, and will always be better than you in. simply having a lot of useless skills crammed on your Player Character is actually harmeful. Being the Jack-of-all-trades in this Game is much worse than Kotor 2. I'd highly recommend at most investing minimal points into intelligence as you level up, only if, your playing a scoundrel, and want sneak attack, or a little more to eventually do more of HK-47 quest.
@djentyman40023 жыл бұрын
What about feats? Best one to start with?
@FeedingFrenzy913 жыл бұрын
1:11. Until level 8 (If you follow this strategy) you should focus on computer use, repair, persuade, and demolitions. After you get to Jedi Guardian you should just focus on persuade, repair and computer use. Thank you for watching the video and for the comment. God bless you.
@dukenukem44473 жыл бұрын
Never take feats that boost skills as skills do very little in KotoR, I would focus on a weapon type and decide if you're going to use one or two weapons. Implant is awesome, dueling is great for single weapon use, flurry/rapid shot are ideal for trash clearing & if you happen to be a scoundrel they're good for killing everything thanks to the sneak attack modifiers. Toughness two is a wonderful perk and the damage mitigation quickly adds up.
@FeedingFrenzy913 жыл бұрын
Sry I think I misunderstood your statement. I agree with Duke Nukem, don't go for any skill feats, just feats that help you in combat.
@djentyman40023 жыл бұрын
@@dukenukem4447 okay thank you for that tip! Should help me a lot
@SERPENT7412 жыл бұрын
you won’t be able to hit the broad side of a moisture evaporator with 8 Dex lmao
@iamzachhunter2 жыл бұрын
17 intelligence? Giving the player character any INT is redundant. Your party members can easily cover all of the skills. You need only level up persuade and repair to 13 to pass all persuade checks and level up HK-47 to the max. You can accomplish this with only 8 intelligence.
@FeedingFrenzy912 жыл бұрын
Yes, but this way I basically am a Jack of all trades. I don't have to rely on my party members (or bring a certain party member just because I lack that skill). Thank you for watching the video and for the comment. God bless you.
@iamzachhunter2 жыл бұрын
@@FeedingFrenzy91 If you’re challenging yourself on a solo run, then INT has more value. Fortunately, you’re afforded just enough skills to fill all of the “necessary” skills to satisfy breaking points. But honestly, with party swap, you can use mission/T3 to do basically everything except persuade and repair HK.
@FeedingFrenzy912 жыл бұрын
@@iamzachhunter That's my point though. See I don't like having to pick a partner because I don't have a skill high enough and they do. For example, I took T3 to the Underwater base because of his computer use, however, in the playthrough done for this vid since my computer use was so high (as you see I think it was actually 0 spikes needed to get in) I believe I took another Jedi which is better when dealing with all the Selkath than T3.
@strider31643 жыл бұрын
Lol no offense, but this is a terrible build. INT is an absolute waste stat, as others pointed out.
@FeedingFrenzy913 жыл бұрын
I explained in the vid how this felt freer (I did it the other ways a couple of times I believe before going this route) than my other playthroughs and to me this is one of the more enjoyable ways to play the game since the extra feats give you so many choices. Thank you for watching the video and for the comment. God bless you.
@strider31642 жыл бұрын
@@FeedingFrenzy91 Totally! I respect how nice of a person you are in these comments, and I respect wanting a build that is fun! I just think the video title, “Bet Starting Stats” may be a bit misleading.
@FeedingFrenzy912 жыл бұрын
@@strider3164 Thanks. That's why there is a question mark at the end though of "Best Starting Stats?" It's more like a question.
@helio1055 Жыл бұрын
for real wtf is this shit 😂
@Leumas09913 ай бұрын
Me with an exploited character with 100 in most skills and 50 in the rest almost all high level feats and powers😧
@FeedingFrenzy913 ай бұрын
LOL nice is that through a mod or something? Thank you for watching the video and for the comment. God bless you.
@ferniture_11 күн бұрын
W
@varasatoshi39613 жыл бұрын
Just wait till you get to play KOTOR 2 as a sentinel with 22 intelligence XD
@iLoveChrisSmoove8 ай бұрын
I've been only getting 1 skill point per level.. Lol whoops.
@FeedingFrenzy918 ай бұрын
Me too for a while there. I like this better getting a jack of most trades kind of build. Thank you for watching the video and for the comment. God bless you.
@ProPatriaRO6 ай бұрын
Jedi with heavy armor so that you can't use force powers...
@FeedingFrenzy916 ай бұрын
You can use some force powers like force wave is not restricted by it and neither heal and some other techniques. Thank you for watching the video and for the comment. God bless you.
@Maadhawk Жыл бұрын
That looks modded. Especially the party listing.
@FeedingFrenzy91 Жыл бұрын
Not modded. These were actually done on Xbox. God bless you.
@Maadhawk Жыл бұрын
@@FeedingFrenzy91Damn, lol, that was fast. I see I am not the only night owl. Umm, I guess it was the recording software then. Colors just look more vibrant than usual and the lines less refined. Steam version is nice, but does require turning off grass in order to avoid extreme graphical glitches. I also think, if I remember right (my intro to KOTOR 1 and 2 was on the xbox back in the day too), the wraids are not infinite spawns on Tatooine on the xbox version. Also RIP, no Yavin Station.
@FeedingFrenzy91 Жыл бұрын
@@Maadhawk Yeah, usually I'm up until around 6am. Actually do have yavin because this is the one that was brought to I believe Xbox One. Probably why it may look a little different.
@kennylionheart32552 жыл бұрын
I know the video creator means well by offering his advice, but I would seriously warn people NOT to do this. You're taking a substantial loss on points. And making a big mistake. 17 points into INT makes you bleed out 2 points each increase up to 16 INT, then bleed out 3 points for anything after 16. INT 17 and 18 costing 3 points per stat increase, as opposed to just one point up to 14. It's such a huge waste. It's costing you 7 points to increase INT from 14 to 17. It's like sabotaging yourself out of 4 levels worth of attributes from natural level progression. Don't take my word for it. Go to character creation screen and take a look how quickly you'll bleed out points, by putting anything higher than 14 in character creation. It's a waste, no matter anyone's subjective preferences on how to build their character.
@FeedingFrenzy912 жыл бұрын
I know this (which is why I didn't do to 18 because it bleeds 3). Personally, though I think it's worth it because of the number of feats you can get at the beginning and afterward. Thank you for watching the video and for the comment. God bless you.
@kennylionheart32552 жыл бұрын
@@FeedingFrenzy91 This is also incorrect information. I don't know where you're getting your information from. There's no way in the game to increase the amount of feats you get from choose attribute stats at the start of the game. The only way to increase the amount of feats you get per level is dependant on the class you choose at the start of the game, and the jedi class you transition into when you become a jedi. You seem like a really nice and respectable guy, so I wanna take the time to help you out and clarify a few things from my own research into the game. Also, you can find a lot of statistical information regarding the game on the star wars Kotor wiki. Ok here goes: So if you want the absolute most feats available per level up in the game, you have to choose a soldier, followed by a jedi guardian, when you decide to be a jedi. Below I'm going to provide you a quick guide on how many feats you get per each class(including all the jedi classes) Soldier: provides you with 18 feats for its entire 20 levels. You don't get feats at levels 17 and 19 when leveling up at a soldier. Scout: will provide you with 11 feat levels to level 20. You will get a feat level each level until 3, then every even number level will not give you a feat. Example(you'll get no feats on levels): 4,6,8,10,12,14,16,18, and 20. Scoundrel: with scoundrel you only get 8 feats for all 20 levels. The first 2 levels you will get feats, but after that you'll skip every 2 levels not getting feats, and get a feat every 3rd level. Example(you'll get no feats on levels): 3,4,6,7,9,10,12,13,15,16,18, and 19. This is not a problem for anyone if people take advantage of the no leveling past 2 until becomes a jedi, because all 3 classes give you feats up to level 2. Now for the jedi feats: Jedi Guardian: Jedi guardian gives you a total of 9 feats from 20 levels. This might not sound like a lot, but in terms of feats, the guardian provides the most feats. Jedi Sentinel: This class provides you with only 7 feats from 20 levels. Jedi Consular: once again, similar to the sentinel, the consular will only provide you with 7 feats from 20 levels. This is the only way you can manipulate how much feats you're able to earn in the game. Hopefully this helps you, and some others. 👍
@FeedingFrenzy912 жыл бұрын
@@kennylionheart3255 Not feats sorry skills.
@FeedingFrenzy912 жыл бұрын
@@kennylionheart3255 If you have 17 Int at the beginning (instead of 16) you get 24 skills at the beginning of the game which (as pointed out at 1:05) allows you to basically maximize most of the useful skills early on. This gives you an advantage when it comes to persuade, computer use, repair, and demolitions very early on in the game.
@kennylionheart32552 жыл бұрын
@@FeedingFrenzy91 I don't think you realize that your logic doesn't make any sense, even following your own needs in regards to skills. You say awareness and security doesn't matter to you in your video, right? It was just 3 points you needed to waste, essentially because it was extra? So by your logic, you do realize that with 14 INT placed into a scout, instead of 17 INT, you get 20 skill points instead of 24, right? That means all you need is 20 skill points to max out everything you wanted. Ignoring the security and awareness that you say in your video doesn't matter to you anyway, and that you don't need. Am I starting to make sense to you? 14 INT and scout class gives you the *perfect* amount of points you needed for your build, without having to waste 7 attribute points just so you could get 3 tiny extra skill points, that you don't even need. You're crippling yourself at the start of the game with your attributes. And all because of 3 skill points, that you don't even need. It doesn't make any sense at all. Do you understand what I'm trying to tell you?
@andrewhennagir1331 Жыл бұрын
This is such a troll build int is the most useless Stat in the game you get all the skill points you'll ever need from gear and scoundrel your missing sneak attack and you have odd numbers in con terribly misleading build for new players trust me if you seek to struggle do this build for an optimal guardian build go 7/13 scoundrel guardian 14 str 14 dex 14 con 8 int 14 will 14 char and put all att points in str go crit strike dual sabers with 2 in vit 2 in implant put all points in persuade save rest until level 7 then dump them into repair and treat injury/security then once guardian have persuade to 15 rest into treat injury or security this guy is mega trolling
@FeedingFrenzy91 Жыл бұрын
This is the most fun I've had with the game. I'm pretty sure I've played this build or a similar one around 3 times. But to each his own. Thank you for watching the video and for the comment. God bless you.
@andrewhennagir1331 Жыл бұрын
@@FeedingFrenzy91 bro ngl you made my day with the God bless you comment amen to that! I was just saying int has no real advantage to combat you can get all checks and skill options from either party or by other means and severely hinders your skills to progress in the game in a logical sense your essentially playing the game as a side character and can be infinitely difficult on hard mode your right to each their own but to claim this is best isn't at all a viable claim rather taking a subjective approach
@FeedingFrenzy91 Жыл бұрын
@@andrewhennagir1331 Well in Taris why there is such an adv is because there is so much computer use and persuasion, and even some repair moments. Like this was probably my most enjoyable playthrough of Taris because you don't have most of the good teammates to rely on. Also, you get more xp because being able to repair the droid and computer use the other stuff gives you more xp. I also enjoy not having to bring certain partners if you don't want to. For example in Manaan (if that is your third planet) you don't have to bring T3 to have 0 spikes needed to enter the computer. See bringing people u want to bring rather than people you have to bring because of their skills kind of makes certain parts more enjoyable for me. I know that this build really excels in the 2 game more so because you basically get extra xp for so much and can use certain skills in conversation but this one really works as well. Thank you. May God bless you.
@juandemarko83482 жыл бұрын
Pretty dope build but I still like my pure stealth assassin
@FeedingFrenzy912 жыл бұрын
Thanks, I'm not really into stealth too much myself but that's cool. Thank you for watching the video and for the comment. God bless you.
@doom1trick2912 жыл бұрын
This is kinda bad in my opinion. U only need treat injury (and persuasion if u want) aswell as repair for HK-47 everything else should be done by followers. Plus who cares about taris, if u level up any higher than level 2 before becoming a Jedi than your wasting your levels (using saved up levels will let u unlock more force powers and max them out faster)
@tjwatson224911 ай бұрын
I thought this was a shitpost
@FeedingFrenzy9111 ай бұрын
Nope played the whole game with this and it made it very easy. Thank you for watching the video and for the comment. God bless you.
@ferniture_11 ай бұрын
😅
@ugipse3 жыл бұрын
Hahaha don’t listen to this guy! This is one of the worst set ups I’ve seen 😂😂😂 it’s poor for melee and poor for force. Awful. Avoid
@FeedingFrenzy913 жыл бұрын
As explained only at first. As long as you focus on strength solely after words you'll have high skills and be able to beat most people. Thank you for watching the video and for the comment. God bless you.
@nosnibormailliw5122 Жыл бұрын
The problem with your build is it goes against Star Wars Cannon. In KOTOR 1 Cannon you are Revan who suffered a tramatic brain injury and lost all her memories so your Intelligence should never be set higher than 8. You are also the party leader which means you need to be able to win solo fights (against Malak) & support your party which are the ones who should be used to as skill donkeys. Even in the movies whenever Obi-Wan & Anakin went on a mission they brought R2 along to unlock doors & hack CPU's for them. Skills do not matter for the main character all that matters is being a Badass Over Powered Jedi, persuade doesn't add much of a benefit necause there are "Game Features" which allow you to duplicate expensive items and re-sell them for infinite credits & to kit you party out with the best equipmemt available The ultimate starting build is a Soilder Class with 8 INT and ever other stat @ 14, you should never increase you attributes past 14 on your starter character because after 14 it cost 2 points for 1 attribute which will make your end game character weaker. You shouldnt level up until you become a Jedi either because youll lose out the Force Points on levels wasted on your starting class. Your forced to take one level on the Endar Spire so the 2 feats you get should be invested into your combat attack moves. With these attributes you can do potentially any build from Classic Jedi Guardian to an Armoured Jedi with 2 blasters, or the Most Over Powered build a "Paladin" Jedi Counselor focusing on Buffing/Debuffing & Healing Force Powers over Offensive attack powers. Buffs will make you completely over powered in combat, having a high Charisma & Wisdom late game you can be strong enough to land Debuffs on Malak while resisting his if you use a few buffs on yourself first, you dont even need to level up your Strength, Dexterity or Constitution because Early & Late game your buff Force Powers are enough to carry you & your party through combat. Having 14 across your attributes will make your Leader stronger in all aspects of combat from their abilities to cast & resist force powers, their combat capabilities, as well as their vitality & force points gained as their character levels. In my opinion taking Jedi Counselor while still level 2 is the most overpowered class because you will get the highest possible amount of Force Points and Force Powers @ the end of the game. The most Over Powered build should always prioritize upping Charisma & Wisdom to increase their Force Points their Strength & Chance to Hit of their Force Abilities, the buffing Force Powers You can beat the entire dueling arean & assasinate Bendak Starkiller @ level 2 by using energy sheilds, medkits, grenades & land mines if needed. You can easily beat the first 2 opponents with the stats in melee for Ice who you said you lost on use a poision grenade which lowers her stats so you can beat her in melee combat, for marl use stims to buff yourself allowing you to win the fight by spamming medpacks for Twitch the Rodian champion you should come back later @ level 2 after the Sith Base Quest & use an energy sheild, medpacks & sonic/frag grenades till he dies. Bendak if you used your companions to unlock all doors/ containers you should have 8 plasma grenades which you save specifically for this fight. Bendak will throw 3 plasma grenades at the start so activate your sheild dodge the grenades by moving then spam out plasma grenades, re-activate your sheilds and use medpacks till he dies and you can go collect the bounty & all that sweet sweet XP your going to hold onto untill you become a Jedi.
@FeedingFrenzy91 Жыл бұрын
Very detailed. Nice work. However I myself never really did the whole don't level up on Taris because I believe it makes the experience less enjoyable. Thanks for the explanation on how to make it work in like with the fight ring and everything. God bless you.
@nosnibormailliw5122 Жыл бұрын
@FeedingFrenzy91 I was planning another run through & have been playing Kotor since it came out when I was a kid. Just got to the Jedi Temple after milking every drop of XP from Taris. I was a Lvl 2 soilder with the Attributes I mentioned before and got 7 levels as a Jedi Counselor immediately giving me 3 Feats which I used all to get Master 2-Handed Weapon fighting, *9* Force Powers so I got Cure, Force Sheild, Burst of Speed, Force Valor, Dominate Mind & Affliction with the buffs and defuffs in combat my party is essentially unbeatable and Dominate every combat encounter. Base stats I only have 80 Vitality but I already have 131 Force Points my Defense with no equipment is 16 but when I use buffs it's 23 with no equipment. When buffed my Fortitude is 17, Reflex is 13 & Will is 15 with no equipment. I had put the 2 extra attributes I gained into wisdom bringing it from 14 to 16. So enemies can't hit me with Ranged/Melee & I resist any force power used on me. When buffed my Strength is 16 my Dexterity is 16 my Constitution is 16 my Intelligence is 10 my Wisdom is 18 & my Charisma is 16, while I'm technically only level 9 so for the rest of the game I can basically 1 shot every low level enemy and once I progress to Malak I'll be stronger than him in melee combat with buffs, be able to resist his debuffs & have a high enough Wisdom he won't be able to resist my Force Attacks. If you ever do another play though try this build out because with no Dexterity your going to take every hit thrown at you & with low Charisma/ Wisdom your not going to be able to resist/hit Force Attacks or use Force Powers of the opposition alignment. It's nice to see other people who appreciate this game KOTOR 1 & 2 are 2 of the best Star Wars games made.
@FeedingFrenzy91 Жыл бұрын
@@nosnibormailliw5122 Thanks it's good to see outside-of-the-box thinking with these builds. Probably never (unless God directed me to) play this game again though. I've had so many playthroughs. I may play through the second game if the Switch gets the restored content version. God bless you.
@nosnibormailliw5122 Жыл бұрын
@@FeedingFrenzy91 play it with mods if you have PC
@FeedingFrenzy91 Жыл бұрын
@@nosnibormailliw5122 Eh... I prefer consoles I did play through 2 on PC due to restored content but even that was less enjoyable because the pc controller buttons aren't as good. God bless you.
@mrxsigma3683 Жыл бұрын
What was your starting feat
@FeedingFrenzy91 Жыл бұрын
Flurry, I like that move. Thank you for watching the video and for the comment. God bless you.