Kremlin after Update 5.5 - World of Warships Blitz

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Fun and Games with Terry

Fun and Games with Terry

Күн бұрын

Пікірлер: 27
@russellbeck9974
@russellbeck9974 Жыл бұрын
Thanks Terry! Always appreciate your work. I have Stepan Makarov at level 12, and the improved apcs. I believe all those little improvements add up, as it seems to work for me
@Evilship994
@Evilship994 Жыл бұрын
It was awesome video i really feel good to see your dedication towards each and every update that wows blitz have your comments and gameplay helps alot to me and many players to decide how to effectively play the ships and whats role assigned to that particular ship plus if they add some features to ship then how it would be 😇🤩🤩🤩 thanks bro thank you very much
@tamerlane3931
@tamerlane3931 Жыл бұрын
at least we cannot accuse WG of russian bias like in tanks blitz
@ZELLKRATOR
@ZELLKRATOR Жыл бұрын
Naw not on the tech tree line, but the keyword is: Smolensk
@hattrick8684
@hattrick8684 Жыл бұрын
The cruisers and the premiums in general are pretty OP. I don’t have Smolensk, but I have Moskva, Kirov, Krohn and Stalin are all really powerful ships for their tier and maybe even the next. Krasny is outlier there, she’s not good. Aurora is OK.
@ZELLKRATOR
@ZELLKRATOR Жыл бұрын
@@hattrick8684 yeah but the Smolensk is another level. Sure there are counterships, like Des Moines or Moskva, but you really don't get anything stronger for your entire money. Maybe the incomparable as Battlecruiser oder the smalland next days, if they built her up to a really strong Friesland with high end torps.
@Slai47
@Slai47 Жыл бұрын
Yeah, at longer ranges, the autoaim off is hard to hit right but turning auto aim off, you will find your shots will hit where you want them to hit. With Auto-aim off, you will find your shots hit short all the time and it's why you weren't penetrating. It's not you, it's the auto aim. At longer ranges, I still use auto aim but at mid range, turning it off makes it a laser beam. She is so much better but I will need to test the RR as I agree with you there. The dispersion mod doesn't seem to change much.
@FunandGameswithTerry
@FunandGameswithTerry Жыл бұрын
I can see maybe using manual aim at stationary targets at long range, but compensating for lateral movement (both mine & a target's) on a phone screen without the lock-on isn't easy, to the point where I wonder if it's worth the effort, if I can have something like Yama.
@Redgamingdino4005
@Redgamingdino4005 Жыл бұрын
The penetration is fine. I know great players who use it well because they take off the auto aim. If your able to learn how to snipe with auto aim off, then this ship can smack and do 100k easy
@FunandGameswithTerry
@FunandGameswithTerry Жыл бұрын
Sigh. Do I really have to play this thing again 🤣 I'll have to re-watch Slai's video on this. Against stationary BBs, I can imagine manual aim at range, but I find it pretty hard to compensate for the lack of tracking when it comes to moving targets on a phone screen.
@Redgamingdino4005
@Redgamingdino4005 Жыл бұрын
@@FunandGameswithTerry yeah being able to snipe without auto aim is tricky. However is benefits kremlin in a way you might not think. When using auto aim your shells mainly hit the belt at range. This is because kremlin has insanely flat arcs which gives the impression that your guns don’t pen against any bbs. However if take auto aim off, then you aim for deck and your shells will mostly hit deck. I have done this in my Stalingrad and have gotten my average damage in it higher because of it.
@TheSoulfire73
@TheSoulfire73 Жыл бұрын
@@FunandGameswithTerry I wouldn’t try that on a phone screen. I’m one of the people that put the bug in Slai’s ear that the Kremlin was actually a good ship but the auto aim is bugged a bit on the ship. Taking the auto aim off depending on the situation, I can normally land 7 out of 9 shells on a broadside BB at max range without the PA skill in use. After the update, I really have noticed the difference in pen power. More citadels and full pens after the update. I still have the dispersion mod on the ship since I have figured out how to aim those guns. I bought the legendary mod before the update and I have a maxed legendary commander for it. It’s super tanky with the HP buff. The ship is not for the feint of heart and is more work than fun to play in all honesty.
@FunandGameswithTerry
@FunandGameswithTerry Жыл бұрын
I think that's actually a really good point. You _can_ work around Kremlin's issues, but it's probably more work than it's worth. I do occasionally switch to manual aim even on my phone, but that's for close-range engagements where the lock-on can throw things off.
@TheSoulfire73
@TheSoulfire73 Жыл бұрын
@@FunandGameswithTerry I play on a tablet so manual aim is much easier. I shared some footage with Slai when I was testing my theory on the auto aim issue. For some reason the auto aim was pulling the shells down and you’d miss short or hit the main belt every salvo. Take the aim off and they hit pretty much were you aim. The dispersion can still troll you but it’s not as bad. My personal opinion is that you have to play these ships maxed with HC, max level Kuznetsov, skip the extra PA and Marksman skill and take survivalist and Fully prepared. Take advantage of the HP pool and play damage piñata for the team. Like I said before, way too much work for the average player to enjoy.
@hesxholy
@hesxholy Жыл бұрын
now kremlin is getting more damage and citadel ribbons on this update nice.
@ZELLKRATOR
@ZELLKRATOR Жыл бұрын
Hey Terry. Because we were discussing that, what would you say is the most op and annoying ship right now? I mean Smolensk yeah sure... But I'm thinking of the incomparable. Would you say it's more of a game breaker right now?
@dudditz
@dudditz Жыл бұрын
CC asking to have the pen number for another ship after one was released WG nope we dont tell 😂😂😂 Wtf greedgaming get your damn employees on point
@jamesgu1755
@jamesgu1755 Жыл бұрын
exactly!
@gleamingcolt
@gleamingcolt Жыл бұрын
Personally this line is not a major for me. Yes it seams like it did get better. But there are more lines I would rather go up
@Tekkiki
@Tekkiki Жыл бұрын
Actually this is a perfect slaience episode from you terry! Incredible how much time and efford you took into it. I think although the buffs are good Kremlin won't get used because its not specially good in one exact role and so will probably not shine in any games where other ships get you highlight games. If i want to brawl take german, long snipe take ign, destroyer harassment italy.
@jasonjiao7881
@jasonjiao7881 Жыл бұрын
do itallian destroyers guides i struggle wit aviere
@raven2kf
@raven2kf Жыл бұрын
I do well in Kremlin the secondaries are surprisingly good and it can out brawl anything that isn't German you really can't play it at long range
@Tubesession27
@Tubesession27 Жыл бұрын
I like your channel, but your mathematical 'analysis' is flawed and leads to false assumptions. One key point (among several) you miss here is the following: The dispersion mod improves accuracy on EVERY shot. Every one, all match. While it's a modest gain, it's benefit is present on all salvos. The reload speed mod is only beneficial if you fire in the ~1 second window you gain from the speed boost. In a brawl, that's great as you're mashing the fire button as fast as you can... However, in many scenarios, you're pausing briefly while maneuvering or waiting for the enemy ship to present a better angle, etc. In any of these instances where you aren't firing your guns immediately after reload, you're effectively losing the benefit of the reload mod, but keeping the penalty of the -25% turret survivability. Additionally, over the course of an entire battle, the -5% boost might only net you one extra salvo - and that's if you're firing fast enough for the ~1 second savings to stack enough times to account for an extra salvo gained in 7 minutes. Short: Dispersion always benefits. Reload sometimes benefits (but, also penalizes).
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