KSP 2: Diving into the MOHOLE!

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Matt Lowne

Matt Lowne

Жыл бұрын

Today I will be visiting the planet Moho, the in-game equivalent of mercury, in Kerbal Space Program 2! More specifically though, I’ll be visiting the Mohole - one of the coolest easter eggs in KSP 1 that has been carried over to KSP 2. For those unaware, the Mohole began life as a terrain glitch centred on the North pole of Moho - caused by an error with the planet’s height map, the Mohole is a steep, jagged crater nearly 5km deep and a super interesting place to visit. Players responded so well to the Mohole in fact that it was never patched-out, and in fact was made into an official easter egg in a later KSP 1 update. And now it’s here by-design in KSP 2, and when I got the game I knew that this was one of the first places I just had to check out!
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My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
This video is intended for audiences 13+ years old.
The song used in the intro is by the awesome Approaching Nirvana!
Check them out:
/ @approachingnirvana
The song used was Witness (Instrumental), and you can stream it on Spotify:
open.spotify.com/track/13W4zj...

Пікірлер: 362
@panic488
@panic488 Жыл бұрын
matt: “i forgot to add lights!” the unmatched power of the sun shining through the ground: “fear not my child”
@avramsetharcenastousiii7804
@avramsetharcenastousiii7804 Жыл бұрын
Bro. Matt Added Lights On The Lander So The Lander Can See In The Dark (Mohole)
@fiveoneecho
@fiveoneecho Жыл бұрын
I love how no matter what, Matt just cannot bring the right amount of crew. Whether it's not counting correctly or just forgetting to check on the stubborn game defaults, there is always one too many.
@himanu5625
@himanu5625 Жыл бұрын
They used to say "The more the merrier " ....
@eekee6034
@eekee6034 Жыл бұрын
Matt's kerbals love space so much, they sneak on board! ;)
@juliasophical
@juliasophical Жыл бұрын
Kerbal Stowaway Program 😄
@Restart_Animator
@Restart_Animator 9 ай бұрын
@@juliasophicallol >D
@patricks_music
@patricks_music Жыл бұрын
Imagine an extra astronaut sneaking their way on board and nobody noticing til the rocket was in space lol
@AdrianColley
@AdrianColley Жыл бұрын
Kim Stanley Robinson's gonna sue.
@jeremyglass4283
@jeremyglass4283 Жыл бұрын
that's the premise of the movie stowaway, which Scott Manley was a consultant for
@JacobBongers
@JacobBongers Жыл бұрын
@@AdrianColley ah, a fellow red mars enjoyer
@BambleBillbry
@BambleBillbry Жыл бұрын
I guess the Tintin comic Explorers on the Moon by Herge kind of follows that idea as one of the plot points
@alexlabs4858
@alexlabs4858 3 ай бұрын
@@jeremyglass4283Never knew Scott consulted for that. Not a bad movie imo.
@MajTom101
@MajTom101 Жыл бұрын
Matt: *struggles to find the mohole* Matt: This never happens to me I swear!
@tarrantwolf
@tarrantwolf Жыл бұрын
He doesn't wear his goggles when he plays KSP2 so he had trouble.
@0x5DA
@0x5DA Жыл бұрын
🤣🤣
@Sup-zd1nk
@Sup-zd1nk Жыл бұрын
Stop comenting i am toxic
@Ethan_PT7
@Ethan_PT7 Жыл бұрын
Rebooting Life on Laythe will be pretty cool once the colony features are added to KSP2
@CASA-dy4vs
@CASA-dy4vs Жыл бұрын
Make a life on jool with glitched parts or a floating base
@keylaneproductions1977
@keylaneproductions1977 Жыл бұрын
Matt, if you need help finding the video, the timestamp is 11:50
@arro_rockets
@arro_rockets Жыл бұрын
7:20, hey Matt! They did actually significantly increase the thrust and the specific impulse of the new swerve engine compared to the nerv. It's now more efficient and provides more TWR relative to its size!
@TimbavatiLion
@TimbavatiLion Жыл бұрын
It is indeed a lot lighter than 5 Nerv engines, and has better thrust than 5 Nerv engines, and also better ISP. Makes the Nerv engine kinda pointless, but i won't complain.
@MinerBat
@MinerBat Жыл бұрын
@@TimbavatiLion its probably going to be a lot later in the tech tree when science mode gets added though
@MytheraI
@MytheraI Жыл бұрын
@arro_rockets ok Mr. science biologist
@anoniemw.222
@anoniemw.222 Жыл бұрын
​@@TimbavatiLion ​​On the forum they showed that the nerv engine will get major upgrades. Like a retractable nozle (able to use in vacuum and atmosphere ) and trust boost with oxidizer
@mad_mexican9930
@mad_mexican9930 Жыл бұрын
@@TimbavatiLion That's because the SWERV is supposed to be a Gas Core NTR, which are on a whole new level in terms of thrust and ISP when compared to Solid Core NTRs like the NERV.
@cat-nl4sv
@cat-nl4sv Жыл бұрын
i was about to panic when i saw you enter kerbins atmosphere at 8k meters per second, then i remembered heating isnt in the game yet.
@brianwhite9339
@brianwhite9339 Жыл бұрын
I hope he does another trillogy!!
@mihirepel7590
@mihirepel7590 Жыл бұрын
just me and the boys reentering at mach 24
@avramsetharcenastousiii7804
@avramsetharcenastousiii7804 Жыл бұрын
Its Ok. HarvesteR Didnt Add Heating Yet But There Is Aero.
@triganden
@triganden Жыл бұрын
My Duna return maneuver plan did the opposite to what I had intended; rather than returning to Kerbin I was suddenly on my way out to Jool. Infinite fuel has never been so useful.
@mroc170
@mroc170 Жыл бұрын
I know I'm getting my life together when I wake up before the Saturday Matt Lowne video instead of searching for it as soon as I'm conscious
@theorixlux2605
@theorixlux2605 Жыл бұрын
I believe in you Mason. Get that bread!
@SunBear69420
@SunBear69420 Жыл бұрын
fake news. Scripted response to try and get likes on the comment.
@theorixlux2605
@theorixlux2605 Жыл бұрын
damn! Don't out me like that! I get a dollar for every like I get /s
@haztepolvo5809
@haztepolvo5809 Жыл бұрын
i really love that light bounces off of celestial objects now, the spacecraft being lighted up only by münlight is such a beautiful aesthetic addition to the game
@cdz9400
@cdz9400 Жыл бұрын
YES! FINNALY! I never checked if they fixed the bug at the bottom, so this should be interesting. For those who don't know: The bug was that you would go straight through the bottom of the hole and fall to the center of the planet. Once you reached the center you would be launched out at interstellar speed
@broeretop1
@broeretop1 Жыл бұрын
Saw that happen to Scott Manley on release day, pretty funny glitch
@nether_bat
@nether_bat Жыл бұрын
The ultimate gravity assist
@pathindsley
@pathindsley Жыл бұрын
22:19 The maneuver planner glitch happens to me fairly frequently. I pack extra delta-V and try to burn where I think my ejection angle should be. It's funny because the orbital mechanics work the same as in KSP 1, but the maneuver planner doesn't calculate something correctly and tends to point me in the wrong direction. The first one I remember was a Mun return to Kerbin and it had me fire in line with the Mun's prograde vector which, shockingly, took me to way too high an orbit. Reloading and turning the way I expected to burn and burning about what I expected to burn, I was close enough to aerocapture.
@everestbc7007
@everestbc7007 Жыл бұрын
21:40 ye I've had this glitch all the time the way around it is to only focus on the burn time and to ignore the new maneuver trajectory
@NoahSimpson.
@NoahSimpson. Жыл бұрын
After watching RCE, it’s nice to see a Matt actually get into space.
@jeremyglass4283
@jeremyglass4283 Жыл бұрын
that mohole looks significantly less deep than it was on day 1 when Scott Manley explored it
@aliensguy4291
@aliensguy4291 Жыл бұрын
yeah i was noticing that it looked WAY less deep
@lqm_lastquartermoon
@lqm_lastquartermoon Жыл бұрын
Wrong orbit line appearing when escaping from a SOI - that is a bug I experienced twice; once when escaping Mun and once escaping Minmus. As far as I remember I had to abandon and restart both missions due to that bug, since I usually pack so little margin with Mun or Minmus missions. I also don't know why this happens, it never made sense to me... In the end I developed the habit of re-checking by myself if this orbit line makes any sense considering my burn direction. Hope it gets fixed soon, before it breaks too many people's sanity!
@chaoseclipse0121
@chaoseclipse0121 Жыл бұрын
The Nuclear Engines in KSP2 actually have more powerful thrust values than they did in KSP1, so you're not tripping out on that Matt. That was one of the things they touched on in one of the interview videos.
@giantryan660
@giantryan660 Жыл бұрын
As a newbie to KSP I can confirm that ambient lighting sliders are in the base game. Love your content! I've successfully landed on the Mun and Minmus multiple times thanks to you and the other big KSP creators!
@jdotoz
@jdotoz Жыл бұрын
Could have had a real "Cold Equations" scenario on our hands with the stowaway glitch if Matt didn't put such a crazy margin into his load out.
@Dakota__69
@Dakota__69 Жыл бұрын
With how much the devs fixed in the first patch and how open communication has been, all the naysayers seem to have departed (mostly). Can't wait to see how far you can go as they add new features in the future
@billtheunjust
@billtheunjust Жыл бұрын
I'd like to suggest a mission to establish a permanent outpost on the rim of the mohole. It would make finding the mohole on future missions easier, and also provide for space tourism.
@jakedouglas6766
@jakedouglas6766 Жыл бұрын
Getting the EXACT same exiting SOI bug. I set it up the maneuver painstakingly, burn, and then as soon as I leave the planet's SOI its put me on a far worse trajectory. Its like I burned at the complete opposite side of the planet I'm trying to leave from. I fixed this by creating a prograde maneuver node on the opposite side of the planet that requires roughly the same delta V as the initial burn. Then when I start orbiting the sun I correct from there.
@amanofnoreputation2164
@amanofnoreputation2164 Жыл бұрын
Seeing the Moho against the terrain is like solving a magic eye puzzle.
@MrPieguyDaBoss
@MrPieguyDaBoss Жыл бұрын
Matt: Days of a mun and back is over Also, Matt: goes to the mun and back with the RSS mod
@Tubaplayer2
@Tubaplayer2 Жыл бұрын
I am honored to be one of the two being on the bottom of the Mohole
@wendkamapping4428
@wendkamapping4428 Жыл бұрын
The height limits for time warp are stored in one of the easily accessible files of the game, don't remember which one specifically, so this would be one of the easier mods to make to unlock them
@himanu5625
@himanu5625 Жыл бұрын
Yes, Infinite fuel is a real Live Saver at the moment. Sometimes the projection of the planned Burn is like within 80km of my target planet, I do the burn, and end up like 15 mio. km away...
@info-overload
@info-overload Жыл бұрын
I have a base in the mohole in ksp 1 , can’t wait to build another in ksp 2
@tarrantwolf
@tarrantwolf Жыл бұрын
Well, you'd best remember you have to have 2 spherical tanks to enter the Mohole. So don't forget those like Matt did.
@Sir_Opus
@Sir_Opus Жыл бұрын
I love how bill kerman snuck into the ship, so funny
@jacksonnovak6568
@jacksonnovak6568 Жыл бұрын
Ive had the glitch with the orbit being wrong after leaving a planet. Ive also noticed that the enterance trageetory dosent line up. Seems some of the planets are rotated in the game files
@linecraftman3907
@linecraftman3907 Жыл бұрын
I had the glitch as well while trying to retrun to kerbin. I made a manuever and ended up burning away from duna orbit not thinking about it (also the orbital fade is reversed, super confusing after ksp 1). I think the manuever is wrong and not the final orbit after you exit SOI.
@starwarsweexplain6380
@starwarsweexplain6380 Жыл бұрын
The Mohole is one of the coolest features in KSP 1, nice to see how they decided to do it in the sequal.
@maximiliangroer993
@maximiliangroer993 Жыл бұрын
When this Bug happens, it seems like the manouvers are calculated exacly inverted. I noticed this on a mun Mission, when the game wanted me to performe the escape burn on the wrong side of the mun.
@eekee6034
@eekee6034 Жыл бұрын
I always wish for a wireframe overlay for the dark side; like your HUD computer has the terrain elevations stored and can project them onto your HUD. Exploration! \o/ :D That docking was nowhere near as painful as when I was learning to dock my mining and tanker ships. Large docking ports, overpowered and unbalanced RCS, and _no idea_ what I was doing! No tutorials other than the in-game manual. It was painful for a while. It's easy now though. That orbit thing is absolutely a bug. The orbit shown outside Moho's SOI is kind-of the opposite of what the game predicted when you were inside Moho's SOI. It's the game's job to inform you relatively accurately, but a complete reversal of the results of your burn is about the most inaccurate the game could be. It must be a bug. Someone commented he thought some of the planets are reversed in the game files. Single-mission Life on Laythe would be EPIC! It would be good to see more challenging missions again. I have started to miss them after all. :) Pretty cool landing! Good show, Matt!
@miltonmccuistion
@miltonmccuistion Жыл бұрын
The new terrain I ksp2 is crazy, I haven't explored much outside the kerbin system but kerbin's poles are crazy. Even though the mountains don't seem as tall, there are some really cool ranges. Minmus has some cool cliffs and craters as well.
@NaeroSpace
@NaeroSpace Жыл бұрын
Now that we finally have collision and an actually flat surface in the Mohole, I am excited for the possibilities :)
@csljr1
@csljr1 Жыл бұрын
I'd be interested in a rebooted 'Destination: Duna' all in one mission/video (in addition to Life on Laythe)
@Kashi-K
@Kashi-K Жыл бұрын
matt is the only person ive seen actually made KSP2 videos all the others made one KSP2 video, then went back to KSP1
@anoniemw.222
@anoniemw.222 Жыл бұрын
would be cool if there would be water ice in the mohole (for recourse gathering), because it never gets sunlight
@EDSpaceBoat
@EDSpaceBoat Жыл бұрын
Matt trying to dock the lander with the mothership: _HIts solar panels_ Solar array: i got u fam Also solar array: _Remains intact after being hit with a lander_
@thomasprins6428
@thomasprins6428 Жыл бұрын
Woah caught this video super early. As usual awesome video Matt.
@chrisevans7368
@chrisevans7368 Жыл бұрын
A lyfe on laythe video sounds great, I think I would be interesting to see a revamped version of the underwater Base, maybe one that could move horizontally
@Little908
@Little908 Жыл бұрын
Here's a tip for the fairings: You can actually make whatever fairing you want, to do this, all you have to is get the pop up error message, next select any part from the part picker, and congratulations, you have tricked the system! enjoy
@w8aminute784
@w8aminute784 Жыл бұрын
casually reenters kerbin at over 8.2 km/s 25:41 Seems safe enough
@Baguette1424
@Baguette1424 Жыл бұрын
Awesome video! Also, I'd love to see an all-in-one life on laythe video.
@skylarhurst4093
@skylarhurst4093 Жыл бұрын
I watch these twice, once while playing ksp and not paying attention and again when I have down time and am not playing ksp
@Husk._.
@Husk._. Жыл бұрын
The matter of Kerbals not having enough space in the cockpits is concerning, it has happened too many times... What if it's not forgetfulness? What if it it not Matts fault, what if... IT IS A MURDER! A certain Kerbal could re-write plans to have an extra Kerbal on board at the wrong time. A perfect plan that would go over everyone's head...
@hatman4818
@hatman4818 Жыл бұрын
Any ships with the ball tanks always look like the goofy thermonuclear missiles lobbed at the Heart Of Gold in Hitchhiker's Guide To The Galaxy to me.
@roryrdmb6667
@roryrdmb6667 11 ай бұрын
0:27 I love that the MK-2 lander can looks like the old KSP lander can, not the redesigned version
@cursedhoovy3686
@cursedhoovy3686 Жыл бұрын
I’m rewatching velocity lake, it’s very good. Combination with this, the only thing I’ve been watching if Matt Lowne
@knickohr01
@knickohr01 Жыл бұрын
21:10 I can't speak for KSP2 but I hat this bug in KSP1 a lot
@derakles
@derakles Жыл бұрын
cool video like always. have u ever heard of Flight of Nova? it has fluent orbital and atmospheric flight and theres a free demo too
@carltheshivan
@carltheshivan Жыл бұрын
Matt, the SWERV is not just five nukes trapped together. It is a "nuclear lightbulb" style closed cycle gas core engine, which is a near future engine we don't quite know how to make irl. The real life version would actually have lower twr than a sold core one like the Nerva, so it is pretty overpowered in KSP 2.
@crowdozer3592
@crowdozer3592 Жыл бұрын
Someone is definitely going to set up a launchpad in the mohole once colonies come out
@DJ_Merkury66
@DJ_Merkury66 Жыл бұрын
You really cracked me up talking about the extra kerbals getting added and getting them back or .... not
@patrikhjorth3291
@patrikhjorth3291 Жыл бұрын
I'm hoping to see some new KSP2 series in the near future that involves building a system-wide communication network, multiple space stations, land bases on several planets (including Kerbin) etc. etc. Seeing as how the game is very recently released, I guess it will be a while before that happens.
@Sal-T
@Sal-T Жыл бұрын
You could have just stranded a kerbal in LKO, then did a separate mission to rescue him.
@blakec8723
@blakec8723 Жыл бұрын
You should have left Bill at the bottom of the Mohole, it would have been a perfect opportunity for a Blunderbirds Mission!
@luckytuck3463
@luckytuck3463 Жыл бұрын
I hope you do a career mode in KSP2 id love to see a slightly uncut version of that, i really enjoy the gameplay
@Spookyma2
@Spookyma2 Жыл бұрын
Just in time ready with the popcorn
@TestECull
@TestECull Жыл бұрын
22:06 I've had that happen in the first game, too, albiet not to the degree I couldn't just course correct. SoI changes have always fucked with orbits in KSP since the dawn of time.
@SawyerRosenstein
@SawyerRosenstein Жыл бұрын
I've had the same bug of the totally wrong orbit when leaving an SOI despite the maneuver node saying I'm right on target. Hopefully something that'll be fixed in a future patch because I do the same as you, infinite fuel to get on the expected trajectory
@nekslayer
@nekslayer 10 ай бұрын
If you listen at half speed, Matt 100% sounds drunk as all get out hahaha! Thanks for all the videos man, and now thanks for the drunken laughs :D
@octokid0979
@octokid0979 Жыл бұрын
Today is my happy day because I finally installed Ksp 2! I am very exited
@jamesarterberry222
@jamesarterberry222 Жыл бұрын
Yay another ksp 2 video
@Apoux147
@Apoux147 Жыл бұрын
That extra Kerbal is the Impostor, eject him in space while in LKo and leave him to face his fate ;-)
@afterglow7984
@afterglow7984 9 ай бұрын
I remember when it didn't have collision in this game (idk if it's still there) so you'd get sucked into the core and you'd get flung out the other side at near lightspeed
@rainbowkrampus
@rainbowkrampus Жыл бұрын
My fairings always do that drop straight to hell thing. I was kinda surprised to see other players who weren't dealing with that. It has been very consistent for me.
@zackaryshipard8572
@zackaryshipard8572 Жыл бұрын
Cool video😊
@theprogrammer32
@theprogrammer32 Жыл бұрын
21:45 Hey! So i've almost encountered something really similar to this. the maneuver node and the orbit it was showing were calculated wrong. I don't know why. But the solar orbit you ended up in actually seems to make more sense considering you were burning against your solar orbit to leave moho (i had to look really closely, but after you finished moving it it was against the sun). I was planning my return from Duna and the maneuver node just simply didn't make sense. I was trying to exit duna and slow my solar orbital velocity but no matter what direction i left it had my solar orbit projecting outwards. It was like the game was thinking "oh, well they're increasing Delta V by 1km/s so once they leave duna there solar orbit HAS to be higher! I didnt test it, i just gave up at that point, but I think it's the same thing that happened to you here.
@Bulltoad_Real
@Bulltoad_Real Жыл бұрын
That weird manuever changing bug happens to me as well! I sat there for 30 minutes reverting to a quick save scratching my head cause of that bug 💀
@BrennonIsMilak
@BrennonIsMilak Жыл бұрын
Expand on the hotel and resort (Eeloo if I recall) and have a little theme park or another large building. I'm thinking it needs a definitely 100% safe ferris wheel that isn't a payload launcher at all.
@informalchipmunk5775
@informalchipmunk5775 Жыл бұрын
Paint selection is perfect
@MrGrownman455
@MrGrownman455 Жыл бұрын
Yea if its too dark finding the mo hole can be challenging for most. So its nothing to feel ashamed about.😄 but the first thing I do when I touch down in the mo hole is to plant my flag in the mo hole.🤣🤣🤣
@shimrrashai-rc8fq
@shimrrashai-rc8fq Жыл бұрын
Avid KSP1 fan here. Cool that they carried the Mohole over; though I think they truncated it a bit too much. It would have been better if, say, it were ended in a small bowl-shaped cap (instead of the rude conical point), perhaps at a width slightly larger than a small lander or something precisely _because_ the coning made it a challenging terrain to work on and thus a landing a real reward.
@Kerman_von_Braun
@Kerman_von_Braun Жыл бұрын
Yup, trajectories changing once you exit a sphere of influence is annoying. They also happen at random times and as far as i know, there is no way to tell if you got the bug or not. This was a real issue for my single rapier Laythe ssto mission lol.
@YuriKurokhtin
@YuriKurokhtin Жыл бұрын
I have a bug with changing the flight path compared to the maneuver layout appeared every time I flew from Duna. I realized that it shows a completely opposite maneuver from the real one. And I dealt with this bug by thinking how a real maneuver could be by having the trajectory of the planet and so on. For example, if I start in the opposite direction from the movement of the planet, I will most likely be closer to the sun, and then I created corrective maneuvers outside the planet's gravity.
@llamallama1509
@llamallama1509 Жыл бұрын
New patch on Wednesday, hopefully things'll be a bit more playable
@linecraftman3907
@linecraftman3907 Жыл бұрын
7:20 SWERV is a nuclear saltwater engine (NSWR), instead of a nuclear thermal rocket (NTR) like NERV passing hydrogen through a hot reactor, NSWR is basically like riding a contnious Chernobyl, the nuclear salts reach criticality in the combustion chamber. It also has like 1700s of ISP compared to like 800s of ISP giving you all that delta v.
@aidenburgess217
@aidenburgess217 Жыл бұрын
The velocity out of planets some times flip 180 degrees about the celestial body, the "fix" is to just put the node on the wrong side of the planet
@LeftSideRight
@LeftSideRight Жыл бұрын
I had a similar maneuver node bug when leaving from Minmus
@CrossWindsPat
@CrossWindsPat Жыл бұрын
yaay life on Laythe was my fav series!
@charlesmayberry2825
@charlesmayberry2825 3 ай бұрын
so, worth noting that the mohole is different after the for science update, worth revisiting when it comes up in your mission list.
@ryanjones4106
@ryanjones4106 Жыл бұрын
Interesting bug I’ve run into multiple times now. When I was trying to build a space station, I was sending up a craft to bring additional parts. When I time warped my cargo ship, my targeted space station (which was already in LKO), decided to change its orbit to an elliptical 1,000,000km orbit in a crash trajectory. sad face lol :(
@smaller422
@smaller422 Жыл бұрын
That glitch has been happening to me a lot in ksp1 recently too
@lordvetinari1331
@lordvetinari1331 Жыл бұрын
At 10:10; The "w-when we get to it, I suppose" struck me as very Bagginsy
@hunnyjar8937
@hunnyjar8937 4 ай бұрын
The mohole (or MoHeart, as its also called) now has a secred discoverable inside of it! You should visit it again, and be sure to bring some science experiments to see what the dialogue has to say.
@Zurkan0802
@Zurkan0802 Жыл бұрын
Well I'd say that the mission went better in the end, because you made a recoverable interplanetery ship :D
@MrCipher96
@MrCipher96 Жыл бұрын
Someone once told me restrictive time warps were implemented bcs in ksp1 the game could do very weird stuff to the physics of your craft, like massively alter trajectories, glitching it appart or even totally exploding it if you would warp too fast while close to a planet/moon.. don't know if that still (or ever did) apply to either ksp today
@CarnotaurusEnjoyer
@CarnotaurusEnjoyer Жыл бұрын
matt i feel like maybe you could give making KSP 2 movie like in the good old days with KSP 1 cus that would be awesome and we havent seen one in ages
@Trigger200284
@Trigger200284 Жыл бұрын
i seen the maneuver glitch that changes your trajectory when it leaves sphere of influence. Happened to me a couple times.
@pneusur
@pneusur Жыл бұрын
Nice video 👍
@He7suu
@He7suu 10 ай бұрын
Can't wait for a Mohole base in the future
@Farquaad3rd
@Farquaad3rd Жыл бұрын
Orbit went from peri at Moho’s orbital line and apo past Kerbin to apo at Moho peri close to the sun. The game pretty much flipped your trajectory as if your burn happened on the opposite side of the planet.
@emporer15
@emporer15 Жыл бұрын
What about a multi-launch, multi-vessel generational/pseudo colony ship in KSP1 that goes out of the system, and then when KSP2 adds the other systems, you can launch a much more advanced ship to rendezvous with it for rescue or upgrades? It might also make for a nice visual just to have a retro-KSP1 and a futuristic KSP2 ship side-by-side, but since you'd have to make the same ship twice and then basically cheat it into position, I understand if you think that's a bad idea.
@oasntet
@oasntet Жыл бұрын
That snowscape, tho. Even Parallax can't look that good.
@1mariomaniac
@1mariomaniac Жыл бұрын
I had a similar experience when using multiple command pod/lander cans. Every time I had to revert to VAB due to... ahem... _structural issues._ I had to go into the crew manager to make Bill *Get Out of the F++king Rocket!* Edit: also that SOI orbit glitch has been the bane of my existence, you are not alone in this. 😆
@chr00bs
@chr00bs Жыл бұрын
that maneuver glitch happens to me all the time, really frustrating, I use the unlimited fuel cheat, because I did have enough fuel to make it back to kerbin
@edsilver
@edsilver Жыл бұрын
Be cool if they added some sort of 'radar' system component that could allow you to switch to a wireframe / depth map of planets and crafts when in the shadow. It would be more realistic, and visually striking whilst also allowing for the game to be played easily!
@squirrelmaster4926
@squirrelmaster4926 Жыл бұрын
Have had that same maneuver node bug, will say i am on the correct orbit, once i leave sphere of influence the orbital path is borked.
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