I love the raising of ships as levies. It was one of the main obligations of trading cities had to their lord. For example: the city of Gent in Flanders obtained the privilege from the duke that it no longer had to levy troops for land wars. But if the war was fought on the seas the city was still required to levy their ships. In game it shouldn't take much more time than normal troop levies. The ships are already built after all. They only need to be prepared for war. So I expect that these levied ships will mostly consist of light ships and transport, maybe the occasional galley and heavy ship.
@Lord_Lambert2 ай бұрын
Great info! thanks for sharing!
@Tree_a_Boar2 ай бұрын
those port suitability's probably play a big role in the colonisation aspect of the game, being your beach head in a region.
@eddiedoesstuff8722 ай бұрын
19:35 this is actually historically accurate. In the early 1200’s Venetian trading ships would also often carry small regiments of troops to wherever they were fighting. This didn’t work very well as genoan ships would easily destroy the merchants, so Venice moved to the convoy system by 1230-40’s iirc
@temujanradari11052 ай бұрын
For the three sections in naval battles, I expect them to be vertical - Van, Centre, and Rear as opposed to Left, Centre, Right
@josephmoore47642 ай бұрын
"It was almost certainly one country that had the best navy and as soon as you figured which side of you that was, you just docked all of your boats and you didn't bother coming out, because what was the point" Sounds historically accurate
@FlyxPat2 ай бұрын
I hope they keep all these harsh modifiers. I remember with EU4 when it came out army attrition in winter was savage, which I always thought was right. but everyone complained so they reduced it to the point of winter making little difference
@swedichboy10002 ай бұрын
4:33 Directly translated, it means "Thrallsea" or "The sea of Thralls"
@Vengir2 ай бұрын
The ship's transport capacity is measured not in number of regiments, but in number of actual men. Coupled with the fact that the number of men per regiment will increase quite drastically as the time goes on, I feel like as time goes on, your regular heavy and light ships and levies might not be enough to transport your forces efficiently.
@MartocticvsCG2 ай бұрын
Hulks: typically they were old ships of the line (so yes, heavy ships) that were no longer fit for service at sea, but weren't rotten and in danger of foundering, so they were repurposed for service in harbour as store ships, prison hulks, defence batteries, etc. It's very very odd that they're showing one in a fleet battle as they would usually not have any masts! It's even more weird that they're specifically buildable - that's a nonsense, so hopefully they mean something else and have named it hulk by accident. [Updated] I am forgetting about the medieval hulk/holk, a type of transport ship.
@GustavSvard2 ай бұрын
I like that hulks are included, but yeah those weren't built *as* hulks. They recently found the sister ship of the Vasa outside Stockholm by a fort right on the sailing route into Stockholm! It had been used as a protective hulk for decades. But even that one wasn't a hulk from the start! After the Vasa sank they changed the design for the sister ship that was already under construction, so it saw combat for several years. i.e. I hope it's a system whereby you can convert old ships into hulks, or upgrade/renovate an old ship to a new type and you get a hulk as a side effect? Realistic is good, but it has to make for good game play as well.
@MartocticvsCG2 ай бұрын
@@GustavSvard No it's clearly the medieval hulk/holk, a type of transport ship. I had completely forgotten they were a thing. Confusing reuse of names! I don't think we'll see the later 18th/19th century concept of a hulk in the game.
@DaDunge2 ай бұрын
Maybe I've overlooked something but I am very sceptical of this. It seems that it's going to be the same old naval doomstacking as in eu4 where basically the side who has fewer ships should just hide them in ports when the war starts and conceed naval supremacy to the other side.
@TheAnalyticalEngine2 ай бұрын
This Tinto Talks is basically "Floaty Boaty Bois go brrrr"
@droidekamoder54552 ай бұрын
träl means slave (roughly), so 'trälhavet' could be translated as 'the sea of slaves' or 'sea of serfs'
@engrammi2 ай бұрын
The English word "thrall" might be more recognisable here.
@Aoderic2 ай бұрын
Well "Träl" originally meant a large wooden pole, as in Trälleborg now Trelleborg, a wooden fortification. So I suppose that Trälhavet originally referred to driftwood, but over time people just assumed it referred to slaves. A smaller wooden pole was called a Stok/Stock (Stick/Staff), that's what's in the name Stockholm, "Pole island"
@DaDunge2 ай бұрын
träl is not serf. When the Swedish king outlawed serfdom the nobles tries to pass their serfs of as Thralls. The kings son then outlawed slavery. Earlier country in the world to have a blanket ban on slavery.
@jalleonothing59462 ай бұрын
A dock and a drydock are totally different. A dock is more for limited trade and maintenance a dry dock was a entire seperate entity typically for complete renovation or new ship construction. Multiple docks have drydocks beside it but many others do not
@diegoidepersia2 ай бұрын
red flags were flags of no quarter during battle, rarely used in large battles, but often used by privateers and pirates
@Aarlaeoss2 ай бұрын
Venice unique thing increases ship build capacity by 4? That's cute, but the Venician Arsenal (almost a proto-factory) was capable of spitting out up to 1 galley per day!
@sullenskulls97092 ай бұрын
Yeah, but if it exists at the start of the game, then every other location in the world can only produce 1 ship at a time, whereas Venice can produce 5. Thats a massive advantage for the early game. Maybe it scales, or maybe its upgradeable, so as to keep some impact into the late game. But, from a balance perspective, +4 seems huge early game.
@Aarlaeoss2 ай бұрын
@@sullenskulls9709 the one ship a day thing was early 1600s. In game's scope but not start date. That said I don't think balance should be a particularly significant concern.
@swedichboy10002 ай бұрын
"The immediate impact is a reduction of food production" I sure hope they mean in terms of food being shipped around from locations to locations via ships, if they seriously mean that even inland provinces get affected, then thats just arbitrary.
@tiredidealist2 ай бұрын
It shows "Total Food Multiplier: -50.00%", so it looks like it's not simply a reduction of food shipments. I agree, it is very arbitrary.
@Yoshi39772 ай бұрын
can you tell me how you blockade inland locations?
@Xazamas2 ай бұрын
I would understand there's less food if the province would lose access to fisheries, but that strong of a debuff unfortunately sounds like blockades will magically make crops wither and die.
@theodorepinnock15172 ай бұрын
Lower control reducing the warscore cost is the same as in EU4 - there, higher autonomy also reduces the warscore cost of a province. However, the effect seems to be much larger - Johan said in the comments of an earlier dev diary that if Portugal took Goa and had 0% control, the warscore cost would be basically 0%.
@alligator94gaming22 ай бұрын
I think it would be interesting if when you levied armies or even fleets they slowly raise, regiment by regiment in each location and then they march to the province capital for ships this would not really work but if there was a navel rally point like Victoria it could. levied armies it would show the slow raising and the fact that it takes time to raise a army from scratch.
@MegaVictor11292 ай бұрын
About Natural harbours.... it's already in M&T 3.0 BTW!
@DannyDom32 ай бұрын
Before the black flags became popular, pirates raised a red flag, known as the "No Quarter." It meant that no mercy would be given, no life spared. If a ship saw this flag and knew they were outgunned, it was a stark signal that negotiation or surrender wouldn't save them.
@Kaampper2 ай бұрын
I would make it so that you need Transport ships for Cavalry and Artillery, as i doubt a ship of the line could house all those horses or Extra artillerie.
@steveh1112 ай бұрын
Oh, I'm on board all right!
@Lord_Lambert2 ай бұрын
Hell yeah
@dv8tyler6922 ай бұрын
I just paused to say this, so maybe you say the same. A hulk is likely some form of naval supply ship used to transport goods. Perhaps we'll have to keep our navies supplied like our armies. It would be a very cool mechanic.
@dboe12392 ай бұрын
17:58 Hulk -> SMASH I'm not sure what type of ship the Hulk will be. However, in the EU4 Voltaire's Nightmare mod the Hulk is the level 0 light ship variant 😉
@blitcut97122 ай бұрын
24:10 Really hope this is the case. While gold is of course an abstraction it always felt weird that you worked in the tens to thousands when a state could work in the millions.
@GustavSvard2 ай бұрын
14:45 sure, you've played EU4 a bit ;) but you being able to guess what that goods was just from the icon? Icon design successful!
@DaDunge2 ай бұрын
4:30 Träl, is thrall, it means slave. I've never heard that name for that part of the sea, then again I've never sailed north of Oxelösund on the northern side of Bråviken.
@thedeadlysquidward16412 ай бұрын
Ducat inflation
@Demostravius2 ай бұрын
A hulk is an old ruined ship that still floats mostly.
@andrewbrian76592 ай бұрын
I've not seen it anywhere, but I'm wondering how boats help trade in PC. We have dynamic markets, so I assume that we don't assign our ships to protect trade in a market. Maybe it's from patrolling coasts?
@Lord_Lambert2 ай бұрын
I think it will be patrolling coasts and increasing maritime presence
@alexs21952 ай бұрын
THings i would like to see: Canoes for low tecnology countries. Ships without cannons for some countries like china and even ottomans at the start, or even for levies 3 types of "damage", fire for ships with cannons, ram damage for and human damage for invasion situations.
@sessione22 ай бұрын
It's official, this is my dream game
@edward83652 ай бұрын
Interesting that Valencia, Genoa and Carthage aren't in the bright green colour scheme for the natural harbours.
@Lord_Lambert2 ай бұрын
its very WIP, theres plenty of talk on the forums rn advocating for other harbours
@edward83652 ай бұрын
@@Lord_Lambert Ah, makes sense. My eyes just immediately whent to Carthage and i was like boats doko
@Gurbuyten11462 ай бұрын
Great video dude!
@Lord_Lambert2 ай бұрын
Thanks!
@tiredidealist2 ай бұрын
Looks pretty solid
@DaDunge2 ай бұрын
20:15 I would much rather that ha abstracted troop transport entierly , then again it sort of depends on how transports behave. If they will not be pulled into a naval ombat the moment they are in the same seazone as a navi it might work. In EU4 you had to micro your transports or they got killed.
@SireBab2 ай бұрын
I want to know how impactful it is in war, obviously denying goods, and reducing food production is great for making it painful for a player, but will the AI actually feel extremely threatened by being totally blockaded? I really hope so.
@joshuasims54212 ай бұрын
What’s wrong with delve?
@Lord_Lambert2 ай бұрын
@@joshuasims5421 chatgpt loves to use it
@pavelc89982 ай бұрын
Only one damage type is a sign of bad and overly simplistic design.
@pituk89132 ай бұрын
0:41 That's Soviet Union
@ravingronswanson48722 ай бұрын
COMMENT
@troll130andlikecapiisvids2 ай бұрын
nnumber 1
@jake_p23822 ай бұрын
Lambert Please stop saying one of the most famous ports in England Dover Port is a bad place for a port you did this 2 years ago trigger me twice
@jake_p23822 ай бұрын
Further to this the vast majority of the southern coast of England is great for ports and is covered in ports it’s the northern Coast of Cornwall/Devon you’d struggle with (9mins in)