After 2 years, finally we have a Spirit of the Law video about an actuel Law
@UnDeaDCyBorg5 жыл бұрын
Well, one could argue it's actually more of a definition or theory to explain an observation. Maybe that was the meaning behind SotLs name all along?
@chrisc38255 жыл бұрын
That’s because he’s the Spirit of the Law and not the Letter of the Law 🙃
@B0zZz34 жыл бұрын
I AM THE LAW!
@ShinFahima3 жыл бұрын
I thought his name was Law. Like the Bruce Lee lookin' guy from Tekken.
@linkinboss22 жыл бұрын
@@B0zZz3 LAAAAAAAAAAAAAAAW
@TheGloriousLobsterEmperor5 жыл бұрын
Spirit, you just did more to explain Lanchester's laws than my maths teacher. Granted...they never covered Lanchester's laws since it wasn't in our curriculum. But you get the point.
@Cythil5 жыл бұрын
What? They do not teach you how to play RTS games in school? What as this world come to!?
@ethanboardman8735 жыл бұрын
Cythil That wasn’t the point of his comment
@shaunwasher9225 жыл бұрын
Ethan Boardman its a joke
@Cythil5 жыл бұрын
Correct. It was a joke. Though teaching math in school and relating it to a activity that student do do help them understanding concepts and make math seem relevant. Which we all know it is or else we would likely not be here. ^_^
@TheGloriousLobsterEmperor5 жыл бұрын
@@Cythil I know, shocking.
@xotl27805 жыл бұрын
Interestingly enough, the legendary general of the Mongols, Subotai the Conqueror, learned all he had to know about world domination using research he gained from watching Spirit of the Law's videos on military tactics.
@stylesrj5 жыл бұрын
He then proceeded to pimp out his rams to be 50% faster.
@bananan711 ай бұрын
Coming after the Ant's video!
@_antares0315 жыл бұрын
oh hi, Spirit of the Lanchester's Law :wave:
@LightGreenCorona5 жыл бұрын
Your content still gets better and better and more and more mathematical. Prof. SOTL in 2038: "Applying quantum logarithm spirals in the build-up patterns of Byzantine Culture in Age of Empires 2 DE to prove the Hawking radiation in far-away black holes" You should start Online Courses on AoE2.
@SY-jd7dm5 жыл бұрын
Spirit will be proving that Constantinople was conquered because of an inside job. And he will do it with F'N MATH!
@oscars79485 жыл бұрын
Yes Spirit. That is nice. I will just pretend I followed the math part.
@satyakisil42895 жыл бұрын
At least you learnt 14 knights survive in 20 v 15 fights.
@nelsonmejiaslozada93624 жыл бұрын
HAHAHAHAHAHAHAHAHA
@physixger4 жыл бұрын
C'mon, it's not that hard. (Disclaimer: first two years of a physics degree you'll feel the way you do, then it changes.)
@shelldie85233 жыл бұрын
A math teacher rolls in his grave somewhere
@arnau96385 жыл бұрын
As a physicist, I am impressed. Damn good analysis with those differential equations
@theninjainblack12375 жыл бұрын
I am always happy to find other physics majors or physicists "in the wild" :)
@davidgustavsson40005 жыл бұрын
The modified formula was poorly motivated though.
@user-kf7qg3hz2v5 жыл бұрын
Also as a physicist, this is 1st year bachelor level of math. Still nicely made though.
@marinmaths38265 жыл бұрын
As a physics student, I’d say Newton would be proud!
@user-kf7qg3hz2v5 жыл бұрын
@@marinmaths3826 I don't want to take anything away from sotl but seriously, this is by far the easiest kind of differential equation. 1st order separable DE are simply solved by integrating both sides, which he did in this vid.
@fabriziomariano13325 жыл бұрын
Me: I don't want graphic explanations. I demand the equations! 4:42 Also Me: Yeah baby, give me more. 5:09 Also me: *Oh shιτ*
@MichaelMeyerRS5 жыл бұрын
Do any math at university and you realize that is simple obvious stuff. (The proffesor would go over it in the speed of Spirit here and you would be Like: WUT)
@zwiebelas5 жыл бұрын
@@MichaelMeyerRS Most people get puzzled in advanced calculus due to small details step by step. Teaching at this level is a complex and challenging task. The division in 5:09 is a simple procedure, but it can be mindblowing if you are not familiar with the Leibniz's notation for f'(x) to begin with. You can give props to SotL for trying to explain it in simple terms (rate etc.) for an aoe2 video. High quality job as always.
@arrano70875 жыл бұрын
@@zwiebelas Here is how I solve it: docdro.id/J9HTMXq Tell me if anyone wants further explanation. I know many people would have done it differently. For me, the derivative of a function at any given point is equal to the slope of the tangent at that point. I have never used any other interpretation. Therefore, when people "arrange" differentials in equations like if they were variables I don't really understand what they are doing. Does it make any sense from a mathematical point of view?
@hesseldekraai4 жыл бұрын
@@arrano7087 late answer here. I'm a physicist, not a mathematician, but you can't really do it. It is however common practice to see differentials as divisions within a lot of fields (including physics) and usually you will get the right answer. You can also get the right answer in a more mathematical rigorous way and see that it is the same but that takes more effort. You get into trouble however when the thing that you are differentiating has a dependency on multiple variables. In the video however when all of the starting conditions are given the only variable is time.
@wilburdemitel84682 жыл бұрын
@@MichaelMeyerRS you can barely write coherent english and you claim that this is simple obvious stuff. Lacking verbal IQ.
@AS.475 жыл бұрын
Don't even play aoe2 but I always find your videos interesting and entertaining :)
@levelinguponthenarrowpath5 жыл бұрын
Lmao wth
@Yamaazaka5 жыл бұрын
Wow crazy. This my childhood nostalgia
@robertlewis69155 жыл бұрын
same
@meliocurie18095 жыл бұрын
Same here
@andremilanimartin33385 жыл бұрын
Yeah, me too. I have played like 5 games of AoE in my entire life.
@Markus-zb5zd5 жыл бұрын
All hail the lanchester! That's why militaries all around the world like to only fight fights with an overwhelming power.
@DuckieMcduck5 жыл бұрын
Sun Tzu did say "Victorious warriors win first, and then go to war".
@planescaped5 жыл бұрын
@@DuckieMcduck Zhuge Liangs "The wise win before they fight, while the ignorant fight to win" was always a more eloquent version of that.
@johnapple66465 жыл бұрын
A Lanchester always pays their debts. ... Wait
@Chepicoro5 жыл бұрын
Not the Germans before WW2
@marioanothlp5 жыл бұрын
@@Chepicoro Obviously, I mean, Lanchester started to think about his equations in 1916.....in the middle of WW1.... Everyone knew more is better, but noone actually thought it'd be THAT much better.....so noone had that until after WW1 and Europe had no bigger wars before WW2, because of the repairments that were necessary....so, yeah, noone had that idea before WW2.
@MrToddino5 жыл бұрын
Love your content! Always makes my day 100% better, keep it up!
@TorreFernand5 жыл бұрын
Don't you mean 168% better?
@noidontwantthat72375 жыл бұрын
@@TorreFernand 169%*
@FlammieLL5 жыл бұрын
I want Spirit of the Law to be my future childrens Math teacher.
@aelix565 жыл бұрын
Wow ice cold.
@someguy39874 жыл бұрын
I want Spirit of the Law to be the father of my future children.
@nobleactual76164 жыл бұрын
I want spirit of the law to have my children
@someguy39874 жыл бұрын
I want Spirit of the Law to be my children
@rainbowunicode83523 жыл бұрын
Another awesome example of why I wish the concept of differential equations should be a mandatory topic in schools. You don't need to be able to solve them, just to understand how someone might create them in the first place. It's the real power hidden inside calculus.
@ashina21465 жыл бұрын
CONCENCRATE YOUR FORCES *Laugh in Mangonels*
@UnknownSquid5 жыл бұрын
That's why a modern military mantra is instead "CHECK YOUR SPACING". Mangonels got pretty advanced.
@khanch.68075 жыл бұрын
@Krzysztof Milański Nukes, artillery, precision air strike and other AOE exist now in modern military. Concentrating can only be done if you're enemy doesn't know your location which in neigh impossible with satellites and recon drone.
@feelthepony5 жыл бұрын
@Krzysztof Milański absolutely right. to try to make it sound clearn and simple. the name of the game is about who can reinforce faster. and it is not exactly about JUST gathering more resources than your enemy into certain area. defenders win wars by losing battles(and not losing badly) while your actual main force goes for a big counter attack. at its very core warfare didnt change that much,but still some things are approached in a different way.
@northDSX4 жыл бұрын
iñigo montoya war. war never change
@Nekrocow4 жыл бұрын
MANGO!
@AmmarFarisA5 жыл бұрын
In the future, we will implement the Art of War book into AOE sequels. Our lord Bill Gates.
@angelosreiper40515 жыл бұрын
They did that and named it Rome: Total War.
@ExcelonTheFourthAvalonHeirs4 жыл бұрын
I'm from the future and oh boy, they really did. They did put Art of War "mission" on AoE II DE. You're mad lad!!!
@thestriker15954 жыл бұрын
@@ExcelonTheFourthAvalonHeirs I was just about to reply that but you beat me to it! (:
@wanderingskeleton524 жыл бұрын
@@angelosreiper4051 What makes you say that?
@ARojas-dg2ce4 жыл бұрын
Bill Gates is trash
@BizarreWords5 жыл бұрын
Me in HS: I hate math! i hope I never use it again! Me rn: Wow, this is fascinating and useful! Great video, Spirit of the Law! love it!
@Y.M...5 жыл бұрын
High school maths is often taught as a means without an end, divorced of purpose or elegance, or even suggestions of real life application. If you engage students with problems they actually care about solving, things end up being much more fun.
@mralpaca21505 жыл бұрын
@@Y.M... High school maths demands you to learn it and know how to solve problems yourself. After watching this video is anybody going to know how to differentiate and integrate and change constant to solve any problems themselves ? If SOTL says hey kids here are 5 similar problems you can try it yourself, is anybody going to do it ? Yeah I thought so. That would take a lot of work and people would give up just like they did in HS
@mortache4 жыл бұрын
@@mralpaca2150 but even in university i got bored of maths for this same reason. Yeah those maths did come to use in 3rd/4th year, but its still a lot of meaningless jargon when you first learn it.
@ganknujnal5 жыл бұрын
5:05 My mum gave me a thumb up when she saw this in on my monitor, thanks Spirits of The Law.
@calebbridges47485 жыл бұрын
I love this channel so much. I got into AoE2 again aftet YEARS because I took lots of maths and love the way you explain a game that I didn't understand in 1999.
@ramandian5 жыл бұрын
I’ve played AoE2 for years and it makes me sad that I’ve only just found you recently. Amazing videos!
@kln57055 жыл бұрын
Spirit, you never fail to delight me (and others, I'm sure) with this sort of high quality content. Cheers, mate!
@bbcmotd5 жыл бұрын
SotL: more maths and formulas Me as linguistics major: ah shit here we go again
@GregTom24 жыл бұрын
In ancient warfare, the square law also applies to most scenarios that are not a choke point or a fortress, because a more numerous army will flank or envelop the enemy, and because the morale of an army is proportional to its size. Basically, a moderate difference in numbers will mean that the losing army will rout first, and stop dealing damage, while still being cut down as they flee.
@Skaitania5 жыл бұрын
The result of this analysis is not too different than what you found out in the 'Focus Fire' video, but with a new approach of explanation. Well done, I feel like my mind has come full circle.
@jurgnobs13085 жыл бұрын
well yea, essentially the whole point is to lower the enemies damage per second faster than he lowers yours. focus fire decides who wins in equal battles. the lancaster law explains why you have a lot more suriviving units than proportional in an unequal engagement. of course, if you are fast enough, you can combine the two principles and use decent focus fireing in a situation where you outnumber the enemy, and you will get an even more extreme result.
@chrisc38255 жыл бұрын
Had my Calc classes taught important examples like this I might’ve become an Engineer
@simonroger5655 жыл бұрын
Hahaha probably
@kotzpenner5 жыл бұрын
Wow, I was just nearly done with rewatching ALL your AoE2 videos, started with Civ overviews, then other tips, then gameplay vids, then vids I've watched already. So I really thank you for this fresh video so I can get my kick!
@darrenr493 жыл бұрын
I was sent this video by a friend. I am building my own game but havn't heard of this law (and i don't know any mathmatics - not enough to properly play with formulas at least!!) Now using this video I can work off it and learn all I need to learn. Thanks a lot for this fantastic learning tool. It's really given me a springboard to jump off so I can confidently take my understanding to the next level! Thanks again!
@tvremote93945 жыл бұрын
Not gonna lie, at first I read the title as "Lannister Law" and thought this was about always paying your debts
@mikeyfisher42565 жыл бұрын
A Lanchester always formulates his debts.
@cameronsmith30475 жыл бұрын
Game of loans
@leonardozayasm.49834 жыл бұрын
Fun fact Lanchester family and the War of the Roses inspired the creation of the Lanissters and the plot in GoT
@charlierenard12213 жыл бұрын
@@leonardozayasm.4983 Lancaster, but you're close.
@leonardozayasm.49833 жыл бұрын
@@charlierenard1221 Goddamn i got those two mixed up
@qwerasdf-oy6uo5 жыл бұрын
This is super apparent in Total War, since it fills all the assumptions. The auto-resolve battle function also takes this into account as well.
@princessbinas5 жыл бұрын
This is super interesting. I never really thought about this. Always knew that more units on your side and not being divided would help you win more often. I will try to amass more high quality units than my opponent for sure. Hopefully I can get better at my efficiency at executing the correct build order for booming despite using hotkeys. I am freaking slow at it. Maybe a video at how to become faster would be nice.
@mattshepherd87625 жыл бұрын
Yeah I hadn’t thought about it either. I think the thing that stood out to me the most was that I may be investing too much in upgrades and not enough in sheer numbers of units. I think this may be good evidence that more unupgraded units might often be better than fewer upgraded units in some situations
@DoomWalker425 жыл бұрын
I love the nostalgia from these videos even though I don't play AOE anymore. Still cool to actually understand the tactics and strategy behind it now. I was never a really competitive player.
@samueljett78075 жыл бұрын
It's simple: spirit makes a video, I get notification, I stop everything I'm doing, like, comment, and watch.
@vegannegan96525 жыл бұрын
I was working in a bar. When I got the notification I immidiately dropped my tray and started watching. Lost my job but it was worth it.
@DatBrasss5 жыл бұрын
You should do a top 5 defensive civilizations list. I'd love that!
@ingolifs5 жыл бұрын
I have also experimented with Lanchester laws in various games (AoE, starcraft 2 etc.) and this video mostly agrees with what I've found. The switch between square and linear doesn't come with melee vs ranged, it comes when there's no more 'surface area' for additional units to engage in combat with. In my tests starcraft 2 melee units fared better with the square law than Aoe2 units, because they are more mobile and have better pathing, which means they have less downtime after finishing off an enemy. The deviations you see are actually due to the discrete nature of the attacks and due to micro. Fascinatingly, if units lost strength based on their health, micro actions (specifically removing a wounded soldier then returning him a few seconds later to battle after he is no longer targeted) are a lot less effective. The units-always-do-full-damage thing has inadvertently resulted in the retention of much tactical depth in strategy games, and it's not immediately obvious that that would be the case! The difference between perfect micro and perfectly bad micro is huge. Perfect micro is essentially where all units are retained up to the point where they all have 1 hp before any of them die, and during the battle they continue to attack with maximum dps. Perfectly bad micro is where each unit dies before the next one begins to lose hp and attack effectiveness is lost at the maximal rate. Perfect micro vs perfectly bad micro with an identical army is really interesting, because the result depends on the health to damage ratio of the unit (or how many shots the unit can take before it dies). If units one or two-shot each other, micro doesn't matter much. If units are tanks with weak damage output, the damage mitigation that perfect micro achieves approaches 50%. If you want to make a very micro-heavy game, give the troops heaps of health and weak attacks. If you want to make it macro heavy, give them low health and strong attacks. Look at the difference in playstyles of Warcraft 3 and Aoe2. One's mainly about micromanaging your small band of units, the other's about maintaining a strong economy so you can continue to pump out masses of expendable units who are waypointed at the enemy's base. This is partly due to other game elements, but the health pool and therefore the effectiveness of micro plays a heavy part in the different styles of games. I find it fascinating that we are only just scratching the surface of the game theory of Strategy games. From a very simple and easily-understood system comes a surprisingly large amount of strategic depth!
@knightsdiege5 жыл бұрын
Had my teacher used Aoe to teach math. Amazing work bro.
@kaitokatsuki68625 жыл бұрын
Ah, the intro is finally back. Glorious.
@ChrisJones-xd1re3 жыл бұрын
"Divide and conquer" ("Divide and rule") is not simply waiting for the enemy's forces to be split. It is using diplomacy to gain favor with smaller groups inside a larger group, eg a Roman general bribing one or more Germanic tribes to not fight with the others, or even against them.
@isorukuyamamoto91685 жыл бұрын
Pretty nice stuff. I like how this also covers why a 4x stronger unit can actually only take up 2 enemy units at once. If we define strength as the time to kill an enemy vs how long it takes him to kill you, which i always think is useful. But in direct 2 v 1 melee combat the law is fully quadratic, except maybe for a tiny bit of targeting delay. So the power of this relation for melee, as you said, really depends on the situation. My estimate though is that in harsh cavalry vs archer or cavalry vs infantry fights it generally will tend really close to 2.0
@DanteSenior045 жыл бұрын
I have been waiting for a video about Lanchester's Laws for a very long time thanks a lot
@frankfs84155 жыл бұрын
I always loved that about Civilization games I've played. Your opponent could have a swarm of better tech units, but if you managed to catch one of those at low hp, even the base Warrior could take them down. *I'd rather let Civ do the math though*
@BlackWhiteCater5 жыл бұрын
Thank you for this great video! For those of you interested in this kind of stuff: check out the military principles of force concentration and defeat in detail. They both have quite an impact in a lot of situations in RTS games. Super entertaining video!
@Trollvolk5 жыл бұрын
Damn, your intro still gives me goosebumps. Together with an almost lovecraftian equation damn.. XD
@huzaifaliaqat14915 жыл бұрын
Did you have a math major or are you generally interested in math? I was wondering because your ability to apply so many formulas to obscure situations in the game is highly impressive
@Hyproxious5 жыл бұрын
He didn't come up with these, he's just good at explaining them
@huzaifaliaqat14915 жыл бұрын
@@Hyproxious i know, my question was how does he apply them on aoe2 so casually
@samueljett78075 жыл бұрын
@Stephen Thomas I was first exposed to calculus in the 9th grade and I was hooked. Simple as that
@soko-ban5 жыл бұрын
He is majoring in math I believe, don't know where he's at right now tho
@runemaster965 жыл бұрын
Where has this channel been hiding - quality work
@gravijta9365 жыл бұрын
Lanchester would be proud of you Spirit.
@alex_zetsu Жыл бұрын
This is why it is very important for 1 HP units to be as effective as health ones in most games. I admit that in Advance Wars and AW2, it is actually a good thing damaged units are weaker, but this is because it leads to direct units having an incentive to attack and get that first strike. In general, you do not want damaged units to suffer damage output or it will lead to very unfun games.
@MarSHornetsandWasps-v263 жыл бұрын
I already learned to use this to get rid of my enemies in a different RTS game, and I didn't even know it was called Lanchester's laws... now I'm so proud of it, thanks a lot (I need something to be proud of in quarantine...)
@markdowse35725 жыл бұрын
SOTL, please don't shoot me..... :) Until just now, I had NEVER even heard of "Lanchester's Laws", so thanks for this great video. But as a D&D player and DM with decades' of experience I already knew the 'theory', because a basic rule of play was -- "DON'T SPLIT THE PARTY!" ;)
@tylerfehr78835 жыл бұрын
This video is so cool. I'd love to see more formal analysis of this game. I wanna go check out that guy's paper now too. I had no idea something that existed already.
@Dinnye015 жыл бұрын
"To quickly derive the equations..." And he starts actual derivations.
@ProCreedify9 ай бұрын
I rewatched this masterpiece today
@kneight49274 жыл бұрын
I'm pretty sure this falls under that portion of the video which explains how certain things like bonuses or strategy can change the battle, but I feel there's more weight on focused fire than unit number. This is a thing that I always use even if my numbers are lower and I result victorious. It does require paying attention to the whole thing, seeing which enemies are weaker and stuff, but still effective enough to do more with less. Great video! I don't play AoE, but I love how everything is explained here
@sushantkulkarni93465 жыл бұрын
I simply cannot imagine the amount of research and work you've put in into this video. Love your content. Kudos!
@andycheung22ac4 жыл бұрын
Watching vids like these is like that Bale and Freeman moment in Batman. Great stuff
@ducktape-34705 жыл бұрын
New Video and The Awesome Title Track. Ahh... I just saw your channel a week ago and I am binging all the videos since then. My Fav Bonus - +1 Arrowguys Attacc vs Palisade Walls and Uprotected Homes
@shmoequey20383 жыл бұрын
This video is still one of the best AoE tip videos of all time
@tominis44445 жыл бұрын
Just when I needed more numbers in my life! Much Love, One with the spirit of Lanchester
@meyes10984 жыл бұрын
But this kind of breaks down when you micromanage. For example, in the 5 vs 10 archers, if we assume the 10 archers are split up such that 2 of them will attack 1 of the other 5, and the 5 archers all focus on one target, then they manage to kill 3 of them before they're wiped.
@chiquita_dave4 жыл бұрын
Do you have a background in mathematics or something related? You did a very good job of explaining the differential equations to derive Lanchester's Laws EDIT: Also, a note about the error encountered on smaller size armies: you touched on it in the video but this can also possibly be attributed to the fact that Lanchester's Laws are based on continuous functions, whereas the damage dealt and the number of soldiers are discrete. As your army grows in size, the army size and damage dealt behave more continuously because the error introduced by each individual soldier is canceled out and it approximates the behavior of a continuous function, in the same way a normally distributed sample of 10,000,000 looks much more like a bell curve than a normally distributed sample of 10. I would be interested to see if an army of significant size (~1000) would yield results similar to the square law. Thanks for sharing this super interesting bit of math!!
@RickyMuzakki5 жыл бұрын
Finally a LAW with formula and equation. Now that's some real LAW channel :)
@xl1ry Жыл бұрын
Its insane how people cant understand this law almost applies to every single game out there. THANK YOU FOR THIS AMAZING UPLOAD
@YourFavoriteAerospaceProf4 жыл бұрын
As a professor of aerospace engineering who loves AoE, I really much enjoyed this video :)
@bananenzijndebeste25 жыл бұрын
Didn’t someone comment on one of the palladin videos that Spirit of the Law is not math-y? I guess that controversy has been solved with this video...
@McdoTomato5 жыл бұрын
Spirit of the Law... talking about law... in a law titled video... this is what perfection looks like.
@ShadowDragon18485 жыл бұрын
A video about tech vs. numbers would be very interesting in my opinion. Btw. you should make military theory videos ^^
@GummieI5 жыл бұрын
Might have to narrow it a bit more than that though, since there is a LOT of different techs and civ bonuses, so maybe numbers vs blacksmith techs specifically would be interesting
@Jonathan-bu7iv5 жыл бұрын
Wouldn't the difference largely be due to the fact that 10 skirms can shoot at a skirm with 1hp left and thus, lose out most of their damage? Like, what this fails to predict is that sometimes you'll overkill, and sometimes you'll underkill. If a skirm survives with 1 hp, I still have to throw another full javelin at him.
@michaelqiu97222 жыл бұрын
The difference between Lanchester's model and experiment is most due to the fact the model uses continuous functions to model the armies’ size and their attack strengths, whereas in reality an army is made of discrete units, each of them attack in discrete strikes instead of dealing damage continuously every moment. In the video SOTL’s way of explaining this is by saying “the model assumes an unit at half up deals half he damage”, which isn’t exactly right, but gets the idea across. Overall, the take home message is that Lanchester's laws are limiting laws that are most true when you have a prolonged battle between two massive armies, where the individual discreteness of things is negligible. Just like water feels like a continuous fluid only when you have something like mols of them, instead of a few molecules
@-Raylight5 жыл бұрын
Wow I realized never learned this at school, now I know what Lanchester's law is Thanks SOTL xD
@thanhlevan21855 жыл бұрын
Spirit! Aoe 2 DE has 4 new civilizations. I need a video review as soon as possible!
@AyushPandey5 жыл бұрын
Oh man! Always had it in my mind that it would be so so nice to develop the math for all that happens in AoE2. Thanks! It's a great start.
@Daxter2505 жыл бұрын
dunno why but those skirmishers fighting against each other at 5:00 could make a damn good screen saver!
@apresmidi1535 жыл бұрын
This is one of the most interesting videos on RTS gaming I've watched! Bravo!
@GamerZakh5 жыл бұрын
This was great, appreciate the explanation, thanks!
@Kapuist15 жыл бұрын
I'm curious as to how--sometimes--the opposite happens: outnumbered bands of troops successfully standing up to overwhelming forces.
@Daedwartin25 жыл бұрын
So I presume you have heard of the concept of Force Multiplers. Well, the primary reason they are called that is quite literally this law. A Force Multipler is something that in effect multiplies the effective number of troops you have in comparison to the enemy. So things from Artillery to Aircraft to just plain old better morale can all change the effective numbers. However, the issue is you dont have a clear idea of what your number is, and the enemy is even harder to know. With the right actions, one can in effect trick the enemy into doing a suboptimal action that allows you to win despite being outnumbered.
@DoomDutch5 жыл бұрын
I've been aware of how and why this is happening for ages. Just didn't know it was called the Lanchester's Law :D
@arthurthiele9794 жыл бұрын
This is an awesome video- more of these please!
@hbarudi5 жыл бұрын
Some people don't know calculus, but I do. Interesting function about finding out about how units in rts games count when it comes to damage.
@Athielmon5 жыл бұрын
Brillant. Didnt know the Lanchester laws, but by looking it, I can see that you can even optimize your number of units with their effectiveness in order to approach a closer exponential constant to equal enemy forces, like in the Knights vs Paladins example. You can do it by some extra calculus with Lagrange's optimization method.
@kalpitpatel13145 жыл бұрын
I feel like I'm taking a Calculus Exam with all of those differential equations :P Great Video!! It'd be awesome to include more such equations in future videos because they make sense to a student like me :D
@TheVarrio5 жыл бұрын
Spirit of the Law video after almost two months. HYPE
@Ibrahim_Orhan5 жыл бұрын
Nice video. Keep mathy bro. I love your contents. Can you make a video about rams which can tank a lot of damage in combat and how they are useful even they don't attack to a single unit. Second suggestion is a video about how monks are really powerful? Healing really worth it? In an unlimited resource condition how many percentage of your army should consist of monks?
5 жыл бұрын
I always see your videos, but this in particular I like a lot, because you explain math in a simple manner, and very useful way! thanks!
@dalelerah5 жыл бұрын
There is no other video of yours that I have shared more than this one, simply because of all the math 😍
@qubex3 жыл бұрын
I was doing my thesis on this! I always assumed that he’d have solved over the time domain, and I did that and then generalised it by making the rate of loss depend on the ratio between two armies’ strengths.
@DisasterLord4 жыл бұрын
It's amazing to see how many thesis there are on starcraft and Doom, it's such an amazing rabbit hole.
@blessedbethelord48355 жыл бұрын
Literally calculus for the win...
@HansLemurson5 жыл бұрын
Warfare is all about balancing the competing goals of Concentration of Force, and Protection of Assets. If you concentrate your forces into a single unbeatable army, your opponent can refuse to engage and destroy your lands with raiding. But if you try to defend all of your outposts, then you'll lose decisive battles and can be Defeated in Detail. No guaranteed winning strategy. You end up with a sort of "Rock Paper Scissors" dynamic with Small, Medium, and Large force concentrations. Medium beats small (outnumber), Large beats Medium (outnumber) , Small beats Large (large wasted their time, and you can afford to outnumber enemy elsewhere). Victory ends up following the principles of "Gerrymandering" where you make sure that you win in as many single places as possible, and then give no contest everywhere else to not waste resources on lost fights.
@apprentice21015 жыл бұрын
It's very impressive to see legit scientific research quality in your AoE videos. They are the best on KZbin by a great margin. Thank you so much for making these!
@jqerty5 жыл бұрын
Godsj this was a great video. I love that you even cite papers and make your own mathematical models
@IPromiseTomorrow5 жыл бұрын
Every video I see advanced math become useful the more I am convinced Spirit of the Law was a Mathematician/Strategist in another life.
@pauloat5 жыл бұрын
Simpleton in my differential equation class: Why we learn this? when we are gone to use it?? Me, an intellectual:
@cuprous74264 жыл бұрын
r/iamverysmart
@thelegendarypotatoman61885 жыл бұрын
Keep up the great work ive been loving your videos. and I've been using what I've learned from you against my friends to piss them off.
@ericjam63465 жыл бұрын
"If slightly inferior in numbers, we can avoid the enemy". - Sun Tzu... That is so much more easier for me to remember! LOL!
@joedemelfie55094 жыл бұрын
Eric James though Sparta proved this wrong time and time again in ancient Greece world history. and he lost far more than he won anyway too. he still has some useful advice in war tactics sure.
@lucianomantovani35674 жыл бұрын
this is brilliant. more of this please
@LamirLakantry4 жыл бұрын
I have never seen anything more nerdy in my life. I love it. XD
@saminyead12332 жыл бұрын
This is what I needed! Finally Sotl bringing calculus into Aoe!
@weylin65 жыл бұрын
Because slight numerical advantages are such a huge benefit that can cause things to snowball, I think it's good that there's units like the Scorpion, Onager, and Demolition Ship that can counteract those effects. Some games, like the browser-based OGame, have no such units, and so the strongest players are literally untouchable by any smaller force.
@TheDarkDan125 жыл бұрын
My day just got better
@Recoil18084 жыл бұрын
Also in many strategy games, concentrating your fire allows you to not only take out otherwise even foes, but even noticeably larger ones if they are spread out enough.. Especially, though not necessarily, when you get into hero units and/or healers.
@Benjamin19869805 ай бұрын
I would like to point out an even better example. In Start Trek Armada, the Borg Fusion Cube is made by putting together 8 cubes from Next Generation. It doesn't get an attack bonus from this. In fact, I think it gets a decrease in stats versus the original 8 cubes. But this means that it maintains its full attack power throughout the entire battle, while the enemy is reduced. If a fusion cube battles a force of 8 cubes, it survives with a full half of its HP left.
@michaelcross76655 жыл бұрын
Yup, fully over my head this time when it comes to the raw math xD concept I get just fine though, very interesting good work and I love that you applied it to the paladin video