Join us to watch the 2nd Dev Diary about our upcoming game, Lands of Evershade! Krzysztof Piskorski and Ernest Kiedrowicz will walk you through a part of the Evershade's gameplay! Follow the campaign on Gamefound: gamefound.com/...
Пікірлер: 62
@rilav522 ай бұрын
I just want to say that the ship book was one of the best part of ISS. So don't be shy to develop the camp mechanics. Can it become a fort? A castle? Can it be attacked? Do you get additional bonuses from it? Etc...
@Vascariz2 ай бұрын
I agree, been looking for a settlement development game for a long time.
@DukeJohnny2 ай бұрын
Super excited to see such a game viable with a single character!
@Deltium56832 ай бұрын
Thank you for sharing more of the game! Everything looks excellent, and I am very excited. I also really appreciate the transparency in development. The game looks very deep and full of consequential choices, which is exactly what I want in a game. Well done so far !! ✅
@AzuritSK2 ай бұрын
Please make a companion app with the voice acted logs similarly to what we have in ISS Vanguard. It saves so much time and is even more immersive.
@Vascariz2 ай бұрын
I agree loved the voice app of ISS Vanguard with different voice actors. I found Oathsworn did NOT work well with a single voice actor.
@lunaticzouzouna13 күн бұрын
Ohh this is so exciting! Never been so hyped about going to camp! Everything looks tantalizingly interesting! Can't wait to play it :D
@kazegaijin2 ай бұрын
This is looking super interesting and immersive, great job 😁👍
@lystic93922 ай бұрын
Love the first impression of the Fate system. And I love the idea of rewarding the acceptance of a fail.
@Vascariz2 ай бұрын
Agreed, always love a fail forward mechanic
@lystic93922 ай бұрын
@@Vascariz Yes but also, some of the most interesting situations and stories happen due to failures in TTRPG's. Normally, players will do anything to avoid failing even the most meaningless rolls. But enticing players to stick to the results of a roll even if they were terrible, could lead to very fun play. I think that's very smart.
@itaidror83882 ай бұрын
About the secret sheets and close ups to dungeons and cities. I really think they should be a bit bigger. I can totally see this being too small for a 5 player game
@toddcontino72712 ай бұрын
They are probably this size to fit the box…Kallax size
@itaidror83882 ай бұрын
@@toddcontino7271 you can always make them foldable
@Audiomoon2 ай бұрын
@@toddcontino7271 then make it bigger and foldable. A box should never limiting a better experience
@toddcontino72712 ай бұрын
@@Audiomoonthat’s true. They could just make the box a little bit deeper like Tanares/Arena or DoM. But then twice the size (folded in half) would probably take up too much table space because they want the second half of the “map” a completely separate Secret Sheet. Idk
@lordhandsomeswag1854Ай бұрын
@@Audiomoon prototype it will surely be bigger in print these guys will make the box as big as needs be
@Tokioka18 күн бұрын
Looks fantastic. The camp upgrades being like ISS Vanguard is a great idea! Would like to see even more of these sheets used in the final game. Maybe a quest to build and upgrade an entire town with different merchants/shops?
@ferranleal2 ай бұрын
I like everything about LoE in this video update. Thank you for this!!!
@Vascariz2 ай бұрын
I'd love a streamlined replay model. It's hard to find the time to do a full replay to explore alternative storylines so would be great to find a way to replay and minimise repeated storylines and the grind of combat.
@Blown.Over.BoardGames2 ай бұрын
I like that upgradable camp sheet - very neat.
@WoWmeHELLO2 ай бұрын
This looks really interesting. I’m excited! Also +1 for true solo.
@Rominil2 ай бұрын
This looks stellar! I love that you’re showing it off so early on, will definitely build the hype for the game!
@allfour12 ай бұрын
Definitely very interesting. I look forward to hearing more as I can see myself enjoyjng this a lot. Thank you.
@anzac_exile37802 ай бұрын
Excellent video Krzysztof and Ernest, thank you.
@AlessandroHaroun24 күн бұрын
Very excited about this game ! please go a bit on the gloomhaven road with campaign, it adds a lot of raplayability to have dozens of possible campaigns !
@arcubal2 ай бұрын
Thanks for another great peek behind the curtain! Much appreciated. One request though, and perhaps a weird one, can you please consider changing the color of the tracker cubes? They ALWAYS are red. Maybe a fresh and hopeful green or inspiring golden yellow or even a magical and mysterious purple...
@Darthus2 ай бұрын
Looks great! I love the zoom in-out of the sheets and how flexible those can be. It may just not be shown, but I'm kind of missing random circumstances aside from just going to each location and doing a CYOA check. Right now I'm not sure it feels like exploration across a countryside so much as like... just visiting nodes on a map.
@jbolljboll77382 ай бұрын
Like the two sheets layout that can lead to many surprises, and this is what I look for a game like that. I am not convinced by the dice mechanism because with this sort of game I grumble all the time. For instance in iss vanguard we arrived in our first planet burn, without rations because bad luck with dice, and we have suffered the next 2 hours to survive. What is a pleasure of this? The consequence: all players leave and I may continue solo I want to… please do not do the same mistake with this game. Do not use dice to choose between success or failure ! But use them to code equivalent path for the same success, for instance if you succeed to travel with boat maybe you want to tell multiple success adventure like discovering something or in another path find someone etc. But please do not use dice to choose if we will fail or succeeds
@konstantinoskoutsoumpas854419 күн бұрын
I am excited to see camp mechanics in this game. But while it makes sense in a game like Kingdom Death Monster where the characters transport them back to their settlement, how does it make sense in a game where the characters move around a lot? How are 2-3 characters able to transport all the crafting stations and supplies with them when they explore a dungeon or travel by boat? I would also love to see a sandbox mode in the games AR releases instead of focusing purely on story campaigns, because that would increase replayability and make it easier to pull from the shelf for a 3-4 session from start to finish.
@jcapo52 ай бұрын
I want etherfields 2. Chop chop
@m.vegeta5868Ай бұрын
Chop chop, go ahead!
@danykira12 ай бұрын
Just a question...If you had ignored the boat, would you have had to re-roll Intellect again even though you knew it was there? Or could you simply have chosen to explore the place and then return? (obviously this is an example that applies on a large scale, if I discover a door and I don't go in now, I know it exists. Do I have to rediscover it or do I just go there?)
@steelbeard1512 ай бұрын
On entry 177, after the boat was discovered, the players were instructed to mark N on the story tracker. The previous entry asked if N was checked already, and if it was, would send them directly to 177 without having to roll the INT check again. The story is remembering their knowledge by way of those tokens on the tracker.
@danykira12 ай бұрын
Thanks for the reply :) I'm currently loving everything about this game...can't wait to play it :)))))))
@huniken12342 ай бұрын
Will the adventures have around the same length or will some of them be longer/shorter? I think the idea of having multiple arcs throughout a campaign is fun and interesting when it comes to replayability. Will you be able to mix and match these adventures as well? Can we for example run Adventure A, but then have a choice of running Adventure B or Adventure C?
@deathgrip5092 ай бұрын
I would want more dungeon crawling on a lot larger map. This feels very much like Tainted Grail where it is totally dependent on the story. I want a more monster slaying, room discovery and loot. More of a sprawling map like Descent 2nd edition or Middara.
@juancarlosquesada42432 ай бұрын
Hello. I think I'm not convinced by the mechanics of the dice. I would like it to not depend so much on luck with the dice or that the rolls could be corrected in multiple ways.
@Vascariz2 ай бұрын
I don't like story mechanisms determined by dice. These should be player choice or player stat based. Dice should be for combat only. Hate "skill" tests as it's a boring binary yes /no. Combat has chances to try again or mitigate.
@MOSPHIREАй бұрын
Totally agree. I’m ok with the concept that you need a certain number of skill points to unlock specific options, but I don’t like it when it’s luck based.
@ferver-san2 ай бұрын
I for one would love to see combat grounds of variable sizes and not the same square sheet all the time.
@thomascrovatto42082 ай бұрын
hoep it's will be a quick game session
@eduardoguimaraes82962 ай бұрын
Looks more of the same from AR (this could be good for some)
@erkyboy2 ай бұрын
I dont really like rolls for ability checks, i very prefer the Tainyed grail way, where tou have static values to reach
@drsesi822 ай бұрын
I don't get where it was instructed with the boat that you needed get 2 successes
@Martok72 ай бұрын
It says S[PN]+ at 27:04. PN standy for player number, so it is S 2+, meaning that you need 2 or more successes. Compare it with 22:12: It says S1+, which means you need 1 or more success regardless of player count.
@drsesi822 ай бұрын
@@Martok7 thanks!
@BravetownBandits2 ай бұрын
I'm torn. Do I back Grimcoven or Lands of Evershade when it drops? AHHHHHH.
@MacScelaro2 ай бұрын
Easy, do you have a massive amount of free time, Evershade. If you are limited on free time and need one shot scenarios, Grimcoven
@Tombstone30892 ай бұрын
I have time for both. My wallet isn’t cooperating with me. But you’re too late. I already backed grimcoven and am saying fuck it and will go all in on evershade too.
@MacScelaro2 ай бұрын
@@Tombstone3089 just don't go all in on either. Just get all the gameplay. Who looks at artbooks more than once anyway
@Tombstone30892 ай бұрын
@@MacScelaro agreed. For grimcoven I did crowholme pledge. Don’t need art books.
@erkyboy2 ай бұрын
Hello, may I ask who's the writer of the story?
@eduardoguimaraes82962 ай бұрын
ChatGPT 😂
@lilpear43332 ай бұрын
Don’t these themes seem a little… derivative? First we got the Bloodborne AI look-a-like and now a dark souls/elden ring attempt?
@lystic93922 ай бұрын
Hmm? I don't think this looks anything like dark souls or elden ring. It's more high fantasy-like.
@ivanciotrigero_64372 ай бұрын
I mean they are the company that made 3 games about Alien so is not a surprise XD
@lilpear43332 ай бұрын
@@ivanciotrigero_6437very true lol
@nosapian6772 ай бұрын
Oh to be sure. That's originally what got my attention, but after I learned Grim Coven was using ai in it's cover art I've definitely been a bit suspicious of this new project. It also doesn't help that the concept art shared on their gamefound page has no artist credited it to it, just very nebulous "key arts." I also can't find any names for the supposed 8+ people who work in the 2D art department.
@Vascariz2 ай бұрын
@@nosapian677I don't want them wasting money on art atm. Focus on story beats, use AI to put placeholder art, THEN engage artists for final art. Smart use of money.
@GniewnyMedrzec2 ай бұрын
4:19 I know it is early stage of developement and many things gonna change but I want to point it anyway. Map looks great but those dividing lines between regions are very odd and artificial. I'm not cartographer but very often, before satelites era, border lines on maps were going through some obstacles (like hills, rivers, ruins, slopes, cliffs, etc.) or other characteristic pieces of landscape and markers. Maybe try to use some different type of lines (dots, dashes) according to type of terrain instead of only a color. Currently it looks like screenshot from Google Maps.
@nosapian6772 ай бұрын
So can you guys address the accusations of using ai-generated art in your key art and advertising? The key art featured on your gamefound page is very nebulous and provides no credits. Who are the supposed "8 people 2D art" that your page claims are working in your company and why can't I find any information on your employees? I'd be interested in backing your project if you are willing to answer these questions.