Рет қаралды 7,628
This is my proper setup. Legacy showcase.
Now I have adjusted the build, needed dodge back and some more critical strike chance.
Showcase of some boss fights around 1400 corruption.
some mono runs around 1500 corruption.
Boss fight specially Heorot is hard. But its harbinger I think its easy.
Emperor of corpses is "easier" but its harbinger seemed pretty hard to me.
With this new setup I changed my mind, I think we dont need to go back to ~1200 corruption. Around 1400-1500 is fine and we can safe farm monos.
Planner:
www.lastepocht...
Some of the concepts:
Weapon - I tested obsidian dagger for +4% crit chance but it wasnt needed afterall. Unique Drought's Release with t7% crit multiplier still delivers more damage (in my tests...) even with half of the critical chance.
Ward - as said in previous video, heavily nerfed, I went from 11k to 5,5k ward. But still a solid option for this build.
Dusk shroud chance - nerfed too. Now we get much less dusk shrouds, we cant cap glancing blow chance while doing throwing attacks but we get 60 to 80%. Adjusted passives to have 31% default chance.
I tried to convert all dodge to glancing blow, but changed my mind. Even though dodge is not a consistent defensive layer it helps a lot against 1-shots and to farm monos against multiple enemies.
I traded armor blessing to %inc dodge rating, got some dodge affixes and I think the sweet spot is around 40% ( i have 45% default). When doing throwing hits and gaining dusk shroud it goes up to 60~70%
Passives: Went back to marksman concentration. Help dodge, more damage, more mov speed, and now also defensive with -10% hit damage taken.