my steam review: steamcommunity.com/id/Volound/recommended/1840080?snr=1_5_9__402 my original critique video: kzbin.info/www/bejne/r6bSn59rZbdpe9E 0:00 context and explaining the fake coverage and shilling 5:50 setting up controls 10:40 campaign intro cinematic 14:45 first mission beginning 26:00 first time flipping mothership vertically 40:00 experimenting with formations 43:30 noticing fighter behaviour is all wrong 52:50 noticing the "APM burden" critique has been directly responded to with changes 54:30 explaining what "passive" and "aggressive" is supposed to do 59:40 noticing that scouts are marginally faster than motherships 1:02:30 first real combat - fighter dogfighting 1:07:50 highlighting obvious UI deficiencies 1:14:55 demonstrating a complete failure of sensible fighter combat maneouvres and behaviours 1:35:00 deciding to try colliding my mothership with an enemy frigates 1:37:30 NO collision mechanics. my mothership just bumper cars against the enemy frigate 1:44:20 really flaccid fighter formation strafe on a frigate 1:51:30 noticing the cloak on bombers has been made passive but with drawbacks in line with my critiques 1:57:25 pointing out how scouts are useless for their intended role of skirmishing and evading 2:02:55 really terrible dogfighting. 2:06:40 game rejects my attempt to salvage a carrier 2:09:00 noticing the gameplay is basically just spam and attack. pure volume. 2:10:30 noticing "attrition" is the order of the day, and terrain isn't really relevant. 2:11:30 explaining how direction change of individual fighters doesn't work properly. 2:12:45 showing how a 180 direction change of a formation is busted. 2:13:30 showing how bombers just present and easily targetable blob in combat. 2:21:45 selection box dragging still broken 2:23:30 selection boxes clearly malfunctioning 2:25:20 mothership OUTRUNNING FIGHTERS 2:38:00 noticing attack move, capital ship combat maneouvres, is NOT HERE. 2:46:00 summing up everything that's broken and missing 2:53:00 attack move DOES NOT WORK.
@Avetorian3 ай бұрын
So there is attack move, you need to use cntrl + left click to bring up the red disc, It works with legacy controls.. Other stuff yeah, specially the cruiser doing nothing like wtf. Needs more time in the oven
@Volound3 ай бұрын
@@Avetorian nobody cares about command and conquer attack move. nobody. everyone mentioning attack move is talking about combat maneouvres for capital ships - which dont exist. this was explained not only in my original critique video and not only everywhere else online, but literally in this video at 4:30 this has to be dishonest at this point.
@Volound3 ай бұрын
can you post a screenshot of these three messages in the official discord please. im sick of what is very clearly either dishonesty or misinformation.
@Avetorian3 ай бұрын
A move does exist, just because it doesn't behave the way you want it to, doesn't mean it doesn't exist. If you want to argue that capital ships dont behave the way they did like in previous games (They barely work even if you can call it that) then I can agree with that. If you want to argue that it does not work. Sure thats fair. The command does exist, (The red disc) it just needs to work like it did in hw2. Thats' not me being dishonest. And I know the difference between C&C and HW people used attack move (Attack and move) to pull maneuvers like kiting, I was one of the first people to ask for it on the discord after finding that it wasnt in the demo. They gave us the function, but it wont work because the unit AI is doing too much. Instead of giving us control. Also most people wont even know what your talking about as very few people played HomeworldRM at a higher level where you can kite with destroyers HMF and torpedo frigates using "Attack move" Some people argued thats too much micro and so on. TLDR yes the command to attack move, like they showed off in the dev update is there. It works like it was described in the dev update. IT DOES NOT work like it did in HWRM/HW2. Because the UNIT AI will not do those maneuvers unless they decide to go in and tweak that. Or even tone it down.
@Volound3 ай бұрын
@@Avetorian addressed all this already on the discord after you decided not to sort out the mess you helped make over there.
@phantomjoker53 ай бұрын
it's over.... once again the myth of the wider audience strikes again
@almalone32823 ай бұрын
We wish to reflect the world (Los Angeles) of today!
@phantomjoker53 ай бұрын
@@almalone3282 Gott strafe LA
@MasonDixonAutistic3 ай бұрын
When they mean 'wider', they mean fatter. People who dream of working an easy job in an office, and relax by going home to sit down again in front of a screen for hours with an energy drink, which is when you most need an energy drink of course. They don't sense physicality, or the lack of it in games, because they don't explore it in the real world. They don't know what it's like to feel good when out of breath, because for them feeling out of breath is a negative experience brought on by using the stairs or social media-induced PTSD. I am allowed to say so because I am one of them; fatties are my people, so I can use all the naughty words about them. Unless they want to pretend it's not actually because of genetics.
@ryansean83713 ай бұрын
also the people with agenda put a knife on develop's neck asking to write a "story"
@Izaiyusa3 ай бұрын
@@MasonDixonAutistic fat person do be wider than a normal person
@xXXofdjXXx3 ай бұрын
The mothership being unable to ram ships in-game, only to then ram one in a cutscene was the funniest thing ever. Edit: The mothership also sustained "sub-system" damage, but no sub-system mechanics exist. These collision and sub-system features have clearly been cut.
@Nakai_the_Wanderer3 ай бұрын
I read in another comment on KZbin, that subsystem targeting was cut during the development phase due to player feedback. They had a poll on discord and the backers and testers didn't want to have that feature return. There was a thread on Reddid regarding this feature but most people also were in favor of removing subsystem targeting.
@the_steamtrain16423 ай бұрын
@@Nakai_the_Wanderer I've been playing through the HW2 remastered campaign for the first time the last week (din't know HW 3 was set to launch) and the subtargeting system is what really made the game interesting, sending bombers to weaken an enemy concentration significantly for instance. I've seen this before with Last Oasis, it's a bit disputed about what exactly happened but people believe the devs took the concerns and advice directly from the discord warriors, and, these were just not what the actual people playing the game wanted. I've also seen something like this in Foxhole, resources got way easier to gather, a lot of people very happy, now people are unhappy because, as it turns out, making more expensive stuff cheaper results in more expensive stuff on the battlefield making some things pointless. Same is happening here, people might not have liked subtargeting but something had to replace it to add depth
@Nakai_the_Wanderer3 ай бұрын
@@the_steamtrain1642 I totally agree, but apparently there are plenty of people that wanted no subsystem targeting. They did add abilities for every ship add some complexity back in, but it feels stupid and just does not compensate for the lack of depth, because its adds no depth, just more busy work to up those clicks per second.
@Jimoshi13 ай бұрын
@@Nakai_the_Wanderer just imagine what a group they had as testers for them to vote for removing this feature. There was literally no one who played prew games at all? Was there even anyone who played any games? 🤔
@Dragonborn11783 ай бұрын
@@Nakai_the_Wanderer its a 3d space game and i think tageting subsystems made the game more stretegic for more pro players and for newer players they had to learn
@jadahuton70353 ай бұрын
In case you didn't know, there were multiple posts on the steam forums highlighting the game's problems, giving criticism, pointing out the problematic EULA and DRM, etc. Most of these posts were either locked or deleted, with the users banned. BBI spent a good deal of time deleting negative criticism before launch.
@Volound3 ай бұрын
the mods on the /r/homeworld sub were deleting posts sharing my critique video. i shouldve mentioned that.
@rainbowstrike57233 ай бұрын
Bunch of cowards tbh, they ruined the game, and Denuvo!!!! 😭
@ferranis1043 ай бұрын
@@rainbowstrike5723 Was banned for inciting harassment because I posted who wrote this thing...
@SweetandFullofGrace3 ай бұрын
Epic and Steam works as DRM, but sometimes you need them to get your finances, their EULA seems like pure data gathering to sell and people should do GDPR requests for the company. Because I am pretty sure Denuvo also does some kind of data gathering. Also the whole attitude from the community managers again seem to be another big fail. There is clear pattern with their paid "Ads" on using pretty well known strategy and not so well known, so marketing both niche and wider audience. They knew this game was going be "hated" so they pulled all the stops.
@MasonDixonAutistic3 ай бұрын
Yes, I was one of the banned and the 'Blackbird Interactive Developer' responsible just outright lied, and deleted my posts(but not quote-replies to them, so they could still be read) to cover up that they had lied. The last time this happened was with Total War: Warhammer, when a CA community manager did it. I happen to know there's no button to delete a person's entire post history: they have to go through them all manually, which they did. That's the lengths some will go to, to cover up their own lying.
@tomasz94293 ай бұрын
This is what corporations want. Modern audiences, paying hand over fist, for product unfit for human consumption. My dad is rolling in his grave. When the first Homeworld came out, I was in high school, and we both played it together. If he saw that, he'd refund it, and send hate mail to Gearbox.
@Volound3 ай бұрын
my own dad saw me playing homeworld 1 in 1999 and thought "that is really cool, maybe videogames actually have something to them?" now hes in his 70s and i had to tell him homeworld 3 is a mess and youtubers are shilling it for free money while im left to say the emperor has no clothes. i feel sorry for our dads, man.
@honeybadger62753 ай бұрын
@@Volound I remember watching my dad play civ 2 test of time back in the early 2000s, civ now is an absolute joke.
@StealthAsimov3 ай бұрын
@@honeybadger6275 brainless games. This company will go bankrupt. Maybe the modders can save this game...
@madmike22793 ай бұрын
@@Volound My dad introduced me to Homeworld, and the world of RTS games in general. It sucks so fucking much to see the miserable state of the gaming industry affect one of his favorite series
@noneed4me2n73 ай бұрын
I feel your guys pain. Similar experience.
@Drizidor3 ай бұрын
"No one's left...Everything's gone...Homeworld is burning." "Homeworld is being consumed by a shitstorm. The original vision has been destroyed. All in depth mechanics destroyed. Significant DEI debris ring in orbit. Receiving no good game signals...Not even cutscenes."
@EmperorSigismund3 ай бұрын
"The franchise did not survive interrogation."
@Rifqiethehero3 ай бұрын
Man, I can still hear the music
@Drizidor3 ай бұрын
The clown, who replied to me claiming this game doesn't have DEI, deleted his comment out of embarrassment. In case anyone wonders if this game has actual DEI fuckery involved. I'll post my reply again. Zoë Curnoe - Executive and Leadership Coach |Advisor | Consultant | x-Co-Founder and Studio Director at Timbre Games "To say I’m proud of this team and everything they have achieved is an understatement. I have watched them work so hard, give so much love to this beloved franchise. Of course I have deep personal connections as my husband Rory McGuire is the President of Blackbird Interactive. It means I get a front row seat to the amazing games, worlds and experiences they create. The BBI folks treat me like I’m part of the crew there and it always feels like home when I get to hang out with them." What is Timbre Games? Here's a headline directly from their websites "who are we" section. "How We Change the Industry Through Diversity, Accessibility and Inclusivity"
@ynraider3 ай бұрын
@@Drizidor Gearbox interactive is ALWAYS disrespectful of their IPs/remakes though...that precedes "DIE" policies. Same for Ubisoft/Square Enix/DICE/etc... Yet another Rightwing strawman argument/racist dogwhistle that is insulting to the "liberals" it CLAIMS to represent. #wokespotting is very real.
@seasons17453 ай бұрын
There is no fucking way this game has no cutscenes when that was the fucking core of the games
@mossy35653 ай бұрын
A Gearbox remake that's unfaithful to the source material? No way!
@MasonDixonAutistic3 ай бұрын
Story-wise, I'm also bothered by the changes, which appear to have been done to force the round-peg of Homeworld's theme into the square-hole that is Modern Writing. It has to allow for self-insertion, feeding the narcissism that our culture promotes. Homeworld had two main characters: the Mothership, and the surviving Hiigurans as a whole. Karan S'Jet was a component of the Mothership; the whole point is that she sacrificed personhood because the Mothership couldn't function otherwise, and she couldn't ask anyone else to do it, because it's unethical. It was always meant to be something that was a one-off so no one else ever needed to do it again, at least that was the hope. It's the death of the ego: her nervous system completely taken over by the Mothership for it's own needs, and what the Hiigurans needed. The Homeworld story is replete with quiet and professional heroism, respectful but not glorified. The 2nd mission reinforces it: to test that the hyper-drive works, the Mothership rendezvous with a support fleet that set out from Kharak a decade earlier. It hits hard: their job was to fly for ten years in one direction, wait for the Mothership, then hope it functioned well enough to give them a lift home with it's FTL capability, or else they've got to fly all the way back manually. They committed to potentially spending 20 years of their lives for one mission. Every emotional beat hits harder when you're actually thinking about what these choices meant. The characters as individuals mattered in the sense that they could have been any other individual facing the same choices, but they did not matter in the sense of 'this individual is The Special One', which inspires no one but narcissists. Narcissistic writing ruins everything it touches, but seems to be everywhere now. Making connecting to a Mothership only a 'slightly worrying but should sort itself out when it gets going' event completely trivialises what it meant in Homeworld 1.
@Volound3 ай бұрын
exactly. they are handling the whole bound/unbound with such heavy hands that it diminishes the whole thing, and for nothing.
@BobMcBobJr3 ай бұрын
But how else will we get cutscenes where our MC cries and talks about they/them's feelings?
@katamed52053 ай бұрын
I read the guidebook. When it talked about imogen I almost rolled my eyes out of my skull. LOOK HOW SMART AND AMAZING AND HUMBLE SHE IS. I thought whatever. Kept reading. But it’s clear the HACK writer doesn’t care about others. About community or history. It’s all about a personal power fantasy. It ruins everything in campaign. It counteracts the gameplay of keeping your fleet alive. Gearbox SABOTAGED the game. And now they’re trying to silence everyone calling them out
@tatuira933 ай бұрын
Here's a guy who really gets it.
@Princeofbelka3 ай бұрын
Hit the nail on the head man.
@kind_stone3 ай бұрын
I'll be adding things here as I watch through it all, just to avoid forgetting things: 1) The entire controls scheme is actually OK and is built around using WASD for camera control. Had no issues in the demo with CAMERA specifically and all the vanilla keybinds were comfortable enough. Although I have to mention that the lack of an easily accessible "default controls" button is hilarious. 2) Sure thing, there is no projectile simulation as you've guessed. 3) Mothership going from horizontal to vertical orientation slightly screws things up if you observe carefully. Even in vertical mode the game still treats it mostly like it's horizontal (the guard patrol radius and ships coming from inside its texture for example). The only thing that works more or less are cannon orientations. 4) Bold thoughts about complex AI depending on veterancy when we have games with rifles being fired like they are bows. 5) Unreal Engine is just being overused in the entire industry. It's an engine which is notoriously only designed to be used for linear Uncharted or TLOU style third person games. Instead it's being repurposed for any game out there. Simply because out of the box it allows to make shiny AAAA-grade graphics with minimal effort and almost no skill required from the developers. Multiply that by lack of actual competent programmers in the industry who are capable of working on engines and you'll have a situation where Unreal is being used everywhere simply because you can throw barely skilled underpaid devs at it and they'll most likely output at least SOMETHING by the end of the development cycle. That's the world we live in. 6) Regarding Homeworld Remastered engine - from Mandalore's video we now know that Remastered games were made by a small team that was composed both of some not-so-experienced developers and a number of volunteers from the community. A bunch of people with no experience in making things had to build up from scratch on top of an original Homeworld engine what you see nowadays. They were hired to simply put in a bunch of HD textures and call it a day, but instead they themselves decided to code proper physics, proper new graphics systems, new and revamped mechanics and rebalance the games. Homeworld Remastered is a project of passion by a bunch of people who out of their love for the games decided to do a better job, severely lacking in resources and experience, mostly learning along the way. We all remember how broken the Remastered games still are without a community patch. The "engine" that they coded is barely functional, unsuitable for a proper development effort. It is impressive, but lacking for any further development. At this point I'd say Nebulous is what you should try out. It's a decent PVP 3D strategy made by a small collective (iirc it was one man at some point) that has all the nuance that you might want.
@Volound3 ай бұрын
i mentioned nebulous multiple times in my original critique of the demo
@kind_stone3 ай бұрын
@@Volound Oh sorry about this one. Kinda evaporated from my memory. :P
@Dragonborn11783 ай бұрын
nebulis fleet command isnt a rts game its a game where you capture points and objectives and its super hard to learn even for homeworld pros its a nich game with a target audience
@SgtWombat3 ай бұрын
I have been trying to cut through all the paid overwhelmingly postive reviews to see if anyone else is having such a terrible time with this game as i am. It's not what was promised nor what Homeworld is at heart. Will make a brew and watch how your full £50 experience went! Thank you for your takes as always!
@Dragonborn11783 ай бұрын
then play a 20 year old game and you people that are homeworld purests dont have nice things for 290 years guess you suckers will have to wait some more
@razoleg3 ай бұрын
People finding out gaming industry is dead after 20 years that it has been dead... Shocked picachu faces
@eggmin89673 ай бұрын
I heard those who play karak don't like it is the game play worse than karak cus it sounds like it the homeworld 2 gutting of features
@MarktheRude3 ай бұрын
@@Dragonborn1178 Stop simping for megacorps.
@zbigniew26283 ай бұрын
My first knowledge of homeworld 3 years ago was that it supposed to be back to roots and be more complex like H1, not simplified like H2 and remakes which cut out some mechanics from H1... I hated how they changed homeworld 1 remaster and from what I see Homeworld 3 or rather holloworld 3 is just even worse than 2... So they just straight of lied about their aims of designs, just like DOW3.
@davidlandrum3 ай бұрын
We waited over 20 years for this dogsht?
@honeybadger62753 ай бұрын
I feel your pain, been waiting 20 years now for a sequel to Morrowind, not a downgrade. Different game/genre but its the same industry, same crap...
@Greedisgood-qy2ed3 ай бұрын
Some games are just meant to flop so publisher has an excuse to force studio closure
@Dragonborn11783 ай бұрын
flop like your comment baught the game and love it
@zbigniew26283 ай бұрын
@@Dragonborn1178 GL making a blob of units and moving it to atack.
@SillySpudyRocking3 ай бұрын
@@Dragonborn1178 You are really butt hurt arn't you, you keep badgering everyone in the comments telling people to "get a grip" and such, yet here you are unable to just keep scrolling because you yourself do not own a "grip". My advice to people like you would be take you OWN advice and get a grip then learn how to spell basic words correctly. To be fair you seem to be a child so you have all the time in the world to grow up.
@SweetandFullofGrace3 ай бұрын
@@zbigniew2628 dont feed the tourist, he is just here to rile up shit.
@TheDiggus3 ай бұрын
At this point I wish Starsector had a better strategy game mode, about the only game where you can trust the AI to pilot a ship better than you 95% of the time.
@eggmin89673 ай бұрын
Those pilots are definitely better at piloting capitals than me. With the exception of phase craft and the conquest midline tho It pilots the conquest pretty well as well but wouldn't fully trust it like give it to the ai if I need to micro a different ship
@selectionn3 ай бұрын
Have you tried the nexerelin mod? it adds quite a bit more strategic depth and is basically mandatory imo. I havent tried the new update, and I dunno if you have either, but it reworks the crisis system and you can get blockades on your system that block all trade fleets and starve your systems, which sounds like some cool strategic depth. Also the AI can pilot a ship like a god or be a total moron and suicide into an entire fleet. its really a mixed bag. they really struggle with resetting fights/high flux setups.
@eggmin89673 ай бұрын
@@selectionn really I haven't noticed it the only difference I've noticed is there's more pirate base missions
@NicholasBrakespear3 ай бұрын
Ah, Starsector. Literally the only reason I am not currently playing it, is that I have other games to play. Which is to say - if I let myself play Starsector, I will play nothing else for a solid year. Damn that game is too good.
@BobMcBobJr3 ай бұрын
@@selectionn The new update is really frustrating. It makes the colony system harder (which is good) but not in a fun way. It gives you no effective way to counteract the negative maluses it throws at you in a satisfying way. For example, Pirate Threat. All your colonies get a negative stability modifier based off the amount of pirate bases nearby. Okay? So blow them up. Well, you can and it temporarily does remove the malus ... for like 5-10 minutes. So, for every colony you have you have to personally go around blowing up pirate bases (you can't have the system defense fleets do so) pretty much constantly. And this is on top of the other issues it gives you. There is literally no way to counter the Pather Threat. Except: You can give supernukes to the Pathers and one of a couple things to Kanta to just completely negate the effects (example: a solar lamp for her to throw people into) and it just goes away. This is the only bearable way to have colonies in the game right now.
@markusschwein38953 ай бұрын
Here we go.
@SweetandFullofGrace3 ай бұрын
Number 1 argument I have read defending the game is "modders will fix it" .. I am like what, when did this Bethdesda attitude came to rest of gaming. Modders have to passionate about the game, its not just free work for people to get them a better game, people would know this if they ever tried modding themselves.
@Volound3 ай бұрын
"modders will fix it" is basically just throwing up your hands and saying "the game is shit but it doesnt matter"
@AgentK-im8ke3 ай бұрын
Sweet baby inc was part of the development too
@honeybadger62753 ай бұрын
interesting, what a cohencidence
@PaladinHD3 ай бұрын
Those cutecenes look so scuffed lol. Looking like something out of xbox 360 era, but that's an insult to the 360.
@beetheimmortal3 ай бұрын
On certain forums people equated them to those shitty WEGs that use DAZ3D models lmao And they're right
@Zel_Kova3 ай бұрын
They look AI Generated.
@AgentK-im8ke3 ай бұрын
The guy who directed the first 2 homeworld was working on it and they fired him.
@Koop4153 ай бұрын
This is why I look for honest neutral channels like yours before I buy a game.
@eggmin89673 ай бұрын
He's not really neutral but still informative
@selectionn3 ай бұрын
@@eggmin8967 how so? if the game was good he would be praising it, but its a game with issues, and he points them out. Do you think he enjoys sh*tting on games all the time? Im sure he would be ecstatic and relieved if this game was actually good, and wasnt tainted by the almighty grease lord Randy bo Bandy Pitchford of Gearbox.
@eggmin89673 ай бұрын
@@selectionn idk he tends to shit on games when they deviate from there original start of the franchise. He also doesn't like company heros which is a good game at least I enjoyed it And has no issue with jank controls from wat I've seen. I lack the words to explain it properly but the explanation of slow gameplay where it can take an entire minute for a tank to fire does not sound fun. Like I like having time to think and not be constantly worrying I'm not moving my guys enough but that's too an extent when it just get tedious Edit:I am sad about this down fall it is a dark day had a lot of expectations with how much I enjoyed DoK
@mr.fantastic77562 ай бұрын
@@eggmin8967The new company of heroes is dogwater. This is coming from a long time player. Heck even CoH 2 was controversial in terms if mechanics and micro transactions. Best coh experience is the first game, and it's mods.
@eggmin89672 ай бұрын
@@mr.fantastic7756 really didn't notice I had fun in company of heros 2 at least with that one its much easier to get into than MoW
@Corusame3 ай бұрын
Homeworld was my favourite game as a kid and I've alway gone back to it over the years and for the first time in my life I don't want to think about it anymore.
@jessemacaspac4433 ай бұрын
Why do they feel the need to zoom into the pained expression of the woman in the floating tank thing? It just makes the scene more awkward to watch.
@AgaRokh3 ай бұрын
Because it's a woman running the show. Never forget.
@Jimoshi13 ай бұрын
It's also hard to tell if it's emotions or she just have constipation?
@WAAAAAAGH3 ай бұрын
Scared by a woman showing her emotions, CHUD? (Not serious)
@borlumi46643 ай бұрын
Why is everyone so lively and emotional all of a sudden? Where's that classic Homeworld aloof, hieratic tone?
@Volound3 ай бұрын
yeah its very jarring. you arent the first person to mention "hieratic" either. so the players all know. they know this.
@borlumi46643 ай бұрын
@@Volound no wonder. Hieratic was pretty much the name of the game with classic Homeworld, style-and-tonewise. And that tone carried so much. Damn, imagine "Kharak us burning" screamed out in a panic, that would be a very different game, the wouldn't it?
@user-rj2th3yf8o3 ай бұрын
Jumped galaxy Bentusi-style along with everything else that made Homeworld,well,Homeworld presumably,never to return.
@mrbluebell27352 ай бұрын
Fleet command lost the ability to actually speak in HW1. the voice everyone hears is a synthetic recreation. It's modulated to be an even timbre. Yet the player known the Mothership mourns a dead world by broadcasting Kharak is burning. The inspired outrage was sufficient to send this commander on a infernal crusade across the galaxy. HW3 message to save your adversaries is wholly impractical and unlikely. Any military that does this suffers desertion and mutiny.
@PorucznikBorewicz2 ай бұрын
Normies are emotional.
@razorback0z3 ай бұрын
How does a developer take this long to produce something mediocre? This seems to be the way of games these days.
@SweetandFullofGrace3 ай бұрын
There many reason to it, and there even good podcasts from devs and ex-devs explaining how, its not only suits, SBI and their ilk and they are just cutting corners and having wrong people do wrong things
@MrCattlehunter3 ай бұрын
Because they are immoral, stupid, incompetent, and corrupt; and not just the leadership, either. You got monkeys writing code that's literally *hundreds of thousands of times* slower than it should be (think about the level of sheer incompetence there; it's like someone says they'll deliver your package tomorrow and instead it arrives the next millennium), and they get away with it because the leadership hired those monkeys because they were cheap ("pay peanuts, get monkeys"), and the end result is that everyone who is competent and willing to work for peanuts simply leaves these companies out of disgust and frustration. Then, after years of this, they realize they've well and truly fucked up and can't actually deliver on their promises. So they hire a bunch of independents to oversee all their monkeys for a year or whatever and do a whole bunch of crunch to finally get it to a vaguely playable state. This shit's going rampant throughout the entire tech industry, not just games. Private as well as government. Almost everybody's so stupid and incompetent and so disinterested in anything other than scamming their financiers (be that consumers, sponsors, or the government) out of money that they don't care about the product.
@ahmedabdolghani88793 ай бұрын
Literally got into this series on a sale just for a mod and I’m still devastated by this, can’t imagine what hardcore fans are feeling now
@dabrotherman61403 ай бұрын
Anger.
@felipeignacioavilapizarro36983 ай бұрын
Betrayal, Deserts of Kharak is a serviceable game, and the remasters are pretty good, I would think they would make a Baldur's Gate 3 effort for Homeworld 3
@NicholasBrakespear3 ай бұрын
What I'd really love to see is a Nightdive remaster of Homeworld 1. Which is to say, not a lazy port to the Homeworld 2 engine that strips out some of the most important gameplay mechanics, such as real ballistics and thus the true significance of formations... but a Nightdive quality polishing-job; take the original game, the original gameplay, and give it some higher definition visuals (with LOD stuff disabled), a mission editor that can create entire singleplayer campaigns as well as multiplayer maps, and Steam workshop support. Can you imagine how great that would be? The original gameplay, but with improved performance and higher framerate animations, some optional post-processing effects, and a totally unshackled modding community. I'd like to say Homeworld 3 is a disappointment, but really, the "remaster" already disappointed me and made me realise that the franchise was dead. I'll stick to HW1 classic, and Cataclysm.
@defectiveindustries2 ай бұрын
Do I remember Gearbox saying much of the original files and data was gone before they did the remaster?
@NicholasBrakespear2 ай бұрын
@@defectiveindustries That rings a bell. But frankly, if they can't rebuild the original game with what they have, in this day and age? Bit pitiful. Especially since the game had mod support, and many of its assets were were accessible in the first place. I mean, if they were able to port the entire game to the HW2 engine, they clearly had enough.
@l4dfanatic113 ай бұрын
I didnt grow up with homeworld but got into them after the remasters and loved them, esp with complex mod and all the cool turret stuff it added. The campaigns were great, difficult, had great soundtrack, etc. Seeing this huge fall from grace is beyond depressing
@Dragonborn11783 ай бұрын
its not a fall its same game its just changed for modern audience go and sit and wait another 20 years for a new game i guess me ill play and have fun with hw3 and laugh at losers
@doltBmB3 ай бұрын
It always pains me to read people got into it with the remaster because that is so bastardized. And no, they didn't fix it, if anything they made it worse.
@l4dfanatic113 ай бұрын
@@doltBmB really? What was made worse in the remaster?
@doltBmB3 ай бұрын
@@l4dfanatic11 too long to list
@l4dfanatic113 ай бұрын
@@doltBmB highlights? Biggest gripe?
@defectiveindustries3 ай бұрын
My disappointment is immeasurable and my day is ruined
@Dragonborn11783 ай бұрын
get a grip its just a game go back and play your 20 year old game and wait another 20 years to just bitch about the next game like people did with homeworld 2
@sinbotosimmons76243 ай бұрын
@@Dragonborn1178 Uh huh...the random edgy keyboard warrior insulting random people on the internet. For quoting a funny clip, due to them being disapointed in something, telling someone else to get a grip. KZbin comments are always an interesting place to be that is for sure.
@TheSuperColonel3 ай бұрын
Dead Space 3: Coop, heaps of ammo, dumped down ammo management a cover system then let's add a roll, and remove scares for the Wider audience. (who do not play survival, or action horror games.) To be fair EA forced many changes for the Devs. DOW 3:Moba is popular: Let's do a MOBA RTS hybrid for the wider audience no one asked for. HW3: 20-minute quick matches, many HW mechanics are hard to understand by newcomers. A wider audience has a 5-second attention span let's dump down 90% of the game. Click the button ability for 50% more damage. The map is small you are in action within 5 seconds. The budget went into GFX not pathfinding but those mega covers look nice if your ships do not derp and get stuck... Collision is too hard to implement. I can not believe H1 from 1999 managed to make good pathfindings eg. evasive scout dodging assault frigates... And you could actually ram enemy ships and they could rarely crash by accident........I 25 years with Unreal Engine 5.......way more powerful hardware....... Wider Audience>>>>>>>>>>>>>>>what fans want. Reality gives fans what they want good reviews some ppl from a wider audience will come and play.+you can build goodwill for the next game. Otherwise bad reviews and a flop. Happens too often might get boycotted for future releases. I am disappointed. I still hope mods can fix many stuff.
@rodrigobogado87563 ай бұрын
Funny, i am the "wider audience" for all of those games and didn't play any of them anyway. I was interested in HW 3 because i like strategy games and sci-fi, but it seems like there is not much "strategy" in it
@selectionn3 ай бұрын
hot take: I loved dead space 3 and thought it was a great game and quite fun screaming together with a friend, it was also still scary.
@TheSuperColonel3 ай бұрын
@@selectionn I also liked Dead Space 3 but it had much less survival factor than previous entries even on impossible difficulty. And weapon balance was very bad even if it had the most weapon types many of them were traditional weapons, unlike the previous entries. The ammo system too was unbalanced. Eg. Dead Space 2 zealot difficulty you could easily run out of ammo or at least for some weapon types. You could create very OP weapons and break through the game in DS3. Awakened DLC was very good and scary but too short for the price. DS 3 still sadly killed the Franchise. It was not a bad game. Just usually considered the worst compared to the rest of the series. Homeworld 3 is also not a bad game but a very very bad homeworld game. AI is worse than a game from 25 years ago when many people had 64-128MB RAM and 1 core 1GHZ CPUs and they likely had to optimize and do stuff and HW1 had a low budget. HW3 had a higher budget with way more hardware.......and maps are like 3x times smaller too......
@silent00893 ай бұрын
@@TheSuperColonel all flare but no function They put all the budget on visuals than on mechanics of the game and the story telling ofc
@bednoises63913 ай бұрын
Clownworld 3
@BobMcBobJr3 ай бұрын
So, I was watching Arch's playthrough at one point I saw an assault frigate "shoot" it's ally in front of it, with the bullet making a little impact light on the ally ship and not phasing through, but the damage was dealt to the enemy the frigate was attempting to hit. So, they have projectiles with collision physics but ONLY for visuals and the actual damage is based solely on calculations. I think. If this is true, and I think it is, it may be the most stupid game design decision I have ever heard of. Also, I witnessed an enemy pirate carrier with turrets stop shooting when ordered to move. I don't know if this is consistent but it would be in line with the inability to strafe.
@MarktheRude3 ай бұрын
The cutscenes look absolutely hideous.
@beetheimmortal3 ай бұрын
I cringe every time nu-S'Jet is on screen. Too bad because the VA is actually competent, but her character is so disgustingly ugly-looking and her lines are terrible.
@jrs20713 ай бұрын
this is what ive waited for since that terrible BETA/demo..............i tried to warn everyone but just got abused....................... GREAT VIDEO! i swear these devs try to drag out the tutorials and start of the game to over 3 hrs so you cant refunded in time lolz....................... i love how the cut scene made you mothership go from vertical back to horizontal lolz...............PS DONT CONTIUNIE REFUND IT
@Volound3 ай бұрын
dont let them grind you down bro. half of those people are sitting eating their mums cooking while they type their drivel.
@Quackerilla3 ай бұрын
2:02:57 the fighters just blob into eachother as if a kid was forcing them to kiss. them being slave to their formations is also weird, they no longer seem like combat pilots, but dumb robots following orders.
@eggmin89673 ай бұрын
How the fuck did we go from DoK to this like ur like skirmishers like circle the hell and skirmish so much better than this 3dit:how is it when we get smoother controls and better graphics the game play takes a massive dip like DoK was so fun played homeworld 2 felt super old clunky and a clear down grade from DoK then I hear homeworld 1 u could ram ships and slam units into each other with weapons with a really crazy physics that I haven't seen in any other game really
@icanseeyou66613 ай бұрын
This game development is a great example of why I'm trying to learn how to build a game myself, using Unreal. I grew tired of waiting and saw the direction they chose after making Homeworld Mobile. I honestly have spent more time in editor than playing newer titles.
@herbertpocket88553 ай бұрын
Well at least they made the easy changes you suggested
@Sanglaine3 ай бұрын
The whole time you're groaning about the awful mechanics, I'm groaning about the awful characters and dialogue.
@tatuira933 ай бұрын
Here's your Homeworld 3 bro
@GunbusterDX3 ай бұрын
"Gearbox Managing Director of Narrative Writing Lin Joyce"
@User9r6823 ай бұрын
Yet another game franchise butchered, botched and sacrificed on the alter of the message? I'm deeply disappointed but not shocked. We truly are living in a dark age. A note on small ship formations not breaking to engage; this is how they behaved in the original Homeworld game (not the remastered version, different engine), however in that game projectiles were simulated and fighters would still jank around to try to avoid them regardless of what formation they were in.
@jimgiraffe52533 ай бұрын
the game is a generic moba clickfest, geared towards online play/ battlepass with a diversity hire lacklustre story. its wearing the homeworld corpse as a hat thanks gearbox, that was very cool
@vagrant28633 ай бұрын
A stillborn game sadly
@Dragonborn11783 ай бұрын
no loving the game but you should have been born stillborn since the world would be better without your bitching and complaining
@aerfwefd73343 ай бұрын
Randy-Bo-Bandy strikes again! Now I need to de-grease my eyes.
@robaitken45923 ай бұрын
I loved your Demo discussion so much that I put your channel in my calendar to check back on your thoughts after release, thank you for review
@herbertpocket88553 ай бұрын
It’s so over
@hydra74273 ай бұрын
Free advice: Play Battlestar Galactica Deadlock instead.
@Dragonborn11783 ай бұрын
ya bud ill play a 5 year old game with no mp community scene with dead online lol nice try
@hydra74273 ай бұрын
@@Dragonborn1178Go play Overwatch then.
@MinusIsDeceased3 ай бұрын
@@Dragonborn1178Nebulous:FC
@SillySpudyRocking3 ай бұрын
@@Dragonborn1178 Clown
@henryhamilton40873 ай бұрын
@@Dragonborn1178Nebulous Fleet Command. Basically a hardcore Homeworld.
@Ipsissimus2 ай бұрын
Aw ClownWorld 3 starring Karan as the mommyship uWu :3
@Ouium3 ай бұрын
I will be honest - gameplay wise i think i could have swallowed this. But cutscenes in the campaign looking so out of place in homeworld game are deal breaker.
@markstallings9433 ай бұрын
The only thing that matters is the SBI that is part of Homeworld 3. Wouldnt touch this
@felipeignacioavilapizarro36983 ай бұрын
Look how the massacred my beloved franchise.... I still remember in HW1caring about my strike craft squadrons, if attrition reached 30-40% I would retreat them leaving scouts in evasive to draw fire specially from assault frigates because in my head every pilot was valuable and hard to replace. In HW2 you could let it slide because squadrons auto reinforced, now we are using swarm tactics and throwing scrap metal against enemies until they choke. I remember using frigates with attack move to maneuver around heavy cruisers and luring fleets with the attack move fighting retreat... This is just pretty graphics with none of the excelence and grounded realism, or the possibility for tactics, that for instance you could mimic the TOE and tactics of Admiral Riif-sa or Admiral Paktu IN GAME ( I have the original manual on paper and I practically memorized it when I bought the game, I was 10-12yo? I am refering to the debate about fleet composition that came in the latter part of the historical and cultural briefing). We came from THAT... to this... It is a tragedy. The first thing I noticed in not just this review, but others is you just can't ctrl+mouse drag to order to engage a fleet consistently, having focused so many resources into the multiplayer, with clunky controls that don't register half the time that is going to work just fine...
@redeoghan3 ай бұрын
A shameful display. Keep up the great work as the only gaming youtuber worth listening to.
@Dragonborn11783 ай бұрын
homeworld 2 was also crap to most homeworld purests so play your game from 1998 and have fun bud good luck waiting for a new game
@redeoghan3 ай бұрын
I'm not sure what point you're trying to make. These chumps were trying to take my money and thanks to dudes like Volound; they failed.
@SillySpudyRocking3 ай бұрын
@@Dragonborn1178 Clown
@jackochainsaw3 ай бұрын
It's called access media. If you don't give the game a seal of approval and bark the right bark, you won't get your access. It sucks. Worthabuy is about the only other channel I trust entirely. Opinions are always subjective but if something is simply not good, it should never get a free pass. Guys and gals, don't preorder. The temptation and fomo is something that gaming companies prey on. Don't be an early adopter. You always pay having to wait for huge updates for balance and bugs.
@eggmin89673 ай бұрын
And wat is this season pass shite
@Volound3 ай бұрын
access journalism but yes, ive called it out numerous times. i always will.
@lzl3lol3 ай бұрын
Not going to lie, but i see a lot of homeworld mobile looking things happening. Looks to me like they have used and implemented homeworld mobile mechanics etc to some degree when developing homeworld 3
@TimmacTR3 ай бұрын
Masterclass on displaying what are fundamentals and how it looks when it's fucked
@nobodyspecial90973 ай бұрын
It sucks, I'm not surprised. Back to Homeworld 2 then.
@Dragonborn11783 ай бұрын
but i thought you homeworld purests didnt like homeworld 2 either o well time to play another game then
@SillySpudyRocking3 ай бұрын
@@Dragonborn1178 Clown
@AgentK-im8ke3 ай бұрын
@@Dragonborn1178for the balance but it as been fixed by mods easily the plot was good, here everything is shit
@agriphalalbion1153 ай бұрын
@Volound, this is why I sub to you, dude. You're not part of the corporate circle-jerk, and have no desire to slobber all over developer and journo shlongs.
@MarktheRude3 ай бұрын
Actually the gameplay mechanics feel like they are from a proof of concept demo. Not from an actual end-product. To be honest, I'd be ashamed if I had worked on this project. To make an objectively inferior product* with superior tools compared to something made decades ago is really not something to be proud of. *Environmental artist did a reasonable job, but characters look like mouth-breathing skinwalkers instead of stoic professionals. Wouldn't be surprised if they were self-inserts.
@Richie___3 ай бұрын
It seems every game MUST be an absolute knockout, mostly within the AAA space, pun intended. A lot of people don't realize this often compromises meaningful, complex, and deep game design. It forfeits what made the game or game series great in the first place. Some examples include: Fallout, Call of Duty, Battlefield, Total War, Elder Scrolls, Civilization, Company of Heroes, Wolfenstein, Dishonored, Mafia, Borderlands, Assassin's Creed, Far Cry... Some are more story issues to be sure and some are more gameplay systems related. All of these franchises have sold out in one way or another and to deny it is cope. There is no excuse for the prior games to be superior to the latter with some games having better systems 15-25 years ago.
@doltBmB3 ай бұрын
It seems that the BBI that developed Deserts of Kharak and Hardware Shipbreaker no longer exists. Very sad.
@Volound3 ай бұрын
i like DoK a lot. i dont know what happened. and it definitely doesnt exist any more, theyve laid off LOADS of people. they probably still are.
@user-dx1no8ht2c3 ай бұрын
S'Jet yells at player to move the ship out of action (ehh she's the pilot!). "That's why we have the greatest pilot in the fleet!" ten seconds later *crashes the mothership after passing through gate* Data would've blasted the cargo bay doors..
@Sorain13 ай бұрын
Okay, I caught that reference, and I felt the need to thank you for reminding me of a great episode with a solid plot.
@Cynndora3 ай бұрын
"probably keep this to an hour or something" 3 hours long, you spoil us ambassador.
@Akhabet3 ай бұрын
I remember reading once an example of a stellar logic that, since then, has been burned into my brain: “We cannot have nice things because people are criticizing them” - Unknown Shill.
@RunicRhino223 ай бұрын
The pilots show the same intelligence as the Devs
@borlumi46643 ай бұрын
Homeworld 1 & 2 were character driven, except the characters were the diffrent peoples, with select individualities acting as mere emotionless voices, biblical style
@Jimoshi13 ай бұрын
its cool that they give us an ability to do a barrlel roll in combat with mothership but they completly didnt made the ship logically be able to work in vertical mode.
@doombringer34983 ай бұрын
Why? I guess it have artificial gravity onboard, so it's no difference from crew perspective
@GunbusterDX3 ай бұрын
The mothership PD is on a track because reasons. Can’t have that PD fire at 45 degrees when it can traverse a track with no apparent inertia and get a 90 degree firing solution.
@GunbusterDX3 ай бұрын
Also note the track does not wrap around to the front or rear faces of the ship so there are still huge PD coverage gaps.
@Alexandragon13 ай бұрын
Thx for the context on problems with gameplay and issue with coverage by "AD" videos! Thx for the video!
@easymoneeey3 ай бұрын
seeing it sit at 20fps is enough to take it off the wishlist
@badrhetoric56373 ай бұрын
The game reeks of moba and esports
@zbigniew26283 ай бұрын
I may try to quess, that they hired UE4 developers, which knew nothing about Homeworld mechanics and choosed to make it looks nice and flashy. At least soundtrack seems to be good, but it is thanks to Paul Ruskay and despite HW3 development.
@lucknight8343 ай бұрын
This game, before enjoying it, you have to spend 10 minutes to customize the controls, I have never seen anything like that. It probably took me 20 minutes to customize, and maybe another 30 minutes or more to get used to.
@beetheimmortal3 ай бұрын
"Mom I want to play Homeworld" "We have Homeworld at home" Also, the story in this game looks like an incredibly shitty Netflix original series. This is NOT Homeworld. The people who made this have not played Homeworld in their lives.
@felipeignacioavilapizarro36983 ай бұрын
yeah they thought ah obviously karan s'jet is the protagonist, not the mothership, not the first kushan then hiigarans of course is karan, so let's continue HW2 trend to deify karan and just ramp it up to 3000, even DoK falls prey to this linking rachel as a direct ancestor of karan
@beetheimmortal3 ай бұрын
@@felipeignacioavilapizarro3698 Yeah, Homeworld 2 already screwed that up, but this is even worse than that. I obviously highly prefer HW1 as well.
@badrhetoric56373 ай бұрын
The ships look like flying I pads...
@GelatinousSSnake3 ай бұрын
More like flying maxipads, but I agree
@DarwinAwardWinner2 ай бұрын
Thank you for making this extremely detailed and in-depth video (and likewise the playtest one). This was critical information for deciding whether this game was worth buying at launch.
@vulcan4d3 ай бұрын
Another happy Homeworld 3 customer. Why did they mess with greatness. If you want to change it, just make a different game. Great music, sound effects, graphics but controls, UI and game play is shite.
@user-rj2th3yf8o3 ай бұрын
They wouldn't get name recognition purchases without the Homeworld brand name on their piece of schlock. Its why a ton of games got turned into mobile pay-to-win garbage. Its a grift. A profitable grift.
@seashore7663 ай бұрын
Volound be like - I had to pay for it 😭
@lateralus65123 ай бұрын
You were right about Manor Lords as well. It’s unbelievable how over hyped it got.
@Dragonborn11783 ай бұрын
manor lords is in early access and sold well for an early access this is why the games industry is piss pore because winey brats complain
@GG-ou7it3 ай бұрын
It got hyped because of the low price and how it shits on most other games from much larger studios
@SillySpudyRocking3 ай бұрын
@@Dragonborn1178 Clown
@WAAAAAAGH3 ай бұрын
@@Dragonborn1178 It's "piss poor" because shills will ALWAYS resort to jumping in front of valid criticism to defend businesses and enable bad practices. In this case, "mUh EaRlY aCcEsS!!1!"
@rystiya72622 ай бұрын
1:37:50 The missiles just somehow managed to miss a gigantic mothership right in front of them...
@bettercallpetra82002 ай бұрын
Someone wrote this on the game's Steam-topic: " I stuck it out and got used to the modern controls and maaaan, the AI behaves so much better on them. I think there are bugs with the classic controls, where commands are not being issued the same way. It also makes it near impossible to use the tunnels in a specific campaign mission. Give the modern controls a try and go in with an open mind. I got used to them and ships now seem to be behaving as expected." dunno if it's true, but sounds reasonable
@GunbusterDX3 ай бұрын
Mothership lifting off from a ground base moving upward efortlessly on a dozen miniscule thrusters all while the rear engine is clearly engaged...
@Volound3 ай бұрын
yeah so the as-of-yet unattempted excuse for no attack move for capitals of "the main engine only works if theyre facing where they want to go" is total BS already.
@Nakai_the_Wanderer3 ай бұрын
I hate how formations constantly break down during a match when you don't want them to. Squadrons sometimes "forget" their formation after docking, although it is correctly shown in the hud. Sometimes formations will just break down when giving move orders or flying through terrain. The ships will basically form two or even three groups of ships that act as separate squadrons almost, even though you kept them selected all the time. If you use multiple squadrons for a dogfight against a single enemy target, they will sometimes mess up their formations completely and do less damage in the process because they can't get their guns on target. I have seen 20+ fighters struggle against 3 enemy fighters and even losing 1 in the process. They seem to prioritize formation over survival and damage.
@MatJan862 ай бұрын
Antistrike craft corvette shows up and Fleet intelligence suggests using a bomber a strike craft type 🤣
@user-rj2th3yf8o3 ай бұрын
Looks like Gearbox deployed their own Low Orbital Atmosphere Deprivation Weapon (in the form of Homeworld 3) to get rid of the series. Getting real tired of watching this sort of thing happen to franchises I cared about (a sentiment that I'm sure quite a lot of people echo).
@akiramasashi93173 ай бұрын
It's really sad that we can only *HOPE* that the framework of the game is salvageable so modders can eventually fix it.
@MarktheRude3 ай бұрын
1:26:29 I don't believe it to be a particularly novel problem. Almost all the issues present here, atleast regarding ballistics have been solved in other Unreal Engine projects, or are relatively clear to solve in Unreal. Even the skill-level could be implemented, even if it was just crudely as having bullet-spread become lower as the skill of the unit increases. Could hypothetically even have units perform semi-randomized evasive manouvers when in combat, though I think that might be difficult to not to have trash the bed. 2:11:00 why didn't the raiders just leave? They're not much of raiders if they're doing the whole fighting till death thing. Also, lol @ gearbox permabanning anyone asking as to why the story was so bad.
@agentduck92853 ай бұрын
Yet again, executives try and attract the starcraft fanbase not realising that starcraft still exists and it's fanbase isn't going anywhere. Also I think that people dismissing a lot of the critique as 'nostalgia' is insulting to *new players* like myself who have a modicum of intelligence and can see the flaws. Also... due to coverage by channels like yours I have been able to actually evaluate and make an informed decision on if I was going to buy it... Which I haven't, and I won't be until if and when it's in a better state.
@Sorain13 ай бұрын
That fanbase isn't going anywhere until the SC2 developers who left bring their 'legally distinct Starcraft 3' to market. IIRC it was called Stormgate.
@agentduck92853 ай бұрын
@@Sorain1 Yup, here's hoping that one isn't a pheonix point sort of situation. It seems promising enough though. Then again so did hw3 before all the mobile games and delays.
@riesstiu2khunning3 ай бұрын
The intro is abysmal. Terrible writing and direction. Same thing persists throughout the entirety of the campaign's cutscenes and mission scenarios. The only new Kushan Mothership (belonging to the greatest known superpower in the galaxy) is sent to a station lacking any garrison, without an escort. And it's only capable of producing scout fighters on top of that. Whoever thought this could pass as convincing, is an imbecil.
@RomanHistoryFan476AD3 ай бұрын
Shame Volound never got to meet the big head Queen in this video, my god the main villain just looks silly in the cutscene and they even in the end from what I've seen from other people's let's plays try to make you feel sorry for her in the end and excuse her crimes of wiping out millions to billions.
@mastermalpass3 ай бұрын
Bridge of Sighs except you try to use HW3 Scouts as bait and the Ion Frigates just catch up with them and shoot them down within 30 seconds of the chase beginning.
@taerkasten50903 ай бұрын
Am think than they SHOULD and MUST Fix the game via patches, they tried something different with the cutscenes and they don't delivered, theres an quote thay says "If is not broken, dont fix it" and certain changes has been done in detriment of the quality of the game, in respect of sfx and music there's nothing wrong with it, Paul raskay and the music is the less responsible of the problems of the game, and also we should take in count than gearbox are being controlled by take two because embracer sell gbx to take two, and the new owners should not be happy if they have a game than is broken, and also a game with a degree of quality than is high, dont't deserves that kind of treatment, something is fishy and am think is from GBX, because the game clearly needs more polished, graphically is good thanks by UE4, but is not enough if the rest of the game is broken or incomplete, something has to be done to fix this.
@Dragonborn11783 ай бұрын
holey fuck bad english bud also game isnt bad ive been loving it
@eggmin89673 ай бұрын
Can u fix ur comment people might be dismissing it cus it's hard to read
@thoronirgros1883 ай бұрын
Every time modern studios attempt a follow up to an old great game they have to take out everything that made it good. Pointless and flaccid. I'm holding my breath for Sins of a solar empire 2. The first game was so great.
@Omega0683 ай бұрын
I got deceived by the positive buzz and bought it. I might still be able to get some enjoyment out of it, but damn it, I should have been more careful.
@Ramash4402 ай бұрын
Glad I remembered you existed because I kept seeing all these stunningly positive reviews (On KZbin, constrasting with Steam's Mixed) but the gameplay just looked boring. I say this as someone who hasn't played a single HW game but wants to try a space RTS, I sort of need some third party opinions and as a TW fan you're the only one I trust at this point.
@Volound2 ай бұрын
thanks man, means a lot. i wish there were more youtubers doing it for the games and not for bribes and handouts but alas.
@thrinmon3 ай бұрын
This is so sad. I really, really was hoping for if not a good game, at least one that was serviceable. It seems game companies can't even do that anymore. Just another game in an ever-growing list of disappointments from large game companies (Halo Infinite, Warcraft 3 Reforged, Company of Heroes 3, etc.)
@Agemmata-Arts3 ай бұрын
Waited for 8 years for this game. My disappointment is immeasurable. The Story in the campaign is idiotic, at best. I was hoping the gameplay would save it, but it doesn't.
@rrai19993 ай бұрын
Lovely, been waiting for this forever and it's a garbo load. Back to playing modded minecraft. I had my wallet ready and thought I'd give myself a birthday present when it was coming in march but they saved me a lot of money. Seeing the dogfight was like a balloon deflating in terms of my interest for this series going forward. I've been playing it since 2008.. ugh..
@Dragonborn11783 ай бұрын
play hw1 and bitch about another game noone cares i played the game and love it
@Ultramanfan143 ай бұрын
All of these shitty soislop games coming out are curing my addiction to video games. It's sad knowing that a lot of kids now will just accept this bullshit because they don't know better and get advertised and lied to constantly. Hopefully some of them will have the gift of discernment.
@henryhamilton40873 ай бұрын
Advice : Play NEBULOUS : Fleet Command instead. It's a 3D RTS just like Homeworld but much more hardcore
@Volound3 ай бұрын
already have, as i said in my original critique of the demo which references N:FC multiple times contrasting its numerous aspects to this.
@AbyssWatcher7453 ай бұрын
Well I can see why they changed evasive to passive, the dogfights are so dissapointing
@MrAsh11003 ай бұрын
WAIT........how the effing frick do interceptor guns do more damage than the mothership's guns? It doesn't make sense. ITS A MOTHERSHIP!!! YOU WOULD THINK LOGICALLY with the SAME GUN CALIBER, the mothership could've acted as one of the few deterrents against close fighters and telling the players to use long range strategies to take the mothership out. Oh man......this hurts a lot......
@leoscar98163 ай бұрын
After the demo I expected nothing more. Just quick fixes to fundamental issues. Wish I was wrong, but I knew I wouldn't be.