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Layered Shader in Maya 2017 | Fresnel Effect with aiStandard Arnold Material

  Рет қаралды 36,940

Emily Holden

Emily Holden

Күн бұрын

Пікірлер: 38
@martinwettig
@martinwettig 4 жыл бұрын
Hey Emily. Just wanted to use this opportunity to say Thanks for your tutorials and examples. You helped me a lot recently. All the best, and stay healthy...
@antonchristensen8565
@antonchristensen8565 7 жыл бұрын
If you want to link the facing ratio directly you have to hide and unhide the shading attributes on the "sampler info" you can do that by clicking on the 3 lines on top of each other. and then you just have to connect the shading nodes.
@AndrewCurrieArt
@AndrewCurrieArt 7 жыл бұрын
This is the only place I've found that can explain getting a falloff/toon edge in my Arnold shader in Maya 2017, thanks so much!
@gustavoalcarde
@gustavoalcarde 7 жыл бұрын
Great tutorial Emily, but I still can't get rid of the black ring on the inner material, I unchecked opaque in the object attributes.
@sosoafel
@sosoafel 7 жыл бұрын
you voice is wow, plz more with mental ray and shader
@AnnieCampbellMedical
@AnnieCampbellMedical 7 жыл бұрын
This is awesome, thanks for sharing Emily! Keep them coming.
@FranTarallo
@FranTarallo 5 жыл бұрын
Great Tutorial. Just having dificulties with the new version of Arnold textures. It doesn't have the Refraction Setting anymore. I linked the Ramp to "Transmission" and it's fine, but when i put them together on layered shader they doesn't blend. Can you point me to righ direction, plz? I'm new with Arnold.
@demonhunter4709
@demonhunter4709 6 жыл бұрын
Please make more videos on hypershades
@DiademRaman
@DiademRaman 7 жыл бұрын
Nice tutorial . Thanks. can you do a tutorial of blood flowing inside the artery?
@himanshudhama
@himanshudhama 4 жыл бұрын
Your videos are great..Why you stopped?
@Tritoon710
@Tritoon710 7 жыл бұрын
Thank you so much... More shading plz :)
@lucaschiavini343
@lucaschiavini343 3 жыл бұрын
brava
@solventob
@solventob 7 жыл бұрын
How could you make a shading network to render a wireframe of only the hard edges of a model?
@miguelenriquecamachorufino4643
@miguelenriquecamachorufino4643 3 жыл бұрын
Hello. I dont have the ai Standard option. Help please!
@baldoski
@baldoski 6 жыл бұрын
This is too complicated in Maya and makes me frustrated. In 3ds you just click "add material" to existing one and that's it. Some shading techniques in Maya are very annoying...
@mercantigo
@mercantigo 7 жыл бұрын
Please more motion graphics/mash tutorials :)
@ave1996
@ave1996 5 жыл бұрын
Why not use the ai layered?
@Freeman10001
@Freeman10001 6 жыл бұрын
5:52 Me when i tried this for the first time
@waakkeuppp
@waakkeuppp 5 жыл бұрын
I'm using aiStandardSurface since aiStandard is no longer an option in 2018 and I do not see an option to edit 'Refraction' in the Property Editor or Attribute Editor for this material; is this located somewhere else now?
@EmilyMcDougallArt
@EmilyMcDougallArt 5 жыл бұрын
Hello! Thanks for watching. Yes, the material attributes changed unfortunately. I believe the refraction settings are now controlled by the IOR in the Transmission attributes. It is kind of annoying when they change the materials, but I will probably make an updated version of this tutorial for 2018!
@knny2329
@knny2329 5 жыл бұрын
@@EmilyMcDougallArt youre a life saver!
@MOACIRJUNIORJR
@MOACIRJUNIORJR 7 жыл бұрын
Amazing tutorials, thx!
@ManojChauhan-kl3dh
@ManojChauhan-kl3dh 7 жыл бұрын
thanks but can you please explain which one is the best and fast renderer technique because you all have done but at last your work become stand by because of long lasting rendering processes ....actually when you do the rendering of subsurface....in organic mesh....!!!!!
@RandomViper41
@RandomViper41 7 жыл бұрын
Interesting watch, nice one E
@artofgiselle
@artofgiselle 6 жыл бұрын
Im using Maya 2018, aiStandard is no longer an option and I have been told to use aiStandardSurface instead. How would I create the outter surface using the new version of Maya?
@EmilyMcDougallArt
@EmilyMcDougallArt 6 жыл бұрын
Hello! Thanks for watching. You would do it in the exact same way. I think they just renamed the material :)
@digitaldreamfx9831
@digitaldreamfx9831 7 жыл бұрын
It happend when we work old version to new but great tutorial video please share more
@EmilyMcDougallArt
@EmilyMcDougallArt 7 жыл бұрын
Haha, yeah I still get myself confused as I first learned 2015. Thank you :)
@deciphormaniac717
@deciphormaniac717 6 жыл бұрын
Is it possible to pin point the extrude object for motion?
@Glorfindel92
@Glorfindel92 7 жыл бұрын
Good work really:)
@sabrango
@sabrango 4 жыл бұрын
thx!
@aliahmadi255
@aliahmadi255 7 жыл бұрын
nice
@deciphormaniac717
@deciphormaniac717 6 жыл бұрын
Oh yeah, plug it in baby
@madstylesnz
@madstylesnz 5 жыл бұрын
Unfortunately mental ray shaders don't work with layered shaders
@EmilyMcDougallArt
@EmilyMcDougallArt 5 жыл бұрын
madstylesnz it used to when I created this tutorial. Please note it’s not Arnold’s layered shader. If following these steps exactly does not work then the version of Maya you are using may not support this process. What version are you using?
@madstylesnz
@madstylesnz 5 жыл бұрын
@@EmilyMcDougallArt 2018, I think I'm gonna give up on mental ray in regards to layered shaders, I haven't tried Arnold cos I know nothing about it and I wanted to use the mental ray car paint shaders. I'll try Arnold tomorrow with this tutorial, do u know if they have a similar Arnold shader for car paint? Thx for your reply.
@EmilyMcDougallArt
@EmilyMcDougallArt 5 жыл бұрын
@@madstylesnz Highly recommend this guys channel for learning Arnold shading kzbin.info/www/bejne/aGq3g4CYa9SAmKc I have moved on to using Arnold.
@yuriyg
@yuriyg 6 жыл бұрын
connect "facing ratio" prntscr.com/gvhhvf prntscr.com/gvhhyj
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