This is one of the better webinars, please continue like this. Fast, to the point, with proper slides.
@MohammadSanioura5 жыл бұрын
YES! Fast to the point is what we need to ask for.. repeatedly, and this can only be achieved with thoroughly *prepared* webinars.
@BaazarStudios5 жыл бұрын
I think what made it so effective is that is that rather just mentioning a topic he really demonstrated everything's function and context which really helped to visualize the application.
@teti.wonder Жыл бұрын
watching this quintessential webinar right now, it's about finally seeing the big picture of visual processing..... makes me contemplate the journey all the way from childhood, from the drawings and collages, to falling in love with computers ------ and now we're here doing this next-level image production. super grateful for Epic being generous and enabling the vision of gazillions of us. to all of you creators in the comments, keep creating, keep being visionaries, i love you. 9
@canndask Жыл бұрын
I find Unreal Engine's webinars to be very informative and helpful. They teach a lot of valuable information about the software.
@MikeBeyene5 жыл бұрын
Damn. This shit was explicit af. Keep that same energy with these webinars. I love it.
@daredevilofficial41005 жыл бұрын
YES! Matthew Doyle’s on this one?!?! I remember watching Doyle’s box modeling tutorials for Autodesk Maya on how to model and sculpt his Cat character. Using principles of that sort has helped me so much! I’ve been sculpting my own alien characters in Blender, and seeing Matthew Doyle back to explain how to give them a cinematic environment is so fascinating and nostalgic! Thanks for bringing him on here, Unreal ;)
@jakejakejakejakejakejake5 жыл бұрын
This teacher was GREAT! Concise and right to the point! More of him plz! X
@immersivegames42695 жыл бұрын
I am glad there is this recording, as I was unable to get the live webinar to work at the time.
@adamplechaty4 жыл бұрын
Great stuff. Matthew together with Sam Deiter are one of the best tutors Epic has. Please more of this! Thank you for your hard work, gentlemen!
@elijahdoyle6951 Жыл бұрын
Im sorry to tell you this im matthew`s son he sadly passed about 2 years ago thank you for the kind words
@ramyhammadi90505 жыл бұрын
This is one of the better webinars, pointing so well the subject.
@nedstudios64904 жыл бұрын
Best Webinar from Unreal ever. That was excellent. Is there anything more intriguing, fun, and downright ADDICTIVE than Unreal? Probably not. Matter of fact I'm late for my Unreal Anonymous Meeting
@BobHagglundWA5 жыл бұрын
Excellent material. Thank you. It's nice to see Matthew Doyle doing his great work again.
@FlorzinhaDraw5 жыл бұрын
I like these more simplistic bases tutorial more than the big talks where the invited artists does more a showcase of the theme than a actual tutorial. Videos like this are more helpfull for the communite once big part of us are artists that wants to know firstly how to achive pleasing results and get conf with the engine to then drive themselfs into the more technical aspects of the things.
@AW_FXART Жыл бұрын
This was a great webinar, super helpful!!
@justanameonyourscreen59545 жыл бұрын
The last 10 mins are worth the watch...
@1_Man_Media5 жыл бұрын
great webinar, I am always trying to improve my rendering / lighting skills as its easily one of my weakest solo dev skills and I really appreciate this kind of clean and clear information thank you.
@hansterhorst43625 жыл бұрын
I missed this! thanks for uploading it UE! I so needed this!
@nuevoinvolve5 жыл бұрын
So we don’t have to render? Just tap “play” while recording the screen?
@JAMbosco4 жыл бұрын
Thank you kindly ! I have finally understood how to apply CustomStencils and use them on my Materials x)
@Ahmadnaweed7863 жыл бұрын
One of the key elements that separates a cut scene from a cinematic is the aspect ratio of say 21:9.
@vfxforge4 жыл бұрын
really really good video, please make more like this explaining rendering / lighting for VFX, non realtime
@Cantblendthis5 жыл бұрын
I hope that someday, UE will offer the project file/resources for these tutorials/breakdowns so we can take a look inside of what has been presented. And of course, I didn't mean offering it three years from now ;)
@AyushBakshi5 жыл бұрын
So from common rendering pipeline point of view.. Custom Stencil Buffer = ObjectID. Right?
@fimachou1873 Жыл бұрын
So helpful~ Many thanks~
@RolyPolyGames2 жыл бұрын
8:00 and beyond. Is anyone else having the red zone peak when looking in a dark spot? I have no idea why this is happening. But it seems to be in reverse of what it should be doing.
@resetXform3 жыл бұрын
Unable to listen to the audio, buy curious if this covers sharpening materials.
@Spamkromite5 жыл бұрын
Awesome! Thank you for the insights 👍
@molewizard4 жыл бұрын
Where can I get that blueprint shader?
@Z4ckAtt4ck0074 жыл бұрын
Where can I get the blueprint material at 25:50? Thanks!
@SeanForeman3 жыл бұрын
I implemented the selective desaturation and discovered it doesn't work with forward rendering. I am on UE 4.25.4. Is there any way to do this in forward rendering? I am thinking the only way to do this is bake desaturation into every material and control it via a parameter. I really don't want to do that...
@GBTC20113 жыл бұрын
Although I set a higher priority to a post process volume, the one that surrounds it bleeds into it. It seems that the priority doesn't do anything at all. Any idea why?
@freshmaker4o4 жыл бұрын
Thank you, very informative. I'm guessing one would need ray tracing GPU to take advantage of the ray tracing options?
@PhotoBots5 жыл бұрын
Is this project available for download?
@musashidanmcgrath5 жыл бұрын
Very well presented content. Most of the streams on the channel are sloppily prepared and contain an unnecessary extra person who distracts from the focus.
@mohamedalkhateeb20353 жыл бұрын
i found the problem in my project about white screen and no response , auto exposure shouldn't be turned off by one time
@MrT0R0NAGA5 жыл бұрын
Thank you very much, it was very interesting and informative!
@Drahoslav_Lysak5 жыл бұрын
Love this kind tutorials :) thank you
@jambaceesay81835 жыл бұрын
Best Tutorial Ever
@alekjwrgnwekfgn5 жыл бұрын
Are those PPM (Post process materials) a free asset somewhere?
@digitaltrash5 жыл бұрын
finally about post-process
@BaazarStudios5 жыл бұрын
Is there a way to turn off the numbers on the custom stencil pass so you can use it to render objects from sequencer on an alpha channel?
@thoeme5 жыл бұрын
How do you mean "turn of the numbers"? I'm not sure how that would help you to achieve your goal. Maybe you can elaborate a little bit more and maybe I can help then.
@BaazarStudios5 жыл бұрын
@@thoeme At @31:56 If you look at the stencil pass, it isolates the object with digits written on top of it. Typically in other 3D applications you can export an alpha pass that is a black and white image with your selected objects all in white. This is essentially that with the stencil number on top. The goal is to export a pass that can be used as a mask on your base color pass to isolate a layer for color correction or layering in AfterFX/Nuke. I guess the work around would be to just export it as is and then in AFX apply a white fill to it and then I have an alpha pass.
@thoeme5 жыл бұрын
@@BaazarStudios You can actually use the stencil information to create a post process material which does exactly that. You can do a similiar thing like he does in the webinar with the lerp. But instead of using the scene color info you would just put a Black and a White color into the lerp node and use the stencil as the alpha. That way you will get a black / white mask if that's what your after. I used a similar setup to do live keying of VR content in Unreal. Oh and in addition you could use the "bitmask" node to target a specific stencil number if you want.
@BaazarStudios5 жыл бұрын
@@thoeme That's awesome, yeah that's exactly what I would want to do with it. Thank you for the info!
@thoeme5 жыл бұрын
@@BaazarStudios Sure thing glad I was able to help
@cgtechie4 жыл бұрын
did he not say to set temperature before tone mapping stuff ? did he contradict himself ?
@antoniokort5 жыл бұрын
Perfect tutorial 👏👏
@kimi594 жыл бұрын
Thank you. So much. I've been trying to get rid of auto exposure for so long now and now it's finally gone! (May be because I'm a beginner)
@VVLGANESHK4 жыл бұрын
Will it work for ar based games too ?
@Pikameleon4 жыл бұрын
this tutorial is awesome
@SaeidGholizade5 жыл бұрын
what about depth of field !?
@HoaNguyen-kj7vm4 жыл бұрын
I can't find the datasmith anywhere. and the software I installed didn't see the studio item. help me please.
@spacediesel5 жыл бұрын
THIS IS UNREAL!
@Matthitizidu5 жыл бұрын
Great tutorial.
@olafbendfeldt11514 жыл бұрын
Great! Thanks a lot!
@rendermanpro5 жыл бұрын
Nice, guys!
@legendofpersia5 жыл бұрын
Very nice one
@AyushBakshi5 жыл бұрын
It could be better if speech volume is raised a bit.
@artit915 жыл бұрын
idea: you play online with a game that records replay, you postprocess the replay in 3-4 days of render and upload it to youtube => profit
@koko-nl5tp2 жыл бұрын
Thank you.
@BroodierEagle4 жыл бұрын
global illumination is not working in postprocessing
@voicehead5 жыл бұрын
the end result dont look so good tbh just use a planar reflection instead of a ray traced one, its a much better reflection and way more necessary, and you need to use capsule indirect shadows because on the couch, the guy looks like he was added there in post, like he isnt actually there
@voicehead5 жыл бұрын
overall its a good tutorial, but the way of training someone new to PP like this, at least like, don't do it like virtus or something and make it look like every unreal engine community demo ever
@molysia3795 жыл бұрын
Is there only me still see the "ghost edge" here?
@AnudeepNallapareddy5 жыл бұрын
awesome
@lastchance18315 жыл бұрын
prntscr.com/q5u64e i have a problem with my components it was up but now its down and i can't add or delete or edit any of these components !
@truongyog4 жыл бұрын
thật hữu ích!
@Noodles_3215 жыл бұрын
I quit watching at 1:11 because it doesnt look like cinematic quality !!!!
@DUHRIZEO5 жыл бұрын
Ok
@flatfacepuggo17792 жыл бұрын
The intro and music obliterated my ears but great useful seminar
@armeniouz3D4 жыл бұрын
Man why is that intro so loud :D ?
@TheBas0085 жыл бұрын
The intro animation of this video is awesome, the rest of the video not so much..