Learning WWise with Unreal Engine 5 | L00 Installation

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Omnisepher Game & Sound

Omnisepher Game & Sound

Күн бұрын

Пікірлер: 46
@ShienlanMiitsues
@ShienlanMiitsues 11 ай бұрын
This is beyond perfect! Thank you for creating this series! I've been looking for a way to start learning Unreal engine and this is an invaluable part of it. Thank you so much!
@OmnisepherGameSound
@OmnisepherGameSound 11 ай бұрын
You are welcome. I couldn't improve the playlist for a while, since the coding part is either very case specific, or very simple. Hope you found the things you need in there :)
@alexthiedmann4734
@alexthiedmann4734 Жыл бұрын
Thank you for posting this series, I'm starting my first Unreal/Wwise project and this is exactly what I was looking for.
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
Glad to hear that, hope the series cover what you need :)
@blaineblack8626
@blaineblack8626 3 ай бұрын
Hey Omnisepher, I downloaded your project from github but I couldn't rebuild it in UE 5.3. It asks me first to disable the 'VisualStudioTools' plugin. Once I do that it says: "The following modules are missing or built with a different engine version: TheVillage; Wwise; AkAudio; AkAudiomixer; AudiokineticTools; ... etc ..." Once I try to rebuild them it asks me to do it manually. Any ideas about what I'm doing incorrectly here?
@Wwise_sounds
@Wwise_sounds Жыл бұрын
hello, Murat Özcan, Thanks for making this series of videos, I hope to learn the basics. Quick question: Im having issues integrating Wwise into the UE project. I can open the UE project in Wwise, but when I open the project in UE, under Windows > WwisePicker is not available like it shows in your video at 1:13. what might be trouble? thanks and hope to hear from you soon
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
Hi, first of all, which UE version you are trying? Because at 5.2 they renamed it so WwisePicker or WAAPIPicker names are obsolete for now. When you open Wwise Launcher, can you launch both Wwise Project and UnrealEngine project under UnrealEngine tab (just to confirm that you integrated Wwise to UnrealEngine) If I'm not wrong, they unified the name under "WWisePickers"(you can check there kzbin.info/www/bejne/sIKTkqCdpNiCgKc) feel free to reach me via linkedin or mail if it doesn't resolves, thank you
@ursojonathan1589
@ursojonathan1589 2 жыл бұрын
Really Nice ! Thanks for the video !
@omnisepher
@omnisepher 2 жыл бұрын
You are welcome :)
@yashbansalaudio
@yashbansalaudio 4 ай бұрын
Hey man! love your work. I have one question. What if you dont want to work with c++ and only blueprints. Would you still need to Add AkAudio to the Build project? And follow Each step that you have told here?
@OmnisepherGameSound
@OmnisepherGameSound 4 ай бұрын
You can still generate visual studio solution by .uproject and there could be there
@yashbansalaudio
@yashbansalaudio 4 ай бұрын
@@OmnisepherGameSound My project’s working. My question is what if I don’t want to work with C++ just Blueprints. Do I still need go add Akaudio to the build project? And Add Uproperty in the wwise Event?
@OmnisepherGameSound
@OmnisepherGameSound 4 ай бұрын
Nope, for blueprints you don't need those
@yashbansalaudio
@yashbansalaudio 4 ай бұрын
@@OmnisepherGameSound also A pretty weird thing is happening with my project. So I made an event called Iceskills just like you did and generated the soundbank. The sound is already coming from the staff and stopping when I stop using the staff, even though I didn’t do anything with the blueprint. Why is that?
@watsedhaene
@watsedhaene 2 жыл бұрын
at 2:33 you have 3 errors, i get errors too. Doesn't work for me :(
@OmnisepherGameSound
@OmnisepherGameSound 2 жыл бұрын
Did you get compilation errors after you build? Thesr wrinkly lines don't mean much, sometimes VS can't get it right. Also, did you add AkAudio to build.cs and rebuild? One more thing is, this AkGameplayStatics.h inclusion is relative to that class' adress, if yours is somewhere deeper, you might adapt the address too.
@jonasmemborg4196
@jonasmemborg4196 6 ай бұрын
For some reason, if I include the AkGameplayStatics.h in the header file of the WwiseEvent component, Unreal just stops recognizing Super::BeginPlay() and Super::Tick() and other of its own internal classes and functions in its .cpp file. They go "undefined" for some reason. Since we're forward declaring the UAkAudioEvent anyway, I included the AkGameplayStatics in the .cpp file instead, but I'm curious why this is and whether or not we already need an update on this tutorial. I appreciate the info anyway, man. I'll keep on truckin'. xD
@OmnisepherGameSound
@OmnisepherGameSound 6 ай бұрын
Hi Jonas, which UE version you are in btw? I put an update video for this series to bump it to 5.3 and latest Wwise of this time. It might help on that but the issue you are facing looks very weird as well. I'll consider the suggestion, both UE and Wwise developed rapidly since then. I still recommend you to check Update/Upgrade video if thay helps :)
@jonasmemborg4196
@jonasmemborg4196 6 ай бұрын
@@OmnisepherGameSound I had the problem before on a UE 5.3 version. I have it now with 5.4.2 and Wwise 2023.1.4.8496 Was it also you who did the "Coding Wwise in UE for beginners" for AudioKinetic on their blog? The PostEvent functions have also updated since then, and it's been a pain getting Wwise and Unreal to play nice using C++. Blueprints have been easier to work with thus far, but I'd like to get some C++ into the mix. Thanks for all your work on bridging this gap, man! :D
@cwagoner78
@cwagoner78 Жыл бұрын
I keep getting a Missing Module error. Only missing ''TheVillage". All AK stuff and VS stuff are good to go. When I try to rebuild it says it failed and to rebuild the source code manually? "TheVillage could not be compiled. Try rebuilding from source manually."
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
Hi, do you use the exact versions of Wwise and UE?
@cwagoner78
@cwagoner78 Жыл бұрын
@@OmnisepherGameSound I cant get UE5.0.2 and I think that may be the problem. I have the WWise 2021.1.9 version now and getting the same thing
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
Wwise UE version mismatch are always an issue unfortunately. It seems its time to update that project to UE5.2 and Wwise 2022.
@cwagoner78
@cwagoner78 Жыл бұрын
@@OmnisepherGameSound So no real fix you can think of to get going on it today? I have rebuilt the .sln and am only getting a couple of errors on the rebuild now. LNK2019, LNK1120, and MSB3073 Everything I have tried is not compiling the .sln
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
Unfortunately they are common linker issues, I need more details about what are failing. And actual fix still changing to matching Wwise versions :/ since UE5 release, there is a constant race between versions.
@adbofdifference
@adbofdifference Жыл бұрын
Thanks so much for all your hard work putting this series together. I'm unfortunately getting an error when I try to launch the Unreal project file with 5.2- project built with a different version. The automatic rebuild process isn't working, so I generated a vs solution from the project and loaded that solution in visual studio to rebuild manually. I'm getting a single error:C@660 'UAkGameplayStatics::PostEvent': function does not take 7 arguments The line of code in question is: UAkGameplayStatics::PostEvent(nullptr, this, int32(AkCallbackType::AK_Marker), BindCallback, nullSources, false, (FString)("FireBase")); When I check the UAkGameplayStatics:PostEvent with AudioKinetic, it shows a maximum of 3 arguments. Can provide any help with this, please?
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
Hi, I checked that function and there is another one with PostEventByName (that takes 3 arguments), is there a chance that that being used instead of PostEvent? static void PostEventByName( const FString& EventName, class AActor* Actor, bool bStopWhenAttachedToDestroyed = false); I'll double check and update this comment if something being updated at latest
@Krobkrua
@Krobkrua 5 ай бұрын
Hey is it required that we buy the Lowpoly Asia Style Environment assets to follow this tutorial? It says $49.99 I'm poor so I have to find affordable ways to make this career change work.
@OmnisepherGameSound
@OmnisepherGameSound 5 ай бұрын
No, you don't need to. During the tometit was free I think.
@OmnisepherGameSound
@OmnisepherGameSound 5 ай бұрын
You can follow and replace any asset with anything. They don't contribute to the goal, just makes it prettier. Feel free to experiment on your own :)
@Krobkrua
@Krobkrua 5 ай бұрын
@@OmnisepherGameSound Cool, thanks for your response :)
@doudar41
@doudar41 2 жыл бұрын
Thank for video. I don't see switches in set switch menu. My bank generating, events playing but I have to use names instead of choosing switch states. Did you meet such problem?
@OmnisepherGameSound
@OmnisepherGameSound 2 жыл бұрын
Sometimes WWise and UE clogs at updating project. Usually when I confront that, I try activating/deactivating waapi connection, and event driven package system. Both in project settings, wwise section. Unfortunately it's not crystal clear connection between wwise and ue5, but these tries usually solves that unseen updates in wwise projects.
@doudar41
@doudar41 2 жыл бұрын
@@OmnisepherGameSound Thank you, I'll try. And maybe I'll try C++ project thanks to your tutorial.
@OmnisepherGameSound
@OmnisepherGameSound 2 жыл бұрын
You're welcome 👍
@daniellouis6665
@daniellouis6665 Жыл бұрын
Do you have the update yet?
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
It will come soon, with 5.2 and Wwise 2022.*
@renatoe3417
@renatoe3417 Жыл бұрын
how I install your game project ?
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
Hi, there is a game link at details of the video, you can download it from there and build in your machine. Project is being updated every time I push new tutorials as well. Cheers.
@renatoe3417
@renatoe3417 Жыл бұрын
@@OmnisepherGameSound the github link ? I just need to download the zip file and then open the project into UE?
@renatoe3417
@renatoe3417 Жыл бұрын
@@OmnisepherGameSound thanks for answer me btw :)
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
I think github allows you to download as zip, and you can open it by Unreal Engine
@as-dk5cd
@as-dk5cd Жыл бұрын
how to run the game on a 5.1.1 ?
@OmnisepherGameSound
@OmnisepherGameSound Жыл бұрын
You can try building the game by changing engine version. Game pribably builds fine, but I cant guarantee that Wwise versions do that seamlessly
@Toasticuss
@Toasticuss Жыл бұрын
Why not give an example in the beginning on the result of following this tutorial? I have no idea what the outcome is from your hour long tutorial so I don't see a reason to stick around :/
@ISIS-jb4jm
@ISIS-jb4jm 9 ай бұрын
I can‘t get UE5 5.0.2 ,so sad
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