Left 4 Dead 2 is perhaps the perfect example of a game that appears quite simple on the surface, but actually has quite a lot of depth.
@ZachHonest3 күн бұрын
100%, soooo much high level stuff in the game
@dozer14313 күн бұрын
Pretty much all Valve games are like that lol. TF2 is another good example
@SonOfTheChinChin2 күн бұрын
csgo/cs2
@HyliaKumatora5 күн бұрын
I always ran a grenade launcher and magnum whenever possible.
@jesswalk10685 күн бұрын
I would use dual pistol
@HyliaKumatora4 күн бұрын
@jesswalk1068 For me whenever the rare occasion I go dual pistols I always start humming the bank shootout from Matrix
@jesswalk10684 күн бұрын
@@HyliaKumatora lmao, i only play that way because of revy from black lagoon and laura croft
@HyliaKumatora3 күн бұрын
@@jesswalk1068 Fair point. After all, that sounds like revy too as she's just ready to scrap all the time.
@Megajaybreaker42 күн бұрын
I feel like the deagle is sorta the worst secondary for that in my opinion. The low ammo amount of the deagle+the grenade launcher’s one ammo per clip makes it so you can be left without a bullet to fire, while with melee or double pistols, you have no ammo or 30 bullets to handle stragglers.
@Zaden_KT5 күн бұрын
I use a mod that gives Special Weapons the ability to refill ammo, because I truly believe it gets outclassed by most weapons. (Maybe because I play community maps which have their “balance” all over the place.)
@rejected1s4 күн бұрын
Pu-lease do a video on the cut survival maps! I've got fond memories of glitching out of the hotel map to access the the rollercoaster survival map. To this day I'm not sure why it was never made as accessible as the rest of the maps. Is it weird? Yes. But it's still fun!
@yoturaliaz62054 күн бұрын
Does the roller coaster work
@truearyan35782 күн бұрын
@@yoturaliaz6205Yes. The starting the roller coaster was the way of starting the timer. After that you could even run all the way to the saferoom (although it was locked).
@yoturaliaz6205Күн бұрын
@truearyan3578 suddenly I remember that level being set in the survival game mode
@rejected1sКүн бұрын
@@yoturaliaz6205 It worked the same way it did in campaign mode, not like you could ride it or anything. It was very odd because most of the map and its items were inaccessible until you start the roller coaster and map timer. I figure for that reason it was made unselectable from the main menu.
@yoturaliaz6205Күн бұрын
@@rejected1s thanks unc
@Beezysaur5 күн бұрын
Honest Content L4D video? Instant watch.
@Spartan_Tanner4 күн бұрын
4:00 a similar glitch existed in TF2 a long time ago before Valve patched it out. It involved shooting pipes as demoman then jumping to spectator causing friendly fire since the grenades are now assigned to the spectator team. I think the grenades are being assigned to spectator hence why they instantly down the survivors here.
@AvastAntiPony94454 күн бұрын
Yeah this is pretty much what I'm suspecting too. It's not magically turning into a physics prop (which makes no sense) Also related to the launching, no. It's not the explosion doing the work, although it can stop downward velocity. Basically for some reason all the projectiles in L4D and L4D2 collides with player's etc. hence why you can I.E. block the tank from climbing a ladder with a molotov or get launched by a spitter. Basically it's possible for you to land/touch the projectile and inherit the velocity (although I don't know why in some cases you can get launched in the opposite direction of where the projectile is going horizontally.) Which means yes, you could probably down/kill someone with fall damage as a spitter if the stars align. I'm kind of disappointed how the whole physics thing etc. is passed on as hard facts. Every day I have to cope with people who thinks the TF2 coconut actually crashes the entire game if it's missing.
@Spartan_Tanner4 күн бұрын
@AvastAntiPony9445 the coconut thing started as a joke, don't know how many people truly believe it to be true Like that "Cut 10th scout looking class" that I forgot the name of
@axious96132 күн бұрын
@@Spartan_Tanner Madcap?
@Spartan_Tanner2 күн бұрын
@@axious9613 yup
@MrChumush4 күн бұрын
I find it crazy that, this game, one of the game that I played the most in my life, has STILL people making really well made videos about it. Love you all.
@JAiZYouTube3 күн бұрын
5:55 - If you make a video about the cut survival maps, I've got some info you may find interesting. Although the TLS update added back some of the cut survival maps, not all were added back, and the reasons why aren't widely known/talked about. - The coaster map was worked on a lot, but its core design ended up being too buggy for a longer holdout: Infected kept getting stuck, and eventually you'd reach a point where barely anything was coming after you anymore. The stuck infected also caused director acid to spawn randomly, and the one-way drop caused a bunch of balance issues and confusion for players. You could really feel just how buggy it was, and it was generally just really boring to play on. - Swamp Fever's unused survival map (Which was by the lever/bridge event) ended up being cut due to the layout not having much going for it; You'd just get on a rooftop and sit there, without any other depth to the strategy. It was also an incredibly buggy area with infected easily getting stuck or failing to pathfind to the player, so the entire survival area was relocated. - The rainy Burger Tank map was found to be too poorly balanced, and when it was re-balanced, it played out identically to the regular burger tank map, except that falling off the rooftop was unfairly more punishing due to the water slowdown, so it was left cut. - The rainy sugar mill had the same issues; Played the same as the regular version, except it felt more unfair, so the survival area was relocated to somewhere more interesting. I'm probably forgetting some tidbits, so I'm just gonna finish by mentioning that the cut maps (which weren't replaced) were left in and accessible, rather than removed or tidied up, specifically so players could still try them out if they wanted to.
@thenotoriousbird4 күн бұрын
grenade launcher..... must grenade boost.....
@rattlznake3 күн бұрын
do you like my perfect grenade boost? it’s perfect
@Megajaybreaker42 күн бұрын
I think rocket man was meant to be dedicated for the soldier’s voice actor due to his passing.
@hihosh13 күн бұрын
Grenade Launcher is my favourite weapon. You can use the splash damage to take out or stumble and slow down hordes. I often do a jumping shot to add accuracy
@Whateverguy81143 күн бұрын
3:30 Same premise of going to spectator after shooting a rocket existed way ago in early Team Fortress 2, the same effect happened that you would do friendly fire with it on your team. I guess similiar line of code in the Source triggers it
@SnowyWinter-v3l4 күн бұрын
A DAMN good video. Very underated. Keep at it and 100K subs are yours friend.
@Lucios19953 күн бұрын
I quite like this gun... When I give it the 6 Round Cylinder script and the RG-6 Grenade Launcher skin
@imtoolazyforaprofilepic4961Күн бұрын
Some people think it's a good weapon in versus because it stumbles specials. However at that point you could use a regular weapon that eliminates the enemy player instead and out of range hits aren't that relevant because wallbangs are still a thing, at most its only is an alternative against tier 1 weps and even that is debatable. It only shines if you master the weapon against human tanks with direct hits but let's be real if the tank allows himself to get that many direct hits by the GL at that point it's more of the enemy skill issue than the gun itself being optimal.
@crayonchomper11803 күн бұрын
5:10 that's just blast jumping like in TF2 except it can only be done to other people instead of yourself
@SirCheeseEaterКүн бұрын
ehhh... Blast jumping is the result of damage doing knockback. (Which is why rocket jumping doesn't work inside of Godmode) While this is, funnily enough, other players riding the grenade projectile itself as it has collision. This is why you can also use bile jars as well to do this trick. Hell... Technically - Since the Spitter's spitball is a projectile before it hits the ground - You could also boost off of that too! Ain't Source engine jank fun? :D
@Kuroiwa19884 күн бұрын
gotta love the yakuza music, huge W. Also I have a mod that replaces the explosion of the grenade launcher with Ronaldo saying suuuu
@-LG_5 күн бұрын
Honest Content video? I gotta watch 🔥
@GunSpyEnthusiast4 күн бұрын
" woah, this is just like Team Fortress 2! " " * bang bang bang bang bang bang bang bang bang * "
@sundremor0022Күн бұрын
I thought CSS Knife gotta be featured in this video
@CKOTP2A2 күн бұрын
4:41 I’ve never heard or seen anyone play scavenge.
@tgnm96154 күн бұрын
I love this gun it sucks that zombies mostly 1 foot from your face
@LightsJusticeZ4 күн бұрын
Classic Source jank. Team Fortress 2 also had this exploit with Demoman or Soldier where launching a rocket/pipes, then switching to Spectator, would reassign those projectiles off the team, thus hurting your teammates. Had no idea L4D2 had the same problem. Also for the grenade launcher launching teammates, you could also launch teammates in TF2 with the Medic's needles fired from his Syringe Gun.
@dionnyduran29002 күн бұрын
Not to alarm you or anything but there's some dude on the screen. Like he's just there on the screen
@Xepcon693 күн бұрын
Gamepad gameplay burns my eyes
@alastor80914 күн бұрын
Isn't the explosion radius slightly larger with frag rounds?
@XxskctariqxX3 сағат бұрын
çok doğru dostum bu silah çok starange daha fazla böyle videolar için like atıp abvune olun
@BuddyHolly94-e4j5 күн бұрын
Is Half Life 3 Left 4 Dead? great vid!
@T0moko20014 күн бұрын
I love these L4D2 uploads💜🖤💜 it would be awesome if you made a TF2 video if you enjoy that game