Just stumbled across your Twitter page last night and this video has me super excited for this game. I love the ideas behind liminal space in game design and feel like you could do so much with a hub world that would make things creepy and interesting. Rooms could shift around. A room could lead to hallways that go on far longer than they should when the player 'knows' that it shouldn't be that long. Once familiar with the layout, new doors could appear that weren't there before. Rooms themselves could change, ala the ballroom and bar in the Shining, and then change back as if nothing happened. Twilight princess's wolf link form letting you talk to the shades of ghostly spirits that weren't otherwise visible was also very cool and set a creepy atmosphere. Ghosts lost and confused unable to tell that they're already gone and just wondering what happened. So many cool things you can do~ If you haven't read it, House of Leaves is a very good book that could be a source of inspiration (I'm commenting only halfway through the vid so if this is mentioned later apologies~) But yeah! Very cool~ super excited! Love the aesthetic!
@Legend64Project Жыл бұрын
You're speaking my language :)
@yahkimicki2364 ай бұрын
house of leaves mentioned 💪💪💪 what the fuck is the minotaur
@Claire-gy9yu Жыл бұрын
having random happenings in the castle hub area is such a cool design space to play with. random characters that appear and leave, maybe a strange gap in a wall or ceiling that opens up (possibly leading into a new area), random enemies, even atmospheric effects like rare sounds, like creaking wood or muffled creature noises that only play every so often or when certain conditions are met.
@thrashmash Жыл бұрын
Loving the mysterious atmosphere. Kind of on the in between of being an adventure game and a horror game. This game will be legendary.
@hawshimagical Жыл бұрын
it made me feel like zelda ocarina's forest temple but as a full game. that temple was a haunted mansion
@vertiZuDemKarl Жыл бұрын
This (at least for me) hits all the boxes you mentioned perfectly. A Liminal, Spooky yet somehow nostalgic and protected feeling. Absolutely great work on the design part! I am so excited to see where this project is heading!
@sirtroba Жыл бұрын
10:36 I played an old RPG Maker game called Ao Oni that handled this concept beautifully; regardless of where you are in the mansion, the Oni can spawn at one of the entrances randomly & chase you through the rooms for a couple seconds You never knew when it was gonna happen, & the only option you had was to get away
@tomkc516 Жыл бұрын
When you transitioned to the lighting adjustment, my mouth dropped! Looks amazing!
@walrus2515 Жыл бұрын
I love the sort of atmosphere you’re tapping into with this game! I can’t wait to explore the castle myself.
@kylemason01 Жыл бұрын
So good! My only critique is that you lost a little of the impact of entering your new area because the camera is pulled back so far from the character, it adds this disconnect from the perspective. I would have pulled the camera in when you enter the corridor that leads to the main hall.
@Smabverse Жыл бұрын
This game really looks cool, I don't know any other game that looks like this, except for games that really launched around 1995.
@Eendhoorn Жыл бұрын
That was an amazing devlog! You really described a lot of intangible feelings I had playing n64 games. After ganondorf entered the temple of time midway in ocarina of time I was scared every time I had to go back there. Putting a surprise encounter there would surely traumatise a lot of younger players the same way haha.
@Legend64Project Жыл бұрын
Younger me would have freaked out if they did that XD
@GammaRayTech Жыл бұрын
You've done did it, you've finally convinced me to drop everything and try to work on a game with these graphics, i've been thinking about it for years, I always end up coming back and seeing your progress and I freaking love it! I've always loved these graphics the most from any period of games.
@GammaRayTech Жыл бұрын
@purplewurmple7759 Thank you :D. This game gives ultimate nostalgia feels, I love it :D
@Lbird1993 Жыл бұрын
As someone who feels the itch but all of his work is still in 2D where do you think you're gonna start?! :o
@GammaRayTech Жыл бұрын
@@Lbird1993 i'd say trying to untrain the high poly mentality is the part i'm starting with. I've taken ZBrush ZSpheres for granted for character modeling lol.
@GammaRayTech Жыл бұрын
@@Lbird1993 I've tried to learn 2D, I don't iknow why, I just cannot grasp how to do Pixel art, yeah I know it's funny lol.
@Lbird1993 Жыл бұрын
@@GammaRayTech Yeah I feel like I have it the other way around! I wouldn't know where to start in 3D XD What are you gonna try first? ^^
@FlorianEckerFilm Жыл бұрын
The Guardion move was genius! Please do that in the final game, too! Not with a Guardian obviously but with something similar unexpected.
@Dilllly Жыл бұрын
Love how this turned out. Definitely appreciate how you showed your approach to some very interesting ideas. The texture atlasing really had me like :0
@lokkrip Жыл бұрын
the guardian actually scared me hahahaha
@rookus875 Жыл бұрын
excited to see where this game goes!! I’m always waiting for new dev logs to come out - very inspiring
@Manfre22 Жыл бұрын
The encounter really brought it all together for me. Having it go from just mysterious to dangerous is the transition that struck a chord for me
@josikinz Жыл бұрын
holy shit this project is so cool
@mangoalias608 Жыл бұрын
LOVE this. always excited to see more of this series. I think the way you use inspiration is really interesting, you're a very talented developer :)
@minilabyrinth Жыл бұрын
Wooo 3rd! Always love seeing updates on this game. You should add an optical illusion somewhere in the castle, it seems like it should have one
@Tazerboy_10 Жыл бұрын
Yup
@infront95 Жыл бұрын
The only bad thing about theese videos is: There is never enough of them. Waiting new devlogs as saturday morning cartoons back in the day.
@evanstowers8529 Жыл бұрын
I really liked how visually jarring thr spider thing was when it suddenly came on the screen and towards the main character at the end. This castle is a work of art honestly. Last night I suddenly got the itch to make an OOT style game and I haven't been able to keep it out of my head....I called my brother today and talked to him about us hanging out and getting UE5 and learning how to make a game. Watching your videos has made me appreciate OOT even MORE! But honestly I've always said that there has been no true successor to the N64 Zelda games in gaming and there has been no game that was truly like OOT. I honestly believe it's a massive unexplored type of game... ...people make games that are of similar "type" but they honestly just miss out on whatever it is that OOT brings to the table. When I see projects like yours I realize that other people are working on spirtual successors to OOT and I still want to work on my own but I'd also just be happy to play yours if I do end up coming back around to this.... Nice work! Seeing your develogs has made me appreciate the time it takes and also informed me that it's probably not for me woth my other passions and everything. :)
@n2existance Жыл бұрын
Really liking how the interior looks so far, love watching your process
@fungo66319 ай бұрын
Ironically, Kaze Emanuar's new Mario 64 mod looks much better while running on a real N64.
@eath2496 Жыл бұрын
man if there was a spider like enemy like that climbing up the pillars to me on a different flower would be terrifying honestly
@sleepynuigurumiamalgamation Жыл бұрын
I just made a connection at the very end of the vid. Occasionally I browse Itch for odd games, a number of low poly spooky games, the atmospheres, & great amount of oddity. I never really took time to know what liminal space is but now hearing it; I realize some of my favorite parts of those games are liminal spaces, that "are fun to explore." Thx for that. Magic spaces of unproportionable size are awesome too.
@GoblinDepartment Жыл бұрын
I appreciate your "function + form" approach to level design - you understand a space's purpose & layout, relative to the player, beyond just making it look nice.
@PapaSage Жыл бұрын
The boy is back at it with the Sims 1 soundtrack. Thanks for logging your dev journey. Huge n64 fan and I am currently learning Unreal (coming from Unity) for school, and your videos are so so valuable.
@alt0248 Жыл бұрын
You've got the touch! I absolutely love the look!
@cgl4de Жыл бұрын
I love the look of this and the atmosphere. Kinda eerie and mysterious at the same time you know?
@dawne2780 Жыл бұрын
Man, all of your videos are so inspiring. It just goes to show that with enough passion, someone can make their dreams come true. Love the Mystic Ninja soundtrack by the way, that's very on theme with your game.
@RugbugRedfern Жыл бұрын
This game keeps looking better and better! The texture work is amazing. Can't wait to see what you do next :D
@blackcitadelstudios Жыл бұрын
Love your videos and your dev journey. Working on my dream game too. Thanks for inspiring me to continue working on my game. ☺️
@blackcitadelstudios Жыл бұрын
If you got time and if it's not a hassle. Do you have any tips on how you manage to build your game at the same time build your youtube community? I'm a bit lost at this part.
@StaleHotCheeto1 Жыл бұрын
Each one of your devlogs just makes me more excited for this project. Amazing work!
@fatmario8244 Жыл бұрын
Dude this is so awesome, it’s beyond words, the art style is so so beautiful and the atmosphere is amazing. You managed to capture and outdo your inspiration perfectly. Really excited for this.
@TheUnknownAK Жыл бұрын
only just found this series but I love everything about this game and the style you're going for, really great work
@mcgaggles Жыл бұрын
Coupla things 1: I think another good example of an uncanny setting is the Black Lodge from twin peaks. The chevron floor pattern is quite active while the red curtains give you the impression they could part at any moment with someone/something hiding behind. 2: Atmosphere is a hard thing to nail down but I think, hypothetically, one could make a tutorial on it. Atmosphere is about adding a 2nd dimension to what already exists that the audience/player/pedestrian is look at. Like yes there is a hallway, but SURPRISE there is fog and while you recognize it to be a foggy hallway you may have a full grasp of what it means; be it big or small there is a level of obscurity that supports the initial focal point. That gen of console game were excellent at using atmosphere because you can't help but make something uncanny with the graphic limitations at the time.
@Rice_And_Cast_Iron Жыл бұрын
Yet another prefect environment! Keep it up and you will have an awesome game in the end! Thanks for introducing liminal space to me, never heard of it until now and I will surely look into it for inspiration!
@JamesFarrOfficial Жыл бұрын
Love this. Keep up the amazing work. Subbed.
@yumestar_chr11 ай бұрын
I just found ur channel, and I'm watching all ur devlogs!! It's super cool and inspiring. I've always wanted to make a n64 game, but im not a programmer. >_< Maybe one day. Anyway, since you brought up AI, I wanted to mention that (if you weren't already aware), AI has had a negative impact on artists, and it's best not to use it. They tend to use art, writing, images, etc. to train AI without the creator's consent. Since ur an artist too, im sure you get it. they really need to make some laws about AI stuff 😮💨
@JeffreydeKogel Жыл бұрын
This is absolutely lovely. As a fellow (former) game designer, it's very cool to watch your entertaining and informative devlogs.
@enriqueroque3634 Жыл бұрын
I love this style of games
@Tazerboy_10 Жыл бұрын
The low poly N64 and PS 1/2 era?
@enriqueroque3634 Жыл бұрын
@@Tazerboy_10 yes!
@kn58657 Жыл бұрын
Someone might have mentioned this, but seeing the giant enemy in the castle hall reminded me of the iconic spider-tank scene from the original Ghost in the Shell film. Awesome presence. I really like your uniquely thoughtful and meditative videos -- eager to see more (:
@rickerto Жыл бұрын
I really like where you're going with this project.
@rickerto Жыл бұрын
Btw. is that a music 10:50 from Return to Castle Wolfenstein?
@neill6585 Жыл бұрын
We must be on a similar wavelength. The subtle fade in of Bill Browns track from RCTW was just perfect. When I'm testing out some of my scenes I'll throw it on in the background as kind of a mood reference. Splendid work on the game so far. You're really capturing a vibe and its wonderful to watch.
@fangbauble0133 Жыл бұрын
a guardian as an easter egg when you enter (like 1/100 or 1/1000) would be cool
@TheTamally Жыл бұрын
It looks so good, amazing as always! The souls games have a similar kind of feeling that you were talking about at the end. Returning back to a place that had been your safe haven to be greeted by an enemy is a great way to keep your players on edge.
@TheSpectralForce Жыл бұрын
Your work is truly impressive
@gnastygames Жыл бұрын
Absolutely goated devlog series, the game looks fantastic and you always tell some story about the inspiration which in turn inspires me. Thanks for the vid :)
@Muninn_Crow Жыл бұрын
That was hilarious. Thanks for such a detailed review of the design process for the space. It answers a number of questions I'd been poking at for my own projects.
@paulytheking7365 Жыл бұрын
Wow, this looks amazing! I don't know if you remember me, but I'm the guy that sent you those music demos.
@GrandHighGamer Жыл бұрын
Looking great. I know the character isn't finished and I don't know if you've access to vertex colouring to make this easy, but I feel like baking in a tiny bit of shading into the character model's vertexes might help prevent her from ending up looking flat if she's not being strongly lit. The player character from Banjo Kazooie shows this off a bit better than Link I think, but just having the undersides / corners of the models / interior of the sleeves slightly dark as though the character's in overcast lighting means that even devoid of a light source they'll not just become completely flat shaded. Currently her skin tends to just become a solid colour under a lot of the lighting conditions. Baking in the lighting when possible is a definitely hallmark of games really up until the 360 era.
@KamranWali Жыл бұрын
The game is coming along very well. Really like the atmosphere of the game. The environment does really feel spooky. Also adding the giant enemy in that area is a good idea it adds to the horror element. A lot of old games does feel empty now when you think about it but back in the day that empty feeling would be replaced with imagination. Keep it up! :)
@Lux-le7kb Жыл бұрын
I love following your work and seeing your inspiration and design process, this format is perfect 👌
@utryping Жыл бұрын
You have a very good understanding of how to create atmosphere
@Zeithri Жыл бұрын
The first three minutes and hilarious, you got me wrong every time 😆😆😆 I don't mind Mario 64 the least bit unnerving at all. Nor uncomfortable. Nor any of those other places you pointed out as liminal spaces. No what I find terrifying is when I *feel* eyes are staring at me, and I know there used to be people living in that area. But a hospital at night, hotel at night. No, not scary at all. School yard? Hell no. 10:20 - HAHAHA THE GUARDIAN XD Inspirational as always even if it was hilariously wrong-hit on me the part about liminal spaces x3
@sirtorus Жыл бұрын
I’m excited for this, the way you imply there is more space to this castle is so cool and unique! Keep up the good work!
@JonnyCrackers Жыл бұрын
I know nothing about game design, but this is looking fantastic. I love the atmosphere and art style. It has a lot in common with Legend of Zelda, but also Mystical Ninja which is a game I still love to this day. Looking forward to seeing more of your progress!
@starlitcastle Жыл бұрын
I really enjoy the atmosphere you are building! Makes me want to play around with a low poly level myself.
@MadamLava094 Жыл бұрын
"Wow this really is coming togeth-" *guardian theme starts*
@adrivient Жыл бұрын
i saw the short and was wondering where was this dev log im loving your work with this game 💛
@syeo501 Жыл бұрын
It's absolutely awesome to see a process like this. It's also very inspiring. Couple of months ago I had a game idea and I feel like doing some work on it someday.
@doododaadoo8673 Жыл бұрын
When I first saw your "making my dream game" video, I was worried this game would just be a boring rehash of OOT. This video, however, proved me wrong. Your ideas for this area alone are absolutely incredible, and I am incredibly excited to see how this game evolves.
@Left4Cigarettes10 ай бұрын
10:35 I like that concept, if I may remember right, Metroid games made use of this a lot. You pass through a seemingly peaceful area or relatively easy enemies, then when you have to go back, it has far stronger enemies and you are given the chance to ignore them and keep going until you reach next rooms
@swisspunker94 Жыл бұрын
by far my favorite devlog to watch! I think you really nail the n64 look and the game is coming together nicely!
@SebastianGraves Жыл бұрын
This is genuinely my favorite project to watch right now. Great work man.
@sandakureva Жыл бұрын
How did I sleep on this channel for so long? This stuff is fantastic work.
@grunnindieps1-stylesurviva200 Жыл бұрын
Really cool stuff man, love the design and you walking us through your thought process. Good results :)
@Tasuke Жыл бұрын
I agree, SM64 always had a weird feeling whenever I would play it. Now I feel like I understand why. Very interesting video and your game looks good so far!
@chelseadanico877 Жыл бұрын
The design of your game project looks great so far, I really like it and it’s inspiring too. Great job and well, keep up the great work. Even though I’m working on writing a interactive fiction game book, I still got a lot of inspiration from the video, thanks for being inspirational and I’m also getting inspiration from other games and liminal spaces, the Backrooms and analog horror series, my game book is going to be a FPS-action adventure game in book form. I’m planning on doing some illustrations for my interactive fiction game book, which will be a series. For my game book project, I’ll probably have to do more than just writing.
@Greyson666 Жыл бұрын
lmao this was my first time seeing this project, and at first i thought it was a creepypasta-esque legend of zelda fangame based on the thumbnail and name of the project. the guardian weirdly fits in really well within the environment.
@connorfarnham7059 Жыл бұрын
this rules. i’m reminded of Souls hubs, like Firelink or even Roundtable Hold. often very eerie, and sometimes you show up and the bonfire is out and an enemy shows up in your supposed safe place.
@hawshimagical Жыл бұрын
i do kinda wish i wasnt spoiled of the surprise with that robot monster in the castle, but thats just how devlogs are. very very nice job, i like goemon and zelda on the n64
@spaceman4313 Жыл бұрын
Will their be a killer piano?
@orlanswf Жыл бұрын
ohhh boy! i've been expecting a new video from you for what feels like half a year! seeing your uploads pop up in my feed is always exciting!
@e_z__r_a Жыл бұрын
I can't get enough of this game, I hope you are doing well!
@MrCheeze Жыл бұрын
Like the surprise at the end. Since you brought up the topic, this area really does feel well suited to an event like that.
@rubiksstudios4584 Жыл бұрын
I can't wait to play your game man! I'm also making a game and you're a huge inspiration to me.
@Pivot-Shorts Жыл бұрын
Love this project. Definitely earned a sub here! Looking forward for more dev logs :)
@FoxerTails Жыл бұрын
Absolutely nailed the Japanese aesthetic for this castle! Also, how dare you put in that Guardian jump scare. I'm actually in the middle of a new BOTW playthrough getting ready for the sequel, so hearing the theme definitely made me jump for a moment.
@Junkuza Жыл бұрын
A game called 'The Sexy Brutale' does this sort of thing very well too, especially considering it feels lonely and stressful even with the addition of other characters. I love games that do stuff like this.
@FioreFire Жыл бұрын
I could eat nothing but this game's aesthetic for every meal for a week and not get tired of it
@Broockle Жыл бұрын
only found the channel yesterday. Love it. Still got a bit of binging left 😀
@lemnyelow2260 Жыл бұрын
Loved the original block out with the celestial stairs, it gave off such a godly and whimsical vibe compared to the balcony later on. Felt that it came off way more memorable! Hope you find out a way to reincorporate that idea somehow, it's golden. Either way love how the starting area is turning out, the atmosphere is unlike any other and truly captures the style of n64! Look forward to future devlogs!
@anima94 Жыл бұрын
idk that version looked like it would be cool when you first see it but not after that, the "you cant reach this place right now" aspect of the balcony is super important for the feel of the game too.
@Kingkrool123 Жыл бұрын
The mansion double entrance stairs are always a good visual appeal
@zakkiblakk Жыл бұрын
I LOVE the idea of a safe space becoming hazardous as the game progresses. Like when Mr. X enters Resident Evil 2... that unnerving feeling is one unlike any I've felt before.
@CosmicLightDraco Жыл бұрын
I just found out about this and I am subscribing for sure, this looks interesting. Also, loved the Guardian Stalker bit.
@DracoKitsu Жыл бұрын
You are lucky that the game of your dreams is possible, finally I meant that you are lucky that it is developable
@InvisaPotion Жыл бұрын
How does bro make such good textures
@ArodoraaSFM Жыл бұрын
I'm so excited for you to be able to see everything come together, you're doing fantastic!
@HurlyBurlyStudios Жыл бұрын
I appreciate how you have a rationalisation for each creative decision. Great work, fella.👍
@UliTroyo Жыл бұрын
Such a cool project. One of my favorite devlog series :)
@N-Xrd Жыл бұрын
I wonder if you've checked out the haunted 2nd level in the game MacBat64. In the bonus book.
@Jedsgaming-e7m Жыл бұрын
I grew up with the N64, I can't wait! I always wanted to make a video game of my own!!!
@CrystalFaceGuy Жыл бұрын
Just found your videos and I’m VERY excited about your game! This looks so amazing!! 👏🏼👏🏼👏🏼
@Andrew-tl9gk Жыл бұрын
FINALLY a new video :) Really love your videos and the project! Regarding the sizes: I never liked that in games places are way more huge inside than from the outside. I dont think it is a choice, it just happens and for me it makes it super unrealistic. It happened especially in 2D RPG games, e.g. in Zelda A Link To The Past. I never thought about it but yes the castle in Mario64 should have been way bigger and I think that would have made it way more exciting and interesting to discover.
@YourFoxFriendYT Жыл бұрын
I think a 100% safe room is needed for any place supposed to be “scary” most resident evil games do that and it’s so relieving after a long time of playing to go into an room you know is safe and hear some soft soothing music.
@Entikai Жыл бұрын
Very nice! I like everything I see here. Keep it up, you are doing great!
@n64glennplant Жыл бұрын
Tons of goemon vibes in this castle setting - and that’s a high compliment 👍
@kingkeesietv Жыл бұрын
He’s making an amazing game.. yes.. we all know that. But can we just appreciate the entertainment factor as well. He puts so much effort in these videos! So much more then these other devs on KZbin.
@selfdestruct8432 Жыл бұрын
This has become one of the best devlogs around, thanks bro.
@lastkings_games Жыл бұрын
The castle looks amazing! I really like the mood. Looking forward to more.