Speaking as someone that largely plays on normal battle difficulty, I've never found the focus on the hardest difficulty an issue. All of the information given across all the many videos still applies just the same, and I've notably improved my play from things you've said. I know playing on normal that my units have more leadership and the enemies aren't getting insane leadership and melee attack/defence buffs. And that doesn't change how good the knowledge and playmaking here is. I just feel no desire to play on a difficulty that invalidates half of most factions rosters with lazy numbers, so I don't. But I'll keep coming back here so long as I'm still learning, and I don't see that changing any time soon.
@AbokaseeRed3 жыл бұрын
If only the AI were more intelligent as the difficulty increases.
@Oremir3 жыл бұрын
Absolutely.
@zantri1173 жыл бұрын
Same here. The balance in harder difficulty is so dumb
@chobankovic3 жыл бұрын
I agree. Legend says that you can do anything with your units on lower battle difficulties. Which is kinda misleading. I play on Very Hard campaign/Normal battle difficulty and if i try using mostly melee armies I would get crushed by the sheer amount of enemy armies I encounter. All of Legends tactics and strategies are essential since most players aren't micromanagement gods like Legend.
@stumpy11463 жыл бұрын
Yup, exactly. I figure if this information is good at high difficulty, then it probably is fine for lower.
@j.asmrgaming12283 жыл бұрын
"they have very few trash units, but a lot of garbage" if that aint a glowing recommendation I don't know what is.
@ricex23 жыл бұрын
This sums up the tier list, half of the B tier units are neglectable, tier A units are somewhat on par with other faction equivalents, tier S are the core
@SpookSkellington3 жыл бұрын
The entire Tomb Kings roster is S tier. It's all either skeletons, big statues of skeletons, or siege weapons firing skeletons.
@kotson6663 жыл бұрын
They still lack close combat version of bone giant
@Buzzy_Bland3 жыл бұрын
Username checks out.
@Laminated573 жыл бұрын
@@kotson666 how different would that really play than a herotitan?
@poyloos48343 жыл бұрын
I sense no bias in this remark
@eroze11293 жыл бұрын
Skeleton rank. A whole tier above doomstacks.
@sagittariusa90123 жыл бұрын
I just love the Tomb Kings design. They have so many cool looking units.
@danielfraiz743 жыл бұрын
Something about the constructs just looks too good. The fact that they're big statues that don't move until you command them to move and they move so wonderfully makes them so satisfying
@tamonk90543 жыл бұрын
Nothin beats the Khemrian War Kitty
@feltysaquaria8193 жыл бұрын
I love the design of anything with tons of skeletons or undead... Also dinosaurs riding dinosaurs
@WhiteBuffaloWakanGli3 жыл бұрын
They’re awesome. I have a tabletop army of them professionally painted and it’s dope.
@toxicalyss3 жыл бұрын
Question is the tier list applicable for multiplayer... Since Legendary difficulty is unbalanced...
@Elliott133 жыл бұрын
What I liked most about TK campaigns is due to the unit caps, I'm constantly making use of all levels of units throughout the entire campaign. It encourages me to make balanced armies and not just doomstack everything like I tend to do with other factions.
@NightCheese893 жыл бұрын
I wish they globally recruited better though. Recruiting and losing armies can be a pain
@anthonykrejci95153 жыл бұрын
You should try SFO mod then
@angelicking28903 жыл бұрын
yeah trying a tk world domination campaign on highest difficulty and I find them the hardest at the moment because of how unique their playstyle is . That's why I am looking at this video because , unlike other races, I can't seem to find a suitable doomstack for the tomb kings.
@dangerouslycheezy5429 Жыл бұрын
@@NightCheese89 especially vs skaven it gets annoying... playing khalida vortex... snikt and queek are by far hella annoying to go against, especially since the comp can rebuild there army in like 2 maybe 3 turns? lol had them confed against me and constantly throwing 2-3 stack full of guns and storm vermin. when i play skaven storm vermin are trash yet vice versa they seem godly lol well at least against TK. plus they always ambush your ambush which also gets old.
@Grrr_tttt Жыл бұрын
@@dangerouslycheezy5429Skavens also often attack from ambush, this is very annoying
@ticklezcat51913 жыл бұрын
Ah carrion, I've seen two units of them lose against a single artillery crew. On Normal difficulty.
@dakotadean75513 жыл бұрын
Yeah, if any unit is going to be winning worst unit awards it would be these guys, All the other horrible units you could at least expect to get A kill, compared to these guys that wither under a light breeze.
@fukyomammason3 жыл бұрын
@@dakotadean7551 Them or Deck Droppers. Fell Bats may have the same role, but the bats are so much better at it. Still not good, but it’s hard to overstate just how terrible Carrion are.
@toxicalyss3 жыл бұрын
Carrions are mobile flying harassers but they need a lot of microing.
@ticklezcat51913 жыл бұрын
@@toxicalyss They have potential in multiplayer, but in campaign they're complete garbage with the exception of the Cursed Flock.
@sev11203 жыл бұрын
@@fukyomammason deck droppers lose to fell bats
@diregorlock6283 жыл бұрын
TK definitely have one of the most balanced rosters and their mechanics make them super fun to play, best dlc imo
@stimulanttree3 жыл бұрын
Agreed fully. I really hope they put out more TK factions
@christopherbgsted4749 Жыл бұрын
Second only to Vampire Coast for me. Banger content, truly
@felixscarbrough56943 жыл бұрын
The one unit I'd hard disagree with is Sepulchral stalkers. They're not actually classified as cavalry but as "monstrous infantry", and when you look at them from that direction I think they come off a lot better. Their strength isn't really their speed, it's their anti-large, charge bonus, and ranged attack. Sepulchral stalkers are excellent as anti-cavalry, anti-monstrous cavalry, and anti-monstrous infantry. I've found their ranged attack can do a ton of damage. The key thing is that they're really a defensive unit, not an offensive one.
@benjaminsorensen93343 жыл бұрын
Yes; I was surprised Legend considered them cavalry.
@Tomezilla5143 жыл бұрын
Agree, and they are probably one of those units that's better to mix in with regular infantry in the blob too, like Kroxigors, so they don't get overwhelmed.
@TheRandyKraus3 жыл бұрын
I 100% agree; I've found them to be very useful.
@Elliott133 жыл бұрын
Agreed
@SpikeTheMutt3 жыл бұрын
They cant skirmish. So I avoid them completely
@marcus11163 жыл бұрын
The best dmg dealer in the early game is the casket of Souls.
@WoofyMcDoodle3 жыл бұрын
true, it performs worse lategame, but early if you can get the enemy to blob it can score a lot of kills.
@Nazdreg13 жыл бұрын
As Arkhan, I found that it is essential to gain any early progress because you can't deal with the Bretonian "city states" with their super garrisons plus army inside properly with just skeletons and low level chars.
@marcus11163 жыл бұрын
@@Nazdreg1 the only way to defeat dwarfs i guess.
@Nazdreg13 жыл бұрын
@@marcus1116 Yep, pretty convenient way to get reliable armour piercing.
@nhifuu3 жыл бұрын
@@Nazdreg1 yea he is supposed to cause mass routing with poison ghouls, fear and wolves.. but on higher diff batrles its hard to do that lol
@ChaingunCassidy3 жыл бұрын
You should have called S tier a Tombstack, talk about a missed opportunity.
@Decimus923 жыл бұрын
Glad to see all these rankings mate! You’re doing a great job with em.
@malekiththeeternityking54333 жыл бұрын
Carrions better be S+ Tier or I unsub
@mef8201 Жыл бұрын
In general, it would be time to make a new release in the realities of Warhammer 3: - Scorpions are now tier 3 (was tier 4), but their capacity is only +1 (was +2), only in capitals... still A+. Earlier, but less. - All capacity-infantry lost their place in A-B tier, now rather B-C (because of Ushabti, see next) - Ushabti acquired a number of strong changes, now A+ tier: -- 1) now on t2-t3 building (was t3-t4), in small settlements, which gives +2 capacity !!! (regular and bows, was only regular +1). Compared to infantry buildings, 2 vs 3 capacity looks much nicer than 1 vs 3. The capacity is now enough to be able to forgo infantry and still fill all armies with the necessary stuff. -- 2) a new desert, giving them indefatigability (unique) -- 3) lords have received an AoE heal in the red talent tree that heals everyone. This greatly strengthens the constructs and further devalues the infantry. Previously, healing was mostly only for undead (passive spell abilities, faction abilities in combat). Plus, Ushabti perfectly hold the formation for the blob, which can be healed by AoE.
@mazdrpan40993 жыл бұрын
Sepulchral Stalkers are actually defensive monstrous infantry and not cavalry. They can be used to flank after killing enemy flanking cavalry and their missile attack is pretty pretty good vs blobbed up units. Easily A tier unit especially for Khalida.
@wobwobidou3 жыл бұрын
Yeah, I find them good to protect my flanks against cavalry. They are definitively not the focus of my armies, but they are useful in range-focused armies
@SGProductions873 жыл бұрын
Some armies need them, some armies don't. If I have Hierotitans and Caskets and Liche Priests as the bulk of my army I'll also want these guys to stop cav getting into my Caskets.
@arcadius25693 жыл бұрын
Maybe if Nehek warriors had stalk, they would be more useful. Thematic too, as hit and run sand-hidden units. My only gripe with tomb guard is capacity, you get so many archers and so few tomb guard. It actually looks like tomb king's roster is well balanced, with tiers being relevant to their ranking. As for the Sepuchral Stalker, I've also struggled a bit with them. Always lose a few more than I think I will and before you know it, they disintegrate.
@paulkersey30423 жыл бұрын
Skeleton Soldiers stalking in the shifting sands? That does sound pretty good.
@vahlen52813 жыл бұрын
Tomb Guard capacity is really only an issue if you are not playing Settra, which is fine, sincr the other LL have other units to focus on.
@darkrite90003 жыл бұрын
I think if they just gave the Nehekara Warriors anti-infantry than Legend would like them more, as they'd have more damage and attack against infantry and so would actually fit the damn description. And since they're tier 2, and you build the building anyway, the fact they actually are anti-infantry would be very useful in the early game, but sadly they aren't. Though giving them stalk would also be another way to make them better. Personally I'd say to have 2 variants of Nehekara Warriors, normal ones with anti-infantry, and special ones with stalk, but no anti-infantry, as this would give the normal one a nice bonus, and the new one would have a nice role.
@evolvedape21613 жыл бұрын
The tomb kings roster is so small by comparison to other factions. We DESPERATELY need a Nagash DLC to revamp this shit.
@helloitsme60563 жыл бұрын
I love Tomb Kings and would like a Nagash dlc but the roster isn't that small
@kraker02793 жыл бұрын
Their roster is fully complated
@WizoIstGott3 жыл бұрын
@@kraker0279 No its not, there are no Bastethi, Mummies or Khemric Titans.
@mastery79013 жыл бұрын
I agree with OP, lots of units could be added. Khemeric titans (giant beetle construct), Mummies, Bastethi (giant kitty but not a construct), Heirophants (OP lich priests) LLs like Sehenesmet, Amanhotep (has a warship similar to a black ark)
@helloitsme60563 жыл бұрын
@@mastery7901 Sounds interesting
@spamquisition40463 жыл бұрын
Wow, I'm surprised that the Nehekheran Warriors got a C, I half expected them to be in Trash. Despite usually playing on Normal difficulty I rarely recruit them. Mostly because they lack shields. I'm really liking the videos man! Really gives me a good run-down of a faction's roster.
@JoaoMelo-vl4th3 жыл бұрын
I agree, would have swapped the skeleton warriors with Nehekharan Warriors. Whenever i get Nehekharan Warriors they always let me down, less entities, barely dish any damage and they get obliterated so much faster than a skeleton warrior, they are made of glass and have poor hp. If you have to use infantry like NW you're just opening a hole in your formation. You can use the skeleton warrior to flank and behave like a normal unit and hold. It's rare for a NW to last a battle when they are flanking, crap stats, slow and they desintegrate instantly, you can't tell they are anti infantry or anything really. A tier 2 unit with a specific building that behaves like a tier 0.
@letsplaysvonaja17143 жыл бұрын
To be fair, higher ranked infantry tend to lack shields Also when you have other units with shields you can put the shields in the front to tank the blow
@SGProductions873 жыл бұрын
They're actually pretty good with magic support like Pha's Protection, Birona's Timewarp or Neru's Incantation of Protection and the buff from Battle Skills and the extra ranks Tomb Kings get, but at tier 1 with none of that, I agree they are rubbish. That said, I could say the same thing about any unit. With magic buffs, anything can work. But Nehek Warriors will do it better than Skeletons.
@SGz_Eliminated3 жыл бұрын
They trade defence for attack, and if you can keep them alive, they'll dish out far more damage than skeleton warrior or spearmen ever could. The trick is how to make that happen. You want to have their front line hit your skeleton warriors/spearmen and then have NW's hit them on the flanks but be ready to pull them out as soon as the enemy turns around. The perform the exact same role as cav except they're inf. I agree they're not a very good unit because you'll probably have better units for dealing DPS anyway and skele spears are better defence but I wouldn't discount them entirely, they can supplement a front while you're DPS units are battling elsewhere
@vhaidrenarmani73403 жыл бұрын
They're trash and should never be recruited. Legend is getting soft...
@HeavyMetalGamingHD3 жыл бұрын
I would say, that a tier list for normal battles would pretty much look the same as for very hard. A unit of archers can win a battle without losing a single unit. A unit of melee infantry will basically never be able to do that. It doesn't matter what the difficulty setting is.
@maxmustermann-zx9yq3 жыл бұрын
depends on the enemy unit, on normal and easy the AI also doesnt get moral bonuses making routs more likely main thing I went back to S2: it's way more satisfying to pull of a combined arms move that shocks the armies moral and routes 20 enemy units
@LukaszGladki13 жыл бұрын
But cavalery is more useful on lower difficulty since the morale shock they inflict will route the AI units way, way quicker.
@Otakahunt3 жыл бұрын
Archers will also never be able to win a melee fight no matter what difficulty you play on... so they always require support. Melee doesnt, atleast not on lower difficulties... they complement ranged by dealing damage aswell which ends up causing army losses faster. And on lower difficulties melee infantry will take less damage since the enemy will end up receiving more and routing earlier... It does make a big difference what difficulty you play on. harder difficulties value defensive stats more than offensive because unlike for melee there is no ranged defensive stat... its only static reduction in ranged damage.
@HeavyMetalGamingHD3 жыл бұрын
@@Otakahunt I disagree archers often perform better without a frontline. I for example never recruit melee infantry as the high or dark elves. I only play with archers (darkshards) and later sisters (shades) with a few heroes and 3 artillery pieces. Those armies are worse with a melee frontline, because they lose so much killing power. And it's more convenient. Did you ever see legend play with archer spams? he doesn't recruit a fronline anymore. he only spams the archers and puts them in checkerboard formation, because they perform way better that way, than with some aweful spearmen or expensive black guard/ pheonix guard.
@HeavyMetalGamingHD3 жыл бұрын
@@LukaszGladki1 but archers and constructs are also way better on normal. that evens it out again. A sister of avelorn unit will almost in all situations perform better than dragon princes even on easy difficulty.
@OPTTWoodrow3 жыл бұрын
"Drown the enemy in bones!" Oh my.
@jerubaal1013 жыл бұрын
Brutal.
@boo5ta383 жыл бұрын
I'm not the biggest KZbin guy (too old I guess) but your tier lists are so freaking good. They brought me back to playing TWW2 even after 250h spend in the game. Cheers mate.
@GuitarGuyJHx3 жыл бұрын
I was literally just watching tomb kings for dummies and was hoping you'd make a TK tier list. Praise!
@Leo-dt5ic3 жыл бұрын
Sepulchral stalkers are good for executing melee lords. They're basically stealth shotguns. I like placing them in front of my frontline when dealing with races with beefy melee lords like orcs, norsca, dwarves, beastmen, etc I can't see them working in stacks like you build them, tho. I usually put one or two in my armies, because they're good at ventilating high value targets, but they're unimpressive at killing infantry or cav. Sometimes I just deploy them far from my army and have them hit the enemy on the back once they're busy killing my skellies.
@paingainmayn3 жыл бұрын
Sepulcheral Stalkers dumpster enemy cav in my experience; especially if they get their shots off prior to the charge. Also, the trick to using the Necropolis Knights is putting them behind your line then moving them through to keep rear charging. Unless something has changed recently they're the only cav that can move through blobs of units without getting stuck.
@Noobie2k711 ай бұрын
Still the same. I think it's because of their really unique movement animation it kind of just moves things out of the way of them really well so they get through.
@lilythebard3 жыл бұрын
The sepulchral stalkers are monstrous infantry, not cavalry. Their placement in the building chain is weird, but I think comparing them to cav is unfair. They're actually pretty great at protecting the flanks - their ranged attack is great at thinning out incoming cavalry. I think theyre useful enough to be B tier.
@chuckwood34263 жыл бұрын
The problem with them is that they are such Jack-of-all-trades. They are not good archery units even though they do OK. They are not really fast, and they dont win in melee against a lot of enemies at similar rank. You could still use them to take out artillery I guess to thats good. But you dont need more than one of them in each army.
@JB-xl2jc3 жыл бұрын
@@chuckwood3426 I feel like it's so tough to balance multirole units. If they're not quite as good at everything, there's no reason to ever take them, it's better to take role-specific and use better tactics/micro. Meanwhile if they're as good at everything then there's no reason to take anything but them. And obviously if they're better (cough Sisters of Avellorn) at one role and then good at other roles then they're doomstacky.
@LordSaric3 жыл бұрын
@@chuckwood3426 The thing is they're ranged attack is *also* anti-large and they're reasonably tall, plus poison, so I actually find that sticking a few behind a line of skelly spears to shoot enemy cav or monsters works fairly well. You don't just toss them into combat and call it done, they're kind of like irondrakes or warpfire throwers but for large targets and with some okay melee stats, but even then you should treat them like other monstrous infantry and mix them with chaff.
@chuckwood34263 жыл бұрын
@@LordSaric How does anti-Large even work on missiles anyhow? No really. In melee Anti-Large is mostly good because it is added to Melee attack. The extra damage is normal damage so its blocked by armor. Is it just the damage that it passed on to the missiles or does it do something else?
@LordSaric3 жыл бұрын
@@chuckwood3426 Anti-large and anti-infantry damage is added to the normal damage against targets of the correct type and is of the same *ratio* of base and armor piercing as the base attack. For sepulchral stalkers their melee damage is 52 armor piercing and 23 base with 18 anti-large, so something like 12 or 13 of that anti-large bonus would be armor piercing. That said I just checked and the anti-large portion of they're missile damage must have been removed or maybe I just miss-remembered. Ether way they do 104 armor piercing and 26 base per shot and have 8 magic ammo. So they actually do decently against armored infantry as well. So low ammo and low range but they hit like a truck and basically ignore armor. They don't have great melee stats but all the red line buffs and the tech they get all boost those so they end up being decent for a monstrous infantry, plus construct so you can heal them with a necrotech. For all your dino killing needs.
@SereglothIV3 жыл бұрын
Let's appreciate the smooth transition of the bow between the cards of regular archers and horse archers after Legend puts them on the list :P
@cambion4443 жыл бұрын
Nice. Out of all of them, this is the one I was most curious about, because of how differently the faction works. You have to use almost every unit if you want to fill out your armies, so I suppose it makes sense most of them are mid-range, because they're at least usable. Never done an Arkhan the Black campaign before, but I'm intrigued that the hexwraiths are apparently that good for him.
@demon32033 жыл бұрын
Good luck with arkhan the black campaign. Its a little tuff to get into because the start is pretty hard, but after a bit you gets really easy because TK scale to oblivion and arkhan's magic is very powerful.
@belagabel3 жыл бұрын
I play the units that I like, aesthetics and gameplay wise on normal, but sometimes i see myself infront of a huge wall (or settlement rather) and then all the knowledge i got from you, help me to make an army or to adjust mine to easily defeat those too! So yeah great disclaimer, but as a few people already said, your word still is totally valid in lower difficulties! And just gives ideas for different Army compositions! ^^ Cannot wait for more of those!
@twiceasfun93923 жыл бұрын
Ushabti are the unit that I just think are super cool purely because aesthetic, even though I'm well aware they're only okay. Unlike a lot of only okay units, though, they're way easier to justify using, since I'm already upping their capacity when I build for the greatbows
@75353866 Жыл бұрын
@@twiceasfun9392 I find using them as a support unit to attack anything that comes close to your infantry/archer wall is really effective, they even fare decently against some heroes and large monsters, if they are not the only ones fighting them. The thing is the greatbows are great in melee too so that might be why the regular Ushabti is downgraded.
@0NoName93 жыл бұрын
I play on normal and I love these videos, on normal some units go up a tier or two but this information can be very useful and largely applied to normal as well. Great units on very hard are great on normal as well, and many units which suck on very hard suck on normal too. And anyway, ranged and single entities are the meta on all difficulties.
@TheDrexxus3 жыл бұрын
When I play Arkhan, I very early do that rite that gives you the special hero that colonizes ruins at tier 3, and then send that dude directly to nagashizar or whatever its called. Instant colonize at tier 3 very early in the game, then focus on growth. I've never had an enemy army actually go attack it either, they seem to ignore it, possibly because its in such a remote location out of the way. As a result, I can get it to tier 5 around the same time as my very first settlements hit tier 5.
@vitorsatay3 жыл бұрын
Yesterday I finished Arkhan’s campaign with 4 armies of hexwraiths, tried to get them for the first time ever, and DAMN THEY’RE GOOD! Full army of them split in two, hit enemy in the front, get the other half in the rear and anvil and hammer them is amazing. The biggest problem though are stunties with their magic resistance, requires way more effort and time to kill them, other than that hexwraiths is one of the most valuable units in Arkhan’s roster that worth waiting.
@vhaidrenarmani73403 жыл бұрын
Thanks, been looking forward to this one the most. Awesome content Legend!
@Tideriongaming11 ай бұрын
Recently found your channel, have really enjoyed all your videos, especially ones that help me decide which campaign to play next. As someone who has played more Tomb Kings campaigns than anything else and really loves the faction (And is getting ready to buy and use them for the new tabletop version), this video is spot on. I have actually never used scorpions extensively so that's interesting to hear, but otherwise I 100% agree with your rankings for each unit.
@nargenhargel92333 жыл бұрын
Sepulchral stalkers are antilarge ranged units, not cavalry, and even count as monstrous infantry if I am remembering right, and do a damn good job of it for the most part.
@stimulanttree3 жыл бұрын
Yep. I view them as basically anti large ushabti with stalk
@free4all9163 жыл бұрын
The stalker actually is a pretty good range unit if you can buff up their ammo account. It does AoE damage so its a hard counter against enemy infantry spam.
@SMT-ks8yp3 жыл бұрын
Units for running down like dogs and lighter cav are not completely useless, they work not only after the battle is won. They can get some free damage on routing units whose melee stats are nullified while making sure they will not return. Routing troops lose half of their balance of power and broken are instantly as good as dead. Though I'm not sure if this isn't less useful on higher difficulties where everything seems to be nigh unbreakable.
@Ilasperr3 жыл бұрын
The AI cheats on VH are such that by the time they start to rout you already won.
@michaelpetrovich53533 жыл бұрын
Excellent video. Keep pumping out these tier videos, they are fantastic.
@tsjbb3 жыл бұрын
You seem really upbeat in this video and it makes it really enjoyable. I don't play legendary but still enjoy trying to be pretty efficient so these videos are a lot of fun.
@RandomizedCTRL3 жыл бұрын
Legend has mellowed so much over the years. "Sorry this video is of no help to you, Normal Difficulty players." A few years ago he would have said something along the lines of "It's not my fault you're all trash, if you don't like it go cry in a corner, I don't need you" or something.
@SGWeber3 жыл бұрын
I've been struggling with Tomb Kings, so this is greatly appreciated
@logandaley15443 жыл бұрын
The Tomb Kings are one of the factions I’m most looking forward to buying. I love the theme of the faction and the unit cap sounds like a fun challenge.
@stimulanttree3 жыл бұрын
They are a lot of fun with such a unique feel. One of my top 3 favorite races
@wetwillyis_18813 жыл бұрын
Yes, finally, by favorite faction! I love Skaven, I have the Archlord of Choas achievement, and the Empire is really fun, but these guys just are perfection in my mind. Also, great timing legend, talk about the spooky scary skeletons on the first day of spooktober.
@mitko19553 жыл бұрын
Yep. Sepulchral Stalkers are good. They're basically a large monstrous unit of (relatively) fast and hard-hitting spearmen, which also stalks AND has a devastating missile attack. I've done wonders with them playing as Khalida. 4 ushabtiGB, 4 stalkers on each flank, Khalida and heroes. Best anti-cavalry unit out there (save for necrosphinx I guess)
@timothyhouse16223 жыл бұрын
"I drown the enemy in bones." -LegendTotalWar "Oh my!" - George Takai
@stelaras223 жыл бұрын
My favourite unit tier list of all you have done so far
@luggy92563 жыл бұрын
Never felt left out by you focusing on harder battle difficulty, been trying to move my battle difficulty up, so these help a lot.
@PissFromTheAbyss3 жыл бұрын
Okay here's a 4d chess tier list to make: unique buildings. Manscaped.
@truekiropfan83293 жыл бұрын
Just what I was looking for today. Thank you Legend!
@dantesparda141752 жыл бұрын
I don’t know why but I’ve started to grow on spearmen. I’ve found they are pretty cheap and have decent melee defence compared to sword infantry. Don’t know how much more effective they are but I just think they’re neat
@Pwnarbullen3 жыл бұрын
I appreciate the clarification on the difficulties!
@jamiefenwick83593 жыл бұрын
I do feel like the casket is probably a bit of a limitation for this kind of ranking. Its an insane unit that utterly carries you up to like turn 100 and probably by far the most influential unit in the tk roster but you just cant doom stack it.
@stillcold3 жыл бұрын
How do you use the casket? It doesn’t work that well for me.
@jamiefenwick83593 жыл бұрын
@@stillcold You put it behind your front line and shoot it it at tasty blobs of infantry, pretty much guaranteed 500 kills per big battle in the early game. The only way to use it "wrong" is to target single entities with it.
@stillcold3 жыл бұрын
@@jamiefenwick8359 oh that’s what I was doing with it lmao. I figured that since it was just one canon with his damage it would be good against low model count units.
@Bratxel3 жыл бұрын
Well, the Sepulchral Stalker is listed as monstrous infantry so it wouldn´t be fair to compare it to cavalry. I just don´t understand why they´re in the cavalry building chain.
@Otakahunt3 жыл бұрын
i guess its because they are kind of anti-cavalry unit so giving them from cavalry building would conveniently give you options to deal with enemy cavalry aswell as having your own.
@inigomontoya69683 жыл бұрын
I love these videos! The Stalkers are ok. You've got them about right (I'd call them a B-, but since that's not a thing I can't argue with C). I use them like a Medusa utilizing their ranged attacks on the flanks. However, they can, and do, take a beating in melee. Keep this series going!
@MaxPwnzer3 жыл бұрын
Was very interested in seeing this list. The idea of seeing a list based solely on the actual performance instead of performance vs cost really shows how well each unit does instead of how easily they repay what you put into them
@Raptor22863 жыл бұрын
Love watching these videos while playing Warhammer 2.
@Horkruxx Жыл бұрын
Love your videos, and love even more your complex rating. I enjoy hard to very hard difficulty, but can understand why you rate these units the way you do. Helps a lot, thx!
@syndrom58183 жыл бұрын
Finally I was waiting for tk ranking:D
@wortwortwort44002 жыл бұрын
i recently had a good match where i tried mixing Nehekhara Warriors in with my spearmen frontline, and i find the best role for them is to support your skeleton spearmen with better damage, while the spearmen tank enemy damage
@toxicalyss3 жыл бұрын
I really love playing Khalida's campaign. Sepulchral Stalkers works awesomely with her whe I am fighting the Bretonnian Hordes. I use Sepulchral Stalkers as monstrous holding infantry against other monsters. It works. I see its ranged attack as a longer extension of their spears. Disrupts charges beautifully. They worked well forming intermittent walls with Tomb Guards protecting my artillery or archers. Necropolis Knights Halberd is good to counter other cavalry as well. It maybe just me but I am always annoyed by enemy cavalry. So I am really glad TK has a good counter for heavy cav.
@KingofGeo3 жыл бұрын
I use Bone Giants as bait, hide some units in the woods near one, and when the enemy comes in to get it, flank them. I do the same thing with cygors and beast-men and they do it better.
@Hesstig3 жыл бұрын
Note about Hexwraiths is that they're a T5 unit for Vamp Counts and Arkhan gets them at T3 so very good bang for your buck, and the Nagashizzar landmark also gets their global recruit time to 1 turn on its own.
@Tomezilla5143 жыл бұрын
Sepulchral Stalkers are very nice when you're going up against the Bretonnians in Araby to deal with their cavalry spam. I don't tend to use them after I've dealt with that initial early game threat, however.
@marcintomkiewicz41443 жыл бұрын
I must say - I am not playing anywhere near to legendary/very high battles, but I really enjoy your videos. And thanks to your videos, I finally managed to pull of very satisfying campaign with Ikit Claw (I finally learned the value of Skavenslave Slingers for example) :) So I don't know who is complaining, that you are talking about the highest difficulty, but there is enough stuff in your videos, that can be taken to lower difficulties as well :) May the Dark Gods bless you for that :)
@rom4n133 жыл бұрын
Hey Legend, loving these tier list videos! Glad to hear you're enjoying your break. Not sure how you feel about suggestions for videos, but I'd definitely welcome a video on lord and hero builds for each race. Sometimes it can be confusing how to spend your skill points, especially when playing a race for the first time. Just some food for thought :)
@freyrTV3 жыл бұрын
I get why you love this faction. It really is different - as you can tell from all the B tier units (strangely enough).
@garra30713 жыл бұрын
I have never clicked on a video this fast. Love you Legend!
@gdrad3 жыл бұрын
The real value of a specific review is the known biases of the reviewer versus your own. As you compare your tastes to the reviewers tastes you "correct" the information for yourself. Take Zero Punctuation: Yahtzee and I have different tastes on some games, like JRPG. Yahtzee not liking a jrpg isn't a strong indicator about how I'd feel about it. Then there are some ways our tastes strongly align. There's a few games where his review helped me make a decision to get a game because I knew the reason he enjoyed it was a reason I'd enjoy it. In the case of these tier rankings. I find them really fascinating by considering the impact of them being legendary/veryhard/ultra unit scale. Seeing that Black Orcs are so good that they still rate highly tells me something about them without massive AI cheats. I've definitely picked up a thing or two I didn't know about doomstacks and what units have the best indirect combat potential/tricks.
@gamingrambles3 жыл бұрын
18:28 YES!!! Tomb Scorpion Gang!!
@JohnnyTightIips3 жыл бұрын
Tomb Kings are one of the coolest aesthetics in Warhammer, all those clean looking skeletons and large shields, with the constructs in between them. A lot more regal than the shabby vampire counts or coast.
@kronanthekonqueror29793 жыл бұрын
The deep love of rankings strikes again... Seriously though I love this series XD
@elbell1233 жыл бұрын
Always interesting when you look at the clock and you are watching the video a couple hours before legend recorded it.
@Erebus663 жыл бұрын
There is also a Necrotect Trait called Scorpion Carver that gives you more Scorpions.
@tomasz94293 жыл бұрын
I too love the scorpions, on top of their crazy performance it's just a pleasure watching them dismantling enemy infantry and archers... Tomb Kings, playing as Arkhan, are one of the very few factions with which I managed to beat the campaign(not Vortex, me no likes) on Legendary difficulty.
@Raider00753 жыл бұрын
I play on normal. I have fun when playing. Legend plays on Legendary and VH battle. He has fun. It all comes down to having fun. Isn't that why we bought the game in the first place?
@petershanks30493 жыл бұрын
It certainly is why i bought the game and it brings me a lot of fun , i read about Warhammer in the Time of Legends series produced a number of years ago and was captivated by it , before then i was a die 40k fan and still am , but 1 day i was watching i think it was Lionheart back in the day playing as Alith Anar i knew then i was going to be playing the shit out of this game , for me that was the big draw being able to play as the awesome characters i read about in the books all that is left now is the long wait for Nagash and i will be complete.
@takeuout49023 жыл бұрын
i dont know why i love these videos so much
@Ifaneti3 жыл бұрын
@LegendofTotalWar Great stuff - pretty much in line with my own thinking! I'd love to see an Arkhan campaign where you migrate to Nagashizzar - if at all possible!
@sicthemutt3 жыл бұрын
these tier lists make my day
@Zayl10163 жыл бұрын
Sepulcher Stalkers are definitely a strange unit but to me they can be really versatile. Their ranged attack is surprisingly damn strong and their 50 speed does allow them to flank faster than most, and while they don't go as fast as skirmish cavalry they basically carry sawed off shotguns. Plus their speed is low for cavalry but they have decent fighting stats where, if played right, the only thing that can catch them are light cav, and they can run through light cav pretty nicely. Their armor does allow them to get into end fight scraps and do decent work, and their stalk ability does allow them some flexibility in either going around to flanks, targeting enemy archers or catapults, or protecting your own back line and baiting cav.
@BirchMonkey857 Жыл бұрын
Personally, I like it best when I'm playing the same game as the NPCs. Sure, they tend get minor bonuses to balance out the fact that they're not sentient, but more or less, if an NPC approaches a situation in the same way I approach a situation, the result will be the same, and that feels fair. Of course it's mostly preference, and these are still helpful for lower difficulties, but that's my two cents on that.
@lordz003 жыл бұрын
Amazing stuff, very informative. I always struggled with the problem of what to recruit.
@jerondiovis61283 жыл бұрын
Sepulchral Stalkers definitely should be at B. In their domain, they perform equal to Ushabti: they hold the line against charges surprisingly good, and their shots totally wreck big targets, regardless of a low ammo. They aren't spammable (which is the Legend's main criteria, actually), but I tend to use them as supports for Ushabti armies, like a third or quarter of an army. I would even say, I get more value of them than of bone giants.
@icyman23 жыл бұрын
I play on normal orhard difficulty (eventually) only and I always read this tier lists as this: units perform even better on every tier of the list than on very hard/legendary. :) So it makes more sense to recruit more melee infantry and Trash tier units, but also makes doomstacks a lot more powerful at the same time.
@ryanschmidt33193 жыл бұрын
So speaking for the Skeleton Warriors vs Skeleton Spears (on Normal Difficulty) the big difference in damage is not in the visible stats, as both are going to be hitting things around 8-16% of the time but rather that Sword Units attack much faster than spear units, largely due to animations as they have relatively similar attack intervals, giving them much higher dps. However beyond similar units (Swordsmen, Spearmen, Men-at-Arms, Spearmen with Shields, Dwarf Warriors, Bleakswords, etc) you are not going to hit often enough for damage to truly be meaningful in any way.
@bobdole6768 Жыл бұрын
The followers of nagash units are super op now since they get fully maxed out red tree from the very first turn, the crypt ghouls start with like 70 melee attack
@kevin1997199719973 жыл бұрын
if you do the necrotect rite with arkhan as early as possible and send it straight over to nagashizzar you can usually get it quite early
@kolumdium3 жыл бұрын
The Sepulchral Stalkers' ranged attack is (magic) splash damage. If you let them fire into a blob of infantery they can be devastating. And as the Tombkings you usually want to get the enemy in these kinds of situations anyway. The Attack can't be blocked either. Even fighting Dwarfs they can do alot of damage to high tier infanterie like ironbreakers and they devastate ethereal units, which tombkings tend to struggle with. I learned to like them when fighting the dwarven order tide once.
@FishyOT3 жыл бұрын
Absolutely fantastic work again. Would love beastmen and a hero one
@shanethesmith4433 жыл бұрын
Sepulchral Stalkers are probably my favorite unit in the TK roster. Essentially they are a unit that is okay at several roles, without being exceptional at any one thing. I don't view them as a cavalry unit, but use them mainly as a defensive unit in archer or artillery-based armies, either for guarding the flanks from cavalry, or for burning down flying monsters quickly when the AI invariably tries to goon out your artillery or priest. The ability to stalk and vanguard deploy also makes them useful for countering enemy artillery in situations where you can't waste enemy ammo. They may not be as good when you spam them in late game, but at tier 3, when your armies are mostly skeletons with maybe a Casket of Souls, the tactical options added by Sepulchral Stalkers are quite helpful. I also continue using them into late game, though perhaps I just developed an emotional bias due to how helpful they are in Khalida's early game. I do tend to gravitate toward mixed armies, so I can see how someone who prefers to build an entire army out of a single unit may not get as much value from them.
@peteeberhardt37693 жыл бұрын
Nice list. Subjectively, and based solely on my own experience, I would place the melee Ushabti at C and Sepulcheral staulkers at B, but overall; excellent rankings.
@mxfoedl54483 жыл бұрын
I realy agree a lot with your rankings. Keep up the good work :)
@adamg64973 жыл бұрын
Great video One of my top 3 favorite factions to play. Just wish I was a little better with them.
@Lemonidas_of_Sourta Жыл бұрын
I'm a confirmed casual total war player but still these tier lists are useful because if a chaos horde descends on my unprotected provinces, I'd really like it if within the limited 4 turns I get, I'm able to recruit the most units with bang for their buck.
@irondeath2123 жыл бұрын
Love your videos! And this video came just in time for one of my favorite factions. 😜 I hope to see in the future Unit Roster Tier Ranking for Vampire Coast, Beastmen and Norsca. 🍻
@Astraeus27003 жыл бұрын
I really like the Tomb Kings! No upkeep is really awesome.
@dysastermaster3 жыл бұрын
A little hint to those who play on normal most of the time (like me) All in all LoTW tierlist can be for pretty much any difficulty. The difference is that a trash tier in very hard is trash while normal gives you some oportunities to make them work. The others are still more efective/efficent, tho. The thing that has way way WAAAAY more impact on a tierlist is the unitscale/size as this option changes everything... "sniping" heroes are realy snipers on very small unit scales and on the other hand the smaller number of entities fasten up your battles so you have less time to use and probably regroup you missile units while the melees holding the line. Or cav/charriots... they get stuck on very large more easy then on very small unit scale.
@Aetherion_3 жыл бұрын
Stalkers are like halberds with a shotgun. They are there for mass and close ranged gunning down of monsters that break through the chaff. Best with lore of light to net down the enemy and they can make any monster without magic or missile resist disappear. Their large model size makes it a bit awkward to concave an enemy, especially at close range so I think they're worth B tier at least, considering they are just T3.
@deni140492deni3 жыл бұрын
There's a semi legendary lord that buffs ushabti to high heavens and if you put a light and nehekara mage together to buff attack and spam army healing together with the lord healing you get an army that can only be defeated with another doomstack
@johncarter72643 жыл бұрын
Good stuff as always legend.
@Halexar3 жыл бұрын
The only bit on nitpick I have for Legend here is that the Sepurchral Stalkers are not Cavalry at all, despite being build in the cav building. And function more like a unit of multiple small Medusas that the DElves have due to the Hybrid Melee/Ranged stats. As for their practical use, it is not at all for charging and chasing, which is why their speed is so low. Rather they're best used as flank security and for keeping your backline safe by making it impossible for enemy cav/skirmishers to corner you. This is evidenced by their often overlooked charge defense AND incredibly strong short ranged volley. The volley is also poisonous which lets you really slow down a charge and whither them down be they cav or inf.
@astronautis16743 жыл бұрын
The Bone Giant placement is your biggest mistake I've seen. That unit can snipe lords, artillery, single entities and then go on to bombard infantry with insane accuracy. Having just 2-4 can delete targets from the battlefield in 30 seconds. And they're not even useless in melee like most artillery. Literally every battle, I get insane value out of them
@FractalSpiral13 жыл бұрын
My 2 cents on Sepulchral Stalkers is that they're a very bizarre combination of a bomber unit, monstrous infantry, and a halberd unit that works best as an counter unit. I think their tier really, really depends on who you're up against more than any other unit on the roster. They're a great hard counter to high elf armies, since their missile attack just dumpsters their physical resist and high armor cavalry like Dragon Princes, plus they stalk, meaning they can close with archer units without losing models. They're absolutely garbage against Skaven. High model count infantry will pull them down shockingly quickly. They're actually fairly tanky as far as Infantry constructs go once you get their upgrade, the problem is that in melee they're more of a holding unit than a damage dealing unit. TLDR: Take them against TK, HE, Vampire Counts, Lizards, WE, and Vampire Coast. Especially if you're Khalida. They're crap against basically anything else.
@Otakahunt3 жыл бұрын
They are excellent support units to punish cavalry charges and large units... but they are glass cannon so they cant really survive very long. Also stalk makes them valuable so the enemy cant see them... especially in multiplayer, AI does sometimes send counter units against yours but if they cant see them then you have the advantage. Maybe not the same on higher difficulties.
@FractalSpiral13 жыл бұрын
@@Otakahunt I mean, multiplayer is a very different animal than single player. Stalkers are a lot more useful in multiplayer because stalk is insanely useful. Also, the armies are smaller, which actually favors Stalkers since they can't get overwhelmed by infantry as easily. The problem is that without their bonus vs large, their stats are abysmal. In singleplayer, there's tech that gives them significant stat bonuses, and they get bonuses from like, 3 red line skills plus blessing of Asaph, so you can actually get their stats to the point where they're viable.
@MrEddieLomax3 жыл бұрын
The point I would make about very hard battle difficulty is that it does not generally make the battles harder, it just makes the melee unviable. For that reason I prefer to play on normal battle difficulty and then use a wider range of troops. As a lizardman player a stegadon spam is still one of the best, but it gets samey and boring, hence sometimes I even enable some form of unit caps to give me more interesting battles and challenges and weird army compositions.