@@CarMOCsChannel Please give credit to Nicolas Jarraud. ;-) He's the person behind Mecabricks and the rendering workflow is the result of my one-year research in 2014 on how to render digital LEGO in a photoreal look with different 3D applications. My first test was done with the LEGO Snow Speeder with Ldraw data. If you search for "rendering digital lego" you will see it at the beginning of the list. I presented this on Eurobricks. I would say that this research unlocked the possibility of rendering LEGO stills and animations today in Blender and other applications. I shared my results in 2015 with Nicolas and he developed a very easy and neat workflow for Blender. The devs of Studio copied this idea and unfortunately, they implemented his older Cycles shader without asking him.
@CarMOCsChannel7 ай бұрын
Hello, this is written in the description of the animation (i mean for the animation of the official SIAN set) that the model is from Mecabricks. But i mostly animate custom designed cars and i'm using the files i've got from the designers. In most of the cases the models what you can see in my animations are not from Mecabricks but from Stud.io. But in every cases when i will use anything from Mecabricks i will write it in the description like i did before. I always give the credit. In my standard process I just convert the models to collada and import them into Blender. And i'm using my own material setup also. I know Mecabricks has a tool to bring models to Blender directly but i've never tried it before. Maybe i will check it later. But at this time my main source is stud.io. You have some crazy animations on you channel! Congrats :)