WOW the humanoid / bear / quadroped models all look so natural, can't wait to play around with this
@tufanaydin6340 Жыл бұрын
All your assets NEEDED! Amazing jobs.
@andrinSky2 ай бұрын
PLEASE make this for Unreal Engine 5 PLEASE!!!!! Your work is incredible!
@zellator Жыл бұрын
You are an incredible human being
@fatefox20188 ай бұрын
Wow, beautiful work.
@importon2 ай бұрын
PLEASE make this for UE5. Your work is incredible!
@wendten2 Жыл бұрын
pretty neat
@3po_Orisen_Sithappen Жыл бұрын
i just purchase this amazing assets, WOW i am so impressed this is huge I LOVE IT 😍, thank you for making this possible, I recommend 1000% ❤😀
@NotTrioA7 ай бұрын
The "Hello bear" lol. Anyways I GOTTA try this out
@NotTrioA7 ай бұрын
Ahh nvm.. its paid
@Husmanmusic Жыл бұрын
Amazing job once again!
@korays0726 Жыл бұрын
Awesome!
@LarsSteenhoff Жыл бұрын
really cool! 🎉
@edytamoeglich5553 Жыл бұрын
Hello bear :D
@AI-Music4814 ай бұрын
Hi this looks awesome. I just have one question: Would also work for characters that are simulating physics? I am trying to make self balancing ragdolls, and if this would work with ragdolls it would be great.
@FImpossibleCreations4 ай бұрын
If ragdoll system itself is supporting matching with animation (for example Ragdoll Animator 2 / Puppet Master) then yes, but without such system, ragdoll will not follow the animation.
@AI-Music4814 ай бұрын
@@FImpossibleCreations So when I create a ragdoll that is replicating a non-ragdoll-characters animation, would this work too?
@FImpossibleCreations4 ай бұрын
@@AI-Music481 It needs to replicate pose of the character which is during LateUpdate tick.
@influency4075 Жыл бұрын
Mmmm wondering if/how I could use this in my multiplayer game
@haythamprg7343 Жыл бұрын
You da best !! ♥
@TeatDummy4 ай бұрын
It’s looking very good but I have a question is this one animation or can I change the leg animation like custom like the legs goes more up
@FImpossibleCreations4 ай бұрын
You can customize animation for so called "Idle Gluing". You can take look at more details in this tutorial 14:50 kzbin.info/www/bejne/fJm1pmerm5iNicUsi=2SgG7t_V9BY6HsZ6&t=893
@NULL-d7u4 ай бұрын
Is there a plugin for Unreal Engine do things like this?
@arphail85618 ай бұрын
Really good asset! Is there there any way to make it work in tandem with ragdoll (non-humanoid)?
@황선우-z4i Жыл бұрын
Cool
@oddeven702 Жыл бұрын
I wish I could learn with you
@oisuchy Жыл бұрын
amazing!! love ur assets :) would it be too performance heavy to have this + leaning + spine on 10-20 enemies?
@FImpossibleCreations Жыл бұрын
Hello, thank you! If it's mobile game, it should be ok. If it's desktop, you can can feel free to use even more enemies, but beware if each enemy has about 8 legs.
@BlackKnightbs4 ай бұрын
i have a question is this also made for phsics based ragdolls ?
@FImpossibleCreations4 ай бұрын
No, but it is possible to use Ragdoll Animator with it for the body physics.
@darkcitizen7 ай бұрын
Hello. I'm using your asset, but I somehow cannot get my spider robot moving its legs. When I am importing a model from asset store all works fine, but with my self-made 3d models it simply doesn't work. Apparently, I do something wrong, do you have some advice on how to properly model an insect so that it works with your asset?
@FImpossibleCreations7 ай бұрын
Hello, it should work with all skeletons, unless it has very specific setup. Can you mail me your model, so I will check what can be wrong with it?
@TeatDummy4 ай бұрын
Hello, I have a question can I use the leg animation for my ragdoll
@FImpossibleCreations4 ай бұрын
Yes you can. Just remember to use different leg ground layer than ragdoll dummy colliders, to avoid detecting body colliders as ground to step on + enable kinematic feet for ragdoll animator to follow procedural legs animation more precisely.
@TeatDummy4 ай бұрын
@@FImpossibleCreations thanks
@TeatDummy4 ай бұрын
@@FImpossibleCreationsdid you made a video about that?
@FImpossibleCreations4 ай бұрын
@@TeatDummy No, not yet
@Alexander-mk4qf Жыл бұрын
woooow so fun demo
@fabianobersovszky6987 Жыл бұрын
Does this use Unity’s official IK, Animation Rigging package?
@FImpossibleCreations Жыл бұрын
No, there is problem with reading source animation with use of animation rigging, when Legs Animator requires source animation to compute it's logic. There may be support for it in the future tho.
@fabianobersovszky6987 Жыл бұрын
@@FImpossibleCreations that would be great.
@Flyingcar111 ай бұрын
Can teach me animation
@MrMrPinguin Жыл бұрын
Let me guess, you worked on this for a while and after Lincols Margison released his great course about procedural humanoid animation you got the Inspiration and Information to finish this amazing FImpossible Asset?! Funny Thing is, that I checkt your content some moth ago with the hope to find something like this in your assets. And now its released. I instantly bought that. Because animation everything between Idle is a pain with a lot of transitaions in mecanim. Do you want to give some impressions what you going to cover with your planned Full Body Humanoid Animation Plugin. Cant wait to see the results.
@FImpossibleCreations Жыл бұрын
Hello, no I actually wasn't using any courses or publications, I did it by trial and error method. My first tries with this system was 3 or 4 years ago! I posted sneak peeks 3 years back on reddit. I will check the mentioned course soon tho. Thanks, I hope you will find many usages of this plugin in your project ;) Full Body plugin will handle arms animating, putting them on objects/walls. It maybe will sync with legs stabilizing, giving possibility for a procedural climbing. It will be enchancing 360 movement module with extra settings for arms and spine. It will also control behaviour of spine and head to avoid obstacles and adding extra motion to these bones on leg animating etc. If having ragdoll animator/leaning animator in project it will include these packages features inside single component etc.