The play through is looking great! Just remember a few things: 1) change the small water wheels to larger ones 2) maybe you should re-make your industrial area 3) BUILD MORE WATER PUMPS SO YOUR GROWING POPULATION DIDN'T DIE OF THIRST 🐸🐸🐸
@Dealanach10 ай бұрын
My computer has been asking me to finish setting up windows for 5 years now. When the batteries are back online, remember that the medium vertical batteries only transmit power through their central block, and the fermenters only transfer power through their ground floor, which means that those batteries are not connected to the fermenter right next door.
@Ralmathon10 ай бұрын
If you move the statues one space closer to the center, then all of the beavers that run down the paths will be covered every time they pass by.
@aaronw860610 ай бұрын
45:42 My god, man, what about the symmetry. Everything but the lanterns and shrubs is mirrored to the left side of the canal. The psychological damage to those poor beavers will be incalculable. Oh, the beavmanity of it all.
@Struggling_Engineer9710 ай бұрын
I don't think beavers will eat or drink during working hours unless they are starving or thirsty. I may be wrong on that, but that's what I've observed
@PauxloE10 ай бұрын
→ The kohlrabi numbers are only declining because you deleted a bunch of farmhouses which were full with kohlrabi, i.e. you reduced the available storage space. The actual storage is still full, which is why your big kohlrabi field can't ever get harvested. → The actual path distance from the rooftop terraces to the houses is quite a bit, so your beavers will lose some time going there and back. I'd recommend creating a shorter path, either on the other side around, or over/under the baracks wall. → I think the occasional hunger problems might be related to having all your food concentrated at one place. spread some smaller warehouses (or even additional big ones) around the other baracks, that way at least each morning they can get a bite without losing time. → 45:50 Your arrangement of shrubs/lanterns on that second baracks block is not quite symmetric.
@mikeriley247510 ай бұрын
For Aesthetic sake, you could put two Beaver statues between the two drainage floodgates on Tier 1! Looking out like those Labor Monuments!
@sparaith9 ай бұрын
I know I'm a bit behind on your videos but here's a tip for well being: once you are out of crisis survival mode, knocking work time down to 17 or 16 will drastically help your well being. When you get over about 50 beavers or they are going back and forth over larger areas, they don't have time to eat/drink and your well being assets get overpopulated and not many beavers get a chance to use it. The extra hour or 2 gives them time to eat and take turns. The well being benefit makes up for reduced work hours because it improves the beavers run and work speed, particularly your builders and haulers. They are the backbone of your workforce and move around the most without breaks.
@jasonjazzz510 ай бұрын
just IT for the new rooftop terrace. and yeah, they did a nice job with it
@Hyweed10 ай бұрын
18h a day makes getting food/water hard for beavers, especially if they have to walk a lot on top of it. It's what happens when you increasing labour hours and then forgetting to turn them back down to 16 or less, happens
@JCTheBeard10 ай бұрын
We'll lower them down a bit next time!
@Redneck35310 ай бұрын
double speed is a descent compromise usually on limited ressources ( either pc or too big of a colony, that's where I go on 600+ colonies)
@Drexos1710 ай бұрын
appreciate the billy madison quote
@grimnir2710 ай бұрын
Does anyone else see the Motivatorium and immediately think of the "2 Minutes Hate" from Orwell's 1984??
@jasonjazzz510 ай бұрын
if you mark things like blueberries 'for planting' it prevents them from spreading to areas you dont want them to just an fyi 😉😉
@kurtonela10 ай бұрын
SHOWERS YAY!
@ElswordGm9 ай бұрын
It's funny to see you ask yourself about the statue being on top the swimming beavers but put the dynamite storage in front of housing
@lletnek10 ай бұрын
Deffo need more foresters for the main forest quadrant 👍 3 maybe for high production like now
@DanielDrake-Dr4k32eZ10 ай бұрын
You may be able to avoid the issue with not being able to teraform to protect the mangroves by just dynamiting the ends off the pools created at the base of the first waterfall. That should let the water evacuate faster meaning you can put the barriers on the existing ground outside the mangrove pool.
@PauxloE10 ай бұрын
Or just put a line of barriers on the inside of the levee wall.
@jasonjazzz510 ай бұрын
still only half way through, but since you're gettin the well being up, might as well just put those 5th barracks in on each side and make the pool and rooftop terraces evened out to stay ahead of that. also that water will bite ya before ya know it too lol
@jasonjazzz510 ай бұрын
didnt take too long before you realized the water situation haha
@jasonjazzz510 ай бұрын
and see ya expanded the living stuff before the end too 😝😝
@jasonjazzz510 ай бұрын
you mean you dont have all the beard boosters memorized to just throw the names in manually?!?... I thought we were special 😭😭😝😝
@JCTheBeard10 ай бұрын
It's pretty hard when there's over 200 names! 😂
@jasonjazzz510 ай бұрын
bell provides no benefit for the beavers, just us :P
@Devilish_Fun10 ай бұрын
🐸!
@anniskelsey10 ай бұрын
Your beavers are hungry because the food storage is too far away from their house. Put small storage near the homes for easy access.
@thomasthemtman9 ай бұрын
Ooof .. putting the bushes and lanterns on TOP of the rooftop terrace .... looks weird
@jasonjazzz510 ай бұрын
🐸🐸
@Devilish_Fun10 ай бұрын
🐸!
@thomasthemtman9 ай бұрын
No one ever tell you not to record audio with a POTATO ?!?!?
@KevinRivera-b9g10 ай бұрын
Baterías de gravedad pofavol.
@grimnir2710 ай бұрын
I've wondered since the start of this series: why not surround your district center with breeding pods? I think you have space for 7 of them and that real estate is almost completely useless for anything else.
@JCTheBeard10 ай бұрын
Long term I think I have a good solution for this. We'll see!