The friendly neighbourhood blender-man on the work again.🤓
@sagarmore4968 Жыл бұрын
nice video i like your modeling speed and creativity
@Cyberbully34 Жыл бұрын
Sweden to Australia? Must've been a long car ride.
@vrmeup Жыл бұрын
Thanks for a great video 😃
@jogibaerr50000 Жыл бұрын
Hello dude, it's very nice to see, that you still doing some beginner stuff. I know your skills in 3D and programming are much higher. Thanks again for that video. Greets from Northern Germany...
@cedricknapp2889 Жыл бұрын
Enjoyed the modeling + family update :) cheers, glad to hear you're doing well!
@samanaj3864 Жыл бұрын
as usual love your content :D next week theme Vikings UwU
@distinguishedflowerturtle Жыл бұрын
Your videos are always so much help and fun to watch! Awesome pirate chest!
@SBCTRASHКүн бұрын
How do you quickly add the color’textures’ to your models like that? So quick! 😮
@lundrez11 ай бұрын
Hello, how can I add color palettes in the UV Editor?
@2Qu1cK4uLol4 ай бұрын
How did you get that texture and colour on the uv pallete
@andycarr3711 Жыл бұрын
Aaaaarrrr. When me and me hearty crew aren't a pirating on the high seas we be drinking rum and 3d a modelling. Me hearties hate 3d Donuts but this be something good. (Arrrrrrrrrrr).
@sagarmore4968 Жыл бұрын
please give some information about uv streatching and unwrapping properly for video games, and this type of objects are ok for video games developments. like n-gons and triangles topology ?
@PraiseMore Жыл бұрын
How long did it take you to learn Blender like this?? I wanna be at your skill one day haha
@navichannel1578 Жыл бұрын
Thanks, Let me know if you've already talked, from your point of view as a game developer, about performance between polygons and textures, in Blender of course. If you don't, it would be a good topic for your videos. 😊
@martinbernad Жыл бұрын
Amazing videos. I really like it. Could sb please tell me how to deal with overlapping areas? (like in 2:33) the chest and the cap. Are normally the final models made of more peaces or is it single one? Then bigger and more complex models can consume more memory or make problems with rigging. If sb know the right way, please tell me in comment. Thank you!