Let's Model GAME ASSETS (part 2) in 10 MINUTES - Blender 2.9 - Ep. 42

  Рет қаралды 78,307

Imphenzia

Imphenzia

3 жыл бұрын

Hello everyone! This is the 10 Minute Modeling Challenge but this is part 2 of a little mini-series for a few episodes. I model game environment objects for 10 minutes and in the bonus material I also import those assets into Unity 2020.1 and begin to make a game. The miniseries may span 3-5 episodes within 10 Minute Modeling Challenge and next week I'll add a enemies, and other elements. I'll animate and implement those into the game in the bonus material each week. I expect the episodes to be about 30-45 minutes long each :)
My Ludum Dare 47 game "Looper Cooper"
ldjam.com/events/ludum-dare/4...
My Twitch Channel:
/ imphenzia
Brainshack's Twitch Channel:
/ brainshack
Brainshack's LD47 Game "Untitled Shooter Game"
ldjam.com/events/ludum-dare/4...
You can support me on Patreon:
/ imphenzia
New Imphenzia Merch is available:
teespring.com/stores/imphenzia
Gradient Texture Download:
www.dropbox.com/s/1w98xiksiwa...
In-depth learn how Low Poly Modeling in Blender:
• Learn Low Poly Modelin...
Blender settings video (shiny borders):
• My Blender 2.82 Setup ...
If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
Official web site:
www.imphenzia.com
Twitter:
/ imphenzia
My Itch.Io page with all my Ludum Dare games:
imphenzia.itch.io/
Imphenzia Discord server invite:
/ discord
Additional info:
I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game that I'll be happy to announce later this year.
I use a Canon Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.
Thanks a lot for watching and sharing my videos :)

Пікірлер: 187
@brainshack9077
@brainshack9077 3 жыл бұрын
Of course we want both :)
@chaosmastermind
@chaosmastermind 3 жыл бұрын
I'm actually really impressed. Not only did you make all that out of one object... but you created something that was nothing before and now is a moving jumping running person with character. Super impressive for such a short amount of time and effort. Obviously it can be improved a lot, by adding more animations or smoother ones, or better textures, or what have you.. but the core of it is there. It's pretty mind blowing when you basically sculpt life out of digital clay. That's why I love these programs. You can make whatever toys you couldn't afford as a child and play with them in an imaginary world that you could never visit. Nice.
@m0rph3u5.
@m0rph3u5. 3 жыл бұрын
I switched from Maya to Blender recently, and so glad that I found your channel, your videos when it comes to rigging and animation (since I model now in ZBrush) are priceless .. thanks alot !
@m96k3y7
@m96k3y7 2 жыл бұрын
Ain't even gonna like that collision with terrain had me like... : O
@henrixd
@henrixd 3 жыл бұрын
I vote for C# script. This series seems to have everything I currently need and could have hoped for. Thank you!
@SunSailor
@SunSailor 3 жыл бұрын
Definitely both to have a comparison. That would be exciting!
@NeilRoy
@NeilRoy 3 жыл бұрын
To rig your armature to your model (the step he forgot to add to this): 1) Enter Object mode 2) Press ALT+A to clear any selections. 3) Select your character model 4) Hold Shift and select the armature so that now both are selected 4a) The order you select these in is VITAL. 5) Press CTRL+P and select "With Envelope Weights" That's it, it should be okay now. If you get an Error, Loop in Parents, press ALT+P and select "Clear Parent" then try CTRL+P again. I am new to this and this worked for me (after over an hour of figuring it out) and it all works as expected now.
@inoyashakitbu1178
@inoyashakitbu1178 3 жыл бұрын
this worked but not completely fo me. I can move but it looks like the feet sticks on the ground and I only move like stretching
@NeilRoy
@NeilRoy 3 жыл бұрын
@@inoyashakitbu1178 To move the feet, you need to move the bone you created that sticks out from the heel, not the foot itself. (yeah, that confused me as well, it all still does, heheh)
@digitalthirdeye666
@digitalthirdeye666 3 жыл бұрын
you are a hero!!
@NeilRoy
@NeilRoy 3 жыл бұрын
@@digitalthirdeye666 Glad I could be of assistance.
@vyacheslav2293
@vyacheslav2293 3 жыл бұрын
Thank you a lot!
@thepokekid01
@thepokekid01 3 жыл бұрын
You should do both, because it's better for people to learn both.
@_Lexusttv
@_Lexusttv 3 жыл бұрын
Your channel got me interested in 3d-modeling, also starting to get into game dev. And that plane game is genius! Well done!
@gamedevstanislove
@gamedevstanislove 3 жыл бұрын
XD
@billyjjackson
@billyjjackson 3 жыл бұрын
Keep the minor screw ups, they help a lot with these walk through tutorials! I use vids like this to learn new stuff in detail, and short (as possible - because used a lot) vids as reminders or tool tips.
@rienvandingenen
@rienvandingenen 3 жыл бұрын
I've just recently found this channel and it's been sooo helpful! I love they way you work with the glowing edges. I've adopted the same style, but I was wondering what I would have to do to render or export this visual style?
@mr2ti41
@mr2ti41 3 жыл бұрын
Man I love these speed modeling videos. Keep it up. Now I just need to rewatch 5x slower...
@ailimpsmythe2941
@ailimpsmythe2941 3 жыл бұрын
Thanks for the video!! Personally I would prefer to see the C# scripting, however I would enjoy an explanation of Bolt too. I could use it for quick development of prototypes and I'm sure there are loads of people who don't want to worry about coding. Thanks again, can't wait for the next one!
@stevecoutinho3810
@stevecoutinho3810 2 жыл бұрын
bonus tip after modelling any character add subdiv of lvl 2 sometimes the characters turns out to b great..."SOMETIMES"
@nicksparks3543
@nicksparks3543 3 жыл бұрын
What a great video! I got a little( a lot) dizzy when you did the rigging, but the speed that you go at it is amazing, and I especially like when you say what tool you're using as you go. Huge help Thnx.
@mae2309
@mae2309 3 жыл бұрын
You Sir are a beast.. am learning rigging in this channel.. thank you and this video is of great help
@somedevstuff5060
@somedevstuff5060 3 жыл бұрын
This is nice
@searchbandu22
@searchbandu22 3 жыл бұрын
Nice one. very helpful. Thanks
@neverpure20
@neverpure20 3 жыл бұрын
25:45 I think selecting the frame in the "summary" channel selects every frame under it so you don't have to box select everything.
@remka2000
@remka2000 3 жыл бұрын
Awesome video ! Discovered your channel today and it made me want to learn Blender (coming from AE and Flash before that, never really did 3D). Was thinking, for the fall pose, adding a bit of delay on the hat and bag could add extra dynamism maybe ?
@artikel9466
@artikel9466 3 жыл бұрын
You should do both, because it's better for people to learn both. Of course we want both :) would like to see it done in both
@jaybenton7716
@jaybenton7716 3 жыл бұрын
Both :)
@johan_liebert8275
@johan_liebert8275 3 жыл бұрын
I am so excited
@pranavbadrinathan6693
@pranavbadrinathan6693 3 жыл бұрын
"Easy as that". After reinstalling Blender. XD!
@Ian_Lindsey
@Ian_Lindsey 3 жыл бұрын
Great video as always! C# please. I find Bolt is ok for simple things, but it tends to get very messy, very quickly and it’s much harder to debug. Stick to C# if you can, it’s more accessible for everyone too.
@ifman1
@ifman1 3 жыл бұрын
Awesome video, I'm really loving the series... do you think you could show how you go about adding additional animations after you have the rig set up in Unity? Say you wanted to go back and add an idle animation, add it into Unity, and then later go in and add a getting hurt animation without having to reimport the model, rig, and all the previous animations that are already set up in the animator each time.
@_rylan
@_rylan 2 жыл бұрын
ive been wondering that too with unity and godot
@shadow_of_the_spirit
@shadow_of_the_spirit 3 жыл бұрын
I feel like I’m memorizing my prayers all over again
@bosanimation
@bosanimation 3 жыл бұрын
imagine almost getting a heartattack watching a guy rigging a character... The way you struggled with the symmetrize right before the time was up made me stand up 😂
@natalialajtner9067
@natalialajtner9067 3 жыл бұрын
I love your videos it helped me so much thank you and pls never stop ☺️
@gamedevstanislove
@gamedevstanislove 3 жыл бұрын
XD
@diamondglitter205
@diamondglitter205 3 жыл бұрын
Blender uses the left hand rule for axis and unity use the right hand rule, that's why unity can't fix the problem by rotating, because it requires mirroring not rotating. but you fixed it by redefining the front of the character, great solution!
@ahmadresham3786
@ahmadresham3786 3 жыл бұрын
Awesome
@fredimachadonet
@fredimachadonet 3 жыл бұрын
Hey Stefan! Great video as usual. Personally I prefer C#, but since a lot of people might prefer Bolt I guess you should do both. Do It! Love your work!
@MarvinVolkery
@MarvinVolkery 3 жыл бұрын
First time i see u live i love your 10 min challanges
@danielmercado9575
@danielmercado9575 3 жыл бұрын
I love this channel! Yes both!
@LeonardoLoor
@LeonardoLoor 3 жыл бұрын
Estuvo genial, it was great!!!
@AllyG1967
@AllyG1967 2 жыл бұрын
I've just found this series also and enjoying the simplicity of the process. This will translate really well to any overly ambitious projects I might try later. Can you suggest how we might get the look of your objects in the blender viewport (your cavity settings) into the models when they are in Unity. Is there a way to bake the cavity settings from the viewport onto a image texture map? It's very cool. Thank you from NZ
@dissajanith9478
@dissajanith9478 3 жыл бұрын
Yes we want !
@CalmVink
@CalmVink 3 жыл бұрын
Yes 42. Good book :D
@alirezakargarr
@alirezakargarr Жыл бұрын
thank you for this video
@arpadkovacs2116
@arpadkovacs2116 3 жыл бұрын
Great video. Thanks. Both would be interesting but C# would be my first choice.
@Unknown3DBlender
@Unknown3DBlender 3 жыл бұрын
This Guy deserve more than 113K Subscribers
@saeedakhshijan8159
@saeedakhshijan8159 3 жыл бұрын
thank you 🙏❤
@wernergraaff785
@wernergraaff785 3 жыл бұрын
To parent the mesh to the armature, select the body, then the armature in object mode, press ctrl+p and select "with automatic weights"
@gamedevstanislove
@gamedevstanislove 3 жыл бұрын
Thank you! Realy cool;)
@SvenLowry
@SvenLowry 3 жыл бұрын
Another vote for both!
@christiaanmcdonald
@christiaanmcdonald 3 жыл бұрын
Love your videos @Imphenzia
@chieftain1711
@chieftain1711 3 жыл бұрын
Great Stuff! Would like to see the scripting done in C#. Question: what about your Unity Platformer Project you started 1 year ago? It looked amazing!!
@JUA_XR
@JUA_XR 3 жыл бұрын
Both please. Am loving your channel btw
@satvikpandey4501
@satvikpandey4501 3 жыл бұрын
He has a parachute but cannot safe land He can fly planes but cannot drive a car. Who is he? Imphenzia's game character.😂😂😂
@gamedevstanislove
@gamedevstanislove 3 жыл бұрын
Ahaha;) LoL
@lennydanke9111
@lennydanke9111 3 жыл бұрын
I played the Game its very Cool and fun. Haters cant Stop you ! Youre Imphenziaaaa !
@mastrmn
@mastrmn 3 жыл бұрын
Sorry if I am late but can you please do the animations in bolt because I want to learn something new!😀
@gamedevstanislove
@gamedevstanislove 3 жыл бұрын
XD
@7Zi_LA7YA
@7Zi_LA7YA 2 жыл бұрын
this is niceooooooooooo
@mkgames7608
@mkgames7608 3 жыл бұрын
Thank you
@archmagesalamar1377
@archmagesalamar1377 3 жыл бұрын
would like to see it done in both. never done anything in bolt.
@davestomper3428
@davestomper3428 3 жыл бұрын
Hi Imphenzia, I really like your 10 min modeling challenges. The only problem is the timer blocks most of the stuff your clicking on is there any way to move it out of the way? I know this is not a tutorial really but it would be great to see all of the settings that were used in the challenge thanks
@SIMPLENERO75
@SIMPLENERO75 3 жыл бұрын
Both, thanks
@alexandervandervennet8078
@alexandervandervennet8078 3 жыл бұрын
Imphenzia, great video! I like using your coloring method but i'm wondering how i could export these colors into Unity. Any help on this is welcome :)
@samuraitatin
@samuraitatin 3 жыл бұрын
I believe both would be nice
@nofilkhan3164
@nofilkhan3164 3 жыл бұрын
Awesome tut as always can you proceed series and make in unity where you control this character movements in unity
@Trivimania
@Trivimania 3 жыл бұрын
You also forgot to film (it is in the fast forward part I guess) how you parent the mesh to the armature, so it it parented with automatic weights ? Or did you use another of the 3 options ? Parenting of upper leg bone to root bone seems also not seen in the video
@fabiodsmoore5597
@fabiodsmoore5597 3 жыл бұрын
thanks I was looking for someone to help me out on that part : )
@nickhorton487
@nickhorton487 2 жыл бұрын
In object mode, select the mesh and hold shift click on the armature so both are selected, the right click go to parent -> deform with automatic weight
@davidroddick91
@davidroddick91 3 жыл бұрын
16:50 When you look from Top view, you're looking at the top of the object; we know that for a fact. So you would think that looking from front view, you're looking at the front of the object. But if that's the case, then why in Right view are you looking at the left side of the object? I was never confused by that, until now. Thanks for that.
@NeilRoy
@NeilRoy 3 жыл бұрын
@Imphenzia: One thing you left out in all of this. While you were fast forwarding starting at 18:18, during that time you were trying to figure out where you went wrong, you somehow attached the bones to the 3D character without telling us how you did that. When you are done fast forwarding at 18:32, all your bones are attached to the character. Pressing Keypad 1 = front view (meaning, you're looking at the front of the model you are editing). It would be very confusing and non-intuitive to press 1 for front, and end up seeing the back. Wouldn't make sense. Anyhow, I need to search for a video which tells me how to put the bones and the character together. :/
@RodrigoAntunesroddyka
@RodrigoAntunesroddyka 3 жыл бұрын
First! your channel is AWESOME!!! I have a question: I create my player on blender and create a animate for him but when i see here, my blender have a lot of animations and when i export and import to Unity have a lot of animations file... how can i delete on blender or merge it? Thankxsxx and good work!!
@luccianoblock5127
@luccianoblock5127 3 жыл бұрын
i now this bad idea im new to blender and im using this as totorial and trust me i have improved soo much from this video
@matthewfetsch4736
@matthewfetsch4736 3 жыл бұрын
Both both both!
@gamedevstanislove
@gamedevstanislove 3 жыл бұрын
;)
@Trivimania
@Trivimania 3 жыл бұрын
At 8:42 you move the 2 vertical lines to get the eye correct, but all I can see is that you use 2 to select edge, then select the egde and do G. but how do you make sure that you move that edge/line on the original face it was on? When I do that then it goes in or outward but doesn't slide in the original plane it was in ?
@WesleyVanroose
@WesleyVanroose 3 жыл бұрын
You failed and succeed at the same time! that is the meaning of life :D 15:12
@samuelgerber8699
@samuelgerber8699 3 жыл бұрын
👌🏻
@chakravarthiperumalla2623
@chakravarthiperumalla2623 3 жыл бұрын
can you plz teech the full course such as rigging,animation,sclupting,3d printing from blender I have seen all your videos thats so good plz take a video of full course
@NeilRoy
@NeilRoy 3 жыл бұрын
Oh, by the way, EDIT-MODE->Select Armature->Right Click and you will have Symmetrize in the menu.
@TheEntertainment47
@TheEntertainment47 3 жыл бұрын
thanks., i did learn alot. both please ; c# and visual.
@9jatechie
@9jatechie 3 жыл бұрын
We want both O!
@whynotanyting
@whynotanyting 3 жыл бұрын
I've always assumed "front" meant facing from front. That way characters are facing forward when viewing from front, but I could be wrong.
@3deoskill
@3deoskill 3 жыл бұрын
of course visual scripting should also be included because I want to to learn this in unity but it seems sometimes as you said harder as scripting :-)
@raingamedev702
@raingamedev702 3 жыл бұрын
thanks for the video! Bolt or both )
@EvolMate
@EvolMate 3 жыл бұрын
Your breakout clone was pretty rad. Any plans on remaking it? :D Also, there are two vids in my subscriptions: this one and LGR's sneak peek on new remake of Crystal Caves (Apogee made a HD remake O_O). And this guy looks like a crystal caves guy. A coincidence? :D
@krellon
@krellon 3 жыл бұрын
Can ya move the countdown timer off the properties window next time mate? it blocks vital parameters. There's a good man :)
@ricciogiancarlo
@ricciogiancarlo 3 жыл бұрын
Why did you separated the ragdoll from the main "hero" ? And btw as a programmer, I would like to see your programming style! I really love your videos, I think you're the only content creator I follow on regular schedule
@TechBoxNorth
@TechBoxNorth 3 жыл бұрын
both!
@Zek0car
@Zek0car 3 жыл бұрын
I prefer C# but like to see both :)
@gamedevstanislove
@gamedevstanislove 3 жыл бұрын
;)
@satyammishra9045
@satyammishra9045 3 жыл бұрын
👌👌👌😍
@chaosmastermind
@chaosmastermind 3 жыл бұрын
It's raining men.. hallelujah, it's raining men.. whoah whoah..
@PoivronJaune
@PoivronJaune 3 жыл бұрын
Definitly want the C# Scripting, but would also like to compare with Bolt. If you have to choose, please choose Script.
@haunteddiary15
@haunteddiary15 3 жыл бұрын
It's the Imphenzia's cat theory .... did he fail or didn't he :D
@lorddiego
@lorddiego 3 жыл бұрын
40:45 ... and that's where Fall Guys idea and name came from
@Lockkj
@Lockkj 3 жыл бұрын
I’ve got a question sir. I’m a newbie to Unity game development, actually started out with your videos and I plan to learn Blender using your videos again. From my brief time in Unity I’ve come across so many paid assets in the asset store. I was wondering, as a student, could I possibly earn some income from building 3D models in Blender for the Unity asset store? If so, would it make sense to focus on this and turn it into a full time occupation? Regardless of the answer I would really enjoy making low-poly models in Blender and eventually build my own little game.
@aaronelliott8403
@aaronelliott8403 3 жыл бұрын
He talks about making money through Unity store in his recent 24hr live stream. I've copied the link to it here. Sounds like it's not bad as a side gig but difficult to get consistent income from it kzbin.info/www/bejne/jKKvo6OraZqVoJo
@Lockkj
@Lockkj 3 жыл бұрын
@@aaronelliott8403 Wow, much appreciated.
@creativeyt3982
@creativeyt3982 3 жыл бұрын
You should do both
@beebstergames7348
@beebstergames7348 3 жыл бұрын
Hopefully you do the running and jumping in C# script, and then it is easier to transfer to visual coding like Bolt. Fundamentals first.
@jeytube970
@jeytube970 3 жыл бұрын
I am commenting on your video you should feel proud!!!
@lyrion0815
@lyrion0815 3 жыл бұрын
Awsome video, as always!, please do the scripting in C#, not in Bolt.
@CombuhDombuh
@CombuhDombuh 2 жыл бұрын
at 5:03 how do you get the little edit tab you click to auto mirror?
@cristianpirtac352
@cristianpirtac352 3 жыл бұрын
When I'm trying to move the bones like you are doing in 23:09, for me it only rotates that bone. I cannot make it move the others relative to it like how the knees bend by moving the lower back bone. Any idea what I'm doing wrong?
@chongdashu
@chongdashu 3 жыл бұрын
Hi, another quick question, when I try to move the root bone down for the animation in 23:07 -- in your video the knees bend to accomodate, but in mine the root just goes down without affecting the thighs/legs. Any tips as to why?
@vyacheslav2293
@vyacheslav2293 3 жыл бұрын
yup, he missed this part due to rewinding when he was looking for a mistake and I dont know how to connect armature with my mesh either
@TimurKOI
@TimurKOI Жыл бұрын
@@vyacheslav2293 in comments below people wrote this thing: in object mode you should select your model then with shift select the armature. Then press "Ctrl+P" => "with automatic weights".
@TimurKOI
@TimurKOI Жыл бұрын
23:07 - I have that problem too. I suppose the author missed the part to make some connections between bones.
@TimurKOI
@TimurKOI Жыл бұрын
I solved this problem: you need to make your "upper leg" the child of "bone".
@ahmadresham3786
@ahmadresham3786 3 жыл бұрын
I like to see bolt scripting that's new for me
@amirnurlanov4499
@amirnurlanov4499 3 жыл бұрын
I'm not an expert at KZbin or anything but wouldn't splitting up the video into two smaller ones(10 min challenge, bonus material) help you with the views? "Clickbaity" short one for views(still great quality), bonus material's just great and very useful too. I personally wouldn't mind clicking 1-2 times to watch the full content.
@nGAGE0nline
@nGAGE0nline 3 жыл бұрын
I usually prefer C# myself, but I'm open to see how things are done in Bolt as well. So.... both?!
@osmantemory5165
@osmantemory5165 3 жыл бұрын
Hello can you make a tutorial on creating fire and smoke ?
@cssCharlieMay
@cssCharlieMay 3 жыл бұрын
I don't know what I'm doing wrong but I have not option when I click the edit tab to do Automirror. It just shows LoopTools. Is there a setting I've missed?
@surtu9221
@surtu9221 2 жыл бұрын
How do you do the 'extrusion' that actually creates a completely different object?
@StigDesign
@StigDesign 3 жыл бұрын
Me personally only c#, but advice for you, you might do both so it can help others too and maby get more subscribers :D
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