it makes sense that unique techs, halbs and hussars aren't there since they were added in the Conquerors expansion
@jlqe34013 жыл бұрын
Man, I still remember being all excited about it, and begging my dad to get me the expansion for my birthday. Damn I'm old.
@JohnBambooO3 жыл бұрын
@@jlqe3401 rly great times🙏❤
@adebowalekonstantinov4043 жыл бұрын
was about to say the same lmao, i thought someone like SotL would know that.
@1buszybudy133 жыл бұрын
LOl, Spirit becoming forgetful
@adamhoughton95163 жыл бұрын
I came into comments to say the same thing but momentarily thought I might just be going crazy... Glad I'm not
@Hasjasja3 жыл бұрын
I played Age of Kings as a kid and remember getting really hyped with The Conquerors that I got for my birthday. And it is stupid I know but to this day halberdiers, hussars, Meso-American civs feel exotic and somewhat 'new' for me.
@owenwebb50953 жыл бұрын
I know the feeling, they still feel exciting and alien. The same with Turtle Ships and the Vindlandsaga campaign in my case. The nostalgia value of this game is immense.
@benrobinson3753 жыл бұрын
Adding those things in changed the game dynamics alot. It's crazy to think there were no halberdiers or hussars at one stage (but still have Paladins).
@tams8053 жыл бұрын
@@owenwebb5095 Turtle ships and jaguar warriors for me.
@TomsLife93 жыл бұрын
same yo! for me it's garrisoning in rams that feels super foreign (petards too though they're not super popular). also the campaigns changed a lot with heroes healing themselves
@TheDrunkMunk3 жыл бұрын
american civs still feel new to me as well
@kamratqp18233 жыл бұрын
it looked like the AI in the Beta brought a relic into the fight at 15:55. maybe this version actually had relics doing bonuses in battles Like the devs had imagined during development?
@KaiserFranzGaming3 жыл бұрын
You're right, interesting... give this guy some upvotes!
@brasilballs3 жыл бұрын
@@KaiserFranzGaming reddit gold too?
@Aynshtaynn3 жыл бұрын
@@KaiserFranzGaming Evacuate the city! Engage all defenses! And get this man some upvotes!
@aeth41903 жыл бұрын
Spirit actually mentioned this in one of his old videos.
@Tonceitoys3 жыл бұрын
It's still depicted in the extended original cinematic, you can see some monks bringing a relic to the battlefield.
@magnusbruce40513 жыл бұрын
I like how the houses were slightly off angle. It made the town look more like an actual medieval village.
@elevatoralarmcoasterandarc12148 ай бұрын
Very nice.
@easternhills13293 жыл бұрын
11:41 That castle looks pretty realistic!
@hallamhal3 жыл бұрын
Reminds me of Bodium Castle
@Stelphy8763 жыл бұрын
@@hallamhal yes!
@Stelphy8763 жыл бұрын
would be awesome to have this castle actually in game xD with 9000 hp
@Tamamo-no-Bae7 ай бұрын
Looks like the castle from the intro cinematic, where the young king droppedthe chess piece.
@DanyF023 жыл бұрын
It's just too bad that they removed the feature to do victory spins with your units in your opponent's base as you destroy them.
@easternhills13293 жыл бұрын
timestamp?
@Appletank83 жыл бұрын
@@easternhills1329 about 16:30, SOTL showed how you can spin your formation, sorta.
@exmaarmaca3 жыл бұрын
It feels people would have used that feature to do a type of "teabag" to other players.
@einstein9513 жыл бұрын
The castle being 9k HP makes sense as building a castle was meant to be a major event
@Pomatopedia3 жыл бұрын
What if you're daut?
@c182SkylaneRG3 жыл бұрын
I wanted to see that castle shoot at someone. And I agree: having a castle was a big deal, back in the actual middle ages, especially for a single town or village, and it would be absolutely unheard of for a single town (or even city, for that matter) to have more than one.
@cybersteel83 жыл бұрын
I think that castle actually became what we now have as the Wonder
@c182SkylaneRG3 жыл бұрын
@@cybersteel8 That would be weird, then, because I saw a different button labeled "Wonder".
@josecipriano30482 жыл бұрын
@@c182SkylaneRG towns or villages didn't build castles, the lords of the lands did. But yeah, it was a big deal and the lords needed the king's approval before building any fortification.
@AliceMargatroid73 жыл бұрын
Something neat I noticed. If you pay attention to the beta Paladin's animations, you'll notice that the asset was reused for Joan's hero unit. They share a bunch of animations, like some of the attack animations as well as the death animation.
@arispatolus3 жыл бұрын
Yep, also Joan was one of the first hero units made, her sprite is still in the alpha along with the various animations if I recall correctly
@dirkauditore8413 Жыл бұрын
Joan of Arc?
@Ali4100003 жыл бұрын
The trade workshop!! Finally makes sense now...
@ChewingGumFlavor3 жыл бұрын
Next up: uncovering the incredible use of Siege tower!
@rubz13903 жыл бұрын
If I recall correctly therr where trade workshops in AoE1 aswell in some scenarios. They didn't do anything however.
@ruthswann883 жыл бұрын
@@rubz1390 Yep, there was one in the Greek campaign where you have to escape from and then destroy the Minoans. It was also available in the scenario editor
@ubelmensch3 жыл бұрын
@@ChewingGumFlavor Season finale: The Mystery of the Korean Hussar
@mildlifeisatrisk57273 жыл бұрын
Also, I'm a little mad Spirit of the Law didn't experiment better with the market, like, it had a little image of people where it displayed "0/15". I wonder if perhaps you should bring villagers to it to do something, why didn't he see it, I need to know now 😱
@bobb54923 жыл бұрын
anyone else kinda love how big the castle was? that would have been cool to keep
@japphan3 жыл бұрын
I see what you did there, cool to KEEP.
@Michalosnup3 жыл бұрын
the castle was basically wonder
@ytmndman3 жыл бұрын
It looked like the Palace from Majesty
@terrab1ter43 жыл бұрын
i like the 75 garrison space. Try raiding me now, 11
@DanielSultana3 жыл бұрын
The current castles are more like keeps, as you're free to surround them with walls and even include towers within the walls
@Firebird3773 жыл бұрын
Seeing the old Teutons tech tree brings back memories of pushing forward with their Death Star TCs
@HistoricalWeapons3 жыл бұрын
I wish they kept the archers, they historically had different roles. Archers were often used instead or with Crossbowmen, depending on the culture or time period. Elite archers should be more powerful than Crossbowmen.
@marcellusbrutus33463 жыл бұрын
Turks byzantines most Asian cultures preferred archers
@harz6323 жыл бұрын
Well yes and no, they would be super expensive compared to crossbow men. And whilst they fire faster then crossbowmen they wouldn't be as good vs armored targets. That's why im fine with the way they did it in AoE2 where you upgrade to crossbows but still have archer unique units.
@corbinanderson65873 жыл бұрын
Or imagine if like the skirm line, you got "elite archer" and then crossbowman as a seperate unit. Then the Britons could have the unique upgrade (similar to imperial skirm) longbowman for the archer line.
@ethribin41883 жыл бұрын
Archers were the better and more flexible unit. However, they were also way more valuable. It takes way longer to train an archer then a crossbowman. Crossbows were kinda the early version of guns and rifles, use wise. It was the weapon you could give any idiot,and they be able to do damage to the enemy. Just, the crossbow didnt have the huge power multiplier of guns. So it didnt outshine all army weapons. It took gunpowder for the gun to start doing that, and rifeling for the gun to compleatly outcompete every other man wielded weapon in warfare. The crossbow was the first 'anyone can use it effectivly' weapon though. Unlike the sword, bow, spear, horse, etc.
@ethribin41883 жыл бұрын
@@corbinanderson6587 that sounds like the most realistic use
@nijunikuro3 жыл бұрын
"We are missing some thing like Halberdier and Hussar..." "We don't have any of the unique techs." "This is looking *very* similar to what we get in the final game." *All* of those didn't even exist in the original 1999 release version of "Age of Empires 2: The Age of Kings" and were added in the "Conquerors" expansion. The whole tech tree is actually the *exact same* as the final/release version, they just didn't balance the civs, techs and tech & unit costs yet.
@andrewj17543 жыл бұрын
Yeah, I just posted the same. Us old AOK players unite!
@Rethaxian3 жыл бұрын
I actually love the look of those dark age, aoe 1 buildings. They're a good call back to where the game came from. The mill, smith, dock, house, all being stonework. Really cool.
@MasterSonicKnight3 жыл бұрын
oh so that's from where the trade workshop came from, it was a scrapped building from alpha
@DarknessTemplar63 жыл бұрын
IIRC the building was suposed to have vils working, probably generating gold or something
@Impoigness3 жыл бұрын
Hussar, Halberdier and unique techs came with the conquerors expansion. Originally, the base game did not have them
@cubbyhoo3 жыл бұрын
This was what I was looking for! I remember AoK and then getting the CD for AoC
@TomosapienGaming3 жыл бұрын
Wow no kidding it’s an early alpha, it just looks like a slight reskin of AOE 1
@LJL853 жыл бұрын
Aoe2 ***IS*** just a resking of AoE1
@LPMusicON3 жыл бұрын
@@LJL85 It's much more than that. It improved in many ways upon concepts introduced in AoE, calling it a reskin is dishonest to the devs when you can clearly see how much work they put into it. You wouldn't call new version of existing car a reskin.
@egonomics3523 жыл бұрын
This is to be expected. I feel like many game developers utilize the engine and concepts of previous games they have made in the early developments of new games to at least get started
@MrMorvana3 жыл бұрын
@@egonomics352 Also it's Age of Empire 2, not a knew franchise. Going for with something realy different would be strange.
@newdarkages31913 жыл бұрын
@@MrMorvana "AOE3"
@HLGDarksol3 жыл бұрын
Why is nobody talking about how damn cursed that imperial TC looks?
@kenjen98613 жыл бұрын
It is kinda weird
@RolandTemplar3 жыл бұрын
Is babylon tower
@lagunalibre1173 жыл бұрын
Looks like that one ugly car
@TheMokaKiller3 жыл бұрын
@@lagunalibre117 Fiat Multipla TC! LOLOL!
@lagunalibre1173 жыл бұрын
@@TheMokaKiller thats the one :D
@GarkKahn3 жыл бұрын
That thing has the trade workshop that i spent years trying to figure what the hell it did
@kenjen98613 жыл бұрын
And also the first game had a useless Trade Workshop! Then AOE 3 made an actually functioning and useful 'Trade' building. Though it would have been amusing to continue the trend of every 'Age of' game having a scenario only 'Trade Workshop'.
@TheRomanAoE3 жыл бұрын
I'm pretty sure the Battle Royale mode in the Definitive Edition uses trade workshops as a means to generate resources now.
@KCzz153 жыл бұрын
Timestamp for the trade workshop?
@superchroma3 жыл бұрын
@@KCzz15 after 6:30.
@tomasshulman52943 жыл бұрын
Nostalgia hit me like an elite war elephant with this video
@MasterSonicKnight3 жыл бұрын
archers: let's all stack together in the corner, so knights can't kill us properly! we'll be unstoppable! beta paladins: hold my beer
@Vlad-pi3jq3 жыл бұрын
When I was wee little lad I had a russian version of this game that was published by a company that had no license to localize the game, so I think they just took the Age of Kings Beta and sold it as the full game. I remember being very confused as to why I remembered age of kings looking so different as a child vs when I finally came back to it with an official copy later.
@micuu13 жыл бұрын
16:20 Ah, I see the cavalry have been learning their tactics from Starcraft Mutalisks
@thechrisgrice3 жыл бұрын
17:30 Everyone remembers when the Franks used machine gun trebuchets with invisible projectiles, right? (Bottom left)
@The-jy3yq3 жыл бұрын
256x kataparuto lmao
@jisola23 жыл бұрын
13:46 Hussar, halberdiers and unique tecnologies were not introduced in the AOK game either, only in The Conquerors expansion.
@Panzermeister363 жыл бұрын
Without halberdiers, Age of Kings Frankish Paladins with +32 hp were insane (bloodlines didn't exist)
@jefffinkbonner95513 жыл бұрын
@@Panzermeister36 Don't forget, too, that pikemen only did +16 bonus damage (spears did +8) instead of their current +22. (spears do +15)
@TheGospelnut3 жыл бұрын
The rotate formation stuff was actually still referenced in the original release manual.
@MrMorvana3 жыл бұрын
So it has been scraped realy late.
@DatAlien3 жыл бұрын
And in the official strategy guide.
@victordrouinviallard17003 жыл бұрын
"it looks like that copy-pasted the files" .. let me tell you : this is what happen(ed), for every sequel game (and non-sequel ones made by same studio) you start working from the previous ones
@tomscorpion62883 жыл бұрын
The more extreme example would be the likes of FIFA and PES.
@saladtea97083 жыл бұрын
Age of Empires 3...
@victordrouinviallard17003 жыл бұрын
@@saladtea9708 unsure about that one. In very rare cases (especially when the sequel is done by another studio) it can be started from the ground up or from another game. For instance AoE4 is probably based on Company Of Heroes 2 since it's now Relic Entertainment making it ;)
@joaocaju30613 жыл бұрын
@@saladtea9708 Age of Mythology?
@WiggaMachiavelli3 жыл бұрын
That's mostly when you are using the same engine or an engine built off the same engine. AoE and AoK are on the same engine as each other, but AoM and AoE3 are then on a different engine. It doesn't make a lot of sense to port assets if you can't use them as-is, especially if they are only going to be placeholders; also not really helpful to port code if it's for an unrelated engine with substantially different architecture. When and why engines are updated or changed doesn't seem to have a consistent logic between developers. I guess it's driven by preferences/familiarity/quality-of-life for developers who actually have to work with it, and how well the engine is maintained in respect of taking advantage of improved consumer hardware and software. I don't believe the AoM engine is based off of Genie, but for instance Bethesda have been using Creation for a decade which is based off of Gamebryo/NetImmerse that got its first release in 1997 (people seem to expect a new engine for TESVI, whether a new version of the old engine or a new ground-up build I don't know).
@llSuperSnivyll3 жыл бұрын
The lack of a queue makes me think they started working from the vanilla version of AOE1, before The Rise of Rome.
@LinkMarioSamus3 жыл бұрын
Correct, AOE2 started development before The Rise of Rome.
@tomasgonzalez97403 жыл бұрын
@@LinkMarioSamus Ah that makes sense. I was wondering why it was missing that since Rise of Rome had it.
@LinkMarioSamus3 жыл бұрын
@@tomasgonzalez9740 The only reason Rise of Rome was even made was because AoE2 took longer to develop than intended. LOL the early years of the RTS genre. Still have incredibly fond memories of beating every single campaign mission in StarCraft and Brood War in 2011.
@bernrudolph24223 жыл бұрын
The version I played had ore, the missing resource. Downloaded it from the Age Of Empires newsgroup.
@Greywander873 жыл бұрын
That makes sense. I could definitely see something like an iron resource being used instead of gold for making military units. It probably got removed because there wasn't really a meaningful difference in how they were obtained and how they were used (I suspect most military units used both ore and gold, for example), so they just combined them. AoM did something similar when they got rid of stone, using gold instead.
@WiggaMachiavelli3 жыл бұрын
@@Greywander87 I wonder if it perhaps wasn't more specialised with ore->units, gold->tech, stone-> buildings, since without it we had gold->units/tech, stone->buildings, and then gold->everything.
@Marcoz5883 жыл бұрын
Empire Earth ended up utilising Iron as a resource a couple of years later. Tbh Iron really does belong in a game such as this. 👍
@arispatolus3 жыл бұрын
Do you still have a download link around?
@bernrudolph24223 жыл бұрын
@@arispatolus No, that was back in maybe '98 and downloaded from the long extinct newsgroup. I wish I still had it.
@sqohapoe3 жыл бұрын
actually, hussars, halbediers etc and unique techs were introduced in the conquerors. The original age of kings don't have them either.
@philippeporto58933 жыл бұрын
Hey SOTL, at 13:50, you said some things were missing, but both Hussar and Halberdier acutally only came into the game with the Conquerors expansion!
@Tamamo-no-Bae3 жыл бұрын
I love how some of these units survived. The Heavy Swordsman at 5:46 remains unused in the final version and was made fully available in HD and recently in the Definitive edition.
@swiftlaker63 жыл бұрын
I really miss the 'history' button they used to have! Spent many a time reading that as a kid
@felix-antoinebergeron99243 жыл бұрын
the history bottom (to explain you the historia of the civ) is still in the definitive edition
@swiftlaker63 жыл бұрын
@@felix-antoinebergeron9924 oh really? Do you know how to get to it??
@felix-antoinebergeron99243 жыл бұрын
@@swiftlaker6 in game you clic on the screw ( the settings logo), neer your profil than it should have the option historia ( in the french version of the game, it's where you can find it)
@swiftlaker63 жыл бұрын
It worked, thank you!!
@felix-antoinebergeron99243 жыл бұрын
@@swiftlaker6 yw :)
@jtian11833 жыл бұрын
I remembered playing either alpha or beta version when I was a kid. It was possible to use villager to "salvage" resources from destroyed buildings and killed trade carts. Some sprites looked much better, like gold and stone veins, berry bushes, horse archers, man at arms(the texture has a saggy chainmail feeling), etc. The weirdest thing was when some certain units(mostly ranged) attack they instantly shapeshift into someone else due to the sprite not done by the time it was implemented, I remembered it as one of the most hilarious things in this game you can never get to enjoy post 1.0.
@andrewj17543 жыл бұрын
Halberdier, Hussar and unique techs were added in "The Conquerers" Expansion pack SoL ;) For those of us who played the original AOK :)
@mebrithiel3 жыл бұрын
As someone who bought AoE2 as a teenager when it first released, it's comforting to hear you talk about the tech level we had in the 90's ^^;;
@petraoleum58163 жыл бұрын
The "horde"/no formation actually lasted so long it made it into the manual I had as a kid: I spent ages trying to figure out where the button was hiding. The units had collision by that point of course, but sometimes you just wanted to send stuff to the battlefield staging area without having your cavalry wait for your seige
@Mech43 жыл бұрын
I guess the archers and crossbows were like how it was done in AoE1, where the basic bowman only cost food and wood while the improved and composite bowmen cost food and gold. Keeping the old unit as a cheaper alternative.
@pmc6093 жыл бұрын
For longer games where one of us exhausts their gold mines, this is key!
@Marcoz5883 жыл бұрын
I never understood why AOE didn’t have a different unit for crossbownen and normal bows. Normal bows could’ve been stronger vs crossbows and light units whereas crossbows would’ve been slower firing, but superior against armoured units.
@lvsoad223 жыл бұрын
I guess the trash units sort of replaced this concept
@Marcoz5883 жыл бұрын
@@lvsoad22 *sadface*
@Marcoz5883 жыл бұрын
@@lvsoad22 that said, a dedicated archery/bowman line would be a worthwhile deterrent to just throwing trash units into battle. Archers made with food-wood and crossbows/arbalests with gold-wood would make for an interesting dynamic. 👌
@mrsimonb33 жыл бұрын
This game is presented in a 4:3 format to preserve the integrity of Ensemble Studios' creative vision.
@Mamenber3 жыл бұрын
The spin feature might be there because of the cut "special abilities", as you called them. I could see it creating situations where you'd want your units to turn around without actually moving them
@msonisama86563 жыл бұрын
SOTL: *_Destroys siege workshop_* Also SOTL: where do you make gunpowder units?
@angelvasilev12143 жыл бұрын
Ngl the dark age look of the buildings looked pretty good
@sirlight-ljij3 жыл бұрын
These were mostly graphics from old age of empires 1 if I'm not mistaken
@angelvasilev12143 жыл бұрын
@@sirlight-ljij The houses are different dont know about the rest
@Tamamo-no-Bae7 ай бұрын
@@sirlight-ljij Nop, they were unique graphics for the alpha. None of the buildings were from Aoe 1.
@AlejandroLopez-fc1dg3 жыл бұрын
Awesome video!!! You should do one about the differences between Age of Kings and Conquerors expansion. I have played both and there are a lot of curiosity you sure can find
@markburke13963 жыл бұрын
This is a great idea! I played both, but I was very young during AOK, and didn't know it very well. Only from reading these comments did I realise that Hussars and Halberdiers didn't exist. I do remember never being able to queue up any farms. That was a nightmare.
@gilb_43 жыл бұрын
I remember when Korean siege onager had 12 range :), it did counter bombards
@hughwithers92413 жыл бұрын
I have so many found memories of the base game. It was the only one my dad had when i became old enough to play it, and i was young enough to not understand the how to play so i always set it to death match, all visible, all techs and played as the teutons 😂
@ChewingGumFlavor3 жыл бұрын
This game is as old as I am and I'm still getting endless entertainment out of it. You really can't say that about other pop culture at that time.
@moo5e4713 жыл бұрын
Ayee 98 bois?
@eksmad3 жыл бұрын
I wish I could be as young as you are
@WiggaMachiavelli3 жыл бұрын
Diablo (II)?
@mscbijles12563 жыл бұрын
I also think the C&C franchise still works :)
@eksmad3 жыл бұрын
@@mscbijles1256 Still play CnC to this day, my favourite RTS ever
@minikawildflower3 жыл бұрын
The sizes of these buildings make me feel like I'm going insane lol
@akimomalrov32413 жыл бұрын
The giant Alpha castle looked like it could garrison 75 units
@runtime25343 жыл бұрын
For me it looked like it could garrison a whole feitoria....
@NukerMunkyGames3 жыл бұрын
Dude... those pictures of CRT monitors warming the little floofers literally made me tear up with childhood nostaligia. I miss my chilhood pets now :c
@salildeshpande73 жыл бұрын
RIP NukerMunky's childhood pets/little floofers
@NukerMunkyGames3 жыл бұрын
@@salildeshpande7 Agh, for real man, i'm not usually the sentimental type but for whatever reason that joke SoTL made about old CRT's being primarily for warming up your cats and secondarily for actual display combined with the photos just instantly sent me into like a winter-soldier flashback of playing the original AoE1 with my cats reaching down and trying to swat the mouse cursor/any fast moving units on screen. Instantly made me want to cry, lol. I guess i really miss the simpler times.
@DjAtmaWeapon3 жыл бұрын
The castles was so massive! This was really intimidating!
@tvremote93943 жыл бұрын
Doctor: don't worry, elongated town centers aren't real, they can't harm you AOE2 Alpha version:
@migueeeelet3 жыл бұрын
*tiny dark age hut TC*
@MexicanDragon20003 жыл бұрын
ERECTUS
@ucanbalinalar3 жыл бұрын
Ship sizes (compared to units) were actually more realistic in the alpha
@Reluxthelegend3 жыл бұрын
13:50 Halbedier and Hussar were added in the conquerors expansion they were not in the base game, so of course they aren't in the beta 14:03 Unique technologies were also added in the Conquerors expansion
@clonator50973 жыл бұрын
Weren't goths the only civ with a unique tech at the beginning?
@Reluxthelegend3 жыл бұрын
@@clonator5097 no goths were the first civ to have 2 techs in the expansion while the others only got their second tech in the forgotten expansion
@TheGloriousLobsterEmperor3 жыл бұрын
I have a sneaking suspicion you started playing AoE2 with the Conquerors, which people keep forgetting was an expansion to the original Age of Kings, and haven't played the OG Age of KIngs in a looong time. But as someone who had an Age of Kings CD and played it religiously, I can tell you that tech tree is pretty much exactly the same as the Age of Kings tech tree. If anything, the techs that *might* be missing are Hand Cannoneer and Bombard Cannon, which enabled the units of the same name. On release, Age of Kings didn't have Hussar, Halb or Unique Techs, so they're not *missing* from this tech tree really, since this is the Age of Kings beta. Those were added in the Conquerors expansion. So this tech tree is actually complete.
@Pe37vd39dncelsih2bebridj3 жыл бұрын
I remember playing an age of empires 2 version that had manual open and close gates and the castle shoot a weird thick just one arrow..
@BruceRKF3 жыл бұрын
Great video. The Alpha looks like it is a just AoE 1 with new skins and some new features, which makes complete sense. It made me also realise that some of the aspects of it were incorporated into the Mod "Age of Chivalry Hegemony", like keeping seperate units instead of always upgrading them (e.g. archers and crossbows or swordsmen and champions). You kind of have light, medium and heavy units of the same kind in some cases. I kind of like that and it makes sense, imo, though it might also make it too complicated. Anyway, I can thoroughly recommend the mod for a different experience of the game. It is only available for the original Conquerors though, not for HD or DE, as far as I'm aware.
@Fellwurstchen3 жыл бұрын
funfact in the Alpha the west european set had different the stonewall that where reused for the Mediterranean set in the The Forgotten empires mod and AOE 2 HD (2013)
@Mr_King963 жыл бұрын
Great, now we need a farming-comparison for the Alpha. Thanks a lot SOTL
@muhammadwasim52-e263 жыл бұрын
Best AoE 2 channel ever. You deserve millions subscribers. Subscribed!
@Herlgar3 жыл бұрын
Unique techs were introduced in Conquerors as well as Halberdiers, Hussars and many other techs
@AgeOfEmpiresZone3 жыл бұрын
It used to be called Normal armor back in the days of The Age of Kings and the Conquerors as well. I think this changed only with the definitive edition. During the Age Of Kings days, Teutons used to have towers with 2X garrison capacity AND 2X garrison arrow. Town Centers used to have +5 range even in the Age Of Kings days. Unique techs were introduced only in the Conquerors. The goths were the only civilization with two unique techs back then. I think they got Anarchy in the Castle age. However, from the times of the Forgotten Empires, all civilizations had two unique techs.
@HideyoshiKinoshita843 жыл бұрын
13:20 Chinese with historical accurate hand cannoneers~
@christopherg23473 жыл бұрын
Nice one. It is indeed interesting to see how it developed. My usual wall of remarks: 3:28 I would guess this was just a placeholder mechanic. Just use the same drop-off code for all 4 resources instead of having to code and artist up 4 different resource points 4:08 Interesting. So you used to be able to recruit all Tiers of a unit, but with increasing cost including adding a whole resource like gold? 5:45 Yeah, they did not have all the keyframes forthe standing unit yet. Or even an idea how the units should look and work :) And as we learned soon after, apparently some towers have no sprite at all :D 10:00 In theory you would use the old ones to save resources. It seems that most units have a variant that costs 0 Gold, meaning you got a dedicated "trash fight" version. 11:10 If that is the castle, I do not want to see the wonder. Would it be like half the map. Oh, and apparently it builds around as fast as a Wonder does too - are you sure that was not actually the wonder instead of the building we would end up with later? 12:35 Okay the pre-battle UI was definetely done at that point. 13:14 I think you missread: They do not have +50 Food at hte beginning, but exactly 50 food. They traded initial villagers for food at a better rate. 13:32 x3 Healing Speed for Monks? Just consider how much it would change the math for healing monks. 14:30 You had the game still set to "Hardest". Maybe the Beta accidentally used the settings from the Alpha for this one thing? Or the default was poorly set? Or was it you playing around and forgetting to go back down? 16:40 Back in "Planned Features Cut From AoE2" you mentioned that facing used to mater for Pikemen. And I would say it is save to asume that facing would not have only matered for them.
@anselmoasaable3 жыл бұрын
I still have the original Age of Kings CD. Good times
@papermaniac3 жыл бұрын
is " still" not "Steel" ( Steel is a metal)
@anselmoasaable3 жыл бұрын
@@papermaniac i know paper, my cellphone changed and i didnt see it
@DonalC963 жыл бұрын
I'm sure you've seen some of the interviews Sandy, one of the devs, has done on KZbin. I;d absolutely love if you could sit down with him for an hour or something and just discuss the beta, alpha, general development and stuff. He's full og so many cool tidbits from the small videos on youtube now.
@gamergod91823 жыл бұрын
I had a strategy guide back when the game released, and a lot of the images in that where taken from the alpha and beta version. Nice to finally see those old models in action.
@FireBlade573 жыл бұрын
Cool! I recently found an ald PC Games magazine with pictures of this early alpha. Man I was hyped back then.
@stooge_mobile3 жыл бұрын
Hussar and Halberdier were added in the Conquerors expansion, my dude. They weren't in the beta cause they weren't in Age of Kings. I'm old enough to remember that!
@skumfisken3 жыл бұрын
Actually really like the look of the mill some space in front. The castle too was really cool, but makes sense it was deemed too large
@jayvishnuvenkatesh8703 жыл бұрын
17:30 is no1 gonna talk about the cool dancing treb there And why is reds tower blue with a red flag on it?
@StrunDoNhor3 жыл бұрын
Anyone remember that big-ass island map from the AoE2 trial? That was a really good map and I miss it. It wasn't quite a hybrid map but the option for water was still there, kinda like Arabia but with TONS of fish.
@xfi66583 жыл бұрын
I remember playing the trial. From what i remember it was a coast map with green red and blue. I think it still downable online.
@carloscoss53723 жыл бұрын
Man I would love the top 10 civilization allies as a remake.
@tjones21123 жыл бұрын
the sound at 2:22 game me some weird instant nostalgia rush
@garrfishy77273 жыл бұрын
I think that the reason the market only had cartography was that in AOE 1 certain units and unit tech were blocked by market research Like the wheel. So for AOE2 they were probably debating if they wanted to have that carry over. Then the market would have been instrumental in New units and upgrades. Leaving the trade workshop to literally facilitate trade.
@sauceru993 жыл бұрын
Been messing about with these versions myself for sometime, its real fun to see what they where working with
@Auriorium3 жыл бұрын
Oh wow this looks so 90s XD Some of the models are from the original AoE2 but somethings are so from AoE1.
@gomaashaban29333 жыл бұрын
ahhhh 12:56 the good old times when the Teutons used to have +5 range on their TCs
@huginnmuninn21553 жыл бұрын
Ah yes, the teuton douche - peperidge farm remembers.
@Fenet20002 жыл бұрын
1:58 Small note: In the german version of the game it is still called "normal" armour instead of meele armour in Definitive Edition
@gisarme1133 жыл бұрын
7:20 I’m glad they decided to remove Teutonic’s invisible camouflage technology, otherwise the game would be too unbalanced
@Panzermeister363 жыл бұрын
German cloaking devices :)
@sommelier__3 жыл бұрын
Agree those trebuchet are magnificent and I would love to see them on AO2DE :D
@giovannicanarecci20283 жыл бұрын
If I am not mistaken, there was no albadier or hussar in the first release of aoe2. So the beta matches.
@thevillager68163 жыл бұрын
You should make a video about a post apocalyptic world if aoe2 never existed
@twohandedswordsman8523 жыл бұрын
1
@adnanhuzaifa63913 жыл бұрын
@@twohandedswordsman852 how many champions did you kill but the better question would be how many cataphracts have you beaten :^)
@laservsvecchiette3 жыл бұрын
@@adnanhuzaifa6391 Malay: "Two-handed swordsmen together strong"
@agustin__3 жыл бұрын
13:46 from this point on the video onwards you made some mistakes, because halberdiers and unique techs weren't implemented in age of kings but later in the conquerors expansion, so of course they shouldn't be expected to appear in a beta version. btw, you didn't showed anything about the "baseline" civ.
@MrMarinus182 жыл бұрын
14:05 It's a little embarrassing that you say that cause you didn't have unique techs in the final game either. This was a feature introduced by the expansion.
@Alkhalim3 жыл бұрын
It is pretty amazing to have those earlier builds still flying around especially since hard drive space has been such a rare and valuable good back then. (Which is why all the original 3D models have been lost as well)
@LOTSL3 жыл бұрын
would be cool if they made a trebuchet skin in DE to look more like the ones in alpha/beta
@arispatolus3 жыл бұрын
You forgot to mention something really interesting about the pre-alpha: Mongols(and maybe some other civ as well) actually start with packed town centers, as part of the raider civs feature(although is still largely incomplete, but given that stage of development is totally understandable). The AI isn't programmed to use them, so they won't even bother unpacking it, also the actual TC texture is just an enormous placeholder square with the player's color
@Panzermeister363 жыл бұрын
Well of course there aren't Halberdiers in the beta. They were only introduced in The Conquerors expansion! Before then mass cavalry was insane....
@schmid1.0793 жыл бұрын
Yeah, I remember when Paladins were simply unstoppable.
@Panzermeister363 жыл бұрын
@@schmid1.079 Frankish Paladins with the +32 hp :P
@sokarash3 жыл бұрын
You can clearly see from that early version, that Age2 was not a new game, but an evolution of Age1. They expanded und rebuild features, graphics and code more and more. Actually surprise that a lot of the building graphics look very similar to the final game.
@jeroen923 жыл бұрын
Halberdier and Hussar aren't in the base game Spirit.
@TheSceletonx3 жыл бұрын
exactly my though. They were released with Conquerors
@tams8053 жыл бұрын
Spirit showing his (lack of) age.
@SnowyTheGibbon3 жыл бұрын
Rotating and About-facing was for the removed feature of directional damage where cav attacking pikes headon would incur bonus damage. Spirit covered it a while ago
@k6ij3 жыл бұрын
you should do a video on how age of kings was different from age of conquerors ( you had to research hand cannoneer, bombard cannon and cannon galleon seperatley after chemistry, no bloodlines, thumb ring, petards etc.)
@AlejandroLopez-fc1dg3 жыл бұрын
WOODS Awesome idea, I have played both and this would be a perfect video to watch
@iLoveChrisSmoove3 жыл бұрын
Should of looked at the ship units more in the 1.5 version, some developer (cant remember his name) said that water had a lot more units like Boarding Ships (conversion units like monks), but they dumbed it down for release
@Toast_943 жыл бұрын
Fun fact, a trade workshop still exists in the final game. In the Atilla campaign one of the towns you pillage just outside Constantinople has one.
@ConscriptDavid3 жыл бұрын
Hussars and Halbs, as well as unique techs were introduced with The Conquerours, the first expansion pack. back when you had to research gunpowder units individually!
@Kubinda123453 жыл бұрын
The castle with 9k HP and free space for 75 units to hide in it looks enormous in comparison to the real AoE castles. Also I can confirm your info about 1990s monitors and their place in cats' lives.
@Madman-82873 жыл бұрын
i discovered your channel near the beginning of the day and i was thinking "it would be cool if he looked at the alpha i wonder what he would think of that"... and LESS THAN 24 HOURS LATER you release a video about it
@Fellwurstchen3 жыл бұрын
the mystery resource is ore witch was planned for all military research and units i think
@professorlabs3 жыл бұрын
Wow! Talk about coming a long way
@FloosWorld_AoE3 жыл бұрын
14:00 Unique Technologies weren't in the game up until The Conquerors :)
@chef_moquin95353 жыл бұрын
I have no idea why, but I really enjoyed seeing some of the AoE 1 stuff used in this alpha