So SOTL's fantasy civs are: "Silvan Elves", "Rohirrum", and the most fantastic of all, the legendary "Goths".
@LeftJoystick3 жыл бұрын
This makes me want a Battle For Middle Earth 3. The first two were some of my favorite RTS games of all time. Up there with AoE (still my #1) & Company of Heroes tbh.
@dj_koen12653 жыл бұрын
Was introduced to bfme2 last year and it was surprisingly fun Though im not a fan of the way units are prepackaged in groups
@thertsfan3 жыл бұрын
C&C 3 did a similar thing, but there was no replenishment for infantry
@Piornikov3 жыл бұрын
@@thertsfan there was, GDI could put infantry in the armory to replenish it
@hamdepaf66863 жыл бұрын
@@LeftJoystick There is a BFME mod in the works that basically is a BMFE 3, it is called BMFE Reforged. I am pretty exited to see the progress it is making
@agreeable_frog3 жыл бұрын
How to make an op civ : Step 1 : Give them free wheelbarrow and Handcart Step 2 : Don’t be Vikings
@Madi_Ernar3 жыл бұрын
:D
@JoelDiez3 жыл бұрын
Hey there, nice amiya king
@ateium24093 жыл бұрын
Why tho ?
@Madi_Ernar3 жыл бұрын
@@ateium2409 Cuz they suck
@poyloos48343 жыл бұрын
@Berserking Bishop why do you think they’re good? That bonus really does carry them on land. Without it, they’re easily a d-tier civ at best on land. Their infantry is good, but there are civs that have better infantry. Their archers are pretty generic, so are their seige, but their cav is ABYSMAL. I’d argue that vikings have the absolute worst stable in the game. They are one of two civs to not have husbandry (not counting cumans), and they don’t have hussar, paladin, bloodlines, or even the last cav armor tech. Their post-imp cavaliers are most civs castle age knights, but with 4 more attack.
@rodrigorizq29483 жыл бұрын
everyone's gangsta until 30 only wood costing archers take down your csatle from outside range
@HighFrictionZone3 жыл бұрын
Nobody's asking the important question: how do these overpowered civs stack up against each other?
@natedowner84533 жыл бұрын
Came here to say this! LET THEM FIGHT!
@ChewingGumFlavor3 жыл бұрын
My money is on that infantry civ. They have Huskarl with even more pierce armor than normal, and super cheap Halberdier with extra melee. If they get to late game there's nothing can stop that flood Edit: and I am proven right!
@GRPBLD3 жыл бұрын
i think the wood archers will smash the paladins but the infantry civ will dominate all.
@jonaszwojnar24833 жыл бұрын
I would love to see pros play against each other with those civs. Maybe even a small tournament: "The Broken Cup"
@GRPBLD3 жыл бұрын
@@ChewingGumFlavor 15 pierce armour huskarl. that negates a fucking heavy scorpion.
@Blackread3 жыл бұрын
This should be a new game mode: randomize civs and their bonuses, unique techs etc. Throw a few extras in, and then everyone takes turns picking from the pool, building a civ for themselves.
@davidawesome45693 жыл бұрын
Like Dota 2's Ability Draft, but this time Aoe 2: Tech draft. Would be cool, do you pick your unique unit first or risk someone picking your favorite unit and pick better economy upgrades instead.. Ofc there would be some ridiculously broken strategies, like getting the Sicilians 5-town center unit tech combined with War Elephants.
@octaviosanchez69232 жыл бұрын
Looks like the Fisher Random version of chess
@themightypotato83 Жыл бұрын
Or you could do the opposite, pick your enemies' bonuses, technologies, etc
@bl-rp10 ай бұрын
It's frankendraft!
@Octi-ku4yf7 ай бұрын
You get cav bonuses but you're meso american
@d0gg0293 жыл бұрын
Let’s be real here, the real op tech would be to remove the food cost of siege towers.
@ShadowGaming-ft4fh3 жыл бұрын
@nombre apellido honey comb
@thetruekhanofkhans3 жыл бұрын
Saracens having their team bonus chosen: shooketh
@StarryxNight53 жыл бұрын
Turns out it's actually good if someone focuses on archers
@TheLeosMind3 жыл бұрын
**Forgotten Empires taking notes in the background**
@msonisama86563 жыл бұрын
*me taking notes as well for my cheat civs*
@benstephens44883 жыл бұрын
Would farimba be better than stirrups?
@elodin8573 жыл бұрын
I forgot those civs existed lol
@sansculottist3 жыл бұрын
wait for the Californians with unique unit Cobra Car
@mohdridhuanmdkamal85823 жыл бұрын
@Marxus III As I still play AOE 1, I would love more civs. The problem with AOE 1 is that the tech tree is disjointed. I really hope they can add more units and techs with the tech tree first along with adding in civs. Also for Forgotten Empires to fix the pathfinding. Units still get stuck with each other and vils sometimes flat out refuses to circle around to collect resources.
@michaelwiesinger26433 жыл бұрын
Ultimate WOLOLO Civ: Tech tree: Spanish Civ bonuses: - Monks healing range 2x - Monastary technologies cost -50% - +5 Monk HP for each Monastary technology - Gold miners work 20% faster - Gold units cost 20% less Unique unit: Missionary (duh) Unique techs: 1. Inquisition (faster conversion) 2. Orthodoxy (+3/+3 armor) Team bonus: Monasteries work 20% faster Once you savely reach Castle Age your endless wave of ultra-fast & hard-to kill monks will convert the world! ;) [I'd love to see a video of that, really] [Maybe there is even a better build?]
@BrunoWargaret3 жыл бұрын
Nobody expects the Spanish Inquisition
@SatyaVenugopal3 жыл бұрын
Oh wow... this would be insane for a T-West pacifist run!
@mishkae3 жыл бұрын
Me, watching this now that bohemians are out: .- _ .-
More HP = paying less for each hitpoint = profit! Okay I might be stretching it here..
@Viscidsquare0403 жыл бұрын
@@longbow857 but then technically the bonus damage resistance bonus he added after saying that is also an eco bonus
@erenekiz44073 жыл бұрын
@@Viscidsquare040 wait... its all eco bonuses????
@Viscidsquare0403 жыл бұрын
@@erenekiz4407 always has been
@stylesrj3 жыл бұрын
@@Viscidsquare040 👨🚀🔫👨🚀
@hardikpande69703 жыл бұрын
The most overpowered civ is always one my enemy is playing
@ashmonkey25723 жыл бұрын
so true. i don't know how they always happen to pick it.
@Usuario4593 жыл бұрын
@@ashmonkey2572 i am noob too in aoe, i don't like multiplayer i always lose
@srbishkrst3 жыл бұрын
@@Usuario459 why you dont try be good in multiplayer and start practicing?
@nemes1s_aoe3 жыл бұрын
@@ashmonkey2572 keep playing till your elo adjusts and then hfhf
@MikeEmpires3 жыл бұрын
I want an official Spirit of the Law Mod.
@SkeletonAngel_3 жыл бұрын
Up
@samstark5683 жыл бұрын
I sign this petition.
@DutchAver3 жыл бұрын
Same!
@kenasuma613 жыл бұрын
This
@bitemyassets74323 жыл бұрын
Yes please! I could see this being really fun with friends. We could have a 2 vs 1 or maybe even a 3 vs 1 against the person with the OP civ!!
@elferchucapo3 жыл бұрын
Vill civ: With Inca blacksmith bonus, berber speed, spanish construction, inca cheaper stone buildings and free korean tower upgrades. For castle age tech, I woud give them Yasama. On top of that, give them spanish supremacy or flemish revolution. For civ bonus, Bulgarian faster working blacksmith.
@dwell73153 жыл бұрын
That's......actually incredible. Wow that's horrifying. I love it
@roguebanshee3 жыл бұрын
The only thing holding them back would be the non-combat ai of vils.
@johnmeo15323 жыл бұрын
What about Indian cheaper villagers? I'm not sure what it would replace though since those are all amazing...
@AlphaSquadZero3 жыл бұрын
@@johnmeo1532 I'd also add Persian faster working TC
@jaishkhan74423 жыл бұрын
Oh God the Ultimate Tower Rush civ
@runescapefan00013 жыл бұрын
This is actually a decent idea for a new game type - ability draft. Players take turns picking bonuses and technologies in a drafting phase before the game starts.
@vorpalthefox Жыл бұрын
god what i would do for just this thing if it was possible to enable in skirmish and randomize the draft pics among AI players and instruct them to play based off their techs and bonuses, would be amazing to play
@SirAdityaSingh Жыл бұрын
Isn't that basically AoE3? You have to select the card shipments you want and you can use them to provide you bonuses/units.
@VeryPeeved7 ай бұрын
@@SirAdityaSingh Yes, but in a good game.
@tomc.57043 жыл бұрын
If this doesn't become a four part series, I'm going to riot I personally would like to see a Civ that specializes in preventing the enemy from ever reaching Castle Age -- whether by ruining their life in Feudal (someone posted a truly nasty Persian-Couman Douche, but I'm sure you could also just have early game eco bonuses and pressure them) or by racing to Castle Age several minutes before them and descending upon them with the fury of hell as they click up
@gunnarsgarageband63843 жыл бұрын
How about this for a douche troll civ: Civ bonuses: 1. Town centers double hp, faster work rate (persians) 2. Can build extra TC in feudal (cumans) 3. Lumberjacks 15% faster (celts) 4. Town centers, castles build 100% faster (sicilians) 5. Villagers get cheaper as you age up (Indians) UU: Woad/Shotel/Plume (good for raiding) Unique techs: Tigui (Malians) Hill Forts (Lithuanians) Team Bonus: Scout cav +2 LOS
@leer.47473 жыл бұрын
@@gunnarsgarageband6384 Should probably substitute the Indian bonus for the Berber speed bonus since you're planning on sending villagers across the map for a tc drop and might need an edge in villager fights.
@BayWa4eva2 жыл бұрын
@@gunnarsgarageband6384 well maybe a perfect douche is fast feudal second tc. so... lithuanian +150 food cuman second tc in feudal chinese +3 vils, -200 food -50 wood aztec +1 vil -50 food huns no houses, -100 wood team bonus: faster blacksmith unique techs and units don't matter because you are forever feudal but i have to choose, so: tigui crenellations as both support the idea of dropping buildings that shoot stuff and as uu idk, some anti-cav like kamayuk or genbows to stop raids you start with 7 vils, 100 food but only 50 wood, so you can immediately produce more vils but need to collect wood before building a lumber camp. that eco should be very nice and wood isn't bad since you only ever need 1 lumber camp, 1 mill, 1 tc and 1 blacksmith and later farms. you don't need gold at all and stone only for more tc drops. you got some time to scout the enemy because of feudal cost, so vietnamese reveal isn't that strong and clicking up faster isn't necessary with your eco headstart, instead i thought it would be nice not to be pop capped at game start. with normal advancement berber speed isn't that big of a deal. the team bonuses are mostly useless but a fast fletching might just be enough to compensate for missing bonus hp. the idea about that build is that you have a huge eco lead and you can keep producing working vils while shooting their tc. it's a full boom with an obstruction right in their base. you might even go fast castle and tc drop with tigui while they are feudal or even dark age.
@dukeluke3700 Жыл бұрын
bro you can just pick mongols
@oom-32623 жыл бұрын
"That civ already exists" I mean you are not wrong there.
@BlueMK123 жыл бұрын
"Let's build the WORST civ possible" next Almighty Spirit of the Law!
@hebl473 жыл бұрын
Pick the best cavalry bonuses and then combine them with one of the Mesoamerican tech trees (aka - no cavalry available)?
@Cutie_Amor3 жыл бұрын
@@hebl47 bonus points if redemption isnt in that tech tree
@jonaszwojnar24833 жыл бұрын
Incas team bonus, atheism or cavalry oriented stuff with meso civs. Or spanish and archer bonuses
@Sids11923 жыл бұрын
Simple. If I'm in charge, they are all the worst civ.
@LuLu-ip4zb3 жыл бұрын
Sarazen Team Bonus with spanisch Archer Tech tree
@therealsosi82043 жыл бұрын
everybody gangsta till they see arbalest hit you from ten tiles away with obsidian arrows and the saracen bonus
@someonesch43613 жыл бұрын
Those arbs gansta till they see the huskarls
@sr71silver3 жыл бұрын
Bombard Arbs!
@someonesch43613 жыл бұрын
@@sr71silver the bonus is against buildings, not units
@sr71silver3 жыл бұрын
@@someonesch4361 and Bombard Cannons are siege units primarily designed to be used against buildings. So what exactly is your issue?
@seidmadr20243 жыл бұрын
Counterpoint: Huskarls. Just spam Huskarls.
@baohon89393 жыл бұрын
Therapist: hyper paladin flood doesnt exist, it cannot hurt you. Spirit: hold my beer.
@EagleTopGaming3 жыл бұрын
Ideas to try to optimize: (Some of these people have posted some of these already) -The craziest farmer civ. -The best turtle, boom, and sling civ. -The best battle elephant civ setup. -Craziest monk civ. -Best defensive building civ. -Best water civ. -Best siege civ. -Most powerful feudal age civ. -Best castle drop civ. -Best cav archer civ. -Best tower rush civ. -Fastest imp time civ. -Best trash unit civ. -Best scout line civ. -The most unit choices possible civ. -Optimizing one unique unit civ.
@rupert75653 жыл бұрын
-best Villagers civ
@rupert75653 жыл бұрын
@@adriaan4808 civ best suited to not having farms That would probably involve: -Mongol: Hunters work +40% faster. -Japanse: Fishingships work faster and have more defences. -Maley: Fish Traps provide unlimited food. And some wood, archer, or ship bonuses. Alternatively: -Tartar: Herdables contain +50% food -Tartar: Two Sheep spawn near newly-constructed Town Centers after advancing to the Castle Age. -Briton: Shepherds work 25% faster. -Incas: Start with a free Llama. -Lithuanian: Start the game with +150 food.
@rupert75653 жыл бұрын
@@adriaan4808 Insane start: -Chinese: Start game with three extra Villagers, but with -200 food and -50 wood. -Maley: Start the game with +1 Villager, but with -50 food. -Huns: Do not need Houses, but start game with -100 wood. -Lithuanians: Start the game with +150 food. -Incas: Start with a free Llama./Japanse: Mills, Lumber Camps, and Mining Camps are 50% cheaper. Team bonus: Mayans: Walls are 50% cheaper.
@lightingman1173 жыл бұрын
Need Siege, Monk, Gunpowder, Naval OP Civs. Then a mod so we can play all of them :P You missed the chance to use your triggers to have all 3 fight at the end!
@Bordey3 жыл бұрын
An ultra-turtling based civ could also be neat to see, perhaps with some economy related bonuses to make the defensive passives & techs more worthwhile in very long games!
@rafaelcontreras53703 жыл бұрын
Siege's Celts, Monk's Aztecs and Gunpowder's Turks. There is a little to improve on them... I was thinking the same about cav archers but Tatars are quite good. maybe adding the recurve bows or sipahi tech?
@qsywastooshort74513 жыл бұрын
this needs an ultimate showdown !
@Reluxthelegend3 жыл бұрын
Also vil civ, combine inca, berbers, indian bonus alongside with supremacy from spanish
@connorhopkins27093 жыл бұрын
@@Reluxthelegend Incan supremacy would be hilarious.
@Binarokaro3 жыл бұрын
Damn, this makes me wish there's like a draft game mode, where each player drafts together a unique civ from a limited selection of bonuses and tech tree stuff to work with
@nuggs4snuggs5163 жыл бұрын
Reminds me of Dota2's ability draft, where a random pool of Heros are selected, each player is given one which defines their attributes, and then you draft abilities from the Hero pool. Could do something of each player is given a random tech tree and drafts team bonuses, civ bonuses, and unique units and techs from the pool.
@robertl.14293 жыл бұрын
back in Empire Earth you could realy do that 😉🙃
@lucamarino12263 жыл бұрын
Yeah cool but would take too long to draft tech tree and bonuses and everything is like a 20 min draft phase
@Handepsilon3 жыл бұрын
Unless you can save drafts, in which case you can build it before joining
@ovrava3 жыл бұрын
I would watch a tournament where each player must play with the civ. he created.
@Strait_Raider3 жыл бұрын
Seconded. It would be really interesting to see how these play out with high-tier players. It seems like the Cav civ should dominate with its obscenely powerful un-counterable cavalry backed up by a plethora of eco bonuses. The archer civ looks to be a bit boned by the high pierce armor of both opponents and a slower-burn on its eco techs.
@christiangreff57643 жыл бұрын
For all those people saying they would like to test these civilisations in a mod: I made one called "SotL_OP_custom_civs" that should substitute the Mayans (Archers), Spanish (Cavalery) and Incas (Infantery) civilisations with those discussed in this video. Edit: If something doesn't work, feel free to comment here and I will do my best to remedy the problem. Also, if you want to discuss design decisions (including Slingers and Missionaries in the tech trees, keeping the UTs at the age they have in the original game, etc.), this comment might also be the correct place.
@silverwoodlawn49133 жыл бұрын
Have you already uploaded the mod or is it in the post-production?
@christiangreff57643 жыл бұрын
@@silverwoodlawn4913 Should be uploaded and available.
@feuerderveranderung60563 жыл бұрын
I have downloaded the mod via the modmanager ingame, but can't activate it. There is a gear in front of the mod, no indicator if the mod is activated and if I start a match against the ai as incas I have the normal inca civ bonus.
@rytsty43023 жыл бұрын
@@feuerderveranderung6056 its because its a data mod. when starting the game, you should see a "Data Mod" configuration. change that setting to the mod
@feuerderveranderung60563 жыл бұрын
@@rytsty4302 Thanks, but I have never seen this configuration coming up Oo .
@withinfinite51043 жыл бұрын
Most Op: Atheism + Theocracy = Religious Confusion Intensifying
@candrarazaka10553 жыл бұрын
CA tech: Orthodoxy/Inquisition
@grimreaper4923 жыл бұрын
What in science's name is that! THE UNITED ATHEIST ALLIANCE! OH SCIENCE HELP US!
@AtticusKarpenter7 ай бұрын
@@grimreaper492more like united state of reddit
@MikeEmpires3 жыл бұрын
Mounted Teutonic Huskarl would be a dream come true.
@funny_liquid71113 жыл бұрын
The fact that its mounted just gives the unit more counters, make it fast and with alot of hp instead.
@predwin19983 жыл бұрын
@@funny_liquid7111 If you give it 50% bonus damage reduction and 16 cavalry armour (Cataphract) there's no longer any penalty to being mounted.
Imagine if there's a mod where you can make your own civilization like _Empire Earth_ That might be really a broken mode, but fun mode to try out things. Not everything has to be balanced afterall
@henningthorsenmusic3 жыл бұрын
What about a multiplayer mode with civilization draft where everyone gets to choose in order from a shared pool of bonuses, units and techs? i think that could be rad
@xeendarvarol3 жыл бұрын
I think might be good thing make mode/mod like Empire Earth might help make new Civs down the line where Devs can get data from what the player base pick.
@widowpeak61423 жыл бұрын
Oh boy, Empire Earth! I can understand why it never had a chance to last as long as Age of Empires, but I still wish it did.
@beganfish3 жыл бұрын
Things like that end up being really boring because it isn't long before people find the best combinations and then you just end up fighting the same thing over and over.
@HermesGO33 жыл бұрын
I think a game mode where you can combine two civilisations like in an alliance would make more sense since it would favorise creativity while still putting some limits to what you can do.
@TheNightHawk913 жыл бұрын
We need a game mode where you build your Civ out of a pool of random bonuses. Then Players pick one bonus one after another, maybe even with a banning phase.
@Zurie3 жыл бұрын
Sorta like Dota 2's Ability Draft
@JainZar13 жыл бұрын
Yeah a 4v4 Ability Draft would be awesome.
@TheNightHawk913 жыл бұрын
@@Zurie Thats what I was thinking about. And the last pick would be the unique unit.
@wrachilles84823 жыл бұрын
Something something, Empire Earth.
@TheNightHawk913 жыл бұрын
@@wrachilles8482 kinda, yes
@Sourcy2 жыл бұрын
Imagine a mode where you create your own civs based on the stats of others and then going against others builds to see which one works the best, that'd be surprisingly entertaining.
@zitaowang65403 жыл бұрын
elephant: khamer civ, malay discount, franks +20% hp, Scilian resistance, viking free handcart, berber cheaper stable unit. OP
@MadMalMan3 жыл бұрын
I'd swap out Viking handcart for Slav farming or even Mayan resources last longer for the gold.
@erikhanseisenheber3 жыл бұрын
There’s lots of sequel potential here. I want to see what OP combos you could cook up for siege, gunpowder, and naval
@AlejandroLopez-fc1dg3 жыл бұрын
Chavalry archers too!!! C'mon SOTL!!
@Strait_Raider3 жыл бұрын
Ultimate Drush Civ. Ultimate Tower Rush Civ. Ultimate Fatslob Civ. Someone mentioned below an Ultimate Persian Douche civ.
@CaiRobinson3 жыл бұрын
OP monks!
@Angrymonkey24893 жыл бұрын
@@CaiRobinson But... Aztecs have OP monks...
@qrw460bhv63 жыл бұрын
@@Angrymonkey2489 Make them more OP
@smcasas93673 жыл бұрын
I think it would be a fun tournament with people setting up their own civilizations.
@lemmonsinmyeyes3 жыл бұрын
this is a good idea! You build your civ before the tour, then can only use that civ.
@Dr.-Dank3 жыл бұрын
Right? This'd be fun as hell.
@michaelstekelenburg36893 жыл бұрын
I’d built my own civ with the lowest cost, full upgrades and attack bonuses and all available units. Lol
@alfredbanuelos73123 жыл бұрын
I'm sure a civ that can advance faster through age would probably be better than a late game one. So civs that offer faster builds and more resources would he op in my opinion.
@karlhungus45233 жыл бұрын
OP cav archer civ: - Mongols faster firing - Cumans faster moving cavalry per age - Huns cav archer discount - Franks +20% hp - Tatars Thumbring + Parthian Tactics for free Unique Techs: - Tatars +1/+1 armor - Magyars +1 range & +1 damage Team bonus: - Britons faster working archery ranges
@MyHunta3 жыл бұрын
which tech tree and unique unit would you go for? I reckon Kipchaks with +25% speed, bracer and recurve bow would be quite the unit, but I don't know what the most complete tech tree would be.
@martytu203 жыл бұрын
Still need an eco bonus to get to castle age.
@TheGloriousLobsterEmperor3 жыл бұрын
I would probably swap out the Tartars +1/+1 armour for the Turks 20+ HP tbh.
@furkansaryerli3 жыл бұрын
Turks Sipahi would benefit them more than the Franks +%20 HP
@TheGloriousLobsterEmperor3 жыл бұрын
@@furkansaryerli Do Cavalry Archers benefit from the Frank 20% HP bonus?
@TheNewBerser3 жыл бұрын
0:08 Angmar in BFME2: "Don't listen to that."
@pierre-mariecaulliez62853 жыл бұрын
Imagine : You're being overwhelmed by longswordsmen, running out of ideas, maybe just maybe you can turn this around... Then they all turn into champions, bypassing the 2-handed entirely ;7
@ashrayviswanath78573 жыл бұрын
You should do siege and monk as well. Also a defensive civ, a civ that can't be breached at all
@Handygamer3 жыл бұрын
Might also wanna add a cav archer civ, even though Mongols already exist. Maybe create a civ with CAs stronger than Mangudai?
@Lucas-vv7lw3 жыл бұрын
Or an trash civ, but I like the idea of an defensive civ :D
@punbug47213 жыл бұрын
*The Citadel:* Defensive/Tower/Bombard civ Civ: Any with Fortified Wall, Architecture, Bombard Cannon, and Bombard Tower, and preferably Treadmill Crane as well. Cannon Galleon (for theming bonus) and Guilds (for late game stone trading) are nice additions too. Extra building HP (Byzantines) Free Murder Holes (Teutons) Free tower upgrades (Koreans) Free Chemistry (Turks) Stone mining bonus (Koreans) Yasama (Japanese) and Artillery (Turks) Team Bonus: Cheaper walls and gates (Mayans) Playstyle: Turtle and boom while sniping enemy trebs with your bombard cannons, or alternatively end the game at any stage with a powerful and decisive tower rush.
@claudetheclaudeqc66003 жыл бұрын
op water civ?
@galliman1233 жыл бұрын
@@claudetheclaudeqc6600 vikings + celts wood bonus and saracens faster galley fire
@anjaekiunkorean3 жыл бұрын
This was a fun idea. I hope you will do one for the worst civ possible!
@kanalkucker143 жыл бұрын
Yes, please!
@АнтонКраснов-ш9н3 жыл бұрын
cataphracts instead of letis tho, those guys will be immune to spear and cammels entirely
@adnansakib8213 жыл бұрын
And also crush Teutonic knights, the reason spirit selected Leitis!
@ShinkaTHPC3 жыл бұрын
Sadly, Cataphracts need Logistica to truly shine, not to mention that they are expensive in terms of gold which is stretched out by Paladin production. Leitises on the other hand provide a cheaper anti-melee armour which can be easily mixed in the main Paladin army.
@harishsundar34093 жыл бұрын
@@ShinkaTHPC Perfect answer
@adnansakib8213 жыл бұрын
@@ShinkaTHPC that's also a thing! leitis are very cheap. All the new unique units are too cheap!
@sebazpereyra94313 жыл бұрын
I came to comment this. Cathapracts with 200hp, that take no bonus damage at all, and that while lacking Logistica, they compensate the lack of trample damage by having 7 more attack against every type of unit thanks to farimba and blast furnace. That's an insane unit.
@NoJeansNoGenes3 жыл бұрын
We need a mod or gamemode where people get to draft civ bonuses to build a civ, instead of full civs.
@fabian20453 жыл бұрын
Infantry civilization Civilization: Incas Civilization bonus: - Goths discount bonus - Japanese attack speed bonus - Celts movement speed bonus - Malians pierce armor bonus - Vikings HP bonus Unique unit: Teutonic Knight Unique techs: - Anarchy (I know it says "Huskarls" as the unit that let you create in the barracks, but It's good to dream) - Perfusion Teams bonus: Barracks work 20% faster Those would be Teutonic Knights turbo-created in the Barracks with this stats: - 3.2 seconds of training time - 55 food/26 gold cost - 120 HP - 21 melee damage - 1.34 attack rate - 13 melee armor/9 pierce armor - 1 movement speed EDIT: The units in the barracks would have this stats: Champion: - 5.6 seconds of training time - 29 food/13 gold cost - 84 HP - 17 melee damage - 1.34 attack rate - 4 melee armor/8 pierce armor - 1.125 movement speed Halbedier: - 5.86 seconds of training time - 23 food/16 wood cost - 72 HP - 10 melee damage - 2.0435 attack rate - 3 melee armor/7 pierce armor - 1.25 movement speed Eagle Warrior: - 5.33 seconds of training time - 13 food/33 gold cost - 72 HP - 13 melee damage - 1.34 attack rate - 3 melee armor/11 pierce armor - 1.625 movement speed (A Cuman paladín have 1.5525 movement speed)
@jaishkhan74423 жыл бұрын
Oh God what have you done
@212mochaman3 жыл бұрын
Teutonic knights? Come on dude, they're the worst UU's for 1 reason. Tankiness aint it
@jaishkhan74423 жыл бұрын
@@212mochaman tho Celt movement speed does have an effect on that
@212mochaman3 жыл бұрын
@@jaishkhan7442 it does. It'd still make them as slow as a siege unit though
@212mochaman3 жыл бұрын
@@jaishkhan7442 besides. With access to eagle warriors with TK stats nobody's touching the castle for anything but upgrades and trebs for the turtlers
@EaglebeakGaming3 жыл бұрын
I’d love to see a tournament where everyone designs their own civ like this. Kinda reminds me of empire earths custom civ
@ignitris3 жыл бұрын
That would be wild af
@verishen61753 жыл бұрын
This would make for an April Fools Patch to the game the Devs should add these Civs for 1 week.
@fernandopires1353 жыл бұрын
They could make a game mode of "Op civ vs op civ"
@SpiceCh3 жыл бұрын
I would absolutely love to be able to make custom civs, even if they kept it limited to playing versus the computer and custom games.
@christiangreff57643 жыл бұрын
@@SpiceCh If you want the civs just for yourself, you can take a look at the Genie Editor. (Quite good tutorial: kzbin.info/www/bejne/noPImpiJn791a9k) Once you get the hang of it, you can rewrite a civilization to suit your prefferences with a reasonable amount of effort.
@NewandForgiven3 жыл бұрын
Random stats for those that like them: The most mentioned civs were the Mayans (6), the Goths (5) and the Vikings (4). The Vikings were the only civ to have an item mentioned in two different lists (their eco bonus). The most picked civs (ignoring honourable mentions) were Goths and Mayans (4), then the Bulgarians, Lithuanians, Malians and Vikings (2). And most importantly, the five Civs who were ignored completely where the Byzantines, Chinese, Cumans, Indians and Slavs.
@ivanomarrojasmonteza71303 жыл бұрын
In particular, Slavs Imperial UT is insane on infantry. And doesn't only affects militia-line like the Bulgarian UT
@ethanwhite46123 жыл бұрын
The archer civ sounds still hard countered by siege rams just like Britons. How about UU be Chukonu instead?
@jaishkhan74423 жыл бұрын
Just what I thought
@RheaMainz3 жыл бұрын
maybe the archers would destroy siege workshops before they make enough rams!
@chunckstrankuz68493 жыл бұрын
OP siege civ: "Am i a joke to you?"
@albertoagnello11133 жыл бұрын
How about a "op tower rush civ" "op siege civ" and "op bunker civ" (bunker civ is for turtle player: big wall, big difense, let's see who afk first)
@shannonmikko98653 жыл бұрын
And an op eco civ
@kouron3 жыл бұрын
@@shannonmikko9865 while at it, he should create the worst civ, choosing bad and unsynergetic boni + atheism
@Runenschuppe3 жыл бұрын
Why go for afk? Just castledrop until the enemy leaves crying. Base: Burgundians Berbers: Villagers move 10% faster Spanish: Builder work 30% faster Byzantines: Buildings +10% HPs Dark, +20% Feudal, +30% Castle, 40% Imperial Incas: Villagers affected by Blacksmith upgrades Franks: Castles cost -25% Unique Unit: Berserk or Huscarl? Unique Techs: Celts: Stronghold (Castles and towers fire 25% faster) Teutons: Crenellations (+3 range Castles, garrisoned infantry fire arrows) Team Bonus: Malians: Universities work 80% faster
@matthewbadley50633 жыл бұрын
@@Runenschuppe This is really strong
@zachariastsampasidis88803 жыл бұрын
@@shannonmikko9865 Op eco civ is Lithuanians plus Chinese
@XxzXFearXzxX3 жыл бұрын
I'm glad this video had the opening, it's not a propper sotl video without the song
@TheSGguitarFTW3 жыл бұрын
I literally smile every time the intro song comes on.
@chtyldubreux59503 жыл бұрын
I always skip it
@dogevevo35103 жыл бұрын
@@chtyldubreux5950 shame on you!
@chtyldubreux59503 жыл бұрын
@@dogevevo3510 for being honest? I come for the content, not for some jingle
@dogevevo35103 жыл бұрын
@@chtyldubreux5950 :(
@nobodyspecial20533 жыл бұрын
On the archer civ, I think that you should have given them the Chu-ko-nu instead, to help deal with siege.
@ashmonkey25723 жыл бұрын
agreed. chuks with extra range would be op.
@rodrigomachado82083 жыл бұрын
Hell yeah
@rudolfsidhu3 жыл бұрын
The random spread of Chuks is actually an advantage when mass firing
@Hennu_TRM3 жыл бұрын
That's what I'm saying. Right now they just die to siege ram.
@varunkaushik27323 жыл бұрын
They have poor accuracy
@hammerz3323 жыл бұрын
Still thinking about how you have nailed your intro SOOO hard!
@Mder13 жыл бұрын
New game mode: Ability draft.
@candrarazaka10553 жыл бұрын
Yeah I was thinking about this Dota gamemode would be happen in AoE2
@Porglit3 жыл бұрын
I would pay real money for a mod that lets each person create their civ in the lobby (or prepare it beforehand and import it). No joke.
@rudolfsidhu3 жыл бұрын
Seriously Forgotten Empires should make that a DLC or something
@johnmeo15323 жыл бұрын
www.ageofempires.com/mods/details/15775 I looked around and found this mod already available, couldn't seem to get it to work though. Can you try it out? Maybe we can try and get in contact with the creater, too.
@lytethekyte3 жыл бұрын
This made me wonder how fun an AoE2 ranomizer would be. you get a civ with random tech tree/bonuses, random unique unit, random unique techs, random team bonus, and random voices when clicking on the various units. you could get very OP luck or absolute trash. and for all I know this already exists xD
@Guilherme-J3 жыл бұрын
This a very nice idea for a mod.
@an_MGQ_fan3 жыл бұрын
big disagree with Lethis as cav unique units cause Cataphacts with 50% less bonus dmg would be unbeatable and counter pickes that counter paladin. A mass/mix paladin/cataph would be unbeatable.
@qsywastooshort74513 жыл бұрын
wouldn't the Sicilian bonus be mostly wasted on them though ?
@Bzhydack3 жыл бұрын
@@qsywastooshort7451 No. Sicilian bonus is calculated first, co this mean Cata would have first bonus damage reduction (from 32 to 16 in case of Halb) and next armor, so this mean Cata would take literaly 0 damage from Halb.
@Bzhydack3 жыл бұрын
@denny saputro Leitis has the same Pierce armor as Cata.
@unimportantcommenter43563 жыл бұрын
@@qsywastooshort7451 Quite the contrary! They will mold Halbs like no tomorrow, also, they will out dps the Palas thanks to the faster attaxk speed. Id say replace the 150 food bonus with the Indian pierce armor for stable units, so they will survive better vs archer fire.
@sebazpereyra94313 жыл бұрын
200HP and 21 damage Cathapract is the way!!
@gunnarsgarageband63843 жыл бұрын
An idea for most broken siege civ: Tech tree: Ethiopians Civ bonuses: 1. Lumberjacks work 15% faster (Celts) 2. All units cost 20% less gold (Portuguese) 3. Siege weapons fire 25% faster (Celts) 4. All techs 15/20% cheaper (Chinese) 5. Siege units 15% cheaper (Slavs) Unique unit: Mangudai (Mongols, can protect your siege and kill enemy siege) Unique techs: 1. Drill (Mongols) 2. Torsion Engines (Ethiopians) Team bonus: Siege workshops work 20% faster (Celts).
@josephszakovits73303 жыл бұрын
I’d swap Torsion engines with Furor Celtica. That extra HP is huge in onager vs onager fights. It’s cheaper too. Also is cheaper techs better than 50 percent less food on Siege upgrades from Bulgarians?
@gunnarsgarageband63843 жыл бұрын
@@josephszakovits7330 I was thinking about Furor Celtica too, guess I'm just a sucker for the sheer amount of destruction and mayhem you can cause with Torsion. But I guess you're right, that would be more OP. As for the Bulgarian bonus, I thought about that too, but siege in general only uses food for upgrading units, and the Chinese bonus helps with that (though not as much), and also lowers the gold costs, plus it lowers the cost of unique techs, siege engineers, and also all other non siege techs ;)
@fernandoortiz70823 жыл бұрын
How about shichikon?
@0skaremil3 жыл бұрын
I was a little sad you didn't even consider the Cumans faster cavalry.
@Memelord-md5hs3 жыл бұрын
The OP archer civ should've gotten the chu ko nu because with Briton range they become insane building destroy machine gunners alongside an army of cheap archers to protect them
@MadMalMan3 жыл бұрын
Oh my God combined with Saracen bonus......
@mohdridhuanmdkamal85823 жыл бұрын
Yeah, I was wondering about that. Maybe because the bonus would only apply to the first arrow since the other arrows deal only 1 damage in vanilla.
@rudolfsidhu3 жыл бұрын
Tried Chu Ko Nus using Briton Tech in Scenario Editor, can confirm
@dragovern3 жыл бұрын
cataphract as a unique unit for the cav civ would be amazing
@felixrr73813 жыл бұрын
just no bonus damage received whatsoever lol, plus it would actually get all techs
@sebazpereyra94313 жыл бұрын
Yeah, it wouldn't get logistica, but it would have 200HP and do 7 more damage against any type of unit.
@scespinosab3 жыл бұрын
Wow, catapharcts that completely negate the attack bonus from halberdiers and also have 7 more damage and 50 more hp than regular cataphracts it's insane. But they would not have their trample damage.
@dragovern3 жыл бұрын
In another comentary I gave a proposal for the siege civ, either no one saw it or no one liked it 11. I think it is a good challenger.
@souheilallegue23423 жыл бұрын
- Town Centers 2x hit points - Town Centers built 100% faster - Additional Town Center can be built in feudal age - Buildings cost -15% wood - Villagers move 10% faster Team bonus : Scouts +2 LOS
@SM-bb4hx3 жыл бұрын
- TC cost 50% less wood - TC cost 50% less stone
@ashmonkey25723 жыл бұрын
unique tech of lithuanians: tcs have higher range
@belisarian64293 жыл бұрын
Damn that would be douche of douches. It is true that magnifying some strategies like Persian douche is probably way to go, but it would maybe encounter some problems on maps like arena rendering it ineffective.
@gunnarsgarageband63843 жыл бұрын
Just for fun, this civ should have the unique techs Tigui and Hill Forts. That way you can TC drop the enemy into oblivion :p
@yoursodumn3 жыл бұрын
@@gunnarsgarageband6384 those techs would be pretty irrelevant for that strat, though. If you douche, game will be over in feudal, one way or another.
@Mittsies3 жыл бұрын
Now I want a "build your own civ" gamemode, where you draft civ bonuses against other players before the game starts.
@maxmichalik49383 жыл бұрын
Villager Civilization: Ethiopian Tech Tree. Reasons: Has all the necessary stuff, full repairable siege, Halbs and Arbs.. - Villagers move 10% faster. - Villagers benefit from Blacksmith infantry upgrades. - Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age. - Town Centers and Docks have double HP and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age. - Wheelbarrow and Hand Cart are free. Unique Unit: Unique Tech 1: First Crusade (to defend your boom) or Yasama (tower support during vill domination) Unique Tech 2: Supremacy Team Bonus: Farms provide +45 food. Final villager stats: 80 HP, 3+10 Attack (+15 vs Buildings), +6/+8 Armor, +30% movement speed. Builds in 20 seconds for 37.5 food. Boom like a madman. Use Towers liberally. Create fully upgraded Arbs, Halbs and Siege with a great economy behind them. Finish them off with Supremacy plus! Things I couldn't fit: Spanish free melee upgrades or faster building. Tower or Castle bonuses. Bombard Tower and Crop Rotation.
@UmTalDeMariochi3 жыл бұрын
I would swap the Wheelbarrow and Handcart bonus for the Farmers portal gun
@maxmichalik49383 жыл бұрын
@@UmTalDeMariochi The what?
@TheVasek253 жыл бұрын
@@maxmichalik4938 I belive he means Khmer - villagers dont need to frop off food from farms
@forestclanelite27813 жыл бұрын
I've been thinking about something like this as a mod similar to Ability Draft mods in DotA but I think it makes more sense if the civ bonuses are not a flat 5 but weighted according to how many bonuses the civ gets. IE, no stacking the Persians' bonus with four others.
@Hendas1133 жыл бұрын
One of the civ names is not like the others: First Silvan Elves (4:55), then Rohirrum (10:24) and suddenly just Goths (14:10).
@RheaMainz3 жыл бұрын
the real Goths inspired the two others :D
@Angrymonkey24893 жыл бұрын
Now we need the underpowered Civilization.
@Padsoldier3 жыл бұрын
I don't think that would be particularly interesting. A Mesoamerican civ's tech tree that can't build a stable combined with 5 cavalry/stable bonuses, 2 cavalry unique techs, a cavalry unique unit and a cavalry team bonus. The endresult is a civ with 0 bonuses and a unique unit that's missing at least 2/2 armor (even 3/4 if its original civ had all cav armor blacksmith upgrades), and probably also Bloodlines and Husbandry (and maybe even a unique tech that's important for the unit to be good).
@TheCowai3 жыл бұрын
@@Padsoldier Unique Unit: War Elephant. Or for maximum weakness, Magyar Huszar.
@limonbattery3 жыл бұрын
@@Padsoldier I was gonna yell at you for ruining the fun but now that you mention it... you're not wrong at all lol
@limonbattery3 жыл бұрын
@@TheCowai Emphasis on Huszar without Corvinian Army, it's a unit with stats balanced towards the possibility of being in trash wars. Alternatively the Indians' Elephant Archer has long been considered genuinely useless even if you can afford them so just give them to a civ with awful archer upgrades.
@TheCowai3 жыл бұрын
@@Padsoldier Gunpowder boni would work, too
@ryanjones3564 Жыл бұрын
You should recreate this with the changes the game has gone through over the last two years.
@AlphaSquadZero3 жыл бұрын
Ultimate castle drop civ: Tech Tree: Khmer Sicilians: Castles and Town Centers built 100% faster Frank: Castles cost -25% Korean: Stone miners work 20% faster Viking: Wheelbarrow, Hand Cart free Malay: Advancing to the next age 66% faster Unique Unit: Coustillier Unique Techs: Celt: Stronghold (Castles and towers fire 25% faster) Teuton: Crenellations (+3 castle range) Team Bonus: Relics generate 33% more gold
@sirjmo3 жыл бұрын
Team bonus show starting positions or +2 scout LOS would be better, as you need to know where to drop that castle.
@AlphaSquadZero3 жыл бұрын
@@sirjmo or vill LOS +2; you have a good point.
@AntZen853 жыл бұрын
Spoiler for the video: It was the Japanese the whole time.
@gilb_43 жыл бұрын
You are a man of culture as well
@kanalkucker143 жыл бұрын
😂😂
@duschidee7023 жыл бұрын
Isn't it wierd that Portugese, known as traders, have the gold bonus while the Spanish, known for their gold from their colonies in peru and mexico have the trade bonus? Idk always bothered me.
@danielbrenner79223 жыл бұрын
that´s due to the portuguese beeing release later on
@sauromatae97283 жыл бұрын
I mean steppe lancers are weak on open landscape, saracens are not good on arabia, indians don't have battle elephants.
@EugeneOneguine3 жыл бұрын
The Spanish are also known as traders, and Portuguese also got a lot of gold from the colonies. And the trade bonus is basically a gold transporting bonus, which makes sense to the Spanish having gold in their colonies.
@daisychain51253 жыл бұрын
As others have pointed out, the game is not meant to be historical. But overall this actually pretty accurate. The myth of Portugal = peaceful traders has been severely debunked by historians. Portugal was punching way above its weight militarily in 15th-early 16th century. A gold discount is a good way to replicate a small country having a strong military, even historically. And as others said, a "trade bonus" is pretty close from "you get the most gold from your colonies".
@hansoskar19113 жыл бұрын
Why the Viking eco is on a tech tree that kinda sucks. Exibit A.
@opsimathics3 жыл бұрын
Raider culture. They have to steal and pillage to live. Ergo no true economy to call their own.
@Just_a-guy3 жыл бұрын
@@opsimathics No no no and no. That is wrong... They grow their own food
@Just_a-guy3 жыл бұрын
@@opsimathics I could write whole articlewhy thats not true, but i can prove thats not the case with logic. Look at the drakkar (longship) and ask yourself how many of them u need to supply whole nation. They would go stealing and pillageing once a week like going to the shop? No
@SpiceCh3 жыл бұрын
@@opsimathics the vikings had extensive farming and fishing cultures. They weren't just a bunch of loosely organized raiding warbands.
@antthegord94113 жыл бұрын
are you trying to say the viking tech tree kinda sucks? I mean you're not wrong, but they were also one of the first civs to receive multiple unique units and they're also beastly on the water so they can't be expected to dominate land as well. strengths and weaknesses as always in AoE, that hasn't changed since the game came out decades ago. lol
@Jompa102 жыл бұрын
I love your videos so much that the start song is so satisfying to hear it even lowers my anxiety 🙌🏻
@sammarsh65163 жыл бұрын
You have to make a battle with these three fighting each other now!
@encoreperformance10813 жыл бұрын
The return of the intro! A blessing from the lord!
@MikeEmpires3 жыл бұрын
Lithuanians with +4 relics, Teutons for more armor, Franks for +20% HP, Spanish free upgrades and Cumans +15% movement speed for the ultimate paladin.
@unimportantcommenter43563 жыл бұрын
Maybe swap the free blacksmith techs with the Indian pierce armor on Stable units, BAM, Paladins on steroids!
@MikeEmpires3 жыл бұрын
@@unimportantcommenter4356 Yeah! Indians pierce armor. Forgot about that.
@felixrr73813 жыл бұрын
plus stirrups and farimba
@sotakoira13903 жыл бұрын
@@felixrr7381 And let's just go ahead and have those cavaliers at castle age
@AlejandroLopez-fc1dg3 жыл бұрын
We need a second part Pleaaaaseeee. Full camel, full siege and full cavalry-archer civs
@Yumao4203 жыл бұрын
Three parts: count monks gunpowder and naval
@raidarthegunwizard45202 жыл бұрын
0:23 that elephant on the left doing gamer move
@jacksonholder29873 жыл бұрын
I've done some thinking on this subject myself, and I think I've come up with the strongest civ possible Tech Tree: Japanese Civ bonuses: - Fishing Ships have double HP, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age. - Mills, Lumber Camps and Mining Camps are 50% cheaper. - Infantry attack 33% faster starting in the Feudal Age. Unique unit: SamuraI Unique techs: Castle Age: Yasama Imperial Age: Kataparuto Team bonus: Galleys have a +50% longer Line of Sight. I don't know about you guys, but I think I've created the most broken civ imaginable
@pseudonymsam3 жыл бұрын
I like how you gave your test OP civs unique names in the scenario editor. The OP archer civ is the "Silvan Elves." The OP cavalry civ is the "Rohirrim." And the OP infantry civ is... Goths.
@Gingerbreadley3 жыл бұрын
This would be a fun game mode where you pick your bonuses at the beginning. I’m imagining just picking a civ that only has eco bonuses
@rudolfsidhu3 жыл бұрын
Reminds me of Civ Builder in Empire Earth lmao
@arforafro55233 жыл бұрын
Rather than give them Huskarl considering the militia line and eagle warriors looked pretty beefy, I think Shotel Warriors would fit much better on the "super infantry" civ as a good option for raiding along with eagles, plus their damage is already sky high it would be a nightmare to deal with if they had the japanese bonus attack rate.
@hajanejdjsms3 жыл бұрын
Imo Gbetos for ranged infantry would be undisputable the best.
@ashmonkey25723 жыл бұрын
@Bryce Pruitt good idea.
@ShaggyLunchCake3 жыл бұрын
Hi Spirit! I like the video idea, would also love to see a video where you make up your own "balanced" civ with existing / made up bonuses! cheers
@davidvalderrey93853 жыл бұрын
We need a custom scenario in which you can pick any of those broken civs to decide what is the brokest broken civ.
@christiangreff57643 жыл бұрын
Made a mod where you can try the three from the video: SotL_OP_custom_civs
@obsidian54753 жыл бұрын
I'd switch out the Malian pierce armour bonus for the Tueton's melee armour. This is because you will already have Huskarls with 12 pierce armour and so your Champions have 11 melee armour. Also you can have halberdiers with 5 melee armour with +33% attack rate.
@212mochaman3 жыл бұрын
Barracks weakness is archers. Cant do anything if they're all dead with a good wall and crossbows firing all day
@letdomf3 жыл бұрын
@@212mochaman Eagles... eagles
@212mochaman3 жыл бұрын
@@letdomf thats only brilliant in post imp, before that its manageable. Cant really say that its top tier if your strength only starts 25 mins into the game
@theAllshar3 жыл бұрын
There is a mod called "Shared Civ Bonuses" or similar that stacks all the bonuses from your team.
@pattonramming19883 жыл бұрын
Really? 🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩
@mdilligaf3 жыл бұрын
What if you have a team with 7 Japanese, do your champions all turn into Captain Grievous?
@Usuario4593 жыл бұрын
@@mdilligaf xD
@claudetheclaudeqc66003 жыл бұрын
@@mdilligaf or 4 britain that will shot from a very long range, even out-range the castles.
@najeeb68343 жыл бұрын
Would love to see these civs facing eachother to see which is the most overpowered
@brainwasher98763 жыл бұрын
would be a rock paper scissors thing right? Cav counters archers, archers counter inf, inf (pikes) counter cav
@najeeb68343 жыл бұрын
@@brainwasher9876 yes it would , therefore the match will never end
@light_david73 жыл бұрын
Wow, yeah. Spirit should make a "the op-civs battle each other extreme ai"-video
@connorhopkins27093 жыл бұрын
His OP archer Civ doesn't really have any way to mitigate its own weaknesses so they will still be torn to shreds by OP cav and OP huskarls. OP Cav Civ gets the fastest start and has the most econ as well as mitigating bonus damage from their counters. Overall I give OP cav civ the edge but OP inf Civ might be able to just out flood them especially in the late game.
@MadMalMan3 жыл бұрын
@@brainwasher9876 dont think so, I reckon that the infantry one comes online so much quicker with those insane MAA in Fuedal then if game goes on Longer they have enough pierce armour to ignore the archers,
@AnthonyNewen3 жыл бұрын
wow that was a great video, hope you had a good time making this one
@doltonnoak26563 жыл бұрын
Gratz on 300k man, good shit.
@fightingpeacock12443 жыл бұрын
The Devs should add a civ building workshop so that we can create these hybrid civs and try it out against the AI.
@ethanbrown41673 жыл бұрын
better yet try it vs other players
@Usuario4593 жыл бұрын
@@ethanbrown4167 true
@gcombs85323 жыл бұрын
This reminded me of Empire Earth's civ bonus point buy system. That'd be an interesting mod for AOE2
@voidgods3 жыл бұрын
Now someone please create a mod called "SOTL OP Civs only" and we put those against each other
@christiangreff57643 жыл бұрын
Made the mod (though except for the overwritten Mayans, Spanish and Incas we still have the standard civs): SotL_OP_custom_civs
@marknorrish25583 жыл бұрын
Eco civ: Chinese and Mayan vill bonuses, Lithuanian food, Viking HC+WB, and Celt wood bonus; and the Chinese farm team bonus. Something like the Chinese tech tree, with Conqs, Sipahi, and Scutage. Strategy is to play fast Feudal and attack with whatever counters the opponent best, relying on the flexibility of a good eco rather than bonuses that only apply to one unit type; and if you can't win outright in FA, a jack-of-all-trades tech tree lets you transition to whatever makes the most sense, and conqs are always great. Cancer civ: any Meso tech tree for a starting Eagle; Celts' herdables theft, Persian TC +HP, Bulgarian cheaper TC, Teuton TC garrison bonus, and Sicilian TC build bonus; and I guess Cuman palisade HP team bonus. It doesn't matter which Meso tech tree or which unique units and techs: the game isn't going to reach Castle Age anyway, ideally not even Feudal.
@NCozy3 жыл бұрын
This makes me wish we had a civ builder
@dieblauebedrohung3 жыл бұрын
I don't have any recommendation for the "how", but what about the most broken: defensive (turtleing) Civ (think unbreakable walls, towers with way too much range and dmg, etc.) Castle Civ (if you wanna separate it from the defensive Civ, as many bonuses apply specifically to towers/walls and castles) Siege Civ (siege workshop in feudal age + siege bonuses) Economy Civ (though this could backfire a lot since all the ressources in the world don't help you if you can't beat other units with them) Monk Civ Elephant Civ Unique Unit (there has to be a way to make a certain unique unit benefit from so many specific bonuses that it becomes basically unbeatable) Just some food for thought, if you wanna get creative again :)
@Synergyseek3 жыл бұрын
Cataphracts could be made really insane with enough bonuses, don't know if you could make them good enough to deal with the uber-archer civ though.
@OrcinusDrake3 жыл бұрын
Economy civ slinging :p
@talmagejones3 жыл бұрын
YES! I also say to do gunpowder. Imagine bbc's with Arquebus and conq's behind them. For siege, I thought of double crossbow scorpions with torsion engines. Also warwolf kataparuto trebs would be hilarious. You could also do some cool stuff with drill and some other techs to have ridiculously fast siege. Plus imagine the ultimate vil rush civ. Inca blacksmith upgrades affect vils + supremacy, free wheelbarrow and handcart to make them fast quickly...
@sebazpereyra94313 жыл бұрын
For Monks you could combine the aztec bonus with the saracen market and some other eco bonuses that lets the civ have a crazy castle age. There's also one that makes monastery techs cheaper, right? And conversion resistance in case enemies also go monks. If it can get a crazy castle age it could work. Oh, also misionary, maybe, jajaja. For the unique unit maybe the Kamayuk? With faster speed, attack rate (it already attacks pretty fast), pierce armor and some eco bonuses it could be pretty good. If Manguidai benefit from cavalry archer techs and bonuses it could be made ridiculous too, but I'm not sure they do. Cheaper Conquistadors with more HP that also take less bonus damage could be insane. Would a 15% faster teutonic knight be still slow? With extra pierce armor, attack, HP, and attak rate it would be amazing, and if it was as fast as a champion then it could work. There are so many possibilities.
@sebazpereyra94313 жыл бұрын
@@talmagejones oh, and is it berber vills that walk faster? We could throw that in too :P Edit: And also the no gold for blacksmith techs, I think that one is from the spanish, and the faster tower building. :p
@ethribin41883 жыл бұрын
I would have given the cav civ the cataphract. Strongest unique unit in the entire game. Held back only by byzantens not getting bloodlines and blast furnace.
@talmagejones3 жыл бұрын
Yeah, I felt like Letis wasn't the best pick. I also felt like giving them a stable that only had knight and scout lines was less great.
@justicemullen18993 жыл бұрын
I agree that PLUS Sicilians bonus would be CRAZY. You wouldn't have Logistica though is probably why he didn't pick.
@isaiaslopez85673 жыл бұрын
In the holly words of the virgin mary: "let them fight!" Put ai or subscribers with each civ and duke it out jajjaaj
@colinc78423 жыл бұрын
A really cool idea! Please continue this series with OP camels, siege and gunpowder civs :D
@coronakampret88153 жыл бұрын
1) Civ name = Thai (Elephant Civ) 2) Civ bonuses ~ Farmer work 15% faster ~ Elephants unit receive -50% bonus damage from other units ~ Elephant units move 10% faster 3) Unique Unit Erawan (Elephant archer) , units that deal +10 bonus damage against building 4) Unique Tech ~ Chang Thai Revolution (Battle Elephant cost no gold and replaced by additional food cost) ~ Khwam Korth (Elephant units damage adjacent units) 5) Team Bonus Elephant units produced 100% faster
@semi59o3 жыл бұрын
For the infantry one: I would exchange handcart to Malay age up faster or Italian cheaper age up due to the free militia upgrades For the archer one: I would choose uu as cho ku nu since the range archers are bad at siege. For the Calvary one: I would exchange handcart to cumans faster speed. I think discounted stable line is good enough. Also, where is the op gunpowder, cavalry archer, siege, navy, monk, elephant and defense civ? 11
@sirjmo3 жыл бұрын
For the archer I agree with chu ko nu and if obsidian arrows isnt allowed I'd suggest yeomen. For the cavalry I'd get rid of 2 eco bonusses for cuman speed and teuton armor also change faster stables for stirrups +33% attackspeed and change uu to war elephant or cataphract. For infantry I'd change free militia upgrades for celts faster movement and chieftains instead of perfusion and finally uu change to gbeto.
@semi59o3 жыл бұрын
@@sirjmo Agree with the uus. But i think the 150f and cheaper infantry are essential. The 150f bonus makes much smoother to go sc rush. And the cheaper infantry means you can always have a bigger army!
@sirjmo3 жыл бұрын
@@semi59o I never said no cheaper infantry, I'd just exchange the free militia upgrades for celt speed, adding back the one time cost in exchange for permanent mobility. as for the 150f being essential, then it's no free wheelbarrow and cheaper stable units, I'd get rid of 2/3 eco bonusses which one you save I don't know. I'd say the +20% hp already makes the scout rush smoother. Personally I'd save the wheelbarrow but I'm no expert so 150f may be better. 15% longer lasting resources could be even greater as that affects your whole eco efficiency.
@semi59o3 жыл бұрын
@@sirjmo my bad
@walkermyers38083 жыл бұрын
I want to see an all eco/villager bonus civ. bonuses are: 1 more starting vils, 2 malian fast up time, 3 persian faster working tc, 4 free weelbarrow and handcart, 5 vils affected by blacksmith. unique tech is spanish supremacy and Yasama towers. Team bonus of cheaper walls, cause that's the only way to survive.
@saguntum-iberian-greekkons70143 жыл бұрын
For countering pikemen as cavalry i expected the unique units would be the Cataphract
@candrarazaka43513 жыл бұрын
I think most of Paladin weaknesses are already addressed by Farimba, Bloodlines+Frank HP bonus, and also the reduced damage.
@SocksyyAU3 жыл бұрын
Congrats on 300k subs! huge milestone :D
@Seranuelian3 жыл бұрын
„Im gonna pick obsidian arrow anyway“ Video integrety done