decent vid but some pretty notable omissions, for example the ps4 steering wheel, guitar hero guitar, and the potemkin pizza box battlestation (with tom cruise top gun flip-guard SOCD activator switch)
@ToxicSundayАй бұрын
P
@SadToffee2 жыл бұрын
Racing Wheel S-Tier, every other controller F-Tier.
@battlericky172 жыл бұрын
Video over
@G0Crazy12 жыл бұрын
way to spoil it
@notthatplease2 жыл бұрын
Jokes aside, how do you beat someone on a racing wheel? What are you going to do when the Blanka player pulls the hand break at round start?
@prachetasnayse97092 жыл бұрын
I know it’s a meme, but imagine someone playing with the wheel and giving you a run for your money xD
@sanicboi91872 жыл бұрын
@@notthatplease I think I remember nephew played ranked with a steering wheel a while ago.
@Eliott-K2 жыл бұрын
My main reason for switching to Arcade stick back in the day was that using pad caused me a ton of wrist pain. Moving the motion to larger muscle groups (whole arm vs. thumb/wrist) allows me to play for hours on end day after day pain free, which is the only real thing that matters to me :)
@kamachuno2 жыл бұрын
I started playing fgs with arcade sticks too. But i cant do dp lmao
@hugopacheco35752 жыл бұрын
I played Tekken with PS4 pad but I used too much force and wrecked them. I bought an arcade stick because of that and because I find it cooler as well. Lol.
@jonathangzzben2 жыл бұрын
@@kamachuno there is a trick for it to make it easier. Do a quarter circle down and then a quarter circle front and press the button in the middle of the quarter circle front motion
@dr.phil.pepper3325 Жыл бұрын
Same here, I've bought a stick because they look cool, but I keep using it because it is less stressful for the thumbs and wrists. I've made several attempts to turn back to a pad just to avoid carrying around a huge arcade stick, when I want to play at a friends house. But my thumbs get exhausted super quickly. It feels like typing with two fingers on a keyboard after learning 10-finger-typing. I'm using the stick not only for fighting games, but also for other games with digital inputs like run and guns, shmups or beat em ups. I can't imagine a life without arcade sticks anymore.
@iamlpdo19 Жыл бұрын
Facts on this entire statement
@collywobwob Жыл бұрын
I have to say that as a bass player, hitbox has made more sense to me than all the other controllers, cuz I was already used to "finger-work"
@TSE_WOODY Жыл бұрын
As someone acquainted with your mother, same.
@kelzakdub Жыл бұрын
I really feel this! I'm on keyboard rather than hitbox but the same thing applies. Movement feels so much easier with 4 dedicated buttons, so do inputs.
@chrxs61632 Жыл бұрын
@@TSE_WOODYdayum
@aeradan169410 ай бұрын
@@TSE_WOODYbeat me to it man😂
@maccabanana13734 ай бұрын
As a pianist it was the same for me
@Malavander2 жыл бұрын
As for the cognitive load of wrapping your head around Hitbox movement, that will all get baked into your Type 1 thinking with practice. The thing I struggle with on pad is the fine manipulation, articulating the same motions in a tighter, more precise space, versus the coarser manipulation of the larger controllers. It's like playing a miniature guitar versus a piano, or signing your name on a grain of rice versus a pad of paper. Just feels super claustrophobic to me.
@Kanoa992 жыл бұрын
Split dpad mod solved this for me, everything feels waaay more deliberate!
@GrootGuitar2 жыл бұрын
Blue. Toad. Rabbits. Glad you ended up doing this! I had a feeling your thoughts would be this well rounded and in depth. Your Hitbox videos led me to owning a Snackbox Micro Hitbox. It's been an amazing experience that has inspired me to practice even more lately. 🎸🦖
@aminzamen91842 жыл бұрын
get influenced jajajajaja
@TMNTfever2 жыл бұрын
The biggest problem I had with hitbox was when I switch sides. Player 2 side really hard for me. Personally, I just love stick more, and I've become more casual over time, so I rather just use stick and have fun.
@ShadowBlade792 жыл бұрын
K-Levers use a grommet instead of a spring pivot system, which allows you to snap back to neutral more quickly. Great for movement in Tekken with KBDs and wavedashing. But you can get a lighter tension grommet that lets you move more freely in 2D fighters. Works very well, honestly. Personally, I use battops on my Japanese levers because I like a more pronounced grip when I move. But that's just me. SOCD on Hitbox/Leverless also makes KBDs absolutely trivial in Tekken, and I love it.
@via_negativa61832 жыл бұрын
As a Tekken Mishima player I couldnt imagine life without my Korean stick.
@rhagos5562 Жыл бұрын
its my turn with the Gromit mug
@voodoochild555 Жыл бұрын
I would also consider mechanical keyboard if you play on pc. Similar inputs to hitbox but you have a lot more options to customize like setting specific keys for throws or lp+mp+hp
@human__________ Жыл бұрын
agreed. i'm going to get a hitbox style controller to try it out but i doubt i'll find it all that superior to keyboard. after that i'm going to try finding something like a corne keyboard for better ergonomics. or maybe i'll rage quit sf6 and get neither haha
@Amaling Жыл бұрын
Keyboard is genuinely the best controller, but the issue is the delay you get connecting it to PS4/5, which matters a lot in tourneys
@human__________ Жыл бұрын
@@Amaling you mean consoles have latency with keyboad? or just the time to set it up?
@Rutzou4 Жыл бұрын
they had to nerf the superior controller(keyboards) by adding input lag on consoles@@human__________
@pedrohenrique-db3xd11 ай бұрын
@@human__________ keyboards on consoles have latency on the inputs. Since most offline tournaments setups are on console (because its easier equipment to use) using Kb is not good in the long run if you want to be competitive.
@DJayPhresh Жыл бұрын
Part of the reason I love French Bread's fighting games is they have an alternate input to dashing: ForwardAB. It's one movement rather than three, and it makes dash cancels and the like really consistent and fast. Makes movement on their gamea incredibly fun.
@GeebusCrust Жыл бұрын
My biggest reason for switching to stick over pad is ease of access to repair/replacement parts. If I had a dollar for every d-pad I've destroyed playing fighting games, I'd have a few dollars, but nowhere near enough to replace the first busted controller. I'm aware that mods and extra parts are available, but I've never really been able to find what I need, and I'm way more uncomfortable taking a pad apart than a stick.
@proggz39 Жыл бұрын
Especially now that the DualSense dpad feels and inputs like mushed potatoes, it may be a pretty good idea to switch to stick
@SilverTheTabby2 жыл бұрын
Some notes on pad that you missed. These show up in other Fighting Games outside of Street Fighter: ■ Pad has access to more macro buttons. Very relevant in Skull Girls and DBFZ who have a lots of 2-button combinations like Snapback and Vanish. You can also buy official Back Button Attachments for even more macro options. ■ Pad is *terrible* for Negative Edge characters, such as SF4 Juri or Zero in Marvel vs. Capcom. You need to either have awkward shoulder button macros or a claw grip (terrible for your wrists). ■ Arcade lever is great for Float Control in vs. games like DBFZ, where Super Jump Float determines a lot of neutral interactions. It is easy to accidentally use double jump on Pad, and float control is very unintuitive on All-Buttons layouts. ■ DPad + Analog stick SOCD tricks are very game-specific. In SF5, DPad down + Stick up = up, while in DBFZ DPad down + Stick up = down. ■ Modified DPad Buttons are great; the mod separates the single plastic piece into 4 individual buttons. Not only does it reduce the resistive force (no more charging thumb pains!), but it improves blocking precision, and unlocks additional SOCD tricks (DPad Left + DPad Right = Neutral) and shortcuts by skipping diagonals (2636 for Double QCF Super and 6246 for Half Circle Super in GG Strive) ■ For tournament setups without audio (especially at locals), you can plug Headphones into a pad, stealing the game audio. Especially nice with Active Noise Cancelling. More expensive boards for custom-built arcade sticks can also have this feature, but I've found it rare out in the wild.
@AdmiralBobbery1232 жыл бұрын
As a Pad player, I always got frustrated with how it was basically impossible for me to ever learn Zero or Vergil in UMVC3 because of their reliance on negative edge. It felt like the two best characters in the game being locked behind a different controller (or an extremely awkward controller setup)
@kaos71162 жыл бұрын
I play on pad but I don't I use the pad. I use the analog stick is this normal?
@SilverTheTabby2 жыл бұрын
@@kaos7116 not at high level, no. The D-Pad is better for grounded dashes, and for blocking. The analog stick is better for motion inputs, (especially half circles), Instant Air Dashes, and for float control. I personally use my modified D-Pad for 95% of the game. But, I quickly swap to the analog stick for Instant Air Dashes and for half circles, returning when it's clear that I need to block.
@kaos71162 жыл бұрын
@@SilverTheTabby I got VIP in strive and TTG in Tekken playing on it, guess I'm just built different
@darklombax25802 жыл бұрын
What’s negative edge
@justsomeguywithshades23182 жыл бұрын
As a controller player, the dash macro in games like strive have blessed me in many ways.
@jefflevy6062 жыл бұрын
i switched from controller to stick recently and i miss having a shoulder button dash macro so bad lol
@TheWordPlay2 жыл бұрын
For years I always used a USB Sega Saturn pad to have access to 6 face buttons. I really loved that controller! Only downside was not having a select or PS button, so I switched to stick out of necessity.
@darkinsanity98473 Жыл бұрын
Well as a fighting game newbie planning to get into SF6, i actually didn't expect Arcade stick to come in 3rd place. Guess that exemplifies my newb staus but Im still getting one for SF6, Arcade sticks just seem so cool to me, and as a casual i was always terrible on pad, stick seems like it will be more intuitive for me when it comes to quarter circle and half circle inputs as mentioned in this video.
@Eidolon11 Жыл бұрын
its important to know while this stuff is tiered its based on his opinion, really if youre down for arcade stick, enjoy. its all based on the player. if youre struggling with the stick, dont think "i messed up i need pad or hitbox" all of em got the nuances and such. its all about what feels good for you. and each thing has their skill floor to get good and comfortable with them
@atata9 Жыл бұрын
I just got into SF6 and I was playing with a controller and did not like how some inputs felt, I kinda wanted to go back to arcade stick just for nostalgia. However, a hitbox was my favorite option so I am using my keyboard. No money spent and I am already used to wasd.
@PauloCesar-vh5kk Жыл бұрын
I bought an Xbox controller just to play SF6, but I just couldn't get used to it and went back to using my keyboard. For some reason i'm better using it, maybe because i've been a PC player all my life.
@hericiumcoralloides502510 ай бұрын
These slight differences and advantages won't really matter much to the vast majority of players. Pick what's most fun and comfortable for you. I've always been better on stick than pad, even though pad has some clear advantages, so I play on stick. Also, sticks just look cool IMO. If you want to see how hitbox might feel you can definitely play on keyboard. Aside from the clutter of extra buttons everywhere, it's very similar. You can also map the layout to yoyr comfort and needs.
@ChrisStoneinator8 ай бұрын
Stick is still the most intuitive and ergonomic. Don’t believe the hype around leverless. As for pad… sure games have gotten better at allowing for the weaknesses of pad, same as simcade racing games have gotten better at allowing for players not having a wheel. Doesn’t mean pad is now on par with a real stick.
@nybethobdilord69122 жыл бұрын
Snake Eyez actually used a fightpad in Street Fighter. They are pretty great and combine the benefits of the button layout from both sticks and standard pads with a dpad. I myself use one. If you want to try one then I highly recommend the Hori fighting commander or the Razor Raion fightpad. I use the Razor Raion and it's compatible with ps4/5 and PC.
@doomriff45062 жыл бұрын
Wouldnt really recommend the Razer, its Dpad struggles hard with diagonals. Switched back to Hori. Used the FC4 for almost all of SF5 before the wear was too much
@nybethobdilord69122 жыл бұрын
@@doomriff4506 I haven't had any issues with it and I use it for just about every classic and modern fighting game I play.
@digitalsmear Жыл бұрын
Other problem with the Razer pad is no analog stick, so no SOCD tricks. The Hori pad has one analog, in a Dualshock positioning, so you can do them, albiet, awkwardly. The real winner is the Victrix Pro controller that lets you swap parts around so you can put the analog in an X-Box configuration and make the SOCD tricks a little easier (pointer finger over the top)
@nybethobdilord6912 Жыл бұрын
@@digitalsmear scod tricks are lame. It's for people who struggle with execution. Don't need such a handicap if you practice.
@digduck9463 Жыл бұрын
I'm loving the HORI Fighting Commander octa controller(pad)
@braintumor100002 жыл бұрын
Another big thing for hitbox to consider is that due to input leniency in newer games, hitbox is very hard to get used to on retro titles. I play a lot of 3s on hitbox and as a necro main I can't tell you the amount of times ive dropped my bnb nado hook combos due to how specific the half circles have to be. That being said there are socd shortcuts that still work on retro. So to anyone who likes retro games AND hitbox stick with it!!!
@ashtar3876 Жыл бұрын
Yeah half circles are weird. Dudley on keyboard here.
@anunknowndude Жыл бұрын
So yeah, let me use another imput to get a move with a different imput... hitbox is not cheating... I wouldn't call it cheating, but it's definitely taking another route to the goal .. well, yes, it's kind of cheating
@naejimba Жыл бұрын
Plus I've talked to two different Zangief gods from ST and they both tried out a hitbox style and both said doing 360 motions (let alone 720s) are not possible to do consistently. So if you play an older game and want to play a character with a 360 it is NOT a viable option!
@VoidEternal2 жыл бұрын
I get a lot of shit for it, but I do just fine playing with a Xbox styled controller while using the analog stick. Personal comfort will matter way more in the long run, so make sure you put that at the front of your controller decisions. (BlueToadRabbits)
@kaleidoslug77772 жыл бұрын
100% same, analog stick is the way to go for me. On actual pad I often misinput the vertical directions and even doing Shoryuken is pretty uncomfortable
@hmad8982 жыл бұрын
on my xbox controller i switch between the stick and dpad. dpad for dps, dashes, blocking, etc. stick for everything else.
@redneckedcrake70592 жыл бұрын
For the half-circle thing with hitbox, the best way I found of doing it was (for a half-circle forward / 41236); hold 4, hold 2+6, release 4+2. Much more consistent than trying to hold 4, then release 4 before holding 2, then hold 6, etc... The SOCD cleaner ensures that holding 4+6 down will cancel each other out so only the 2 (down) input comes out. This also made KoF and Guilty Gear playable, doing double half-circles and 63214+6H style inputs. 360's and 720's, I only found possible with the weird slide technique. I could do Goldlewis max charge 1080's with this though, which I had trouble with, even on stick. Tiger knee inputs are harder IMO. Try doing Dhalsim IA gales on hitbox and stick, stick is far easier. Same goes for things like Sagat kara fireball with f+HK. Overall I think stick is still better, except maybe for moving around in Tekken.
@dihy55792 жыл бұрын
I think this is dependent on your finger dexterity, I am very new to strive and I play on a reverse all button controller (and keyboard), was able to learn kara potbuster (6246K~P) quite quickly. I can also input the 360 potbuster (6248P) consistently. I have played piano for over 10 years, and guitar for at least 5; it is akin to doing clean hammeron/pulloffs (legato), clean trills, etc.
@brantreis2 жыл бұрын
Great video! The thing about pad that made it far worse for SF4 was chording (pressing a bunch of buttons at the same time), it is really awkward with a single thumb (instead of two fingers in the stick) and you needed that for plinking and fadc a lot. V-skill and V-Trigger needs also, but it is just a light touch just like a throw. Making lengthy chording not necessary anymore is vital to make these games more accessible
@justabazikdude85922 жыл бұрын
One thing I really don't understand about that whole hitbox conversation that make it really silly to me is: I just see a keyboard.
@stephenc7576 Жыл бұрын
Same lmao, it's a keyboard layout with arcade buttons and a non-intuitive up key, if they made the left controls the same layout as WASD it would be a lot better, because hitbox does have a better ergonomic angle to its buttons
@crashmat1042 Жыл бұрын
@@stephenc7576 i þink it is þe way it is because its like spacebar to jump
@stephenc7576 Жыл бұрын
@@crashmat1042 I get that, but that only works for action games, when you need to execute shapes like circles/half circles it's a lot better to have a WASD layout
@crashmat1042 Жыл бұрын
@@stephenc7576 full circles i get, i am þankful to not play any characters wiþ full circles on my keyboard, but why are half circles harder? Just (i believe the term is) plink your 3 fingers quickly along þe 3 buttons and þere is your half circle
@YolkyPokey2 жыл бұрын
Half circles in hitbox are a nightmare. Donkey kick combos were really hard to learn.
@ZenithPotentia2 жыл бұрын
You think so? You kinda just roll your fingers like you’re drumming a table
@YolkyPokey2 жыл бұрын
@@ZenithPotentia Which is easy to do in Neutral, but when you are holding down another direction... well at least I found it to be quite challenging to learn.
@carlo57713 ай бұрын
@@YolkyPokey Skill issue
@smoothsavage28702 жыл бұрын
@5:47 "Can you map analog stick inputs to paddles without breaking tourney regulations?". This is a question I've been researching. I have a Razor Wolverine Ultimate and the Ultimate V2 controllers. When I looked up EVO rules, it seemed to be acceptable to map inputs so long as they were only cardinal directions. But other tournaments seemed more strict on button mapping.
@jkdwarrior3 Жыл бұрын
Hey I'm new to fighting games, I have the razer wolverine ultimate as well with the interchangeable d -pad. Would you say this is a good controller to stick with long term for street fighter?
@smoothsavage2870 Жыл бұрын
@@jkdwarrior3 I would say so! Im not a big fan of the flat D-pad though. I feel like im actually pressing the buttons when i use the stock D-pad with the raised directional buttons.
@jkdwarrior3 Жыл бұрын
@@smoothsavage2870 oh good tip thanks
@Asterra22 жыл бұрын
The first controller *I* played Street Fighter on was that one that had two giant buttons-one for punch, one for kick. You got different results depending on how hard you pressed (or more "pushed") the buttons, though since SF1 was a bit of a button-mashing game, it didn't much matter. Once you figured out "fireball motion", you were more or less set until Thailand. And then you really needed "weird uppercut motion" to win.
@Cezkarma2 жыл бұрын
Damn, considering that control scheme was only ever released in Japan, appeared in very few arcades, and was taken out of arcades very incredibly quickly due to machines breaking from excessive force, I'm surprised you're one of the people who got to play on those.
@Topic-Star142 жыл бұрын
𝘠𝘰𝘶'𝘳𝘦 𝘰𝘭𝘥
@Asterra22 жыл бұрын
@@Cezkarma Not sure where you're getting that account, but no, I played it in a local arcade in the middle of the US. Granted, this is a pretty early memory for me but you can find plenty of other reports of this control scheme online. When I finally saw the game with a six-button configuration, it totally clicked how much better that option would have been.
@Cezkarma2 жыл бұрын
@@Asterra2 can't paste links here but a simple Google search will reveal that's the case.
@ashtar3876 Жыл бұрын
Bro's playing on a divekick controller
@crazycatguy44662 жыл бұрын
Blue Toad Rabbits! Love your stuff, mad respect for you and your continued contribution to the FGC. My love for fighting games has only begun and I can say a lot of that is thanks to you and everyone here.
@shekeib2 жыл бұрын
the hitbox cross up lets me do crazy stuff like easy instant overheads and allows me to do all kind of cool tech, but i still dont have to overhaul how i play, its perfect!
@free_playstation_22 жыл бұрын
Keyboard best Space for jump and ASD for back down forward is functionally a Hitbox but without the con of being checked for a potential bomb in an airport edit: and without the price tag jfc
@jvukovic42 жыл бұрын
This, I take off the surrounding caps and use numpad as L M and H
@theshinken2 жыл бұрын
I actually prefer my keyboard to my hitbox because the buttons are so nice, but it also was twice as expensive as the hitbox ^^'. Also I learned fighting games on the keyboard because I couldn't afford a console and hat to emulate Street Fighter on school PCs so It's a legacy thing for me as well.
@night19522 жыл бұрын
I'm a total noob at FG, always played on Dualshock and hate doing motion inputs on that, feels imprecise, hurts my thumb, half the time I get the input wrong... Then I changed to keyboard and inputs are so easy, I can DP consistently without any effort.
@andreyshvedchenko5463 Жыл бұрын
Yep, i buy optic keyboard and bind keys like on hitbox > it's rly nice place + in soft i "off buffer" or what this call (used sp.move when u "press off" the button) - what i think not problem on hitbox with his "low heigh-move buttons" but i feel it do problem for kboard and now keys "on/off" in 40ms = less poor missmove but problem with charge "TAP" moves...thx capcom in SF6 u can off this sht and now it's plays just perfect on kb + in SF6 u CAN bind evry "moves" like grap etc on evry button...YES, in SF6 KB have more profit - and u not need "soft" to fix...because it's legal, Capcom do gj to PC.
@Innaething92 жыл бұрын
I went from pad to leverless and the motions felt really intuitive to me. It never felt like "individual button press" like button by button but more of a string where I do a certain motion with my fingers. Doing half circle forward is the most intuitive thing ever, you just roll your hand from left to right. About the SOCD tricks, to me of course it is harder cause you have way more "codes" to remember but that's only because it is a layer of execution deeper that no other controller can do. At even type of requirement it's more comparable. If we talk accessibility, we shouldn't bring the highest execution requirement imo, we talk skill floor not ceilling. (skill floor still behing higher than any other controller ofc)
@Quiqueleal852 жыл бұрын
I just switched to a hitbox layout to test it out... and my brain is totally scrambled. your words sum up all the things I am experiencing atm. as I am getting better at it sometimes I wished the up button was the down button and other times I wished it was the other way around... I know it will take a lot of time but I think this will take way more than the time I switched from a controller to a stick due to how un intuitive the button placements are.
@digitalsmear Жыл бұрын
Once you start to think of it as the "jump" button, ala FPS games, instead of an "up" button, it gets easier.
@Thujal2 жыл бұрын
@29:00 I've found the trick to getting half circles with HitBox is to press: back, back+down, back+down+forward (SOCD down), release back+down and press the required button. I was trying to do this previously with pressing two buttons at a time, and I would often miss the required down input, especially if I was pressing a direction just before the half circle. Now I use the three directional button press method, I don't have a problem with half circles anymore (and dare I say, I was tempted to go back to stick to perform half circles and 360s, but now I can execute them quicker and cleaner on hitbox, which eliminates the last reason I had to ever go back to play on arcade stick).
@zagaraditya8902 жыл бұрын
Really nice video, Hitbox does have its cons yet most old people considered hitbox as cheating. I tried using keyboard lately and playing from another side is very different experience since you are using different fingers for me its harder to master than sticks but when you finally learned it, its the most precise controller out there.
@justice8718 Жыл бұрын
It’s not that hard. We have pianos for a reason.
@zagaraditya890 Жыл бұрын
@@justice8718 strangely I'm a pianist myself and yeah for that reason I always prefer keyboard. But my point is as kb user you have to master playing right and left side. Because mostly your finger muscle memories is just in one side
@justice8718 Жыл бұрын
@@zagaraditya890 f ew f ew f ew few f ew w ef w ef w ef w ef w ef w ef I often do this all of the time on hitbox because the characters I play as have moves that come out on opposite inputs.
@titus17 Жыл бұрын
it’s simple. leverless controllers allow the player to perform actions that are physically impossible to perform on the controllers that the game is designed around. On a hitbox, you can hold back and hold forward at the SAME TIME (physically impossible on normal controllers) which allows you to do things that the game is not designed to regulate like charging a sonic boom with guile while shooting your sonic boom the exact millisecond after shooting it. Doing things that your opponent cannot physically perform simply due to your controller then that’s an unfair advantage
@justice8718 Жыл бұрын
@Roberto Ramirez They literally do not do this anymore. Hitbox SCOD has absolute Up priority (cause jump). Left and Right disable each other.
@ToiletDuckFan Жыл бұрын
I subbed. Very well explained and, generally, pretty fair. Only ever seen you as a comentator and occasionally guy doing matches, Never realised how articulated and analytical you are.
@Thomas5k2 жыл бұрын
I played pad (Seth/Ryu) during all of th SFIV era and what I really liked is that I would use dpad for most things but use the joystick for spds. What I found easier on stick, however, was plinking for harder links like cr. jab, jab, st. jab, sweep, etc. Overall, I do prefer pad but I love playing stick because it's so tactile and fun. Also, blue toad rabbits.
@LukeFancher2 жыл бұрын
Love Bison in Alpha 2/3, but being a pad player (too cheap rn for a good stick) means death to my thumbs. Thank you for bringing this up.
@yannycakes57962 жыл бұрын
Blue toed rabbits, the fight pad was my favourite controller of choice for playing SSFIV. However I destroyed my membrane in a few months across 2 different fight pads and gave up on them. (Down+left stopped working completly). Ultimately switched to hit box in 2013 for the memes.
@yannycakes57962 жыл бұрын
I did ironically purchase a hitbox because my other friends all used arcade stick and Everytime I tried it using it I couldn't even do an hadouken. So I was stuck using an uncool 360 controller. So to be cool I bought a hitbox.
@MiloticMaster2 жыл бұрын
For the algorithm! I am glad that fighting games are more comfortable on console pads (and keyboard) now, it removes a big "perceived barrier" that you need a fight stick to play fighters.
@BRJoinGames2 жыл бұрын
A topic that people don't really talk about is that you literally CAN do SOCD on arcade stick. Very often you have extra buttons on stick (usually the right two buttons L1 and L2 on my stick), you can bind those buttons to directions and execute SOCD moves! In some games you have the option to do this in game, like Tekken 7, and if the game doesn't provide this option you can achieve the same result on the steam controller options or the console options.
@Giraffinator2 жыл бұрын
Not really feasible in offline street fighter tournaments, which is usually the context that Brian is talking in. Cool to know though.
@BRJoinGames2 жыл бұрын
@@Giraffinator I wouldn't discard the viability of stick SOCD so easily. As far as I know you can bind your inputs however you prefer in offline tournaments as long as you don't use macros or try to bind two inputs to the same button, anything goes.
@Giraffinator2 жыл бұрын
@@BRJoinGames so there's 3 problems. One is that Street fighter and other games generally don't let you make assignments for directions. Two, I don't know what the legality of using using steam to assign controls is, but regardless, tournament standards call for consoles. 3rd, assigning a single directional command to multiple inputs is against most, if not all tournament controller rules (with a specific exception for dualshock controllers).
@BRJoinGames2 жыл бұрын
@@Giraffinator I'm not saying to use the same command in multiple buttons. The left input on pad is not the same left input on the analog stick, games that give you the freedom to change your direction binds allow you to bind "pad directions" and "analog stick directions" separately, like Tekken 7. The only thing that happens when you connect an arcade stick is the analog stick directions are bind to nothing. All controllers are just buttons, even levers are buttons, inside arcade stick levers are 4 triggers. The only thing stopping you from SOCD is the way you decide to bind your buttons.
@BRJoinGames2 жыл бұрын
@Martin Gutierrez Interesting how pad breaks that rule. But CPT has weird ruling when it comes to SOCD cleaning too so I'm not really suprised.
@789tridente2 жыл бұрын
Unironicly the S+ god tier controller is keyboard, you can find one at the cheapest price of all the others, light weight, easy to carry, everyone has one, you can remap your button layout to whatever you want. Unironicly can't find anything bad about it other than you might need a PS4 adapter but even then it could be cheaper than a pad
@benjman83692 жыл бұрын
Potential for ghosting + difficulty with half circles are the only real cons I've dealt with
@aidanpupilis29792 жыл бұрын
For dashing with a stick you don’t need to move the stick as far as possible for the input to be read, most sticks you can move it an extremely small distance and have the input be read, even with moving the stick as far as the gate allows the speed is very comparable to that of button input movement
@Lucas-xs6kw2 жыл бұрын
Blue toad rabbits! As someone who's first fighting game was sfv, the decision between pad and arcade stick was mighty difficult. However, It still seems like the adage of "go with what you're comfortable with and you'll see results" still holds up and will for all newcomers
@shaolinotter2 жыл бұрын
Ive never met a pad player who wasnt injured by their controller. Thats often overlooked imo
@contemporaryart34042 жыл бұрын
Or how they’re constantly replacing their pads.
@shaolinotter2 жыл бұрын
@@contemporaryart3404 meanwhile you can use an arcade stick for 5 or 10 ten years and then sell it for retail or more
@bobsag1164 Жыл бұрын
How does a controller injure you lmao
@eatingbreakfastrocks Жыл бұрын
@@bobsag1164constantly rubbing the dpad causes mad fatigue and soreness on your thumb. carpal tunnel might also start showing up too
@voraminfantes52642 жыл бұрын
Blue Toad Rabbits, I was clicking around for the parts I was interested in XD Some comments on fight pads and non-Japanese sticks, two sections you didn't seem to know much about: The main benefit of a fight pad is that for games that let you map r3 and l3, you have easy access to all 10 buttons, and in SFV you make hitbox players cry with your extra functionalityᵗᵐ in training mode. Plus, some people really prefer the feel of floating d-pads or crosspads. Snake_Eyez is notoriously great at walking 720s on a floating d-pad, and ProblemX makes great use of a Hori Fighting Commander. As far as Korean Sticks go, the highest profile player to use one was Infiltration. While certainly a Persona Non Grata, it serves more as an example that you absolutely can have success playing on a Korean joystick at the highest level of street fighter. Korean joysticks are well represented across multiple games, and if a player is nostalgic for the feel of American joysticks, short collar Korean joysticks which are designed to fit inside Japanese enclosures are a great alternative to buying/fully assembling a stick on their own. Speaking of American sticks, there are considerable downsides in terms of assembly and availability. There are currently only a couple of preassembled commercial options, neither of which work on current gen consoles, so you better be happy using a screwdriver. Nonetheless, John Choi still rocks a MAS and he is the last American to win a Street Fighter EVO back in 08, so again personal preference is what's going to matter here.
@voidsnorlax65562 жыл бұрын
the ordinary pc keyboard deserves a mention as so many people play on pc these days
@joqqeman2 жыл бұрын
It's an uncommon way to play but very solid low cost option!
@LuminousHilt2 жыл бұрын
Blue. Toad. Rabbits. Love the breakdown. Especially the use case for character move sets.
@k00LTV2 жыл бұрын
Took years for FGC to learn that keyboard is the superior way to play the game after all, because when you think about it that's what the hitbox layout is pretty much, and that's how I used to play most fighting games in the past but people trashed me by saying I was crazy/stupid for doing so, man, we came a long way.
@smoothsavage28702 жыл бұрын
Folks never see the vision until it's popularized.
@shaolinotter2 жыл бұрын
having good buttons is a pretty significant difference for me but point taken
@numa2k1472 жыл бұрын
I always knew Keyboard was better but the keys were too small for my big hands so I didn't stick for long unfortunatly
@hugejackedman34472 жыл бұрын
Very first coin-op game that was developed sometime in the 1950s was "leverless". Imagine had arcade games remained that way...🤔
@cashbag2 жыл бұрын
Keyboard is similar to hitbox but with no SOCD
@DarkmoonWinterАй бұрын
Amazing controller review from a guy that knows what actually makes them good making me wish you reviewed far more of them.
@97MarioDude972 жыл бұрын
In the stick section, I definitely know the audio cues thing is a big nerf. When I played comp. Smash, GC controllers were so clicky I could tell when my opponent hit a shoulder button and could cover that option. So to cover that option for myself I swapped around my face button and shoulder button inputs 😂
@via_negativa61832 жыл бұрын
Thats why good stick users have dead buttons on their stick to decieve listeners.
@retrored2 жыл бұрын
Hi, I’m a GL main who plays hitbox, and I only wanted to state that after I heard the point mentioning it
@battlericky172 жыл бұрын
Ty Brian because ive been waiting to buy a controller for fighting games specifically. Not a tier list guy, but i respect the stache, and the opinion.
@battlericky172 жыл бұрын
17:40 love you bro
@000wolf Жыл бұрын
Korean levers have the issue of dash inputs solved, and the answer is rubber grommets for that sweet near instant return to neutral. Pair that with some modified switches, actuators, and/or shafts, and you are ready to dash for days. Also, there are various techniques used for fast dashing that I'd argue are on par with button presses. You have to remember people were dash canceling and IADing links back in the arcades on stock Seimitsus/JLFs with those tight af controls so it is definitely possible; much harder than pad and hitbox for sure, but still possible.
@gjergji152 жыл бұрын
I'm so happy I switched from pad to leverless. Main reason, I was sick of controllers breaking
@LightBringer666 Жыл бұрын
the Gamo2 K28 will always be the top tier controller for me. it's a keyboard, has multiple profiles (mostly for rhythm games) that you can be free to try out and learn, 1 keyboard profile for pc, 2 FGC with SOCD included profiles, 4 customizable PS4 and 4 switch configurations where you can map any button on the board to any input you want (you can totally play WASD + hitbox up button).
@thejedioutcast8042 жыл бұрын
I agree, hitbox and certain types of pads are the best. Arcade stick to me is like B+ tier now, the lever mechanism is so 1980's design.
@kanashiikami2 жыл бұрын
im jus glad to see my “hi future me” comment at the beginning of one of these, 4th wall breaking irl indeed
@ProdigyZ0Z2 жыл бұрын
Does the PS4 pad stuff apply to the PS5 controller?
@AdamJorgensen2 жыл бұрын
Most likely
@CoupeDeJarnac2 жыл бұрын
Blue Toad Rabbits - I was sent here to hear an opinion on different controllers from a friend. I recently got back into fighting games and haven't played one heavily since SF4. In close to middle age I'm not able to use a pad as it destroys my hand, and I need it for work (PS5 controllers DPad doesn't do this to me but that is a side note). I picked up a stick to get into fighting games and have come across the problem of a square stick vs an octagon stick's precision, and my shoulder tends to hurt after long sessions. So now I'm on the path of trying to learn a Hitbox variant and am going down the path of trying to learn that. The reason for mentioning these cons is the mention of fingers with the Hitbox and how other versions have similar problems that might catch someone off guard who is trying to learn the game.
@skylerjohnson1192 Жыл бұрын
The biggest thing that jumps out to me about the Hitbox is all the cons you listed can eradicated by just putting in a ton of time and learning how to use the controller. You didn't actually give cons with the device itself like you did with a pad or arcade stick.
@icespicefan4771 Жыл бұрын
So you dont value time?
@Gnurklesquimp2 Жыл бұрын
Using D-pad + left stick feels weird at first, but you just do it for a while and it becomes second nature. It's not nearly as big of a shift as switching to keyboard type of movement, since they indeed function so similarly, it's not a new kind of job for your left thumb to wrap your head around. I kinda hate the bit my thumb has to travel, but whether they control the same thing or have a unique function, it feels really cool to flash between them and maybe even do a bit of claw. Also, one usually irrelevant mark against the PS5 controller: My god start and select sink into the controller. I always instead use the two buttons in the very center if possible.
@Tabootrinket Жыл бұрын
keyboard >>>>>
@NotaUnfamiliar7 ай бұрын
Hit box is just a better keyboard tho
@Caaarl_2 жыл бұрын
Amazing video! I know you don't like tier-lists, but I really hope you make more videos like this. (Blue toad rabbits)
@TheVolcanic6662 жыл бұрын
Realistically arcade stick should be the only tournament legal controller ex. Game was made for originally a arcade stick pads and hit box's break the game in certain ways that weren't intentionally meant to be invok3d during game play
@Cezkarma2 жыл бұрын
No, they don't. Read up.
@a_wild_KirillianАй бұрын
Silly take. Realistically, humans can't 100% correctly account for the future. It doesn't matter what was the intention. What matters is the current state and what we can do with it. Cutting the number of controllers because they're new is braindead. Hitbox breaks nothing. Just makes things in the game easier and more intentional. Also, the games are changing with the controllers to allow exactly that: easier inputs with intentionality. You're acting like fighting games aren't the genre where discovering new (and most often unintended) tech which changes the game-flow is basically standard.
@digitalsmear Жыл бұрын
PS4 D-Pad tip that I have never seen mentioned: You *DON'T* actually have to *SLIDE* your finger across the D-Pad. I used to be one of those people who hated charge characters, always playing on pad. I watched a bunch of youtube videos in an effort to figure out what I was doing wrong... Nothing they said seemed like anything new... So I was staring at my controller trying to visualize what I needed to do when I noticed that the PS4 + shape with the X cut out of the middle also has a little dimple where the buttons meet, and it dawned on me. Just use the dimple. You don't actually have to slide left to right, or down to up. It's as simple as a little twitch. I went from constantly f'ing up my charge moves to nailing them nearly every time. Bonus tip: Bat top actually feels pretty good for dashing if you press the lever on the shaft, where it meets the box - effectively making it a shorter throw. You can do it with the tip of your thumb, for left, or the side of your middle finger and a quick pronation of the wrist, for right. You can do it with ball, too, but I feel like it's a little cleaner w/ the bat.
@hardrockmusickid2 жыл бұрын
Okay so, from what it sounds like, I should get an arcade stick. They can get pretty pricey, but I haven't been able to enjoy 2D fighting games with my PS4/PS5 controller because I really struggle with motion inputs. 3D fighters are not an issue, but I play a lot of 2D fighters and the idea of drawing a QCF input on stick sounds better to me.
@sashalamourblackatlas12602 жыл бұрын
Blue Toad Rabiits. Real talk your content has been some of the best to listen to while working when your not in a bracket or playing rank. You provide a great level of detail and solid observation. Highly recommend.
@Jaded.1 Жыл бұрын
This video is spot on, I mimicked a hit box button layout on my keyboard and it’s OP
@AtleticaComputaria2 жыл бұрын
I wanted to say something regarding people using both Dpad and analog stick on ps4/ps5 controller. I learned how to play SF4 with my dad who used the analog stick, and never even thought about using the Dpad until playing sf5. I find it very hard to dash with my thumb with the analog stick, and I do everything in the analog stick (dp, fireball, quarter circle motions etc), but when it comes to dashing or cancelling something in vt, I dash with the Dpad and quickly go back to analog. SOOO yes, I may be an exception and i've never seen anyone do this, but some people do use both. I do not use them for SOCD because I can't even play the game well enough, close to hitting diamond and can't even get the basics in, so not even gonna try SOCDs, but when and if I get at a higher level, I may consider that. Even though, Thanks for the video Brian! Still watching btw. @Brian_F
@crtchicanery96052 жыл бұрын
blue toad raditz baby let's go A coworker of mine recently expressed interest in fighters. I brought in my fightstick and hitbox and taught him quarter circle and DP motions on both. He expressed no preference between the two of them, seemed to find them pretty equally foreign and strange. ik this is just one anecdote, but I really don't think hitbox is drastically less intuitive. You're just used to stick already.
@hebinyao7092 ай бұрын
As a pianist, I was thinking about the idea of using a midi keyboard for fighting games the other day, then I discovered hitbox and it makes total sense to me! My finger dexterity and strength is ready for it.
@Cogbyrn2 жыл бұрын
The title said "Definitive Tier List" so I clicked, liked, commented, and subscribed.
@IDoomzyy2 жыл бұрын
Blue Toad Rabbits! Looks like a lot of folk didn't watch the video 😮 great content as always Brian!
@nogoodchad44732 жыл бұрын
after getting my sleeper cell instructions about blue toads or whatever, I thought that your take on non-DS pads was interesting. If you wanna give one a shake, throw a few buckaroos at a Hori Fighting Commander (not the OCTA one) or the Razer Raion. I primarily play pad, and I've found those 2 to be a lot better in the long run for most fg's compared to a DS4. I would've put em up in A tier for not having any SOCD tricks, but still being comfy, viable options.
@christianprattx2 жыл бұрын
A friend of mine in high school had a few versions of that SF4 fightpad. I used them a couple times and unfortunately didn't really end up caring for them. I first started playing on a 360 controller and then upgraded to an arcade stick a few years after. Comparing the two, I remember kinda hating the mushiness of the fightpad overall in comparison to a standard sanwa arcade stick. It was quieter, but it definitely was not as satisfying to work with. Anyway, there's my two cents. Love the channel Brine 👍🏻 Keep it up
@prachetasnayse97092 жыл бұрын
25:50 to the guy in chat who asked the question, the answer is yes. I play guile on keyboard xD
@JM_FromThaStreetz2 жыл бұрын
Blue Toed (or Toad) Rabbits. Started watching you cause if your inspirational grappler videos on DNF Duel. I’ve always liked grappler and watching you made me play him even more. Now I’m a regular viewer of your KZbin videos and twitch streams because of that. Love your content!
@joqqeman2 жыл бұрын
In SFIV you also get synergy with plink and slide. If you do crMPLP plink with Gen, you can get hp hands by doing a very simple slide LP, MP, HP and ex hands with additional macro button at the end. Decapre crMK into LP hands you can doubletap+plink crMK with LP and then slide HP, MP, LP or you can slide from LP, MP, HP for heavy hands and macro into ex hands. Double tap and/or plink into a simple slide one way. Much easier to learn then alternative input methods...
@Wulfsmasher2 жыл бұрын
I'm a sega boomer so 6 face buttons with a round dpad fightpad is the best for me. I'm using the razer raion and that dpad is godlike, it clicks! I've tried a bunch and this one is my favorite by far, but I hear earlier versions don't have a pivot on the dpad so that's a big no-no, but I lucked out and love it. That said, I do want to try a hitbox at some point in the future.
@bruhder58542 жыл бұрын
Blue toad rabbits As someone that's played fighting games mostly on full keyboard all my life, it's nice to see some recognition for the speed of inputs that a pure button setup like hitbox provides.
@aleksdzans10 ай бұрын
I recently got into fighting games and was really inspired to dive deep and learn as much as possible. I also replaced my playstation controller with a kitsune. Many of the ergonomics reasons apply moving from a two finger tiny buttons controller, but the biggest thing is consistency. There was nothing ever more frustrating than abilities not going off because the d-pad is one single piece, so doing left-right inputs would often inadvertently press up/down depending on how high or low my thumb was on the L/R button. I would go into practice mode with characters and if their moveset featured more than one niche use case L-R input I would just skip the character because I knew that it would be frustrating. It's partly a skill issue, going from the furthermost edge to furthermost edge on the d-pad helps make it easier to make the input more accurate, but for me it was just a 100% consistency issue where I want to press the buttons and the input I made to translate into the game. Also, being new to fighting games, and also many people saying that leverless controllers require a lot of muscle memory re-learning and practice, I thought I might as well start with something that solves the problem I have and people think is great. I've been having lots of fun with it now, with none of the previous frustration where 10% of the time my input just wouldn't execute because of the directional buttons being what they are.
@crassbandicoot50829 ай бұрын
Coming from a background of playing guitar, switching to hitbox/leverless has really helped me. The dexterity is kind of similar and I feel it makes the controls a lot more rythmic. I understand that due to the SOCD stuff, some things dont work how they would logically on stick/controller but my musician head has adapted and I see my combos more like playing a lick on the guitar now.
@Dr.Barber2 жыл бұрын
Because I played mostly on PC and still do I actually learned to play Third Strike, SF4, SFV, GBFV, and DBFZ all on a keyboard which is most comparable to a Hitbox. Whenever I tell people I do this they are horribly confused, but it's always made sense to me.
@jeanmouloud9795 Жыл бұрын
Good video as always. I'm only disagree for the spd. I'm a zangief main and i play on hitbox now and i personnaly think it's the best for spd. When your input spd the game doesn't care about diagonals and then it's really precise and fast for spd because you finish your move by pressing up and punch at the same time so you will not jump and punch as it can happen with other controller . Then there is the reverse ordrer spd witch is god like on hitbox. While you are crouching and for exemple doing light punch with hit box you press left, right,up/punch(same time) amasingly fast. And you can't do that with other controller. For spd it's just the best controller.
@rafaelbordoni5162 жыл бұрын
Blue toad rabbits? I wish you included the good old keyboard. It's a cheap hitbox everyone has access to. It probably has its differences from hitbox as well, the access to so many buttons must be useful for something, you can probably map a lot of actions in the game with multiple keys.
@Bamdin0 Жыл бұрын
Blue... Toad... Rabbits. side note. you have gotten me more into street fighter than i have ever been since first playing sf2 on snes which i still have to this day.
@asdfghjkl2261 Жыл бұрын
Someone prob already mentioned it, but analog sticks and joysticks are very different. Joysticks have a gate, usually square or octagonal, with clearly defined directionals. They ONLY have 8 possible directions. Analog sticks have a massive, highly sensitive range of motion that is unnecessary and flat out detrimental to fighting game inputs.
@Tuckie2 жыл бұрын
Blue. Toad. Rabbits. - One of the only creators where I don't skip through the video.
@Zolitus2 жыл бұрын
Blue toad rabbit really changed my playstyle ngl. Thanks for the list and opinions
@santiagodiaz-gutierrez88612 жыл бұрын
Ngl I mained Goldlewis on hitbox for a while. It was actually pretty chill! It’s more of a timing challenge to get the inputs rather than the “motion” of your fingers. I think of the hitbox movement buttons as an upside down stick, and for some reason that clicked in my head to make the shape of the motions intuitive on hitbox
@MAKRA5672 жыл бұрын
15:30 for ps4 pads hurting thumbs, that shit was real for me. When i was learning sfv i developed calluses on my left thumb just from play cammy/ken and practicing DP motions. There was a stretch where i had to stop playing because the left side of my thumb was so sore all through the day. At some point i started using an xbox controller instead of ps4 to use the control stick on it instead of dpad, just so i could keep playing pain-free. One of my biggest motivations to get an arcade stick was to be more comfortable on my fingers, and it was succesful in that. (Also anime games that required IADs or holding buttons while pressing others like how balrog's TAP works were much harder for me on pad. I *cannot* play yuzuriha on pad.
@fisharuaru2 жыл бұрын
We are The Few, The Proud, The Hitbox Goldlewis Players. Just because something is hard to learn isn't going to stop us from partying.
@DylanRutter Жыл бұрын
It's possible to setup K levers for 2D play but they are definitely stock setup for 3D games like Tekken. The recoil and stuff he is talking about is the grommet tension system. Japanese levers like Sanwa use spring tension. I.e a literal spring that goes around the shaft that the actuator closes up and holds. With a k lever there is just a groove in the body that holds a large rubber grommet where the tension comes from you moving the shaft of the lever in the direction you want and it hits this grommet to pop back rather than a Sanwa spring style system that just uses the spring to snap back to neutral. So with different tension grommets, different sized shafts (i.e a smaller shaft with less diameter will have farther throw which means literally a farther motion you can move the lever with your hand with a larger deadzone before actuation of the switch). You can also have different sized actuators to effect the deadzone and how quickly you activate inputs and directions etc. If you see the Otto DIY kits people use on Sanwas the V2 is doing this. It's using a grommet tension system for your sanwa rather than a spring system.
@tangaps2 жыл бұрын
I spent an hour practicing a Dudley combo in 3rd Strike with 4 one-frame links that are all half circle inputs (and 4 additional half circle inputs) on keyboard today and the amount of times I'd drop cause I didn't properly piano my fingers was infuriating. I've played keyboard for over a year and have it setup exactly as a hitbox layout would be and I STILL will fumble the inputs sometimes. Hitbox is definitely not for half circles
@kamranbux80492 жыл бұрын
What are the links?
@tangaps2 жыл бұрын
@@kamranbux8049 4 Light Machine Gun Blows after a meaty crHK. You can link the first two or three and not be frame perfect but they HAVE to be one frame links to hit the 4th one I'm pretty sure
@e3lmnt Жыл бұрын
30:07 this is something you realize playing piano for the first time
@ConnorJH942 жыл бұрын
Brian with the sweet Blue-Toed Rabbit tech; also excellent video as always!
@RockinGamma2 жыл бұрын
One thing people never mention about SOCD on ps4. You can change the sticks LS RS to be positioned RS LS. All you need to do is go to accessibility menu or just steam controls. This makes it way easier to do some crazy things and its never even acknowledged in any tournament rules so its always legal?
@joemogley11 ай бұрын
And then the tournament machine isn't a ps4 and your entire control scheme collapses
@tohbs4062 Жыл бұрын
Funnily enough, as someone just starting off with fighting games, playing on keyboard (don’t have a hit box yet) is much easier than on a controller. It just makes sense with thinking of the inputs as codes. Especially the Z motion is easier for me to understand.
@Amaling Жыл бұрын
In a way it's cool how the FGC has adopted the dpad for real-time action gameplay, but ultimately it's designed as a menu-scrolling tool. For the people who's hands are lucky enough to not have issues (for now) with pad, and don't mind having to replace their controller regularly because the pad rubber wore out, good for them. But ultimately I think the two controller types which go out of their way to cater for fighting games make the most sense, will save your hands from much more pain, and will last a lot longer
@joemurray10 ай бұрын
updated list with keyboard for tekken 8 coming out
@SekC_6 ай бұрын
when you brought up using grapplers on hit box, i felt that. the only reason why i don’t use my hit box is because i play King in Tekken and not being able to Giant Swing is so bad for the gameplay.
@saaah707 Жыл бұрын
A big pro of pad is having trigger buttons. For 6 this is gonna be huge since parry has a really awkward motion on stick (mp+mk)
@keegxz2 жыл бұрын
Azul toad rabbits 100% agree, Hitbox is definitely the best for those that are wanting to fully maximize and be as technical as possible. Other than that I think pad is just as good for people who play characters that are less technically demanding since its much more simplified. Forever love the arcade stick tho