Please consider Wishlisting the game on Steam if you like what you see! store.steampowered.com/app/2124100/Transience/ Also, join our Development Discord: discord.gg/G3SFGt4E
@Yoio_Trooper Жыл бұрын
Can you make this for next gen consoles like ps5 please this game looks amazing🙏🏽
@julianjones1130 Жыл бұрын
An FAL would be dope
@Loser-oy8hz Жыл бұрын
Please add a fully customizable MK-47 one of my favorite weapons in games and IRL please and thank you :)
@DIRTYFIGHT3R Жыл бұрын
i like the armor pip system were you need to rehydrate the armor! look forward to trying this out!
@c-v-n3322 Жыл бұрын
will you be able to turn off where it shows you the direction you are being shot from when you turn off the hud?
@anthonymoose9928 Жыл бұрын
Transparency is highly appreciated. The team is already setting a great example for indie shooter games (glancing at you, The Day Before) Please, do take your time!
@BigfryTV Жыл бұрын
We're trying man! Glad you like what you're hearing!
@reaper_taco Жыл бұрын
I didn't catch any advertisements in the Devlog for a video conference app. Is that coming? or...? Anyone working remotely from Antarctica? Do you guys have nothing but volunteers? lmao
@Ihasfinger911 Жыл бұрын
@@BigfryTV Transparency? I think you are using the word "we're" way too much. What have YOU 🫵 actually done in engine, Fry?
@BigfryTV Жыл бұрын
@@Ihasfinger911 I've been working with our dialogue system, implementing every single voice line, every objective etc. I've gone through and done lighting passes, prop passes, setting up AI patrols, rigging of animations. I've been setting up every scene for our cutscenes, then editing those images, literally making every cutscene from scratch. That good enough for you?
@Ihasfinger911 Жыл бұрын
@@BigfryTV Can you say "word sallad"😂. How about a proper devlog where we see you solving some issues or implementing mechanics. Film or it didn't happen.
@ColtonT13 Жыл бұрын
One bit of feedback I have is instead of having a visibility bar tied to the HUD, I think having something similar to Metro or Splinter Cell where there’s a light on your character’s hand that lights up whenever you’re in lighted environments and turns off when you’re in the dark. That way the HUD can be even less cluttered (pretty good job already) and you have something you can see at all times regardless whether the HUD is on or off.
@SirPootington Жыл бұрын
this. that'd work pretty damn well
@HyRxck Жыл бұрын
I could see this working pretty well especially for the people who turn off the HUD
@LMFAO975 Жыл бұрын
I actually disagree with this point because when it’s a simple light on and off it makes being detected a very binary thing you’re either visible or not I really like the bar because it’s similar to splinter cell chaos theory maybe a workaround for immersion is a dynamic light bar on the hands compared to the light being in the light or darkness
@darkcognitive Жыл бұрын
@@LMFAO975 Easy fix, just have the light change brightness depending on how visible you are, with it being completely off for totally invisible. Or have it change colour in a gradient from green to red, etc.
@ColtonT13 Жыл бұрын
@@darkcognitive This would be the best way to implement it. Maybe have it completely off when in the dark, then it‘d cycle through colors depending on how visible you are OR it’ll simply blink when you’re partially visible and will blink faster the more visible you are until the light is fully on which means you’re fully visible
@BxPanda7 Жыл бұрын
For the enemy types, a really cool way to differentiate them could be using voice lines, green guys sounding like half life security guards, yellow/blue guys sounding like military and red guys sounding like combines with scary distorted voices, I don't know if you're planning to give them voices but it would be really cool.
@izaiahsundquist6877 Жыл бұрын
This is a great idea
@Ha1oMiner Жыл бұрын
I think this is very important to tell who is who.
@TheLizardKing752 Жыл бұрын
Yeah, voicelines would be a good option, especially if you're around a corner and can't see the enemies yet, the voice gives context clues as to who you're about to fight.I liked the idea of the colored lights, but if they're gonna do colored lights there would need to be a lore/worldbuilding explanation for why the employers give different soldiers different colors, and why soldiers are lit up like christmas trees to begin with. Too many AAA games do things like that where it's a gameplay decision that feels totally disconnected from the world.
@pricelessppp Жыл бұрын
Didn’t fear did this also?
@WebGuyRises Жыл бұрын
I love how everything has the tiniest outline, adds a unique artstyle to it
@JoeNoBuddy Жыл бұрын
was thinking the same thing
@GameOver-226 Жыл бұрын
10:12 •MCX Spear (XM7), Spear Lite, Rattler, Raptor •DT MDR •Geissele GFR •RM-277 •Mk47 Mutant •Gilboa Snake •Fight Lite SRS •MPX •Colt M5S •LMG 6.8 (XM250) •KAC LAMG & AMG •FN EVOLYS •FD-338 •Kel Tec RFB •BFG-50 •DT SRS Just a few examples of some interesting weapons that I would love if check out.
@BlackTearsYT Жыл бұрын
I think the million little lights, especially on the legs, is what really made the "Christmas tree" effect happen. Maybe something like a glow stick dangling from the belt to give that color indication from the front or back. Or keep the visor glow and put a little LED type light on the backpack or near the upper back of the enemy, kinda like 2042's LED colored lights to distinguish friendlies, squad mates, and enemies. My concern with removing the colors and relying solely on different armors is that, especially in the dark environments, it might be difficult for the player to distinguish enemy types and make appropriate decisions, unless the character models are of noticeably different size (ex: juggernaut in Call of Duty). Game is looking really cool so far, thanks for all the hard work and these detailed, transparent dev logs.
@protectbabysif Жыл бұрын
Good update! Can't wait to follow this game through its development and I anticipate its success!
@BigfryTV Жыл бұрын
I hope we can pull it off! Thanks for following along!
@tiniestmonkey5915 Жыл бұрын
For the lockpicking system you could maybe have certain doors be keypad locked and have the codes either hidden within the environment such as on whiteboards or monitors, shooting the door open at the risk of attracting enemies, throwing an EMP at it or hacking through the keypad with a small minigame or something along those lines.
@RaumdeuterYT Жыл бұрын
This.
@ImNotFine44 Жыл бұрын
Basically intruder?
@tiniestmonkey5915 Жыл бұрын
@ImNotFine ain't played it so can't say. I was originally thinking hitman 3 then spitballed similar ideas
@That_one_cowboy Жыл бұрын
This looks professional, well planned, and seemingly coming from a real love for video games which is sadly something we don’t see as frequently anymore. Wonderful work here I’m excited to try it out for myself.
@dodgeholls5018 Жыл бұрын
I like how you're using science in this. The chemical that locks in the armour when there's impact exists and is used in protective casing and armour. Also, I love the slow-mo feature, but this could also be used in turn with adrenaline charged moments or just collecting a chemical like you're doing - The science part of that would be likened to Time Compression which has a deeper theory surrounding it, but commonly used in explaining "time seeming to slow down" in a high-adrenaline situation. It's something soldiers experience. Anyway, you and your team are doing great; loving the direction of this and wishing you all success.
@3VOLUTIONMEDIA Жыл бұрын
All I can say is I am absolutely blown away by the progress this far. The game looks absolutely amazing already on so many levels and it takes key points from games I grew up playing and loved and brings them into this generation and it does it (from what I can see here) RIGHT. Take your time. Follow your hearts, stay passionate and I fully believe this will be one of the greatest "indie" games of all time... I can even see this dominating AAA titles. Keep up the fantastic work!
@phaenix_9846 Жыл бұрын
Having the lit up visor would be dope on top of the different enemy types. I feel like it would add intensity if you didn't look at it's armor type then it turns around with that intense red visor so you're like OH SHIT. I guess it'd be cool if the lit up stuff was a toggleable thing in settings but dang am I excited for this man!
@e_buffturtle Жыл бұрын
I think a neat little feature would be a variety in reload animations. You reload regularly when out of combat, you reload more aggressively during combat, and you stumble your reload when you are taking damage or recently took damage. Small variations in games make all the difference even if you think people won’t notice. Excellent work!
@Madcore. Жыл бұрын
Mate there is no rush to release the game, you guys have shown more real game play than The Day Before, it's insane and you guys must be so proud of what you all have achieved. It's jaw dropping dev logs you guys have been doing, you guys are not hiding anything and are just going for goal. I don't care and I'm sure most don't care when it comes put on you are doing these type of Dev logs. Just insane and you have to be pumped knowing what your making looks so good. Take you time, it's done when it's done, just keep posting updates like this and ppl will be pumped to play it.. let's goooo well done to you and the all the crew mate.. The Madcore Show
@chrizpytoast6464 Жыл бұрын
Damn! Fry ive been watching since you had 100k. Crazy to see how far everything has come. So excited for this to release.
@DarkWEB76 Жыл бұрын
A dev that listens and plays smooth jazz. You are doing things right brutha
@nickwhetstone4193 Жыл бұрын
Got into tactical shooters thanks to you so I’m definitely going to be picking this up whenever it releases. It looks great! Thanks for being so open BigFry, you give the gaming community hope!
@thepunisher9928 Жыл бұрын
I like that you’re toning down the lights on the enemies. I think that will make it much more immersive and less “gamified”. It can verge on goofy if done wrong so it’s cool to see you listening to the community even though you grew fond to the color coding. Keep it up brother. It’s a tough route ahead, and everyone is a critic. Just know at the end of the day you’re doing something that you would play, and that will inevitably be a banger
@PIONERGAME Жыл бұрын
Hello! Looks incredibly cool and organized. Your passion and desire to making fun and complex combat system deserves respect. Also, the game already looks quite polished.
@BigfryTV Жыл бұрын
Thank you guys for the kind words! I know a lot of my audience is eagerly anticipating your guys project as well - and for good reason! Can’t wait to play it!
@MisterButterfingers Жыл бұрын
That snippet from the OST sounded LOVELY
@krawlingchaos3963 Жыл бұрын
This just looks and sounds fantastic. I don't care how long it will take, i only know that i will be buying it day 1. Huge respect to you and the team behind this project, you have something special on your hands.
@completelytransparent6320 Жыл бұрын
gunplay looks like its gonna feel as fresh as FEAR felt when first played. looking forward to this one! I like how there is slow mo but its not overdone and good aim is required for the harder difficulties
@rabidkitten01 Жыл бұрын
Yeah. This looks awesome. I think we got the utmost faith in you and your team. It's pretty much guaranteed to be solid because you're your biggest critic.
@BigfryTV Жыл бұрын
Trying man!
@siasalehi3955 Жыл бұрын
This is like a Judge Dredd prequel. Awesome job so far!
@MetasynTV Жыл бұрын
this is so exciting to see man, the community see's your team's passion. Please keep these updates coming! suggestions/questions swap shoulders? - is ai going to laser beam us when we left hand peak? key mapping with modifier combos? on press, release, double tap, key+key? difficulty settings? - playthrough set to no hud, no slomo, loose ammo on reload, ect. tac reload? - lose bullets in mag but fast animation throwable casings/shells to lure ai? executions/interrogation of ai? different bullet types? health system? inventory system? stash system? vendors? Creation of a forge type mode to allow the community to create content for the game would be insane. I'd also look at all the stalker mods for inspiration as well - nightvision especially
@monkeyman1926 Жыл бұрын
adding special missions that require a specific gun would be cool, like there's a large compound and you need to take out a HVT but its too guarded so you use a sniper to locate him and kill him, also if you alert the enemy they would start to come to your sniping location and ambush you. would love to see something like that in the game, keep up the good work.
@thesyndicatea.t.k7528 Жыл бұрын
this is honestly a miracle, gamers who know what people want taking the creation of a FUN game into their own hands
@ironbonk11 Жыл бұрын
this is seriously looking super good, the lighting, animations, smoothness, I can see the care given to each detail for what you guys have, I hope for the best of luck for you guys.
@kuduku7614 Жыл бұрын
First of all. 1. the song that you have shown is so refreshing to hear in FPS shooter. Perfectly sets the mood. Looking forward to hear more. 2. The twitching shot soldiers are awesome. I really like the variety, that it can happen. That its not just like you shoot somebody and they morph into ragdoll instantly. You can possibly make it a mechanic. Where you have to eliminate soldier quickly, or they will be wounded on the ground, twiching, making noise and alerting other units about your location. So you will need to make double taps to stay hidden.
@Swidhelm Жыл бұрын
Lol. sooooo much more shown here in one dev log than all the promotional stuff for The Day Before combined. This is how you do it! Love it!
@AscendArcade Жыл бұрын
As long as you and your team keeps your head on straight, you will hit the mark. Publishers will come and go. I'm really enjoying the hard work and look forward to the final game. I wish the indie team I use to work for had the same drive. There was too much pressure from Sony and too many restrictions on creativity. I hope I can be on a team like yours or even finish my own game one day. All in all, thanks for the transparency and most of all, the inspiration @BigfryTV!
@1974greymalkin Жыл бұрын
Music track = Blade Runner. GOOD SHIT!
@Saciachrid Жыл бұрын
definitely an inspiration for me! awesome to hear you're digging it ❤️❤️
@bobagonoosh8483 Жыл бұрын
I love to see a Transience Vector and Maxim 9! Everything is looking great!!
@RhotoActual Жыл бұрын
Hell yeah dude! So god damn proud of you and the team for what you're doing. Got nothing but the best of hopes for you BigFry! Can't wait to play!
@mr.apollo629 Жыл бұрын
If all goes well with the development of this game, on release, it may end up being my favorite video game of all time, aesthetically, atmospherically, and gameplay wise. This is looking like everything I could possibly want from a singleplayer tactical FPS. Keep up the great work!
@RaumdeuterYT Жыл бұрын
I’m so fucking excited for you and the entire dev team. Please please please take your sweet time with this game, we all know it will be worth the wait. Much love!
@robertbaird3158 Жыл бұрын
That lighting change in the hallway is no pun intended, night and day, looks 100% better
@jamesfry7954 Жыл бұрын
Love it mate! I have two suggestions things that are always missed in games like this that I think need to be included! 1st; A proper quick draw animation. Your main gun should be held with your left and in eye shot while your right hand draws your pistol silently take out a person and/or a light! 2nd; hiding in plain sight, I hate it when you walk onto a balcony that the enemy has some obscure line of sight of and they some how spot you in the most super human way possible! Keep up the good work tho!
@areallyboredindividual8766 Жыл бұрын
I love the armour idea, it's like the tactical shooter equivalent of extra lives
@HaydenWilsonOutdoors Жыл бұрын
In terms of that lock picking system. It would be a cool Co-Op ability like say it's 4 player each person/s has a unique ability to pass through the levels so for example you're doing a mission there's locked doors that player can go ahead and do the locks whilst being "covered" by the team but then say there's 3 players and no one chose that ability or character then locks aren't existent, anyone could do it or someone randomly gets that ability
@ThatKoreanGamer-r5m Жыл бұрын
What I love most about this is the movement and the gunplay itself. I am VERY excited to get my hands on this man. Keep it up! :)
@goldholder8131 Жыл бұрын
This is one of the most interesting videos I've ever seen. Never heard of you or your project but there's some really clean design aspects to what you're working on. Love it, and look forward to seeing what you do with it. Whatever you do, don't sell out to big devs where they'll butcher your concept.
@baysedgamer Жыл бұрын
Looks great dude! Excited to try it out. Keep grinding brother, you guys are doing a great job.
@gabriellamberti3240 Жыл бұрын
10:07 We’ll fight in liminal spaces, cool
@AboutThatTime420 Жыл бұрын
Nice video. I think you sound very interested in showcasing the playable space to a Publisher. I look forward to seeing if anything happens there. I think this devlog kind of opened the door to a lot of possibilities that I probably didn't expect back in December after watching the first devlog. Back then the game seemed pretty fleshed out from the outside looking in, but I'm starting to understand just how early this is and just how many things could change in a year.
@trellwoods1072 Жыл бұрын
I'm interested in hearing what else Fry has learned since becoming a game dev (I mean that in a good way)
@Ihasfinger911 Жыл бұрын
"Becoming a game dev"🤣🤣🤣 He's a useless turd who has told a bunch of talented people to go out and make something amazing that he can attach his name to. I doubt he's even touched Unreal 😂
@DaysVFX Жыл бұрын
Always happy to see what you guys are doing. Cannot wait to play this game!
@corey552 Жыл бұрын
Fry, for tracking the suits armor, im a huge fan of projecting information to the player off the character. A good example would be deadspace, the health, stasis and ammo counters are all present on the characters body, rather than the Hud. Have you thought maybe having a watch-lile device on the off-hand for the player to track their status, so as to keep the rest of the screen clear for visibility/immersion? Interested to hear others thoughts on this as well.
@JeffJitsu Жыл бұрын
As a native Houstonian, I am extremely pumped about this and hope it turns out as awesome as expected!
@VerdadTruth Жыл бұрын
This game is gonna break the internet. This looks amazing and it’s not even done yet. Thank you for your transparency.
@smoothcheeky8910 Жыл бұрын
Being 100% honest it won't break the internet at all. It'll be a niche audience but I think it'll do well for itself
@The_SGH Жыл бұрын
Coming together nicely keep up the great work
@d3fct Жыл бұрын
That movement looks real fucking smooth, full sprint to a prone then prone lean and fire under the bus was seamless.
@Coinsortium Жыл бұрын
really gives me kind of fear vibes and I am here for it. Also looks like very good foundation for a PVP tactical MP mode too.
@TheLizardKing752 Жыл бұрын
I was thinking the same thing!
@MangaAfternoon Жыл бұрын
Amazing feedback ! Love that you're listening to the fans! Great work for the whole team, can't wait to play the game !
@Mongoloidmyke Жыл бұрын
This is incredible! That level at like 11 min reminds me of the Resident Evil Hive. So sick man!
@Sharlenwar Жыл бұрын
Just wishlisted to support you. Awesome stuff!
@HolyOrangeJuice Жыл бұрын
I like the idea of the helmets and face pieces having lights. The uniforms with the red stripes kinda remind me of how stormtroopers are classed. So yeah I like that. Use the lights and the uniform colors too.
@rekt4759 Жыл бұрын
good going buddy, this is a nice case for you to show us, that while u can talk the talk, can u walk the walk. Very impressive
@dysonfrelix2783 Жыл бұрын
I loved the mention of in-game slow motion. One of the reasons I loved The Outer Worlds was because of it. A quick burst of slow-mo to deal with a large group of baddies, hit a crit shot, and straight cool factor. Even use a mod that replaced VATS in Fallout with slow-mo. An underrated mechanic in FPS to be sure.
@erragodofmayhem8549 Жыл бұрын
This is looking fucking great, really looking forward to playing it whenever it ends up coming out. Good luck to the whole team!
@jan2606 Жыл бұрын
I honestly like the enemy lights and the idea behind it is good, it even fits the time set of the game and also gives good info the the player.
@amoebajoe Жыл бұрын
enemy redesign looks great, project is coming along very nicely, you and your team are crushing it keep up the good work. take all the time you need to make this a great game i'm here for it.
@HolyOrangeJuice Жыл бұрын
8:07 I don't know if that was a death animation of the character falling. Would be badass to be able to be knocked off your feet or drop a weapon if an explosion happens nearby. A rare element that if it happens to you, you won't forget it. Old brothers in arms game had a dev blog where the character was knocked off his feet by an 88 in normal gameplay. Not sure if it ever made it into final game.
@wave7949 Жыл бұрын
The weapons' accessories system really reminds me of the one used in Warface, which is awesome
@OfficiallyMaidenless Жыл бұрын
I can't fucking WAIT for this to come out, everything about it sounds and looks so cool man
@modestgrower2017 Жыл бұрын
The shotgun reminds me of my kalashnikov KS12T. Absolutely love that shotgun. 20 round drum really sets her off in real life but she's heavy with all those slugs
@Dathwish-uk2bu Жыл бұрын
i always knew you would make a good dev. just based on your honesty, attention to detail, and your absolute hate for garbage games releasing. im exited for the game, and have faith that you wont disappoint. keep up the great work fry and team!!
@megamaggotmrh9085 Жыл бұрын
I like the HUD concept. I like when games have the option to hide the hud at the touch of a button. The WWI series has it and I love it in those. Even Ghost Recon Breakpoint has a form of it.
@syholt4621 Жыл бұрын
When its ready, its ready and imma be there day 1. Bigfry doing it right, many devs can learn from this.
@HolyOrangeJuice Жыл бұрын
The killhouse and range would make a good later in 2023 demo to give people a taste and a ticket on the hype train.
@IllaMatik222 Жыл бұрын
Honestly Fry, in a serious concentration moment it's almost as if time does slow. With that being said I enjoy the thought of that being added cuz in a way it is more realistic. Too much is arcade in style, but a small amount is genuinely what people feel when "in the zone".
@prymlplays Жыл бұрын
This genuinely looks awesome congrats on the work and can’t wait to play!
@Somber.Killer Жыл бұрын
This honestly is looking sick!! I have high hopes. I know you and the team can pull through!
@REDACTED1-1 Жыл бұрын
Don't know if you guys are already on this but I think an AK ALPHA would be cool to have in this game. It looks sort of futuristic and fits this games theme pretty well.
@DarthVader769 Жыл бұрын
I really like where you are going with this game, one the thing you could add in a progression system where you can upgrade your suit and you gadgets throughout the game.
@burnsw5 Жыл бұрын
Looks very promising. Been wanting something like this for a while. Cant wait!
@spiffy1209 Жыл бұрын
hyped! thanks for the devloge cant wait to see more!
@sc0ner783 Жыл бұрын
I like how you're mixing some arcade shooters elements like the armor system, it'll make the gameplay more forgiving and can help get more people into tac shooters
@nicholasholdorf4420 Жыл бұрын
Looks great BigFry. Can't wait to play. I've been saying someone needs to make a PVE Tarkov esk game. I would absolutely love to work on a game like this. Keep up the good work
@deebs11218 Жыл бұрын
The transparency with the development is really amazing and incredibly interesting. Cant be recreated for all games but I hope more indie devs take note.
@enviping Жыл бұрын
So refreshing seeing a game like this. Looks so good.
@adamtsouli5419 Жыл бұрын
I have a suggestion for your flashbang system specifically regarding the AI reaction. When the flashbang pops make the enemies also crouch while they're covering either their face or their ears. Maybe try to make the enemy closer to the player when the flashbang is thrown start shooting, as he might have noticed the grenade, and so have an idea of where the player could be
@rushart9517 Жыл бұрын
A suggestion I have for designing the three enemy types would be to add slight changes to their helmets to make it even easier to distinguish them. The normal grunt would have basic protection while the juggernaut is coming at you with full heavy duty protection.
@ohainickify Жыл бұрын
How about throwing a wrench in the mix to the flash bang thingy - whenever an enemy gets flashed, a natural reaction to it would obviously be to clench your muscles, including your hands.. meaning: what if you added a random chance that the enemy flashed would blindly pull and hold the trigger of their gun shooting off a random number of rounds just in a cone of their direction their facing? Maybe an enemy doesn’t shoot at all. Maybe the enemy fires off a couple rounds in a scared reaction to getting flashed, maybe the enemy dumps an entire mag spray from side to side from the fear he has.
@darkcognitive Жыл бұрын
I actually love the lights on the armour suits, especially in the dark....makes it easier to see the definition in their armour, and also you can see them fall after you shoot them, i dunno, i thought it looked pretty cool especially when they die and roll down stairs etc. It's something you could maybe have for a specific level, or make them their own specific troop type instead of all of them having lights? I think that's a better compromise than just scrapping them altogether.
@zanzabar7878 Жыл бұрын
I'm new to gaming and your channel, this looks amazing! A game designed by a team who cares about gaming and it shows, best of luck!
@phelpsball871 Жыл бұрын
Absolutely awesome Bigfry and team
@calebcottom6295 Жыл бұрын
Have you thought about implementing hud elements onto the character itself? I.E. Like Metros watch and various gadgets? Or Deadspaces health meter? I'd like to see a visibility watch on the left arm, maybe, that lets you glance down at your wrist while moving through a compound for example. Always loved that stuff for immersion and tactical shooters.
@OlEgSaS32 Жыл бұрын
This is looking real solid, im looking forward to this project quite a bit
@ARMYguy01 Жыл бұрын
This is looking really good, and it gives me the old Black game kind of vibe, with the story so far. I'm excited to play this when we can!
@SneakyKittyGameDev Жыл бұрын
You using my fps framework for this? Suppressor heat color and the firearm collision looked identical and weapon handling looks very similar. Thatd be cool
@BigfryTV Жыл бұрын
Nope! Completely custom!
@SneakyKittyGameDev Жыл бұрын
@@BigfryTV yep
@moejahi3d3 Жыл бұрын
@@BigfryTV You wouldn't know tho. 100% not custom. Even the Linear transitions look like the framework. And nothing wrong with it if it is. Code is def being used here. too much of a look-alike. even the Customization system looks like a straight up copu from the framework on the marketplace just a different UI..also nothing wrong with that.
@BigfryTV Жыл бұрын
@@moejahi3d3 I can be 100% sure since we're the ones making it. It's not Sneakys and its not off the marketplace.
@frinky Жыл бұрын
@@moejahi3d3 We utilise my own custom framework, which you can see on my channel
@oakfig Жыл бұрын
Looks amazing! Get as many beta testers as you possibly can!! You want it solid on as many systems you possibly can.
@res0lve Жыл бұрын
Definitely do Co-op! Duoing/squad spec ops infiltration is so fun
@commandingsteel Жыл бұрын
i think a cool ability/ gadget would be a mini lock on suicide drone... like you launch it out and it locks on to the nearest enemy within a certain range...and flys right into their face and explodes... it sounds fun and is scarily realistic to what warfare is becoming
@JS-vc5yy Жыл бұрын
Soundtrack has some blade-runner vibes. It's awesome, excited for the future.
@Realonepokit Жыл бұрын
that fluid suit armor is top tier content , GG BF
@CrowAthas Жыл бұрын
Hey, just an idea. To make things feel more fluid and badass, the blue liquid in your nanosuit could be refilled by killing special type of enemies with said liquid with a gadget that removes it from them, thus giving it a challenge in close combat stealth mechanic very in vibe with older splinter cell, while having a cool animation and kill screen unique to this situation. The same could be done with slow motion, maybe an enemy that has this ability, and you have to extract it from his nanosuit with a special finisher while he is ragdolling on the ground
@thetemptedmouse Жыл бұрын
This is how you do a DevBlog... great job!
@Hot_LeafJuice Жыл бұрын
Games looking nice, fry. Love the art style you and the team went with. Gameplay is looking smooth too. Hoping the game comes out as clean as it's looking :)