This is super interesting! I was just thinking of building canals with dirt just to have something to do with dirt... This might change my mind.
@OfficialAtomicGaming2 жыл бұрын
A tutorial on max population based on number of beaver pods would be useful
@joseenriquesanchezreche63932 жыл бұрын
I use to dig a 2 deep trench along the map after and during flattening. It connects power at the bottom, serve as a road on top and carry water all around. So useful.
@dingocyber2 жыл бұрын
First vid was the time lapse building of the beauty.
@rizalardiansyah44862 жыл бұрын
Nice finding! Would you do more tutorials like this? I really wish more people would since I can only find mostly long gameplays... In case you would, I think farming and building ratio would be a good subject!
@Barthak2 жыл бұрын
I have a few items on my list for short Timberborn videos, I will add your suggestion to the list =]
@prowlerpunk Жыл бұрын
Thank you for the content
@jameshill24502 жыл бұрын
Have you ever done (or seen anyone else do) any kind of testing on how exactly the windmills work? Like, how do they determine how much power they're producing, do other buildings/levees/ground block wind, is there any way to redirect/increase the wind speed (like placing levees to narrow a river and increase water speed for wheels)? Of all the things in the game, those are the one thing I really don't understand. I build them on hills just in case it helps, but I really can't tell if it does anything. They seem to just generate a random amount of power at any given time, as far as I can tell.
@Barthak2 жыл бұрын
Your last statement is absolutely right.. There is no use in placing Windmills higher up or trying to create a wind funnel. The wind is a static entity throughout the map and its totally random and uncontrollable. So place as many as you can and use as many gravity batteries as you can to store the energy as long as you can.
@jameshill24502 жыл бұрын
@@Barthak Well that's a disappointing answer. I mean, don't get me wrong, thank you for answering. But I was really hoping there was some way I could get a good estimate of how much power I can expect them to produce as a consistent power source. I generally plan for them to be good for a little better than half of what they say then can do and that works out, which (now that I think about it) is the average you'd expect from a bunch of die rolls, but I never would have thought it's literally random.
@Barthak2 жыл бұрын
@@jameshill2450 Sorry it wasn't the answer you were looking for; unpredictable winds and all that, but yeah I rather get the Ironteeth Engines for power :p
@arjunsatheesh76092 жыл бұрын
@@jameshill2450 Working with digital wind simulations is tough. I suspect it is way more complicated to program than the water mechanics the game already has. I suppose the dice roll / static entity approach is both easier to program and can be safely handled by most computers. Complex wind dynamics would be nice if they can program it but for now, keeping them one apart and making large windfarms with Folktails seems like free energy. No wood burning cost like the engines and no need for a worker to sit there. Of course it has to be paired with gravity batteries for consistent output.
@cavbo3172 жыл бұрын
I love the look of your buildings at 0:25. Is there a template or video on how to make them?
@Barthak2 жыл бұрын
There is a video of it, this was done on Twitch and the VOD is here: kzbin.info/www/bejne/l2TbpYWNaaehhdU If you want, I can make the save game available on Discord?
@cavbo3172 жыл бұрын
@@Barthak I'll try to dig through the video first and figure it out. Thanks!
@guyod12 жыл бұрын
Thanks for info. Not many maps the dirt is useful. By the time you get dirt you dont need more farms because of golems
@Barthak2 жыл бұрын
It all depends on your own goal for a map and what you want to accomplish tho. Folk Tails golems still require some farm lands for the biofuel however ;)
@guyod12 жыл бұрын
@@Barthak thanks, I played irontooth, now on folktails, i made the biofuel but dont know what to do with it yet. I play until I unlock everything and finish longest drought on hard then move on to new map.
@gabojill192 жыл бұрын
@@guyod1 The biofuel is just to feed (and 1 unit per torso to build) the golems, you can also make a reagent with sunflowers to buff golems. Kinda like a biofuel additive
@Vixcis2 жыл бұрын
very interesting
@deilusi Жыл бұрын
3:00 disagree here as both have USES! I did not check but each time you change tiles from dry to green, some water is lost, so make sure you control what is green can be important for challenge maps like one with single singular tile water source, (and hard mode), that will leave you squeezing every drop. This might change in future as well, when "green" area might change water lost, so using both versions might become important.
@Warrigt2 жыл бұрын
I hope one day we can make tunnels.
@Wild_Human_incoming2 жыл бұрын
Although it is still beta, there is a mod you can use
@Foreststrike2 жыл бұрын
But what if you placed levees on the bottom of the pool of water. I bet it would increase the radius even further.
@Barthak2 жыл бұрын
Absolutely, and if you did it with dirt it would have the same effect.
@tpc_375032 жыл бұрын
is there a difference in seepage ( Water level end minus Water level start) between earth and levees?
@Barthak2 жыл бұрын
if you are talking about water evaporation, that is the same for every block of water at about 0.045 depth per day, no matter the surrounding blocks.
@cedo33332 жыл бұрын
Nice i learned something!
@Barthak2 жыл бұрын
Glad to hear!
@Mybal121 Жыл бұрын
I smell Nederlands
@PauxloE Жыл бұрын
Can you put dirt on top of other things (levees, platforms or buildings)?
@Barthak Жыл бұрын
Nope, dirt can only be placed on other dirt blocks
@pr9n3g8 ай бұрын
You need to make another one tutorial, bc this one is outdated