Update: Have I PERFECTED The WATER MANAGEMENT SYSTEM? - Timberborn Hard Mode

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Skye Storme

Skye Storme

Күн бұрын

This is part 28 of a challenging new series in the awesome beaver city building game TIMBERBORN on Hard Mode. Can I survive the terrifying droughts and engineer the ULTIMATE Beaver Paradise?
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Skyes PC Spec
------------------------
CPU: Intel i9-9900k @5.0 GHz
RAM: 64GB
GPU: Gigabyte Aorus GeForce RTX 2080 Ti Xtreme Waterforce 11G
End Titles Music:
Tobu - Candyland
Tobu Official KZbin - / tobuofficial

Пікірлер: 211
@ryanhlavacek55
@ryanhlavacek55 Жыл бұрын
Best Timberborn content on the platform
@Ben-wi4ww
@Ben-wi4ww Жыл бұрын
It is it really is I can say that because I’ve watched them all! 🤪
@shunporn
@shunporn Жыл бұрын
true and real
@joanakirkman1192
@joanakirkman1192 Жыл бұрын
I like civil engineers stuff, but it’s not nearly impressive as this!
@d4nte567
@d4nte567 Жыл бұрын
Yeah bro it really is THE BEST, and i also get awesome ideas from his videos for my game.
@v.demonaco3718
@v.demonaco3718 Жыл бұрын
By far the best
@SquirrelArmyStudios2015
@SquirrelArmyStudios2015 Жыл бұрын
Now you've got a nice steady water level throughout the map, now could be a perfect time to start adding aquatic farming. Adding another two types of food into the diet of the beavers will improve their happiness and the few that are still working will start working harder. You will need a steady 1 tile deep pond that doesn't go dry nor does it get too deep and drowns the crops. And just as I was typing this Skye gets to the end of the video and confirms that is his plan.
@rustyhowe3907
@rustyhowe3907 Жыл бұрын
Not to mention diversifying food means less of a hit to foodstocks during drought if the crops dry up.
@Skidmaster180
@Skidmaster180 Жыл бұрын
I have no Idea why I felt so invested in this water system of yours. BUT this is great.
@marcusnielsen1632
@marcusnielsen1632 Жыл бұрын
I think that waterfall at the end of the river valley would be epic!
@kademccomas460
@kademccomas460 Жыл бұрын
That waterfall idea is perfect!!! Also, I think Bobs kingdom should do the aquatic farms. It would so pretty and systematic.
@marchernandez4596
@marchernandez4596 Жыл бұрын
I would say that pumping the water into the treehugger hill, sorrounding the settlement with a moat and then a waterfall that uses the hill slope (modified at your taste, like winding down or just going straight down) would be a more creative and interesting version of your waterfall idea.
@edwardbickford8277
@edwardbickford8277 Жыл бұрын
I was thinking that maybe the "Tree Huggers" should have a small artificial lake at the top of their area. Let the lake overflow creating waterfalls that cascade down among the layers of trees. The water could drain into the valley to potentially be pumped back to the lake.
@tsumigo
@tsumigo Жыл бұрын
Everytime you said "when", idk why but in my head start playing when a humble bard, from the wither
@jajwarehouse1
@jajwarehouse1 Жыл бұрын
The system looks very good. However, with that single block canal coming back and draining into the end reservoir, all of the reservoirs will have water in them much more often than necessary. If the canal went all the way down to the first reservoir, then the overflows into subsequent reservoirs would have better affect in reducing the surface area, especially if you have the first one pump out into the giga-reservoir.
@justsomeguy5842
@justsomeguy5842 Жыл бұрын
Does anyone remember the original water system made of levees he said that, that was crazy now look what he’s done Edit: it took him 30 minutes just to explain how his system worked forget making it
@Taolan8472
@Taolan8472 Жыл бұрын
I mean, that "confusing resevoir" is obviously* a biflow regulator. Two inlets, two outlets. It is fed by both the source and the system, and feeds into the system to maintain pressure and drains overflow into the "expansion tank" that is your five-chamber resevoir. *- may only be obvious if you are an HVAC tech or plumber.
@SkyeStorme
@SkyeStorme Жыл бұрын
lol :)
@PendulumPT
@PendulumPT Жыл бұрын
Even an update video is entertaining. Never thought I'd enjoy a youtube series more than actual telly. I'd give you some tips if I had any, but I'm just learning as I watch, plus I enjoy watching your OCD kick in.
@007narufan
@007narufan Жыл бұрын
loving these daily uploads. its a lot of work and we appreciate it
@baxter1910
@baxter1910 Жыл бұрын
we definitely do appreciate that!
@krypto614
@krypto614 Жыл бұрын
if you replace some of the dams in the gigadamn trough with .5 flood gates, it should fill up before the mini reservoirs as water will go back into the gigares before the level control res.
@krypto614
@krypto614 Жыл бұрын
this also fixes your comments around 33:59
@shlatekkin
@shlatekkin Жыл бұрын
Definitely do the waterfall idea! One thing I think would be cool is to have tiered water farms. Something like your waterfall feeds water to your first farm, that one feeds water to the next farm, and that one to the next. Etc... Maybe 3 or 4 farms connected max. Anymore and it'll probably look too cluttered or risk the lower farms losing water during droughts. You could even put them at a level 3 to 4 terrain blocks apart so you have decent sized waterfalls between each farm.
@noahwhite520
@noahwhite520 Жыл бұрын
I love the waterfall idea. I’ve always wanted to build one for my beavers, but my dedication is lacking. I wish to live vicariously through you
@Gochen86
@Gochen86 Жыл бұрын
An idea for the waterfall feature: Replicate the Giga Reservoir's drainage feature, but in a pyramid-style, so that the falls can fan out a little. And it doesn't need to be all that wide, either. Maybe just three layers. Idea is pictured below, with a " - " representing a terrain block, and a "O" representing the dams. Layer 1: - - O - - A centered dam as the initial spillway. Layer 2: - O - O - Layer 3: O - O - O What do you think, Skye? Picture?
@Galaxus37
@Galaxus37 Жыл бұрын
Cutting out 2 tiles as a shortcut fill for the giga-reservoir should allow you to fill that before the water reaches the lower reservoir that feeds the overflow tank.
@MiataBeFaster
@MiataBeFaster Жыл бұрын
Double the pumps in the reserve reservoirs to empty them quicker and do that channel to the giga is a must
@dokkie9979
@dokkie9979 Жыл бұрын
@SkyeStorme I have a really cool idea for a potential new playthru after you are finished with this one. Use a custom map where its basically all water with a medium size island in the middle, and the island floods over time, and ur goal is to prevent the flooding and also primarily use wooden platforms for building to somewhat follow the theme of the "waterworld" movie. Ofcourse u use terraforming or draining areas to provide urself with more ground area for farming and woodcutting. But rest of the buildings should be restricted to wooden platforms. I feel like it could be a really fun challenge aswell as a really interesting look to the city by having it look like an artificial island suspended above water by the wooden platforms.
@Vikingwerk
@Vikingwerk Жыл бұрын
Holland Simulator.
@PimpingWolfwood
@PimpingWolfwood Жыл бұрын
Watching this map evolve, and the water system in specific, has been a lot of fun. This is a very clever, cool system.
@marcosfogg
@marcosfogg Жыл бұрын
Idea #1: level up the end of the river valley with the stream, fill it up with dirt, and maybe do some tree or vegetable farming. Idea #2: Divert a channel from the backup reservoir, and fill up the big pot hole with water in order to make an entertainment center for the beavers there, placing some pools all around. Could be fun, don't you think?
@iantroxel5333
@iantroxel5333 Жыл бұрын
Could be interesting to put a few strips of aqua farming “under” Santa and the reindeer so it looks like they are running on grass.
@haliobreaker
@haliobreaker Жыл бұрын
I can't wait to see the other districts come into existence and the barrelbots being the pinnacle of beaver kind on this map and of course the temple finally being finished
@guingstongg1287
@guingstongg1287 Жыл бұрын
DUUUUUDE the Maple Pastries are going to be back!!!
@TheCorpsehatch
@TheCorpsehatch Жыл бұрын
A wet beaver is a happy beaver.
@Phoenix-fromash
@Phoenix-fromash 9 ай бұрын
Ayooo??
@Hermslice
@Hermslice Жыл бұрын
He nearly said "go away autosave" and it brought back all kinds of happy feelings from back in transport fever. Happy to see you doing content again sky!
@Consequator
@Consequator Жыл бұрын
The less surface level the less evaporation so deeper reservoirs are better than large ones. Not sure if that 1 pump can keep up when everything really starts to use water though. Which you actually explained at the end :)
@crimsonthaus
@crimsonthaus Жыл бұрын
Finally some talk of aquatic farms, I love it :)
@5000IU
@5000IU Жыл бұрын
I love seeing the life of the landscape coming into fruition :)) (also, can't wait to see the waterfall project!)
@Schildfahrrad
@Schildfahrrad Жыл бұрын
Not calling a barrelbot District Skyenet seems like a missed opportunity *terminator theme intensives*
@RolandWolf
@RolandWolf Жыл бұрын
An idea for next series: The Line (NEOM) city - beaver style. Hard part will be finding a map that supports slim but very long game play. Easy part is the obligatory innuendoes.
@brandongrant5343
@brandongrant5343 Жыл бұрын
I think the waterfall thing would be pretty sweet. I think I’d you conceal your pumps and gears, it’ll make it more of a realistic looking waterfall.
@Dunky_13
@Dunky_13 Жыл бұрын
Hey Skye, maybe move your overflow from the 5th reservoir to the 1st or 2nd. Because now (almost) all backup reservoirs are constantly full
@joakrage3972
@joakrage3972 Жыл бұрын
Yeah I was thinking that at the start and it really confirmed it at the end
@btoombstertriesyt6532
@btoombstertriesyt6532 Жыл бұрын
Absolutely in love with this series. Watched it all over Christmas and now while I work. Great work Skye.
@AbeYoung
@AbeYoung Жыл бұрын
Thank you from the bottom of my heart for an in-depth waterworks explanation. I contemplated the reverse polarity last episode. Can't wait for the huge waterfall.
@murk_yo
@murk_yo Жыл бұрын
The "natural" beaver-made waterfall sounds awesome
@MarkVanReeth
@MarkVanReeth 5 ай бұрын
Have you looked into the water trigger mods? They allow you to set floodgate heights and pump activation based on stream gauge values, which would really simplify your setup. To increase the depth of your reservoirs, you can use the metal floodgates mod. And the supertall stream gauge. You can also use vertical power shafts to minimise the footprint of your power network.
@budgiebreder
@budgiebreder Жыл бұрын
I like the center tile going into the giga idea, you can also reroute the pump at the other end into the giga as well, to skip the backups entirely and save evaporation there too
@gijsiedebom
@gijsiedebom Жыл бұрын
How about a big waterfall off the side of the cliff where you'll build the terraced tree farms instead? You'll have to build irrigation canals there either way and then you can loop it back into the river from there.
@ErvinsLinee
@ErvinsLinee Жыл бұрын
Bro this stuff is amazing. Been on this anti - stress online course since the 1st episode. 👊
@flobiish
@flobiish Жыл бұрын
So Skye, I know I haven't commented, but I've been watching this whole series. It's very entertaining. The new water system is great and loading and unloading the water from the front end was a brilliant move to minimize evaporation. I'm thinking about using in my own city. Though, I'm thinking maybe putting it in barrels, since I'm in update 3 and we have absolutely massive barrel capacity now. I do have one complaint though. By loading the overflow of the bottom tank into the last tank of the multi-overflow area, you're undoing the benefit of minimizing surface area. @30:55 "Have I perfected *this* system?" To that, I'd say no. Not quite. @17:00, only 2 days into the wet season, you've increased the surface area. If you moved that overflow reintroduction to the segmented system from the first tank instead, that last tank wouldn't have had surface area until all the others were full. I like the idea you had later about pumping it back into the top of the river toward the giga reservoir too. EDIT: I know you want to get on with the rest of it, but I think moving the channel to the first tank and reintroducing the water back through the gigatank would be crazy quick to accomplish.
@peaoui165
@peaoui165 Жыл бұрын
You could have added a long thin reservoir to act as a header-tank. The individual reservoirs pump into this header tank directly and the header tank pumps into the giga-reservoir. Removing the need to pump into each reservoir in sequence. This would require some manual control or the pumps in order to empty each res in turn, at least until logic or water pressure switches are introduced into the game. At 22:43 you can see the problem, the 5th reservoir is almost full yet the water would have to be pumped through the empty 4th reservoir to be used. Or just re-direct the input from the 5th reservoir to the first. Reverse the flow from the output
@GioZilke
@GioZilke Жыл бұрын
That was so fun ... I'm running equations in the back of my mind to figure out the water consumption and thinking of ways to minimize the loss... could you build waterfalls from the highest natural points in the dry areas and hide the pumps, please? Annnnnnndddd turn the Christmas islands into a water park for Bevier kids ... andddddd move the backup system close to where the water is born? Annnnddd use the back of the perpetual motor (windmill holes) as water storage (just for visual effect) Andddddd reverse the polarization of the Geigercounter!!! Have a nice day!
@Kaelland
@Kaelland Жыл бұрын
Is it perfect? No. Is it bitchin'? yes.
@rickuithetbroek8550
@rickuithetbroek8550 Жыл бұрын
Hiya skye, i'm really enjoying the series and i love all your attention for details suggestion from my side for the threehuggers. maybe you could pump up the water from the river to the highest platform and lead the water down via small 1-tile wide streams and 1 step deep streams and waterfalls back in the main river (like the "Shimanto river valley" in Japan in combination with the krka waterfalls in Kroatia) . You see those smallwaterstreams quite often in forests, and in combination with that you can maybe bring one or more streams to the new big waterfall. and have the waterfall to the side instead of at the end of the map, so you don't need to put those big pumps in for only the waterfall
@aleksandrdemonye9748
@aleksandrdemonye9748 Жыл бұрын
when are you going to finish the temple of supreme awesomenes ?
@v.demonaco3718
@v.demonaco3718 Жыл бұрын
The waterfall with the rock front and pumps behind running down into a small lake, and from there you grid a pattern of aquatic farms below the waterfall. That is a Skye megaproject
@ZevTor
@ZevTor Жыл бұрын
I love it! This is the @Skyestorme I know, understanding a game to the fullest to make the most efficient build you can make.
@kevinwatson5833
@kevinwatson5833 Жыл бұрын
I agree waterfall also gives the opertunity to run an aquaduct from top of falls to the timber area
@YoWhatGoesHere
@YoWhatGoesHere Жыл бұрын
Instead of making a waterfall at the edge of the map since you are going to be pumping the water up to the cliffs for the treehuggers to use at the very top of that mountain it might look really nice to have the waterfall coming off the front of the cliffs as the runoff for the irrigation into a small pond at the bottom of it that then just runs back into the river in front of the whole thing. That way the beavers can get the enjoyment of living on a waterfall and can shower under it and swim in the pond it feeds. Like true nature loving treehuggers.
@pauln07
@pauln07 Жыл бұрын
When the water flows back into the backup reservoir instead of into the last container would it not be best to flow into the first container. U might improve evaporation prevention slightly.
@markrobbins293
@markrobbins293 Жыл бұрын
Thames Water enters the chat....
@W1ldSm1le
@W1ldSm1le Жыл бұрын
Timberborn needs a harder mode or disasters or something imo. I'm loving this build series, but It would be nice to see your infrastructure go up against an appropriate challenge. I ran into that as well, had a colony months and months ago I had a 600 pop and it was functionally invincible. The only thing that kept me from going a lot further with it was framerate.
@Vikingwerk
@Vikingwerk Жыл бұрын
Yeah, my computer is starting to hate 3x speed, i cant really place items or move the camera much in 3x. I think it is actually related to the number of structures visible, because sometimes it picks up frame rate in 3x when I am in remote parts of the map.
@limelight982
@limelight982 Жыл бұрын
See how all of these "mega-projects" pile up? Eventually, burns out :(
@RolandWolf
@RolandWolf Жыл бұрын
It seems to me, that the backup reservoir is filled before the overflow ditch/giga reservoir. That's because they both have 0.75 flood gates, and the overflow reservoir is earlier in the chain. 2 solutions would be to 1) Change the expected depth in the canal to 0.5, by using dams in the overflow ditch. Or 2) Move the overflow reservoir next to Santa. Under the current system, in extreme circumstance, the overflow reservoir will begin to dump water off the map, with the giga reservoir being half empty.
@RolandWolf
@RolandWolf Жыл бұрын
And yes, I use more time that I like to admit thinking about this.
@Gaston-Melchiori
@Gaston-Melchiori Жыл бұрын
30:20 and that is why i like the new update where you have bigger barrels for water ;D
@rdasher7747
@rdasher7747 Жыл бұрын
This is my favourite timberborn series on youtube
@shunporn
@shunporn Жыл бұрын
this is so good
@jonahbrame7874
@jonahbrame7874 Жыл бұрын
I’m typing this about half way through so if you get around to this later on I apologize. I was noticing that we will not get our water features running in this configuration. If you added dams to the entry into the backup reservoir from the 5 water source channel that should raise it enough to let the Giga Reservoir flow out the waterfalls.
@ericscalise2992
@ericscalise2992 Жыл бұрын
Waterfall for sure!!!
@watsoncasal4954
@watsoncasal4954 Жыл бұрын
For your sanity, I understand not messing with what you've got much more, but I do like the 1-wide channel from the first backup reservoir into the main reservoir. Minimizing evaporation is the name of the game, and having multiple reservoirs that go up and down is less ideal. Ideally, only one cell of the backup reservoirs ever goes up or down at once, and the Giga reservoir, the main public water, and the little shock-absorber reservoir down at the end of the moat stay as steady as possible. I think the plan you had, to pump from that first backup cell back into the giga reservoir, is very solid. Otherwise, I can only agree with Mr. Hlavacek below: "Best Timberborn content on the platform". Seriously considering spending some Christmas money on my own copy of the game. Top stuff keep it up!
@JaredPinkham
@JaredPinkham Жыл бұрын
Holding to the entire reverse polarity to minimize evaporation water should only enter the first section. With the three new pumps emptying into the last section all sections will have some water in them at all times, maximizing evaporation. Should redirect that into the first section.
@robindevlegelaer3952
@robindevlegelaer3952 Жыл бұрын
Yes, its the only flaw in the system. The 5th backup reservoir should never be full unless everything else is. Redirecting the overflow channel to the 2nd would probably be best.
@kerai86
@kerai86 Жыл бұрын
Bobs barrel bot baseball biome. Some big Brian moves here Skye. Cannot wait to see this finished and new update to be added
@maxiz666
@maxiz666 Жыл бұрын
I believe that You can do simple optimization to Your system. Instead of adding second pump to from reservoir to mega tank You can simply redirect pump You already have to mega tank, and redirect prevention overflow pumps (double set of 3) to first reservoir. This way You will lose water only when all reservoirs are full. Right now I believe that there is a chance that one pump from last reservoir can be overtaken by set of three, and You can lose water before all tanks are filled.
@calebault8077
@calebault8077 Жыл бұрын
I’d love to see an aquatic farming district now that you have perfected the constant water depth!
@ColonelCrow1
@ColonelCrow1 Жыл бұрын
Cant wait for the waterfall episode! Instead of making that your water crop farm you should make it the theme park with stacked carousels and loads of if the entertainment and leisure pieces, maybe a lazy river and such. Meanwhile using the grid to create Baron Bob's barrel bots bottom botany bits so they can maintain their economy after the lucrative deal for freedom, they would still need a source for econimical growth not being able to sell power :)
@craigmcfly
@craigmcfly 7 ай бұрын
The more I watch your videos, the more I think I need to start looking into dynamite for getting better routing of water around the map.
@random_slava
@random_slava Жыл бұрын
Мне кажется, что если система запасных резервуаров настроена на максимально низкое количество испарения, то её наполнение насосами должно быть не с последнего бассейна, а с первого
@Lee1978R
@Lee1978R Жыл бұрын
Skye do you think you’ll still make those cliff face beaver homes? I’d love to see that on the map.
@gareth14111984
@gareth14111984 Жыл бұрын
If you pump the mini reservoirs into the giga reservoir as well, you can put in a few extra water wheels... the power shafts for them is already there..
@vinno97
@vinno97 Жыл бұрын
Don't think he really needs the extra power and it looks very clean right now
@gareth14111984
@gareth14111984 Жыл бұрын
@@vinno97 True... I was just working on the no wasted space thing...
@murphh5068
@murphh5068 Жыл бұрын
I think they need to make a map seed generator for timberborn, this would make the game more interesting imo, as it would bring more possibilities and hardships, and a new faction. I think this game has so much more potential its great as it is, but it can be way better. I love the plans to take over the map tho, each district being unique to its own resource they provide. Think I'm gonna use that tactic on mine now. Need a warehousing colony where all the districts ship their goods to and then they distribute the goods to the districts evenly. Name it padtail logistics lol! Good show sky.. keep it up.
@broo2439
@broo2439 Жыл бұрын
Absolutely love the series, and how you are managing the water. It'll be interesting to see how it stands if you have a few 30-day dry seasons with a couple of short wet seasons together. Since after a 20-day dry you do have a loss. Keep up the amazing work.
@Athanatosti
@Athanatosti Жыл бұрын
I love this system! Time to grow some Spadderdock and get your Barrelbots a steady supply of catalyst!
@pietrolocatelli33
@pietrolocatelli33 Жыл бұрын
How to conquer hard mode by Skye The developers should add another difficulty named "Skye" with an higher limit for the longest possible drought... somehting like 60 days
@josephsutton3320
@josephsutton3320 Жыл бұрын
I would love to see a massive spectacular bridge over the winding River as some sort of landmark
@zxuiji
@zxuiji Жыл бұрын
Your lodging can be improved and I figured out how: 1. Allocate a LOT of space PER triple lodge, you're going to have a campfire, rooftop terrace, large monument, 2 medium monuments, 2 small monuments, 2 shrines, 2 beaver statues, a lido, a temple and 2 showers for every triple lodge. 2. Create the temple 1st and 2 under path shaft connections either side of it, these are to connect to the large monument which will go directly behind it on platforms, it will face the opposite direction to the temple. 3. Create your triple lodge directly in front of the large monument facing the same direction, use the 2 paths you created to reach it's front. 4. Create your rooftop terrace directly in front of the lodge on platforms with it's entrance facing the lodge. 5. Create stairs back down to the ground and create a campfire directly behind the rooftop terrace. 6. Either side of the campfire stick your shrines, alternatively stick the shrines behind it with a bush between them (that one I only just thought of), I stuck them on the sides with a bush behind them and then the beaver statues behind those, when doing the bush between you can just shove the statues on the sides of the shrines instead or facing them on the other side of the path... actually that last one sounds better for linking up the lido and showers which will come at the end of this strip. That's the best I've thought of thus far
@ORImycatissocool
@ORImycatissocool Жыл бұрын
in the valley u can "unplant" the trees so there wouldnt be any brown farm land under the trees so itll look nicer
@Kangaroo-Bob
@Kangaroo-Bob Жыл бұрын
I love the Christmas isles. Can you build a merry go round for the baby beavers to play there?
@budgiebreder
@budgiebreder Жыл бұрын
13:06 youve moved the sides of the giga and its not the same both sides and its bugging me SOOO MUCH
@The_Totes_Adorbs
@The_Totes_Adorbs 3 ай бұрын
And this is why Civil Engineers arent as amazing as Architects. This is functionally beautiful and extremely practical
@Lancelot_Jago
@Lancelot_Jago Жыл бұрын
Build the waterfall. The idea sounds fantastic! Cheers!
@kevinkhouri8272
@kevinkhouri8272 Жыл бұрын
Love your vids! What about two enclosed water channels/pipes from the top of Beaver Castle to the water features on the giga reservoir so they continuously flow? Of course, would still need to allow overflow from the giga reservoir to access the water features. Maybe, adding the extra pump from the five reservoirs to the giga reservoir will raise the giga causing the features to flow more without the need for channels? I'm sure you've already considered this. Best Timberborn map, thanks for the content!
@tpope2044
@tpope2044 Жыл бұрын
Rather than a lake and waterfall at the bottom of the river valley, I'd like to see a spiderweb of small tributaries flowing through the mountains and plateaus down into the river making the whole area green.
@jeyd5101
@jeyd5101 Жыл бұрын
I love the series Skye! I has to catch up a lot throigh out the christmas days, bit every second was worth it. Very cool water management, i learned a lot for my timberborn world!
@art2themax
@art2themax Жыл бұрын
I was hoping you would build an amazing waterfall cascading over all the sculptures and shrines from the highest hight possible to show your true power over water.
@cmm90871
@cmm90871 Жыл бұрын
In the water buffer system the either the recirculating channel needs to be supplied to the earlier reservoir of more pups should be pumping the later than the first one so that you minimize the surface areas
@questionableabsanity
@questionableabsanity Жыл бұрын
at 24:19... press pause and look carefully at where the water is pumped to. it looks to me like you need some sides added to the first pump level...
@Demon5layer2012
@Demon5layer2012 Жыл бұрын
Soon the only limitation will be your framrate
@PoprocksAndCoke777
@PoprocksAndCoke777 Жыл бұрын
I’ve really been hoping you would eventually pump water from the reserve reservoir to the gigareservoir via a 1 tile deeper trench in the middle. That was the whole point of the reserve basins in the first place. Even if it’s not on camera, it would be very satisfying
@DenvaProbablyDraws
@DenvaProbablyDraws 6 ай бұрын
Its one thing to have a cool ass reservoir system, but its a WHOLE other thing to have a cool ass reservoir system that LOOKS amazing too. Like, you have a castle??? Wtf dude who taught you? Where do I get lessons?
@farmersgrip
@farmersgrip Жыл бұрын
As a furnace installer I can tell you reversing the polarity is thing I've had to fix in real life
@stanleyp1294
@stanleyp1294 Жыл бұрын
You can put the platforms in the water and not affect water flow. Yes? But can you terraform on top of those platforms? If yes then you can technically make underground reservoirs which should be able to eliminate evaporation.
@gareth14111984
@gareth14111984 Жыл бұрын
Loving this series... If possible, Wifey would like to know where Mrs Skye plays WoW?
@pictureperfect.gaming
@pictureperfect.gaming Жыл бұрын
Hey! 👋🏼 I play on Doomhammer (EU) 🙂
@Nylander2004
@Nylander2004 3 ай бұрын
I wish i had funds to get Timberbourners. It seems like a game up My alley
@tevinkp2313
@tevinkp2313 Жыл бұрын
I support the idea of an aquatic farm at the base of the waterfall!
@ashercortez3237
@ashercortez3237 Жыл бұрын
I'm pretty sure the three pumps that bring the water back to the lower reservoir should discharge to the first cube not to the last. Like when the drought season began again there could have been only four cubes with water instead of five. You could reduce evaporation even more!!
@alexgood1056
@alexgood1056 Жыл бұрын
Skye Storme На стадионе ветряков можно сделать лабиринт из кустов,статуй и деревьев как в Версале, ну или как в фильме "Сияние")) и обязательно заставь бобров проходить его!
@homemedia4325
@homemedia4325 Жыл бұрын
Victorian age Beavers knew how to maintain water levels building canals... great to see the tech passed on to modern day beaver folk!
@craigmcfly
@craigmcfly 7 ай бұрын
And this is why I want an aqueduct tool in Timberborn!
@abhiwithwings
@abhiwithwings Жыл бұрын
Nice one! Maybe make the spillway from the canal from main water source to main reservoir from dam pieces instead of leaving it empty ? adding extra capacity to the main reservoir? also will the water features work now, since the water will drain into the new system anyway ?
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