Level Up Your Game: Master Metahuman Third-Person in Unreal Engine 5.3 (Beginner-Friendly!)

  Рет қаралды 2,994

Jobutsu

Jobutsu

6 ай бұрын

Ready to create immersive third-person experiences with your Metahumans? Click here and start your hero's journey today!
#unrealengine #Metahuman #GameCharacter
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Пікірлер: 28
@Niall96
@Niall96
Super useful. I always used to export anims when doing the IK Retarget, and use the exported anims in a new AnimBP. But using the Retarger pose From Mesh > Then selecting the IKRetargeter, is something I never thought i could do. Wow, thank you. Also, just like to say how clear your tutorials are. No nonsense, and always the best methods. thanks :D
@Dawin4e
@Dawin4e
Question, I was making my own clothes for the character, I'm trying to hang them on the character, everything seemed to be imported and connected normally. yes, when the character stands in clothes and the IDLE animation is played, everything is cool, but as soon as the character starts running or jumping, the clothes start to sag and fly off in the area of the elbows (sometimes they start to flicker and rattle as if it were a glitch in the video card), when the character stops, the clothes return to their place. I've already broken my head - I can't find a solution, I've tried different settings, I've tried connecting different skeletons to clothes - nothing really changes. For some reason, there is no such problem with Shoes. Everything was imported and attached immediately.
@redzeroo6068
@redzeroo6068 2 сағат бұрын
You don't know how long i've tackled this for. Thank you soo so much!
@DesignsbyElement
@DesignsbyElement
For some reason, my player moves but the legs don't ... they just stay straight
@Conor_Doherty
@Conor_Doherty 7 сағат бұрын
Does the default PlayerStart in the third person project need to be removed entirely? It is still spawning a quinn for me.
@ChrisWaitt-uq3xi
@ChrisWaitt-uq3xi
Thanks for the awesome tutorial! I have one question - I'm trying to add a hat to the character using a socket, but the skeletal mesh is still using SKM_Quinn_Simple and when i attach the hat to the socket i made the animation is off. is there a solution to this! thanks so much
@christiandebney1989
@christiandebney1989
perfect timing working on this today...
@eyeo1498
@eyeo1498
Super useful!! I will try it out now!
@neXib
@neXib
So clean and well explained, thanks!
@arkemal
@arkemal
thanks!
@grit-mike
@grit-mike
Worked like a charm. Clear and concise.
@Mind_ConTroll
@Mind_ConTroll
I was stuck on this for a few hours, how does Metahuman Not have a Skeletal Mesh, those things are like a dime a dozen, I dl'ed like 12 on accident, Thank you.
@juanmilanese
@juanmilanese
great video.
@CRV3N
@CRV3N
Thanks great Vid... I have a quick one, what is the purpose of the unused Root that you deleted. I seen some tutorials where its kept and just dragged with the body under Mesh, I tested it a bit myself aswell.
@hotsauce7124
@hotsauce7124
Hello, may I ask a question. If the character is in a blueprint, is there a way to attach a metahuman Control Rig with controls? Another question, if the metahuman is in a Blueprint, is there a way to attack a prop in the hand?
@rickyh_cookie
@rickyh_cookie
Hi, ive been able to follow your tutorial until
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