Blog version of this video: 3djobs.xyz/blog/mastering-blenders-light-path-node/
@leksalepuskat7004 ай бұрын
This is literally the best tutorial on the internet!
@chryssdale5747 Жыл бұрын
Definitely gonna watch this again until i understand this
@DerekElliott Жыл бұрын
Great explanations!
@stillremain.artwork6 күн бұрын
Amazing, tutorial, thanks!!
@rileyb3d9 ай бұрын
This is a really great breakdown, with fantastic use-case examples.
@JosiahBout9 ай бұрын
High praise from THE Riley Brown. I appreciate it 👏
@LudaneRua5 ай бұрын
hero, saved the world
@mathancreates10 ай бұрын
Such an underrated breakdown and efforts for this video, Thank you sm !
@emmanm56334 ай бұрын
VERY USEFUL THANK YOU!
@allcaps3584 Жыл бұрын
Among all the other videos on Light Path node, probably the best ! 👍 The easy classification of Reflection and Transmission rays into Diffuse, Glossy, Singular is something I found nowhere else. Initially I got confused. Then understood that when we are selecting an object, we are basically talking about its reflections / shadows on other objects, and not the reflections / shadows on that object. Also for the Shadow Rays, following explanation helped - "A shadow ray is the last segment on the light path traveling from camera to light source. If the rays hit a light, the point is illuminated based on the light's settings. If they hit an object, the point is shaded." Just wanted to ask - how would be the node setup for the last Ray Depth part if I am using Blender 3.1. The "Mix node" is missing there. I tried using a close enough alternative - MixRGB (with Mix Blending mode). For Strength part, I fed Values to the Color slots (not sure if correct). Not getting the exact results. What am I doing wrong here?
@JosiahBout Жыл бұрын
I'm glad you found this tutorial helpful! Addressing your question: That should have worked. The MixRGB node's name changed to just the mix node with a float option, but its really the same under the hood. You'll see that I do use the RGB values at 8:39
@WillhemTier6 ай бұрын
Thank you so much! Such a well-put-together explanation. I'll definitely subscribe!
@Lou-li5mv11 ай бұрын
great tutorial! I've always wondered what these fancy light paths that I sometimes used to cheat an effect actually did. Also love the examples for the other ray options.
@ziqman4552 Жыл бұрын
very useful tutorial!!! been searching for a long time finally :D
@JosiahBout Жыл бұрын
thank you found it useful!
@valdwang780 Жыл бұрын
extremely useful tut,appreciated.
@ramyissa205 ай бұрын
Great Video
@MaxSonicUA Жыл бұрын
Brilliant tutorial! Thank you❤
@DanielOakfield9 ай бұрын
Very informative, thanks!
@Kaleubs8 ай бұрын
Amazing video, great job
@mashinakohannia9532 Жыл бұрын
Man, thank you. It was bellissimo
@homspau Жыл бұрын
That's such a great resource!
@JosiahBout Жыл бұрын
Thanks Pau! I was inspired by your videos for sure
@WwEe-vb6ht6 ай бұрын
Like your video ❤ appreciate you
@brandserie98246 ай бұрын
Is it possible to connect ray length node with hdri to make rays go deeper inside the room without adding additional light
@CamSpaghett Жыл бұрын
I’m so confused. Not because you explained badly, I don’t think you did a bad job, just because Switching between eevee workflow and cycles is hard. There’s so many options with lighting/ shadows/ transmission and rendering. Hopefully I can wrap my head around it soon. Regardless imma save this one because I’ll definitely have to keep coming back to it. Thank you for the video
@JosiahBout Жыл бұрын
Haha yeah it can get pretty weird hopping back and forth. Let me know if you have questions!
@redrayvisuals9 ай бұрын
I'm always confused with the clarification of a light ray as camera, shadow etc. You show it in your tutorial and I just want to clarify: in reality the light goes from a lighthouse, bounces on a surface and reaches the camera but I think (!) for this node to be used correctly the journey of a light ray must be followed the other way around?! As if the light ray goes from the camera into the world? Is this correct?
@JosiahBout9 ай бұрын
That's right! Actually, that isn't just how this node works, its how most physically based renderers work. I won't pretend I'm a genius in the matter, but as far as I understand it, having light rays start from your camera just helps your computer save a ton of processing. Because you're only calculating things that your camera can see.
@santhoshsivan-xd6ki Жыл бұрын
Can I use this node in eevee
@JosiahBout Жыл бұрын
Yes! Not all of the outputs are present, but outputs like "is camera ray" and a few others are usable in eevee. You can checkout my blog to see which outputs still work (link in description)