Thank you it was so useful to me ❤my problem was missing the key framing on ik-fk switch
@Dissendior5 ай бұрын
This was VERY helpful for me, thank you
@IamRash Жыл бұрын
Awesome tutorial! You did a great job to explain why switch between IK and FK. I just wish this video was made before, when I needed it. But better late than never! I already knew this stuff, but I'm still learning. This video will be a reminder to how to do it correctly. Your channel is really interesting and you gained a new sub! Keep it up!
@jesutofunmi3016 Жыл бұрын
can you show how to do this when using auto rig pro
@curly73ful2 ай бұрын
I am currently using AUTO-RIG PRO and all of my characters are wearing different shoes with different height elevations. Barefoot, boots, high heels. It is the same way when you create a female character in a game like Grand Thief Auto or Saints Row. How do I attach the shoes to the rig of my characters and animate them without making separate animations with different shoes? Can someone help me?
@spittingame42412 ай бұрын
I've been asking around for the same thing. All I've been getting is a bunch of convoluted answers. You're not going to get any concrete answers on this.
@5mania5Ай бұрын
@@spittingame4241 It's actually quite simple. You simply assign the same vertex groups and weight paint them similarly so that they move the same way. For high heels, offset the armature a bit upwards.
@babalolaoluwatobiloba4130 Жыл бұрын
I'm confused about the IK and FK of a thing...I think I still have to go to the animation class