Next Level Rig Trick, IK FK Switch - Blender

  Рет қаралды 40,214

Joey Carlino

Joey Carlino

Күн бұрын

Пікірлер
@Projekt_Nightmare
@Projekt_Nightmare 10 ай бұрын
I wasn't expecting this to sound easy, but it just sounds easy
@TheEngomusic
@TheEngomusic 11 ай бұрын
your tutorials are some of the best. Even this 2 yr video holds up nicely!
@BriskKnuhm
@BriskKnuhm 2 жыл бұрын
i think this is the first time someone on KZbin has shown production technique in a tutorial. thank you this is lovely
@Gametime05577
@Gametime05577 4 ай бұрын
Thanks for making this awesome tutorial for free ❤
@deep66tube
@deep66tube 3 жыл бұрын
I love this so much !!! Most youTube instructional videos I have to speed up to at least 1.5 or more but yours is super fast and onto it excellent work :)
@JonesCrimson
@JonesCrimson 8 ай бұрын
I just noticed an auto IK tool under pose in the top right of the pose mode viewport that dynamically creates temporary IK Bones while manipulating in Blender 4.0
@Huguillon
@Huguillon 3 жыл бұрын
Great Tutorial... about the ik/fk snap I wonder how the people developing Rigify do it, because in rigify the snap work great and there is no lag... to be honest, i watched the full video waiting to find the solution here, but well, the video was amazing so it was worth it
@JoeyCarlino
@JoeyCarlino 3 жыл бұрын
I've tried a few ways, but the results were satisfying enough for me to show people. I'm still looking for a good way. It's a good idea to try to reverse engineer rigify.
@kinkazax
@kinkazax 10 ай бұрын
Hi, I just followed this tutorial, works very good and very clear to understand... Thank you
@jtpel
@jtpel 6 ай бұрын
Joey, you are my goat!
@kickcreator_dev
@kickcreator_dev 9 ай бұрын
Very good tutorial, thakns ^^
@tonyherrick7064
@tonyherrick7064 2 жыл бұрын
Thank you Joey! Fan!
@frenchinator1436
@frenchinator1436 Күн бұрын
Hey, did you ever find a solution to the snapping issue?
@naiknaik8812
@naiknaik8812 9 ай бұрын
how do you get that layers tab thing it doesnt show up for me
@rasck4648
@rasck4648 8 ай бұрын
It was changed to bone collections tab. basically is a better layers tab
@Jose.Eduardo.C
@Jose.Eduardo.C 3 жыл бұрын
GREAT
@stezyrz9081
@stezyrz9081 2 жыл бұрын
Thx ;D you have a new subsrc
@KatlinSchirmer
@KatlinSchirmer 3 жыл бұрын
Super,Thanks dear!
@sebbosebbo9794
@sebbosebbo9794 3 жыл бұрын
Nodefication... switching then between without glitch hopfully sone..
@gordnfrimn6736
@gordnfrimn6736 3 жыл бұрын
CAn you make a more Practical Example for this?
@JoeyCarlino
@JoeyCarlino 3 жыл бұрын
I might in a future video but this would be for like an arm or leg rig where you want to be able to use either FK or IK. I talk about it a little in my walk cycle video.
@aak409
@aak409 Жыл бұрын
@@JoeyCarlino It's been a year and still waiting
@Buster-jf8fz
@Buster-jf8fz 10 ай бұрын
Can you make a new video for that video, please?
@JoeyCarlino
@JoeyCarlino 10 ай бұрын
Why?
@scale...3d
@scale...3d 2 жыл бұрын
I did get the video and what you were trying to tell but I still don't get that why do you need to do this?? Like if you can do it normally then why do this? What's the purpose? Does it have some advantage over the other???
@bookworm4133
@bookworm4133 2 жыл бұрын
if you're asking why people use FK and IK, its because it makes animation a lot easier. Instead of rotating every bone individually, the kinematics let you get realistic movement pretty quickly while also accounting for how those bones would move in 3d space. For simple posing and animation you absolutely don't need to set these up, but they are helpful and save a decent amount of time on longer projects.
@TimurSokol
@TimurSokol Жыл бұрын
@BookWorm1117 yeah but why would you want to switch from ik to fk?
@scale...3d
@scale...3d Жыл бұрын
​@@TimurSokol Actually I got the answer. What happens is, when you are animating things like flips, throws, jumps or run actions, they need organic movement, where the flow of hands or legs is smooth. Achieving that with IK is kinda a headache as you have to position the frames well, but doing the same with FK is quite easy. So, you switch between the two according to the needs. IK is mostly used in cases where you don't want a bone to affect other unwanted bones. For eg, if you want your character to squat, doing that with FK is a hell. You don't want the legs to move when hips are moved. So IK comes into play there. But if you want to animate someone doing butterfly stunts (or windmill, maybe that's what it's called), then use FK as it will significantly reduce the amount of work.
@TimurSokol
@TimurSokol Жыл бұрын
@@scale...3d Oh yeah I remember running into this problem a while back but I just flipped the whole mesh instead
@scale...3d
@scale...3d Жыл бұрын
@@TimurSokol LOL
@murdocklesban6836
@murdocklesban6836 3 жыл бұрын
blender has renaming by default
@JoeyCarlino
@JoeyCarlino 3 жыл бұрын
Bulk renaming?
@murdocklesban6836
@murdocklesban6836 3 жыл бұрын
@@JoeyCarlino Batch Rename , me confundi Crtl f2
@JoeyCarlino
@JoeyCarlino 3 жыл бұрын
I'll try it out, to see how it compares. I know you could already rename things individually, I think I mention that in the video.
@simontanggaard4512
@simontanggaard4512 3 жыл бұрын
Nice l l l l l l V Nice
@jtpel
@jtpel 6 ай бұрын
dont listen to korozelly
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