Not sure they said it woule release in 2024... I think Aug/Sep 2025... My questions 1. What's the objective ? 2. How deep is survival ? 3. How deep is combat ? 4. What level of fast travel is there ? 5. How do you find/tame dragons ? Really hope we get some answers... all your questions are great, some of mine are the same... love your content mate.
@MichaelCopley2165 ай бұрын
"Speculation videos About (Idea/Mine) what It's like"!
@Only_Some4 ай бұрын
im hoping the answers are 1. you Build your own story. 2. twice as big as NMS 3. twice as much as NMS. 4. no fast travel.. all on foot for full immersion 5 Its a secret.. "for us to dev and you to find out'
@KA-vs7nl4 ай бұрын
something about venturing to the core of the planet is my prediction
@allenpoe175 ай бұрын
At this point, I'm just the attitude of whatever happens happens.
@kiwikiwi56024 ай бұрын
Im assuming players are going to be spawning near the equator or in a single content, and then moving out from there. At least that's the most interesting way for spawns to work imo. Would be cool to see movement data as the player base spreads outb
@sleestak85463 ай бұрын
I feel like a more random spawn system would be better that way when you spawn, you’re not immediately surrounded by other players homes. Random spawn would make it way easier to find your own untouched piece of the world right from the beginning.
@JoninJutut5 ай бұрын
NMS you can see up to 32 players on screen at once on current gen and PC btw. So I'd assume that's the minimum for LNF as well
@uggZymoroon5 ай бұрын
I wonder how we gonna get a flying mount. Because it's not nms, I assume it's gonna be waaaaaaay harder to acquire one, maybe not even not even required to have one or for the game to give you it. Would be cool to go in the route of no flight. If the world's MP's gonna be big and you'll just see everyone near you, I'm starting a witch hunter guild 😂 NO MAGIC USERS and we hunt them down! (Wish ir was possible)
@bowlong23 ай бұрын
Thanks for this video....I'm curious to know how they're going to manage the biomes. Will they create gigantic coherent zones (on the scale of half a land continent) or will they multiply the biomes with the risk of making the whole thing totally incoherent? What's more, NMS is all about technology, so how do you move mechanics towards craft or magic?
@MichaelCopley2165 ай бұрын
"Light no Flame (Babylon/Come-on) Light my Fire"?!?
@MichaelCopley2165 ай бұрын
Well of Course (Is/It) a Fantasy earth . . .
@MichaelCopley2165 ай бұрын
"Continents with Mountains (Above/Below) Oceans with Trenches"?
@MichaelCopley2165 ай бұрын
Billions of People (Earth/Empty) Multiple of Player . . .
@victordiaz12734 ай бұрын
Imagine some maniac starts up a community of followers, carves out a border for his piece of territory on this (hopefully shareable) procedurally generated Earth, and arises as video game Hitler.
@matthewW50822 ай бұрын
Do you think there will be a magic system being that it's more fantasy
@MichaelCopley2165 ай бұрын
Can't wait Play (2024/2025) Light no Fire . . .
@MichaelCopley2165 ай бұрын
Looking forward Towards (Game/Pass) Early access Preview . . .
@MichaelCopley2165 ай бұрын
What of Aerons (Bene/Male) violent Force sentinels . . .
"Dark ness Water (First/Homes) woman's Land center"? Daydreams maybe Coming (Fantasy/Science) faict Nightmare sooner . . . "Nightmare so Beyond (Evil/Good) infinite Daydreams later"!
@Inkinred5 ай бұрын
That is exactly what I’m hoping for. A world where people from all over our world are able to run into each other. Pretty sure that’s going to be impossible… but the thought of how cool that would be is so enticing
@Inkinred5 ай бұрын
Yeah man, when you say hundreds of players at the same time… I’m super hopeful, my only concern is player griefing in some way
@MichaelCopley2165 ай бұрын
""Light No Fire," the upcoming game by Hello Games, draws inspiration from a wide array of global mythologies and cultures, incorporating elements from African, American, Asian, Egyptian, Greek, Norse, and other traditions. The game's open world is designed to be as varied as an entire universe, emphasizing exploration and discovery within a richly diverse planet. The game's lore is heavily influenced by classic fantasy and mythology. For example, in Norse mythology, the Northern Lights were often seen as reflections from the armor of Valkyries, while various North American indigenous tribes had their own unique interpretations of the Aurora Borealis, ranging from spirit guides to fires built by supernatural beings. Similarly, the Japanese sun goddess Amaterasu and other deities from Shinto mythology also inspire aspects of the game’s world-building. "Light No Fire" aims to create a fantasy Earth filled with mythical creatures, ancient lore, and cultural symbolism. This includes elements like fire, which carries significant symbolic weight in many cultures, representing both creation and destruction, purification and torment. By weaving these diverse mythological and cultural elements into its narrative and gameplay, "Light No Fire" promises an immersive experience that resonates with the adventure and imagination found in works like J.R.R. Tolkien's Middle-earth and C.S. Lewis's Narnia." - AI