We look at using a simple "hack" in #Lightworks, to draw annotations. We even use keyframes to animate annotations to fake a tracked shot!
Пікірлер: 14
@themonkeyman95423 жыл бұрын
I don’t know if you’ll see or reply this but your videos have really helped me, I’ve only started using light works for a few days and been getting better with each video, I appreciate your videos and hope for you to grow for helping others 🙌🏼
@educatedinyellow81892 жыл бұрын
Your tutorials are incredibly helpful and clear. Thank you so much for doing this, I'm really learning a lot from you.
@techismad2 жыл бұрын
thanks for taking time to comment - makes me feel really happy that people learning from these videos!
@Inspired_rider9 ай бұрын
First, thanks for your effort in creating and putting up these videos. They are of enormous help.Second, I can't get the two circles to move together. What am I missing here?
@oxpermis3 жыл бұрын
Merci, très efficace. très pro 🙏
@spicylot61513 жыл бұрын
Nice work..I appreciate your thought process..keep doing lightworks tutorials..
@techismad3 жыл бұрын
I'll try. By the way, your recipes are amazing!
3 жыл бұрын
Great tipp, thank you :)
@techismad3 жыл бұрын
Glad it was helpful!
@crosheart59363 жыл бұрын
thanks
@techismad3 жыл бұрын
You're welcome!
@pip072003 жыл бұрын
Thank you so much for doing this ! So I suppose a making blinking circle would be hair-tearingly frustrating to do in Lightworks ? :-P
@techismad3 жыл бұрын
Actually it's as easy as other programs! Set your circle (or square). You should have two 2D shapes, and one Lumakey. Let's say your base circle is red (see 3:20), you would then click on the actual red colour (as if you're trying to change the colour of the circle) but now you can change the alpha (transparency) of the circle (see 1:42 - at the bottom you have the Alpha). You can now keyframe Alpha values for the red circle. Remember that you need two keyframes per change otherwise you end up fading the circle rather than blinking. So you would keyframe a 255 alpha, move one frame forward than then keyframe a 0 alpha. Move the playhead forward, keyframe a 0 alpha, and then move one frame forward for a 255 alpha keyframe. This is how you would do it on other programs as well.