thanks a lot, this is exactly what i needed and i feel lucky i found your video. i had checked your other video about setting up the enhanced input system, and it was excellent as well. keep up the good work, and again, thank you.
@rubiksman001 Жыл бұрын
Oh, man. I was way overcomplicating this and struggling to get it working. Thanks for this!
@arnerademacker Жыл бұрын
Just wanted to leave a comment saying thank you! This helped me set up a line tracer for my top down game for rotating the character towards a specific point and clicking on stuff :) Much appreciated! It's a little unfortunate that screen position is not an available scalar in the new enhanced input system, but oh well. It's just gonna be one of those weird quirks of the engine I suppose.
@ashleyhook210510 ай бұрын
Wonderfull and educational tutorial as always Matt keep up the good work
@redgeciccone82187 ай бұрын
Good :) What I would like to do, change the mouse pointer depending on the position of it from the character, if the pointer is at the bottom of the character then the cursor will be a down arrow icon, if the cursor is to the right of the character then the icon will change to the right arrow icon.
@teresmajor79568 ай бұрын
Firstly, thanks so much. I was wondering if there is a way to make this work for Orthographic camera as well? In perspective all is dandy, on Orthographic, the math just gets skewed I think. Thanks!
@saiko14 Жыл бұрын
Thank you!! So useful!
@wolfiedgr8t2 жыл бұрын
Thanks Matt, I could see how you could use this for a rts. Pretty cool 👍
@kacktustoo7 ай бұрын
Thank you this was awesome
@Jup1t0r6 ай бұрын
thank you so much, you have no idea.
@Jackp0t_12 жыл бұрын
Nice video but if u want to make a working door how do u make it solid?🤔🤔🤔
@3DWithLairdWT Жыл бұрын
Clear, concise, and helpful :)
@threethosphimjun4836 Жыл бұрын
Keep up good work!
@catchen72532 жыл бұрын
Do you need to drag the actor BP into viewport? Why I didn't get the red cube when I push the play button?
@Neckroyt Жыл бұрын
A doubt: I actually have a condition where the mouse cursor will be shown if the condition is fulfilled and the mouse cursor can destroy actors when clicked upon or else the mouse cursor will stay hidden Is there anyway I can disable the mouse cursor working because the line trace is working even when the mouse cursor is not shown and is detroying the objects when I click randomly
@hossam_nowiser Жыл бұрын
How to line trace in to sky sphere i mean pointing to sky. the hit result is always fail any work around to do that
@mukapa3726 Жыл бұрын
Thank you very much always
@IsmailUsman-i1n Жыл бұрын
thanks ,help a lot
@I-Maser Жыл бұрын
Theres an even simpler way to do this, by using a "Get Hit Result Under Cursor for Objects" node!
@hazemsy27972 жыл бұрын
matt please help, i tried to follow ur vid which was about on how to package my game, it worked but when i try to open it it don't open and hit me with a message "create process returned 2"
@muerrtee2 жыл бұрын
Check if theres any software thats deleting any game files thinking as if it is a virus
@muerrtee2 жыл бұрын
If there is you can add your build folder to virus scan exception and try building the game again and run it
@davidramis-us2 жыл бұрын
is it possible to convert the line trace to a drawn spline? Like a real time drawing game? I would then like to use the spline to instance meshes along it. This tutorials a great start.
@electroAU2 жыл бұрын
of course, line trace and add points to your spline
@screenapple16602 жыл бұрын
Hey Matt. On FPS. Can you teach me how to make a realistic Chemtrails upon the sky?
@erenkose6287 Жыл бұрын
Thanks a lot!
@notashiryu1280 Жыл бұрын
You don't need to create this yourself. There are two functions called "Get Hit Result Under Cursor for Objects / by Channel" (stole this from the TopDown template xD)
@draicor Жыл бұрын
No, I believe you are wrong mate, its not the same. I just had to reinvent the get hit result under cursor by channel lol. Basically, I want to be able to click through the player character, like its not there, but I also want to be able to click on other characters (i'm using a base class character, from where player characters and enemy npcs will inherit) and not ignore those enemy characters. Sadly, the get hit result under cursor built in functions don't have the pin "actors to ignore". So I could only ignore the player character and the enemy characters, or don't ignore either, and if the camera was too close or I clicked on the player character, I wouldn't be able to move. So this tutorial was a godsend lol, thanks Matt!
@XMan-lp9bb Жыл бұрын
I am just confused with the world location why it is the camera location?
@Atl3m2 жыл бұрын
thank you i always wonder 🤔 how to do that
@justsam45462 жыл бұрын
Hey could you make a simple ai vs ai where they recognize team and enemies
@sandiablo3606 ай бұрын
Chat GPT has got nothing on this tutorial. This helped to solve the problem I faced to move a character in the 3d world space based on the position of the mouse on screen.