Follow Tim Hobson: x.com/TimHobsonUE4 Fog Volume Documentation dev.epicgames.com/documentation/en-us/unreal-engine/local-fog-volumes-in-unreal-engine
@dreamslostintime29 күн бұрын
Amazing, thank you!
@christopher_cdw6 ай бұрын
Thanks! Top of your game W.
@JonathanWinbush6 ай бұрын
Oh man appreciate it fam thanks so much 🙏🏾
@PeterEngelmann4016 ай бұрын
Super helpful! Waited for this a long time! Thank you so much.
@JonathanWinbush6 ай бұрын
Glad it was helpful! 🤙🏿
@UE5n00b6 ай бұрын
Straight to the point as usual. Thank you bro : )
@FinalComp6 ай бұрын
Just what I needed, awesome!
@MatthieuHuguet-d3t6 ай бұрын
Thank you Jonathan I remember so many times creating my own material that I forgot on older pc or github version. Now it's much easier ! As Designer.
@JonathanWinbush6 ай бұрын
@user-ef2xz3qj8t yea I'm glad they finally did this the old way took way to long
@unrealchallenge73426 ай бұрын
Fast and to the point
@JonathanWinbush6 ай бұрын
💪🏿
@ultranewb6 ай бұрын
Nice!! Thanks!
@UnrealPixelation222226 ай бұрын
Super helpful. 💯👍❤️
@alxdrksoul6 ай бұрын
Thank you 😁
@patrickjesseman3546 ай бұрын
Nice! Great vid
@JonathanWinbush6 ай бұрын
Glad you enjoyed it! 🤙🏿
@ak0manda5 ай бұрын
amazing thank you, just working on it. any way to get rid of the sphere shape for the local fog volume? scaling seems to be locked no matter what you do.
@JonathanWinbush5 ай бұрын
Not that I know of I know it's a new feature so maybe thats something that'll be expanded on in 5.5
@ak0manda5 ай бұрын
@@JonathanWinbush thanks :) to play with the shape would be amazing for surrealistic landscapes/space/planets and so on. Lets see 5.5 🙋🏼♂️
@Mandance5 ай бұрын
What about visual bugs you get from having multiple placed?
@shakaama6 ай бұрын
nice video
@marktomphotography5 ай бұрын
No more fog cards? Nice! 💨
@JonathanWinbush5 ай бұрын
100% 🤙🏿🤙🏿
@pjliao096 ай бұрын
HI Winbush! Thank you for this video! have you tried to make it work in path tracing?
@JonathanWinbush6 ай бұрын
@fallenavatar09 I haven't I don't really use the path Tracer at all
@aerospacenews6 ай бұрын
🌟🌟🌟Another really useful one Jonathan @JonathanWinbush - appreciate you putting this together. I thought I knew of all the major features in 5.4 but this was not remotely on my radar.
@JonathanWinbush6 ай бұрын
@aerospacenews yea they seem to keep sneaking up I only found out about this 2 days ago myself
@aerospacenews6 ай бұрын
@@JonathanWinbush I bought EasyFog just about two months ago... don't regret it because I appreciate William's work too, but, may not have exactly needed it... 😉I know they are two different solutions but there will be some use-case overlap.
@DamonPowell-s5v4 ай бұрын
Nice video, is it possible to change the shape of the fog?
@JonathanWinbush4 ай бұрын
Not yet but it's still experimental do hopefully they expand on it
@boym81234 ай бұрын
Brilliant why does it disapear n fade through the floor when character closes in on centre of it from 50ft away
@JonathanWinbush4 ай бұрын
Yea I'm not sure if that's because its experimental or by design because I had that issue as well after awhile
@boym81234 ай бұрын
@@JonathanWinbush huh, thanks.. Great to know, I'll use a few emitters instead.
@ISknne3D6 ай бұрын
any idea how to have it active nearer the camera? so when im animating a camera through it it stays and doesnt dissapear?
@JonathanWinbush6 ай бұрын
@ISknne3D I'm not sure but i left the link for the documentation where it had deeper explanations for all the settings
I didn't see anything about it on the docs I'm not sure
@brunobordini76966 ай бұрын
@@JonathanWinbush Thanks Winbush!
@hassanpainter3d6 ай бұрын
Hey, What is the new graphics card for Unreal Engine sir?
@JonathanWinbush6 ай бұрын
@@hassanpainter3d I'm not sure I understand the question
@gameswownow72136 ай бұрын
we have this in UEFN as well?
@JonathanWinbush5 ай бұрын
I just checked I don't see it there
@gameswownow72135 ай бұрын
@@JonathanWinbush thank you
@gameswownow72135 ай бұрын
@@JonathanWinbush wanted to ask you, of topic. if i want to migrate certain meshes from certain marketplace downloads, do i need to install full package and choose only the meshes i want to migrate for UEFN? and if package has 10 GB but what i need has only 20 mb how can i get rid of the 9.8 GB after i migrate? i just delete the project from which i migrated?
@JonathanWinbush5 ай бұрын
@gameswownow7213 if you mean migrating from ue5 you can just migrate the items you need you don't have to migrate the entire thing
@TheGrrson6 ай бұрын
Aw yeah.
@juliuscagara6 ай бұрын
This is such a time saver. Can the local fogs be animated with a noise texture? I used to do this process: kzbin.info/www/bejne/goWzq5ZvaruMaK8 But it takes some time to setup.
@JonathanWinbush6 ай бұрын
I havent seen an noise option but hopefully they update it in 5.5
@thehomedepothouseplant99865 ай бұрын
whatuppppp my boy WINBUSHHHHHH
@JonathanWinbush5 ай бұрын
What up homie!!!! 🤙🏿
@manmachinemusic4 ай бұрын
Great feature but when I zoom in my scene I lose the fog. Local fog volumes is enabled in the settings. It's not until I type this in the command field at the bottom when it becomes visible. r.LocalFogVolume.GlobalStartDistance 20 Am I missing something here? Thanks🖥