Local Fog Made Easy | Unreal Engine 5.4

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WINBUSH

WINBUSH

Күн бұрын

Пікірлер: 55
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
Follow Tim Hobson: x.com/TimHobsonUE4 Fog Volume Documentation dev.epicgames.com/documentation/en-us/unreal-engine/local-fog-volumes-in-unreal-engine
@dreamslostintime
@dreamslostintime 29 күн бұрын
Amazing, thank you!
@christopher_cdw
@christopher_cdw 6 ай бұрын
Thanks! Top of your game W.
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
Oh man appreciate it fam thanks so much 🙏🏾
@PeterEngelmann401
@PeterEngelmann401 6 ай бұрын
Super helpful! Waited for this a long time! Thank you so much.
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
Glad it was helpful! 🤙🏿
@UE5n00b
@UE5n00b 6 ай бұрын
Straight to the point as usual. Thank you bro : )
@FinalComp
@FinalComp 6 ай бұрын
Just what I needed, awesome!
@MatthieuHuguet-d3t
@MatthieuHuguet-d3t 6 ай бұрын
Thank you Jonathan I remember so many times creating my own material that I forgot on older pc or github version. Now it's much easier ! As Designer.
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
@user-ef2xz3qj8t yea I'm glad they finally did this the old way took way to long
@unrealchallenge7342
@unrealchallenge7342 6 ай бұрын
Fast and to the point
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
💪🏿
@ultranewb
@ultranewb 6 ай бұрын
Nice!! Thanks!
@UnrealPixelation22222
@UnrealPixelation22222 6 ай бұрын
Super helpful. 💯👍❤️
@alxdrksoul
@alxdrksoul 6 ай бұрын
Thank you 😁
@patrickjesseman354
@patrickjesseman354 6 ай бұрын
Nice! Great vid
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
Glad you enjoyed it! 🤙🏿
@ak0manda
@ak0manda 5 ай бұрын
amazing thank you, just working on it. any way to get rid of the sphere shape for the local fog volume? scaling seems to be locked no matter what you do.
@JonathanWinbush
@JonathanWinbush 5 ай бұрын
Not that I know of I know it's a new feature so maybe thats something that'll be expanded on in 5.5
@ak0manda
@ak0manda 5 ай бұрын
@@JonathanWinbush thanks :) to play with the shape would be amazing for surrealistic landscapes/space/planets and so on. Lets see 5.5 🙋🏼‍♂️
@Mandance
@Mandance 5 ай бұрын
What about visual bugs you get from having multiple placed?
@shakaama
@shakaama 6 ай бұрын
nice video
@marktomphotography
@marktomphotography 5 ай бұрын
No more fog cards? Nice! 💨
@JonathanWinbush
@JonathanWinbush 5 ай бұрын
100% 🤙🏿🤙🏿
@pjliao09
@pjliao09 6 ай бұрын
HI Winbush! Thank you for this video! have you tried to make it work in path tracing?
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
@fallenavatar09 I haven't I don't really use the path Tracer at all
@aerospacenews
@aerospacenews 6 ай бұрын
🌟🌟🌟Another really useful one Jonathan @JonathanWinbush - appreciate you putting this together. I thought I knew of all the major features in 5.4 but this was not remotely on my radar.
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
@aerospacenews yea they seem to keep sneaking up I only found out about this 2 days ago myself
@aerospacenews
@aerospacenews 6 ай бұрын
@@JonathanWinbush I bought EasyFog just about two months ago... don't regret it because I appreciate William's work too, but, may not have exactly needed it... 😉I know they are two different solutions but there will be some use-case overlap.
@DamonPowell-s5v
@DamonPowell-s5v 4 ай бұрын
Nice video, is it possible to change the shape of the fog?
@JonathanWinbush
@JonathanWinbush 4 ай бұрын
Not yet but it's still experimental do hopefully they expand on it
@boym8123
@boym8123 4 ай бұрын
Brilliant why does it disapear n fade through the floor when character closes in on centre of it from 50ft away
@JonathanWinbush
@JonathanWinbush 4 ай бұрын
Yea I'm not sure if that's because its experimental or by design because I had that issue as well after awhile
@boym8123
@boym8123 4 ай бұрын
@@JonathanWinbush huh, thanks.. Great to know, I'll use a few emitters instead.
@ISknne3D
@ISknne3D 6 ай бұрын
any idea how to have it active nearer the camera? so when im animating a camera through it it stays and doesnt dissapear?
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
@ISknne3D I'm not sure but i left the link for the documentation where it had deeper explanations for all the settings
@appleejack
@appleejack 3 ай бұрын
@@ISknne3D Console command : r.LocalFogVolume.GlobalStartDistance 20
@brunobordini7696
@brunobordini7696 6 ай бұрын
Is it possible to apply noises on this fog?
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
I didn't see anything about it on the docs I'm not sure
@brunobordini7696
@brunobordini7696 6 ай бұрын
@@JonathanWinbush Thanks Winbush!
@hassanpainter3d
@hassanpainter3d 6 ай бұрын
Hey, What is the new graphics card for Unreal Engine sir?
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
@@hassanpainter3d I'm not sure I understand the question
@gameswownow7213
@gameswownow7213 6 ай бұрын
we have this in UEFN as well?
@JonathanWinbush
@JonathanWinbush 5 ай бұрын
I just checked I don't see it there
@gameswownow7213
@gameswownow7213 5 ай бұрын
@@JonathanWinbush thank you
@gameswownow7213
@gameswownow7213 5 ай бұрын
@@JonathanWinbush wanted to ask you, of topic. if i want to migrate certain meshes from certain marketplace downloads, do i need to install full package and choose only the meshes i want to migrate for UEFN? and if package has 10 GB but what i need has only 20 mb how can i get rid of the 9.8 GB after i migrate? i just delete the project from which i migrated?
@JonathanWinbush
@JonathanWinbush 5 ай бұрын
@gameswownow7213 if you mean migrating from ue5 you can just migrate the items you need you don't have to migrate the entire thing
@TheGrrson
@TheGrrson 6 ай бұрын
Aw yeah.
@juliuscagara
@juliuscagara 6 ай бұрын
This is such a time saver. Can the local fogs be animated with a noise texture? I used to do this process: kzbin.info/www/bejne/goWzq5ZvaruMaK8 But it takes some time to setup.
@JonathanWinbush
@JonathanWinbush 6 ай бұрын
I havent seen an noise option but hopefully they update it in 5.5
@thehomedepothouseplant9986
@thehomedepothouseplant9986 5 ай бұрын
whatuppppp my boy WINBUSHHHHHH
@JonathanWinbush
@JonathanWinbush 5 ай бұрын
What up homie!!!! 🤙🏿
@manmachinemusic
@manmachinemusic 4 ай бұрын
Great feature but when I zoom in my scene I lose the fog. Local fog volumes is enabled in the settings. It's not until I type this in the command field at the bottom when it becomes visible. r.LocalFogVolume.GlobalStartDistance 20 Am I missing something here? Thanks🖥
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