LOCOMOTIVE Optimization Failure in STORMWORKS!

  Рет қаралды 1,671

454ss Gaming & Builds

454ss Gaming & Builds

Күн бұрын

In this video, 454ss keeps working on his diesel-electric locomotive, learning several important lessons and having new ideas for moving forward.
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Video Audio: KZbin Creator Music
#454ssStormworks #Stormworks #stormworksdesigns #gaming

Пікірлер: 23
@BlakeChildress-wy3cf
@BlakeChildress-wy3cf 10 ай бұрын
454ss gaming, love your videos so much!!
@454ss_gaming
@454ss_gaming 10 ай бұрын
Thank you :) Glad you enjoy them!
@Bossdom2010
@Bossdom2010 10 ай бұрын
454 i would add a high torque mode. Just because being a locomotive it would need to have torque. but also high speed for getting places when not towing things
@sumitpatwardhan2002
@sumitpatwardhan2002 10 ай бұрын
11:42 keep the gearing 3:1 and add a bit of clutch slip by giving your clutch a value of 0.8. Also replace the large generator with a medium one.
@mrcreeperman1472
@mrcreeperman1472 10 ай бұрын
To avoid wheel slip, why not instead of clamping the throttle you clamp the acceleration ? To accelerate, it mean than your wheels are going faster that the train current speed right ? So wheel slip happen when your wheels are going way faster than the train Also, reducing the weight of the unit may help to increase the speed of when wheel slip happen
@454ss_gaming
@454ss_gaming 10 ай бұрын
Good idea, but there is no wheel speed (that I am aware of) that can be compared to the train speed - there is torque, power, etc. but that won't define the slippage at a given speed. I will try reducing the weight, to see if that helps! For crane and other mechanical things in Stormworks, generally a heavier weight means more stability to get more speed, but it may be different for rail based creations
@mrcreeperman1472
@mrcreeperman1472 10 ай бұрын
​@@454ss_gaming You can get the wheel speed with the formula : v(m/s) = 2pi * radius of wheel(m) * RPS of the wheel A torque meter connected in T with the gearbox and the motorized wheel will give you its RPS. But its true that my suggestion will not completly remove wheel slip because the calibration of the acceleration clamp depend on the targeted maximum load of the train
@damirruki
@damirruki 10 ай бұрын
​@@454ss_gaming, i made some regulators that controls wheel slip. If i remember it right, you only need to multipy rps by pi to get linear velocity of wheel. All sizes of train wheels have the same speed dependence from rps, no matter how they looks. And wheel slip starts when difference between linear speed of the wheel and actual linear speed rise up to ~9-10m/s. If you could hold this difference in 7-9 m/s then you will have highest torque. If you need to pull more weight -> you need more wheel parts, not wheels. 2 single-wheel parts will perform 2 time better than 1 part with 2 wheels.
@trevorhanson974
@trevorhanson974 10 ай бұрын
Great video love your content
@454ss_gaming
@454ss_gaming 10 ай бұрын
Thank you very much :)
@nutsandy7183
@nutsandy7183 10 ай бұрын
How are you able to tell if the wheels are slipping in a micro controller?
@454ss_gaming
@454ss_gaming 10 ай бұрын
Yup, it gives a ON/OFF status if they are slipping, you can attach it to an indicator or to a MC
@nutsandy7183
@nutsandy7183 10 ай бұрын
@@454ss_gaming cool, how are you achieving that though? Comparing wheel speed to actual speed or?
@colton75
@colton75 8 ай бұрын
@@nutsandy7183the wheels have a built in on/off output that says wether or not the wheels are slipping
@hughjanis6318
@hughjanis6318 10 ай бұрын
Noice, I was just thinking about making another train… 🤔
@King.of.Battleships
@King.of.Battleships 10 ай бұрын
Has anyone had a bug where fluid spawners don't spawn fuel but spawn Sea Water and Fresh Water fine.
@Mike_Rogge
@Mike_Rogge 10 ай бұрын
If its campaign and you are out of fuel on the workbench that will happen
@King.of.Battleships
@King.of.Battleships 10 ай бұрын
@@Mike_Rogge you mean in career mode?
@Mike_Rogge
@Mike_Rogge 10 ай бұрын
@@King.of.Battleships yeah
@iceswalopiss1425
@iceswalopiss1425 10 ай бұрын
Is a hybrid train who is powerd by electric engines but get power from diesel engines a good idea?
@searchingforentertainment...
@searchingforentertainment... 10 ай бұрын
I don't know about real life, but in stormworks, you can put your wheel carriages on an unpowered velocity pivot to make them follow the curve of the tracks better, and using motors is the only way (that i know of) to get power to the wheels.
@trevorhanson974
@trevorhanson974 10 ай бұрын
That is how they are irl it's called de or diesel electric
@454ss_gaming
@454ss_gaming 10 ай бұрын
Yup, that is a Diesel-Electric locomotive! You can have direct-drive, but I am trying this system here :) I put an unpowered pivot to turn the curves while the motors are attached near the wheels!
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