The designer is Corne Van Moorsel, one of my favorite designers (even if he is an anti-vaxxer). I just recently picked this up, and I really hope my group enjoys it as much as I think I will!
@MichaelZipkinАй бұрын
It turns out that I enjoyed this more than some in my gaming group. The game really punishes players for trying to do too much, it really seems to not want to let players gobble up cubes and move them to where they need to go, but rather insists that you play it slow if you want big rewards. There's also a strange rule about how any delivery MUST turn a profit, which is mentioned once, and never again. The winner then seems to be the player who lucks into the best positioning at the start of the game through the random starting vehicle placement setup, rather than the player who perhaps plans best. I'll need more plays to determine my gut feelings about this, but at 5 players, the later turn order really starts to reveal this. Overall, I like the game, but luck and restraint seem like the keys to winning.