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Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?
Presented at PAX West 2022 on Sunday, Sept 4th, 12:30pm PT in the Sasquatch Theatre (Sheraton, Level 2) by GeekNights:
frontrowcrew.com/
Presenters:
Rym DeCoster (Producer, GeekNights
Emily Compton (Animator, Cygnus Entertainment)
Slides:
docs.google.co...