Lost to Time: Tax Avoiders and American Videogame

  Рет қаралды 207

Paul Werkema

Paul Werkema

Ай бұрын

The story of Tax Avoiders and American Videogame is simple: the game came out, and the company folded. The strange part is how it simply disappeared.
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Website: paulwerkema.com/
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#TaxAvoiders #AmericanVideogame #RetroGames #retrogamereview #Atari #Atari2600 #TaxAvoidersAtari2600 #historyofvideogames #historyofatarigames

Пікірлер: 14
@PaulWerkema
@PaulWerkema Ай бұрын
Thank you for watching! If you know anything else about the game, please let me know.
@thetruemrbeard
@thetruemrbeard Ай бұрын
This was really fascinating, I had never heard of this game until now! The tax write-off theory someone else mentioned makes sense, although it's rather ironic considering the theme of the game haha. Maybe one day we'll know for sure.
@PaulWerkema
@PaulWerkema Ай бұрын
I think the guy was right. Atari Age has been researching these games longer than I have.
@slizzysluzzer
@slizzysluzzer Ай бұрын
Various threads on AtariAge suggest that American Videogame/Dunhill Electronics was mostly a tax writeoff scheme wherein games (or at least titles) would be furnished in order to allow for accountancy tricks. Apparently Dunhill Electronics has over 293 copyrights to its name on file! ' There's a brief interview purporting to be from Jon Simonds in a thread from 2004 that goes into a little further detail. Here's what he had to say at the time: "Most of the other titles were "tax scams" that LM developed to sell as a loss so very rich people could get tax write-offs. A few of those games had to actually appear in stores (and they usually did, for under $5 in weird toy stores) in order to make the tax write-off 'legit'. We probably did about 10 2600 games this way (they were all slight modifications of one another). I don't have the titles because we didn't give 'em titles -- the accounting firms that sold the games named them. They weren't real games, anyway. Another neat thing we did was develop a custom ROM chip that had a couple of special features (autoincrementing indirect pointer registers) and stuff like that that we could use to speed up certain time-critical instruction sequences. I think Coleco may have used the chip design in one or two of their games, but I left LM before that point." No idea what the 10 games he's referring to are, or what their titles would be. But I hope this helps point you in a direction. I can't post the links to the forum itself without triggering KZbin's spam filter - but if you just poke around there I'm sure you'll find what you're looking for.
@PaulWerkema
@PaulWerkema Ай бұрын
Thank you for letting me know!
@figo3554
@figo3554 Ай бұрын
The best way to play this game is to do it irl.
@thatpart
@thatpart Ай бұрын
😂😂
@PaulWerkema
@PaulWerkema Ай бұрын
Probably. :)
@figo3554
@figo3554 Ай бұрын
@PaulWerkema keep up your good work man, I'm hooked on watching your videos :)
@PaulWerkema
@PaulWerkema Ай бұрын
@@figo3554 Thanks! I really appreciate it.
@figo3554
@figo3554 Ай бұрын
@@PaulWerkema ye
@thatpart
@thatpart Ай бұрын
Tax Avoiders should be re-released with A DSP tie-in. 😂
@PaulWerkema
@PaulWerkema Ай бұрын
That would be funny!
@seananon4893
@seananon4893 Ай бұрын
It was a CIA shadow corporation. I learned that back in the early 90's. BTW, I was discussing ways to avoid tax's with a group of men, minutes before I was suggested this video.
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