How to transfer your head model WITHOUT PLUGINS to MetaHuman with absolute precision!

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Alexander Beim - CG Characters and 3D Animations

Alexander Beim - CG Characters and 3D Animations

Күн бұрын

How to transfer your head model WITHOUT PLUGINS to MetaHuman with absolute precision!
Discover the Conformed Mesh Method: Transforming Your Model into a MetaHuman Head! In this video, learn step-by-step how to modify and convert your own model into a MetaHuman head using the Conformed Mesh technique. Explore the intricacies of the process and unleash your creativity in crafting unique MetaHuman characters.
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Linktree: linktr.ee/alexanderbeim
#Charactermodeling #3Dmodeling​ #Maya​ #Zbrush #3DCharacter #digitalhuman #digitalhumans #unrealengine #unrealengine5 #metahuman #metahumans #conformedmesh #custommetahuman

Пікірлер: 17
@Filipinavillage
@Filipinavillage 23 күн бұрын
Thank you for your nice tutorial.its very useful for me❣️❣️more vedio please!
@weblotus
@weblotus 23 күн бұрын
I was searching for it! 🥳 Thanks!
@nenitaancajas1837
@nenitaancajas1837 23 күн бұрын
Wow😯you are so great 💙💙
@imb1318
@imb1318 23 күн бұрын
THank you so much...
@sajans3998
@sajans3998 23 күн бұрын
Good information, can you make a tutorial that shown to modify metahuman body?
@Alexander_Beim
@Alexander_Beim 22 күн бұрын
The body depends on what kind of body? Just a body with the same topology can be changed with blend shapes. For a different topology, you need to create a new skin for the same skeleton. For a different skeleton, you need to connect the MetaHuman head to your new body. There are many ways to work with the body according to your goal.
@sajans3998
@sajans3998 22 күн бұрын
@@Alexander_Beim i mean same topology. but if I modify the body, can I send that back to metahuman editor?
@manollobango
@manollobango 22 күн бұрын
​@@Alexander_Beim Would you mind to make a video pointing out all the current possible ways to create full body MetaHumans and what the difference is between each solution?
@uvinduabhishek-fg7te
@uvinduabhishek-fg7te 23 күн бұрын
@soepdelsoep
@soepdelsoep 20 күн бұрын
Hi, Thank you for the tutorial! Unfortunately I also get the error "Failed to add already conformed mesh. The mesh must be compatible with MetaHuman topology for this operation. Reason: Mismatch Num Vertices". I used a metahuman base.. I have one LOD group LOD0 and I sculpted it in Blender. Advice would be highly appreciated!
@Alexander_Beim
@Alexander_Beim 20 күн бұрын
Sorry, but I don't use Blender. Maybe you need to find out how to transfer vertex numbers from the Metahuman mesh to yours that you sculpted. Unfortunately, I don't know how it works in Blender.
@AdrianoOliveiraUFC
@AdrianoOliveiraUFC 3 күн бұрын
Excellent! I am about to begin an Unreal short movie and I need a realistic girl. Would you use the s approach to develop a 10 years old Metahuman female child -- or the plugins/scripts are needed?
@Alexander_Beim
@Alexander_Beim 15 сағат бұрын
You can create a custom head like in this tutorial, and then create a custom small body.
@imb1318
@imb1318 21 күн бұрын
Hi, this error always coming. "Failed to add already conformed mesh. The mesh must be compatible with MetaHuman topology for this operation. Reason: Mismatch Num Vertices" What i do? "I used meta human base for this"
@Alexander_Beim
@Alexander_Beim 21 күн бұрын
Hi. It's important to use the same level of detail, the highest LOD. Also, when you've edited it in ZBrush, upon exporting it, it should have only one polygroup.
@imb1318
@imb1318 20 күн бұрын
@@Alexander_BeimThank You. I will Try it.
@imb1318
@imb1318 20 күн бұрын
@@Alexander_Beim It's Worked. Thank You So Much
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