Рет қаралды 14,947
Death's vastness holds no peace. I come at the end of the long road. Neither human, nor devil... all bends to my will.
Rules:
- EXP gain must be minimised, limited to forced encounters where possible
- Using Bright Might or Dark Might for guaranteed crits is forbidden
- [BROKEN] Use of demons from the Maniax/Chronicle release is forbidden (This includes Fiends, Beelzebub, Black Frost, Futomimi, Metatron, Sakahagi and Dante/Raidou)
- The goal is to collect all Magatama and achieve the True Demon Ending
If you have been to the very bottom of the Labyrinth of Amala, Lucifer will fight you as the final boss after Kagutsuchi. He is easily the single hardest fight in the game and its not at all close. For starters he has a colossal 65535 HP (and MP but I'll address that in a moment) and he resists all damage, including almighty, by 75%. This means that Pierce is the only way to do meaningful damage to him. Besides the Demi-Fiend learning Pierce from Marogareh the only way to get it is to buy the Girimekhala from the demon broker in the 5th kalpa. Said broker is behind a door that requires Metatron to open which carries an implicit level requirement of 95. Needless to say that is simply not viable on a low level run so Demi-Fiend is going to be doing the vast majority of the damage here.
Lucifer starts the fight only using his normal attack, Mabufudyne, Megidola and Evil Gleam. Evil Gleam is an attack that targets the whole party and has a high chance to cause charm. His normal attack is the most threatening thing at this point. It does absurd damage, has an extremely high crit chance and cannot miss. Even at +4/-4 no member of my party could survive 6 crits if he were feeling exceptionally cruel. After depleting 25% of his HP he will stop using Mabufudyne and instead add Glacial Blast, Prominence, Dekunda, Dekaja and High King to his repertoire. High King is the strongest almighty attack in the game besides Kagutsuchi's Infinite Light and it has a decent chance to cause bind. There are a great many potentially lethal combinations at this point and this isn't even as bad as it gets.
Once 50% of his HP has been depleted he will upgrade Megidola to Megidolaon and start using Root of Evil. Root of Evil has 2 effects, the first is random and the second is guaranteed. The first effect has a 40% chance to reduce any target's HP by 50%, a 20% chance to reduce it by 75%, a 10% chance to reduce it by 90% and a 10% chance each to cause mute, poison or stun. The second effect, which was added in the Chronicle version of the game and wasn't present in the western PS2 release, is that it removes buffs. Ultimately what this means is that even if he is fully debuffed he has a 30% chance of putting any member of my team into kill range of a non-critical normal attack. The icing on the cake is that on Chronicle mode he will use Diarahan the first time he has lost over 40000 HP, reverting him to his first phase and prolonging the fight considerably. Mercifully he will never use High King after Root of Evil in the same turn but the odds of at least one party member dying are still considerable. At most he will cast Root of Evil every other turn which makes survival extremely difficult.
To prepare for this I had to assemble a crack squad of demons with useful immunities and skills. I re-did the 3 Devas to have some demons evolve and others learn skills for this. I also needed to boost my demon's VIT via Mitama Fusion so that they could survive at least a double High King. I haven't used this at all until now but I didn't forbid it in my rules because I had this fight in mind. All of my demons have Endure and part of my strategy was to swap them out when it procced so that I wouldn't have to waste any turns reviving, it is very easy for the loss of turn economy from one death to spiral into eventual doom. Daisoujou is being used because he is the only demon who absorbs mind damage and because I needed a backup counterpart for Lakshmi.
Even with all of this I found that the odds would catch up with me on many, many attempts and so I decided I would have to make a concession in order for this to be reasonably possible. In order to not have to reduce the difficulty to normal I decided I would have to drain Lucifer's MP so that he couldn't remove debuffs. None of his other non-unique attacks are particularly threatening and his unique ones don't cost MP so this doesn't neuter him as much as it might seem like. Due to his innate 75% resistance this should take close to 3 hours but I asked @oldmatthiewpurple to reduce his max MP to 5000 so that attempts didn't consume all of my free time. Ultimately the outcome is the same so I thought this was reasonable. This is a somewhat double-edged sword though because after I did this, he started using High King multiple times in a turn which was somewhat terrifying.
Anyway I'm glad to have finally prevailed, sorry to keep you all waiting and thanks for the comments of encouragement.