Correction for 0:29 - After the whiffed tackle, stHK is perfectly meaty here as well... I didn't realize lol Correction for 3:43 - If the opponent did a super, you could try doing OD DP or a super yourself to win the interaction. You can also do a preemptive Drive Impact if you think they will DP (risky). Luke tech/data/guides spreadsheet: docs.google.com/spreadsheets/d/12NN9I2fHftAR8pKGVkyOIDqPp06WxQg5IrOPiL4ShAg/edit?usp=sharing
@drewface4652 Жыл бұрын
Hey at 3:07 did you mean jump light kick and not standing light kick?
@jeako777 Жыл бұрын
@@drewface4652 Yeah I did, my bad
@drewface4652 Жыл бұрын
Ah thanks for clearing that up! Great vids keep ‘em coming.
@dookieshoes3585 Жыл бұрын
Wait these are some of the most concise and useful Luke tutorials I’ve seen. Let’s get this guy a few hundred more subs
@jeako777 Жыл бұрын
Means a lot to me, thank you.
@Psychotool7 Жыл бұрын
Hell yes!! He earn it!
@WeezyBox Жыл бұрын
Finally found a channel that focuses on Luke. subbed
@Hanswer Жыл бұрын
God everything is so quick and concise, I LOVE IT
@jeako777 Жыл бұрын
Thank you, that‘s my goal 😁👍
@RegularObamahedron Жыл бұрын
Your channel is absolute golden for tutorials. Thank you so much 👍
@TwoToneRome Жыл бұрын
Just picked up Luke today… been watching the vids, subbed!!
@Nye_Sass Жыл бұрын
Hey, I am appreciating all your hard work on these Luke tech!! Also, can you please make a video about Luke's frame kills? Thank you, you're the man!!
@namzugedjd Жыл бұрын
Appreciate your Luke vids man.
@__m4k1__ Жыл бұрын
great video! one thing ive noticed is if you drop a heavy knuckle during a combo the throw is pretty much guaranteed. it happens a lot after EX DP asw if you do the ground spike follow up
@Kizuri-b2n Жыл бұрын
Finally a Luke channel🎉
@solidawesomeness Жыл бұрын
Great video! Wish there were more Luke videos like these out there. Subscribed.
@manutdfan231 Жыл бұрын
You are a blessing bro. Been hard stuck in Plat 5 for a while and ive been trying to improve my game. I for sure improved cause after watching my games i took my ass from Plat 2 to 5 within a week but now im clearly missing something thats stopping my growth. Im gonna add these to my arsenal and see how things work out. I know rank aint that end all be all, but it does help! Suscrbed!
@TwoToneRome Жыл бұрын
Still at plat 5?
@manutdfan231 Жыл бұрын
@@TwoToneRome went Diamond 1, then dropped back to Plat 5, went on a losing streak. Got my bearings back and now I'm back to diamond 1 lol
@TwoToneRome Жыл бұрын
@@manutdfan231 honestly im stuck on Diamond 1 too but with Kimberly i cant get out and once im close i go into a straight losing streak. Decided to switch to Luke but right now hes really hard for me to use. Diamond is like I need to level up somewhere but dont know where
@manutdfan231 Жыл бұрын
@@TwoToneRome take your time man! You'll get there! I've been playing another game that recently came out so I've been MIA on fighting games for a bit lmao. But I did remember one thing that helped and it's something that already helped before. I realized I stopped paying attention to the small goals I set for myself before and I've only been focusing on winning. Had to take a step back and just got back to those basics and always ask myself "What needs more work?" And that's what got me back into Diamond. But everyone is different, don't be too disheartened!
@TwoToneRome Жыл бұрын
@@manutdfan231 yooo appreciate it!! Yeah i was just in the battlehub and everyone so damn sweaty and im new to using him. I guess i gotta get washed up before i can get clean foreal. Definitely gotta take the losses starting a new character its like im a complete newbie all over again!!
@GramdalfFGC Жыл бұрын
Great video. One that I've found is that after tackle, dash up HK is guaranteed, it should hit counter which means you can combo into cr.hp, the timing of this is pretty tight though so I tend to do cr.LP xx H.DP
@ChaosDaKid209 Жыл бұрын
2:20 Meaty Standing hK routes
@jeako777 Жыл бұрын
Timestamps are in the description too :)
@ChaosDaKid209 Жыл бұрын
@@jeako777 oh! Thanks man
@drkrk9 Жыл бұрын
Fantastic video
@eb_bjj Жыл бұрын
Awesome Luke content. More Luke vids please
@baadshahmiya Жыл бұрын
Really nice video Quite helpful :D
@AceHatake Жыл бұрын
Earned yourself a sub, very good video
@khalifa_fgc Жыл бұрын
Nice one bro, I needed to know this stuff.
@jeako777 Жыл бұрын
Happy to help 👍
@Pjotre Жыл бұрын
Nice video! If you anti air with heavy dp, you also get oki without meter (one dash). Don't know if this applies to every dp he has or if it is real oki (I just labbed Jumping attack and then mashed jab to simulate wake up jab on frame 0) but I think it should be possible to see if it is real oki with the frame meter.
@jeako777 Жыл бұрын
Yeah his heavy DP definitely gives him oki without using meter. Thanks for mentioning that!
@JustPokey Жыл бұрын
Super useful info! Ty!
@jeako777 Жыл бұрын
Pokey the legend?! Thank you for watching!
@Smartem_ Жыл бұрын
Hey man, thank you for your work! Could you maybe do a short video on Luke and his most simple go-to like 3 hit combos for new players? Because I can barely input dragon punch motion and those crazy half a second level 3 supers after shoulder charge seem luke dark magic! Even if not, still great video,!
@jeako777 Жыл бұрын
Thank you! I‘m sure that there‘s many easy combo guides like that out there already. You could also use auto-combos from modern controls if you like.
@p1xeled Жыл бұрын
Hey man! I was going back to this video and had a few questions. Would you recommend 6HP to meaty out of all Drive Rush followups, and 2MP out of all non-Drive Rush followups? I'm asking because you only mentioned these buttons in a few of the setups. Additionally, how would the opponent doing a regular or backwards recovery affect your approach?
@jeako777 Жыл бұрын
6HP is my personal favorite out of all Drive Rush followups, although other Luke players also use 2MP after Drive Rush. I personally don't like 2MP there because it's kinda awkward on block and sometimes hard to time properly, like after a regular H Knuckle knockdown. 2MP is pretty much your go-to regular meaty, yes. But after a grounded level 2 super in the corner, you should use 2LP. You can actually use 2MP if you juggled into level 2 super. And if you got a knockdown where you get a meaty 5HK, then 5HK is really good too on regular hit, although on block it's not as good as 2MP. I personally almost always do 5HK in those situations. In the video, I was assuming that the opponent will always do a back recovery. Not many things change when they do a regular recovery. After a Tackle knockdown, you're in throw range much better against regular recovery, so no need to do a 2MK to catch their backwards walk. Also a counterhit 2MP into 2HP will pretty much always work if they do a regular recovery. There's no timing difference between regular and backwards recovery. Sorry for the 300 word essay.
@p1xeled Жыл бұрын
@jeako777 I appreciate the detailed response so no worries at all about the essay lol, keep up the good work!
@asterstear5500 Жыл бұрын
Hi, I'm quite new to sf6 and I don't know all the terminology. What does "midi" means? I don't know how it's written, but you pronounce it like that and say things like "your midi option", "midi standing heavy kick" and such. Thanks for the useful guide!
@jeako777 Жыл бұрын
Usually when people say "meaty", they're talking about doing an attack right as the opponent is getting up off the ground (aka "waking up"). If my attack is timed correctly, the opponent can't interrupt it (unless they use an invincible attack), so you call it "meaty". In fighting games, attacks can have multiple active frames (frames where the hitbox is out). You can time your meaty attack, so that it hits the opponent with a really late active frame, which makes you more advantageous on hit and on block than normally (this is getting pretty technical, I know). In the video, my meaty standing heavy kick hits with it's last active frame, which allowed me to combo into crouching heavy punch.
@jeako777 Жыл бұрын
When a commentator says: "Oh wow that hit SUPER meaty" or something like that, they just mean that the attack hit with a really late active frame. Here are clearer definitions of this term: glossary.infil.net/?t=Meaty This website is really good for learning fighting game terminology in general. If anything is still unclear, feel free to ask!
@asterstear5500 Жыл бұрын
@@jeako777 Oh, "meaty", all right. But I see it has a specific meaning in this context so I'm glad I asked, thank you for the accurate response!
@colelegante Жыл бұрын
this is really useful, thanks ٩( 'ω' )و beast mode baby
@jeako777 Жыл бұрын
Thanks for watching!
@daniellekelli6265 Жыл бұрын
more luke tech please!
@MoGunnz24 Жыл бұрын
The shimmy after tackle doesn’t work on Ken for me at 1:03 is this character specific ?
@jeako777 Жыл бұрын
I delayed Jamie‘s throw by 3 frames in the clip because most players will delay their tech. I don‘t think shimmy works vs an instant tech here. You can meaty vs instant tech.
@MoGunnz24 Жыл бұрын
You got a sub from me I’m mixing ppl so crazy now. I already had solid footsies but not it’s mix city lol
@jeako777 Жыл бұрын
Let‘s gooo that‘s awesome to hear
@cloudstrife548711 ай бұрын
IS the StHK after target combo still 0 on block for recovery in place? Thought its the spacing that make it meaty.
@cloudstrife548711 ай бұрын
i mean the spacing that makes it 0
@jeako77711 ай бұрын
It's still 0 after recovery in place. The reason why is that the opponent's hurtbox appears on the same frame, no matter which recovery option they chose. And the frame where your last active frame is out, is the frame where their hurtbox comes out. Spacing only matters if their hurtbox was out the entire time, so not in an oki situation. Hope this makes sense!
@WBEbetterCC78 Жыл бұрын
2:34 one month later HK on block after MP combo is -2 onBlock
@WBEbetterCC78 Жыл бұрын
wait i think it dépend of exécution
@dragoschivulescu8840 Жыл бұрын
for some reason i cant get the shimi after the LP perfect knuckle into tackle setup , if the opponent gets up with a cr lp im in range and if he does a throw i get caught , any tips in what im doing wrong ? i am +7 after the setup , thanks and really helpful video
@jeako777 Жыл бұрын
In the video, Jamie delayed his throw for 3 frames, that‘s why I had enough time to shimmy. Most players will do a delayed tech. If you can‘t shimmy against someone, then that means that they didn‘t delay their throw, so that is important information.
@dragoschivulescu8840 Жыл бұрын
Aww ok , that makes sense , thanks for all the info it’s really appreciated 👌🏻
@casinoz8013 Жыл бұрын
After heavy knuckle, I drive rush and do Fhp but it whiffs like im too +. Do you have to manually time it? Or am i messing up?
@jeako777 Жыл бұрын
Yeah you gotta manually time it
@casinoz8013 Жыл бұрын
@@jeako777 yeah I figured out you can just do DR bHP after heavy knuckle.
@MoGunnz24 Жыл бұрын
Also what combos should we be doing after shimmy just curious
@jeako777 Жыл бұрын
Your 2 best shimmy buttons are stHP and crMP. stHP combos into L charged/perfect Knuckle and crMP combos into Tackle and Drive Rush bHK.
@Lukima Жыл бұрын
Is it me or do we miss the second safe jump? Btw: great video, learned some new stuff for my gameplay
@jeako777 Жыл бұрын
Thank you! The first safe jump is after that Drive Rush combo where I whiff a cr.MP. The second safe jump is where I just instantly jump after doing a grounded H Knuckle.
@Lukima Жыл бұрын
@@jeako777Now I see! This amazing!! I use heay knuckle all the time. Change my life 😂
@dragoschivulescu8840 Жыл бұрын
1:04 setup
@jeako777 Жыл бұрын
There are timestamps in the description fyi
@mattyryon Жыл бұрын
Ridiculous how easily Luke gets oki and the ridiculous amount of oki options he has against wakeup