LUMEN in Unreal Engine 5 | How it REALLY works ?

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Proj Prod

Proj Prod

Күн бұрын

Пікірлер: 19
@allthersr3532
@allthersr3532 Жыл бұрын
Awesome explanation. Thanks
@ProjProd
@ProjProd Жыл бұрын
With pleasure !! Thank you very much for your comment
@RajDey-td9go
@RajDey-td9go 4 ай бұрын
Nice explanation with proper steps ❤.
@ProjProd
@ProjProd 4 ай бұрын
Thank you so much for your comment and your support bro ! 🫶🏼
@allthersr3532
@allthersr3532 11 ай бұрын
Hey @ProjProd. I would love to hear more detail a couple of things -how to avoid meshes popping -how to avoid noise in the lighting. Cheers.
@ProjProd
@ProjProd 11 ай бұрын
Hey! You can increase Lumen detail quality through your Post Process Volume in order to avoid culling in your lighting. But this will heavily impact performance. If you have noise, make sure via the various view mode that everything is in order. If you have any mesh without cards for example or displaying only culling visibility in Surface Cache mode, it might occur artefact. Even their cast shadow will create noise or shadow popping !
@Foxcoder
@Foxcoder 11 ай бұрын
thank you , well explained, and glad I found the channel, you got so much helpful content for Unreal, I will check back regularly, great work.
@ProjProd
@ProjProd 11 ай бұрын
Thanks a lot @Foxcoder ! Happy to be helpful 🙏
@afssai
@afssai 6 ай бұрын
Hey! Have a question. I had imported a chair in my scene and after I checked the cards it was not showing so I tried to play with lumen scene detail and didn’t work and then I break the chair into parts and sitting area worked when I turned off the capture mesh distance field in the mesh editor panel. But the legs didn’t work. I noticed for some small other objects also same issue happened. With doing all the fixes still they don’t show the cards. How should I fix this issue?
@ProjProd
@ProjProd 5 ай бұрын
Hey man 👋 Try to double check if you scaled your mesh within the editor. Sometimes, messing with the scale could impact Lumen perf. If so, you can bake and "freeze transform" via the Modeling Tools, both scale and rotation (under "Xform" and "Bake Transform"). Otherwise, you may have to check the material you are using for the model ! Hope it helps 🙌
@RichardRiegel
@RichardRiegel Жыл бұрын
Excellent explanation
@ProjProd
@ProjProd Жыл бұрын
Thanks a lot !! I'm glad it shed some light on the subject. 🤩
@ibbles
@ibbles 10 ай бұрын
Very interesting. Do you have a video explaining the bit at 7:35 to 8:02 about fixes for light popping due to mesh culling in a bit more depth and detail?
@ProjProd
@ProjProd 10 ай бұрын
Thanks man ! 🙌 I don’t have a video specifically for that but the solutions I mentioned can cover it quite enough. Although, you can use another fix which is to activate the « use emissive » setting in the details panels of your placed actor in the editor. It happened to fix some of resistant culling meshes, mainly with some Bridge’s meshes. Hope it will help you ! 🙌
@JasonKey3D
@JasonKey3D Жыл бұрын
thanks!
@ProjProd
@ProjProd Жыл бұрын
Thanks for watching bro ❤
@totorobert1848
@totorobert1848 Жыл бұрын
merci beaucoup
@Dev_Roids
@Dev_Roids Жыл бұрын
👍👍
@lucutes2936
@lucutes2936 9 ай бұрын
just a heads-up, you're too far from mic which makes this video very quiet
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