Few caveats: I don't care for / build battleships as I just don't have them in my lore. But if I were to say anything, it'd be a flying fortress basically, heavy armour, large artillery weaponry and self sufficient. I tried to cover the core classes, you will get sub classes like Assault frigate, blockade runners, escort carriers etc. But it would take forever to do them all so apologies for that. I understand naval terms are different, this is purely for my fleet and sci-fi lore purposes. Again, it's my opinion and you're welcome to disagree respectfully. I will be doing a follow up series soon, which is why I made this compilation :)
@doot424610 күн бұрын
I've always seen battleships in a Sci-Fi setting as either genuine made weapons of war used to punch into enemy defenses. or massive, terrifying wonder weapons more meant to instill fear and demoralization into the enemies. it really all depends on what world someone is building weather a battleship would fit. the small, hit-and-run pirates probably WONT have a skyscraper-sized warship.
@Hairy_McClairy10 күн бұрын
After doing some research I found that assault carriers are generally used for troop movement in real life, which is something that is missing from your fleet lore. Have you considered changing assault carriers or adding another class? Your assault carrier class seems to fit more of a battle carrier class irl, which was an experimental hybrid of battleship and carrier to bring big guns and fighters to a fight.
@aethertech10 күн бұрын
Blockade Runner is a term that really doesn't apply to a individual class of itself, it would be tactic used by any class theoretically. And while theoretically you could design a "Blockade Runner" class, that would most likely be a Cruiser or Destroyer. Fast, with enough firepower in the front to bash through a blockade (which in space, is a hilarious concept in most cases due to sheer size, unless you have a sheer size of fleets that are beyond ridiculous. Or long range and heavy hitting weaponry that can instantly reach out and engage incoming 'blockade runners.'
@elijahpostell655310 күн бұрын
Thank you for explaining
@alt1-e4e11 күн бұрын
You know what would be cool. If he did a full series on making each class of ships for a imaginary faction of sorts. And once there all made he could test them out all together like a fleet vs fleet type of thing.
@The_real_mog11 күн бұрын
That sounds good
@arwidboy987611 күн бұрын
Hell yeah, however that would take some time-
@LunarKolony11 күн бұрын
Good idea ;)
@thegamerserpent42718 күн бұрын
To add onto this. A planetary combat class series would be nice. As well as boarding ships as a class
@joyhoward61058 күн бұрын
And to design them he could fight a version, upgrade it using an analysis of the fight, repeat x generations, but idk if that would be worth it outside of space engineers
@Droggarth10 күн бұрын
I love how your ships look like as if they are stuff you'd find in the default SE. Big fan of blocky angular shapes myself
@BenjaminBailey24B11 күн бұрын
I remember when the Warship Guides first came out; I was always excited to watch the newest one. These and the Live Build videos were always my favorite here and I’m glad to a reappearance of these videos again*^
@LunarKolony11 күн бұрын
I'm working on a follow up to this series :) that's why I made the compilation
@Cuteseals211 күн бұрын
1:35 autocannons are actually better at anti fighter thanks to much increased damage per hit, the extra bullets down range of gatling is cancelled out by their really weak damage.
@Hairy_McClairy11 күн бұрын
And autocannons are insane against armour as well, they’ll easily take heavy armour if there’s enough of them
@ItzTomBomb11 күн бұрын
9:40
@VestedUTuber11 күн бұрын
Yeah, basically there's no reason to use gatling guns on fighters. Their actual viable use is on point defense custom ball turrets. I would also say that fighters aren't really that viable in PVP in general, except that people _expect_ their opponents to not use them because of that assumption and end up skimping out on point defense and that in turn makes fighters, especially small grid gunbricks toting lots of autocannons, VERY effective.
@angrybob359411 күн бұрын
Ship classifications based on navel terms increased functionality: Gunboat = Patrol ship, Frigate = A ship that is not self-supporting in the battle space Destroyer = A ship designed to destroy gunboats, but often considered to have the same offensive capacity of a Cruiser but less armour Cruiser = A balanced self-supporting ship with capable armour and armament, the smallest capital ship. There are a variety of variations such as Light, Attack, Heavy, or Battle Cruisers Dreadnought = Capital Ship, and core to fleets, very heavy weapons, and Armour Carrier = Uses fighters to project force. If there are missile ships in use in a game, fighters are nearly pointless because the missile claims the projection of force. Hope this helps with properly identifying navel unit sizes. It is not the size it is the relative function in a fleet that denotes which class a ship has.
@TlalocTemporal11 күн бұрын
I would add Corvettes, the smallest ocean-going ship (as opposed to a boat or fighter). I'm not certain what that means in SE context, maybe smallest ship with repair parts? A toilet? Also, Dreadnaughts are just min-maxed battleships. If your battleship has mostly one kind of big gun and thick armour (as it should) it's a dreadnought. Pre-dreadnoughts were just big ships that looked a lot like sailing ships and just had a lot of guns. Dreadnoughts have comprehensive armour and reduce the cross-sectionap area to hit, as well as having all big guns for fighting other battleships and much higher power engines.
@angrybob359410 күн бұрын
@@TlalocTemporal Yep I would add Corvette too. Dreadnought are not really Battlecruisers. The definition of cruiser class ships is long range long and fills a specific role for colonial powers to enable them to deliver military power around the world from strategic bases. A dreadnought is a much more support intensive ship much like an aircraft carrier is today. It needs fleet support ships to operate in the field. So that is why it is not a cruiser of any type.
@sorrowandsufferin92410 күн бұрын
I will say that, within the lore, the side-by-side existence of missile ships and fighters can make sense if one of them is economically more viable than the other and/or the environments of different battlefields favour one over the other. This is particularily the case because a missile ship would be larger than a fighter - a small, maneuveroble(?) missile ship is essentially a fighter, also size is better because more missiles - so open space battles would favour missile ships whereas congested battlefields like asteroid fields or gas clouds might favour fightercraft due to their increased ability to respond to threats quickly and/or their ability to access the battlefield in the first place.
@TlalocTemporal10 күн бұрын
@@angrybob3594 -- I didn't say battlecruiser though, I said battleship. All dreadnoughts are battleships.
@angrybob359410 күн бұрын
@@sorrowandsufferin924 This is a good summary of possible conditions that affect the best solution for the terrain.
@Crapartstudio9 күн бұрын
Damn you really got straight to the point, no intro or anything. I respect that.
@jedicrafter176711 күн бұрын
One day, long from now, I need to see this in SE2 when there are more weapons added and they add multiplayer. It'll look so much more visually satisfying. Until then, this is peak classifications
@LunarKolony11 күн бұрын
Thank you :D Looking forward to it!
@darthnihilus654710 күн бұрын
Real, I hope we get some sort of ship weapons to start in SE2, even if we really cant outright fight anything yet
@jedicrafter176710 күн бұрын
@@darthnihilus6547 agreed, I want to see how/if they’ve redone explosion effects and how they look with the new destruction. Plus it’d be a nice though to be hoping for whilst also saying to myself I’ll build better
@Quantum_Tator11 күн бұрын
I am not saying this is my fault. But I definitely commented about this classification. Thanks for the video!
@soyo0126Күн бұрын
This is awesome. I’m a big from the depths player and this game looks like it’s gonna be next
@gregstravelvlog476610 күн бұрын
Hey, great video. I loved all of the original videos. One thing I’m wondering is what should the crew size of the larger ships should be. And what sort of interior design would be best.
@risensentinel39169 күн бұрын
The fighters my friends and I go for always have very little armor, as getting hit basically means death anyways, lots of guns of all types, and reloadable small grid missile drones that are good for pressuring enemy fighters or crippling larger ships from a distance. The thrust is either even throughout the fighter or heavily front and back or front and upward for faster acceleration in one direction for quick maneuvering.
@captaindarksign35899 күн бұрын
I really enjoyed the video, gave me motivation and inspiration to further design ships 👍
@simonhuber67699 күн бұрын
@LunarKolony is there a workshop link to the green railgun cruiser at 22:22? It looks freaking amazong😍
@Strix-DF979 күн бұрын
a ship type i am currently working at are auxillary cruisers similiar to ww2. A merchant or cargo ship with hard hitting concealable weapons.
@Lem_Nade_Music11 күн бұрын
oh hey a compilation gotta love that
@VianiPZN-9 күн бұрын
Petition for a LKF showcase
@Xtremurbex10 күн бұрын
Hey thank you for making this it is long needed
@kuhluhOGКүн бұрын
12:05 Kinda ironic considering that destroyers were the main defence against aircraft carriers in ww2 followed by light cruisers.
@zamba13611 күн бұрын
I have 6 main classifications of shoot-y ships. Fighter. These are your small gatling gun ships Bombers. These will be small ships made to target large grid Corvettes. Small ships gone large with a few small grid turrets. Typically used as escort ships for large grid. Destroyer. The smallest classification of Large Grid. Geared towards fighting small grid or from close range Cruisers. This is your typical large grid artillery turret gunship. Carrier. Carries the fighters and bombers. I do have some other minor classifications, such a Large Grid gunship that has a maximum of 1 artilery turret and2 gatling turrets. They ususally lool like a mix of Helicoptors and tanks.
@jdzencelowcz11 күн бұрын
As for a pirate ship. I'd want something mid size, with lots of jump drives & dedicated power systems, for hit & run tactics, & while the main damage would B done by detachable fighters & maybe a troop lander, also detachable, the mothership would B armed & armored enough to hit a corvette 1v1, maybe even having a prow built for ramming attacks.
@dracicidasempronius475411 күн бұрын
Your videos are so good!!
@AdamSchadow11 күн бұрын
There is only one relevant type of combat ship and that is the one with railguns many layers of heavy armor and gravity drive that barely fits into the pcu limit.
@sorrowandsufferin92410 күн бұрын
Oh yes, the "Just build another death star" argument for why Vader should ditch the Executor. ^_^
@risensentinel39169 күн бұрын
The mighty Railgun brick
@jdzencelowcz11 күн бұрын
I'd prob'ly want a fighter with lots of engines on the back & sides, so I could swing in quick & do a lot of side strafing, high up/down thrust would prob'ly B needed as well.
@DisAbel11 күн бұрын
I always love these vids
@jamesalexander81939 күн бұрын
Dreadnought/super battleship/titan. Everything said about battleships but bigger, more weapons, heavier armour. Also rail guns
@tael308110 күн бұрын
No bombers yet? I am curious as to your take on them.
@Cooldude-ko7ps11 күн бұрын
Could you make chapters for this video so it’s easy to get to one section? Also, you’ve forgotten about Battleships.
@LunarKolony11 күн бұрын
I've mentioned in the description, I don't make battleships
@LunarKolony11 күн бұрын
Chapters added!
@Cooldude-ko7ps10 күн бұрын
@ okay
@DecidedlyNinja11 күн бұрын
All of this is based on a mostly imaginary version of how SE gameplay actually works. I have no problem with that in itself; I also build fantasy-first, PvP meta never, but surely you shouldn't use such an authoritative tone? Here's how I approach classification of space combatants (not saying anyone else is wrong, this is just what I'm using), in roughly ascending order of size: -Attack Drones: Very small, always-unmanned, expendable craft that are meant to swarm the enemy at short range. They're basically missiles that shoot instead of ram and may even be printed in combat. I am not yet sure of the practicality of this concept and may throw it out altogether. -Fighters: Small combat craft for small jobs. A fighter or two might be stationed at a small base or parasite-docked to an otherwise weak ship for protection. They also serve as scouts. However, they are not meant to be deployed en masse in major battles. -Missile/Torpedo Boats and Gunships: Small ships (though not necessarily in small grid) armed with guided missiles, railguns, assault cannons, or artillery to attack large ships and (especially) stations from a range where they can dodge return fire. -Frigates: Warships equipped for long missions but otherwise limited in capability and built to be cheap. They are mainly intended to "show the flag" and enforce the law in deep space but still have enough firepower to be useful in fleet battles. -Destroyers: Warships around the size of frigates (though potentially heavier) that throw out self-sufficiency and accept higher cost in favor of more firepower and toughness. These are "ships of the line" in the sense that they are primarily designed to fight fleet battles. -Cruisers: Capital ships that do a bit of everything. A cruiser can operate independently for a long time, carry some small support craft, and trade blows in intense battles. The variety of equipment required makes them necessarily big, but their size makes them hard to kill and provides plenty of surface area to invest into mounting weaponry. -Missile Cruisers: Like cruisers, but with an emphasis on printing and throwing powerful missile strikes at long range which makes them even larger. These are expensive to operate and reduce the potential to salvage enemy wreckage, so they serve best for the destruction of expensive, well-protected enemy assets like large warships. -Battleships: Wildly overgrown destroyers using a lot of size to carry a lot of guns, armor, and thrust. May have the utility capabilities of a cruiser, but these are secondary to the firepower. Likely to carry railgun turrets. Questionable in terms of cost-effectiveness.
@TlalocTemporal11 күн бұрын
I agree with most everything here, except Destroyers and Frigates. Frigates are basically defined as "ships of the line", prioritising fleet movement and coordinated attacks. They're basically small fast battleships (battleship being directly pulled from "ship of the line of battle"). Destroyers are basically specialised frigates, with the original torpedo boat destroyers being small frigates specialised for destroying small torpedo boats (go figure). In that spirit, I would say any specialised frigate is a destroyer, especially if it prioritises fighters or missiles (although SE weaponss don't have the range to really capitalise on this). Post-WWII destroyers have been getting larger, but I argue that's because combat is increasingly missile based, and if we still made cruisers they'd be getting bigger too. Specifically for the U.S., a Destroyer might sound easier to approve that a cruiser where congress is concerned, despite many of their destroyers basically being attack/artillery cruisers at this point.
@DecidedlyNinja11 күн бұрын
@@TlalocTemporal I do know the history of frigates and destroyers but chose to ignore it. I'm not trying to closely mimic historical usage of naval terms. I don't put much stock in doing so; considering how much the meanings of those terms have historically changed with changes in technology and doctrine, why should I be restrained from shifting them a little, too? So, I call ships specifically for destroying _destroyers_ and call ships with a less aggressive role the less aggressive-sounding name of _frigate_ .
@joyhoward61057 күн бұрын
Where would gravity accelerator cannons fall in this?
@advencro337911 күн бұрын
a pvp server ran by u where u can choose which faction to fight for would be cool
@ЭрнестХимич-ь5э11 күн бұрын
Autocannons have second highest DPS in the game after artillery, but they lack range. If you are using them on a fighter, you should also have long range weaponry - assault cannons, railguns or PMWs. Missile launchers have low range, no penetration and very low projectile speed. They are realy only effective against rovers. Gattlings are not to be used on fighters as they are simply worse then autocannons
@Sukhoi277111 күн бұрын
Battleships when
@LunarKolony11 күн бұрын
I don't do battleships
@elijahpostell655311 күн бұрын
@@LunarKolony why don't you? You go up to battlecruisers why not any higher
@LunarKolony11 күн бұрын
@@elijahpostell6553because I’ve never built one
@elijahpostell655311 күн бұрын
@@LunarKolonyok do you plan building one i know you got a busy schedule but I'd like to see one for your faction
@Cooldude-ko7ps11 күн бұрын
@@LunarKolony Could you at least do a warship guide video for them? Just outlining your definition for them.
@Ofjkk5 күн бұрын
what this didnt explain is why everyone uses exclusively light armor for them damn warships cause i cant find any on workshop
@fentik68119 күн бұрын
I think this is not all there are also battleships,supercarriers and dreadnoughts or maybe more not that popular type of ships
@wildwyatxbox11 күн бұрын
Man... I wish I had a group of people to play with to actually have proper fleet battles. I'm stuck with my ai controlled ships fighting other ai.
@col.hertford985511 күн бұрын
Hey Lunar, this video really needed an introduction of sorts. Just jumping in straight at fighters was a bit jarring.
@LunarKolony11 күн бұрын
Lunar jumpscare
@dafelix9 күн бұрын
720p?
@Rafael_HDz11 күн бұрын
nice
@Akres20111 күн бұрын
moinosaurus
@gogeta66711 күн бұрын
Lesgo!
@Zenas52111 күн бұрын
Ship of the line... antiquated tactic.
@yamatokurusaki579011 күн бұрын
timestamps
@LunarKolony11 күн бұрын
Added ;)
@yamatokurusaki579011 күн бұрын
@LunarKolony thank you
@legocreatorkid960211 күн бұрын
I didn't see a clear line between gunships and gun boats so I was confused and thought they were the same type of ship
@CasGRos10 күн бұрын
I feel like it is fun to therorise about strategy and ship classe but in my experiences when you actioluy need ships to batle you get a minemal frontal aria gravety drive ship whit as meny rails as poseble and as much auto reper. I know that you added a disclamer in the coments but maby ad a disclamer att the start of the video fore next time. But i love the video😊
@rethscion11 күн бұрын
Don't mean to be rude but this is about the worst ship class guide. Nearly all of it was wrong in role and function
@zombcakes846111 күн бұрын
What did he do wrong, you can't say he's wrong but fail to address what is wrong?
@LunarKolony11 күн бұрын
How can my own lore be wrong
@rethscion10 күн бұрын
The title says, full warship guide. I play mainly in keen official servers, and nearly none of this applies. My opinion is it’s bad, and wrong.