Petition for LK to make a LKF fleet show case ideally 1 by 1
@VianiPZN-20 күн бұрын
Please, I'm starving for good SE content 💀
@Thomas-xd4cx20 күн бұрын
A series going from small to large LKF ships would be cool
@Sternenflucht19 күн бұрын
Support that idea
@Sucralose220 күн бұрын
the backup battery is SO clutch!! I've just started doing that myself tbh, it's just handy having a reserve of power that you manually have to turn on. One of the modded lunar drop pods had like 6 small batteries and 1 large one and basically once the large one died you had to manually turn on 1 or 2 small ones at a time and it was just really nice to see like "oop we're down to 2/3rds total power" because the vanilla interfaces dont really show you Watt-hours unless you go into menus
@seanwolslau-holdren673120 күн бұрын
One thing about the Blue Ambassador that I noticed when I was modifying my own ship is, if you replace the two conveyors that hold the hydrogen thrusters at the front of the ship with standard conveyor blocks, and put two gatling turrets on them, you could increase the Blue Ambassador's firepower. While also adding some interior turrets for point defense. Another thing I do with my ships is add red and green navigational lights to my ships to give it a sense of realism. (Red being left, green being right)
@namaikikitsune20 күн бұрын
Automating aux power with an event controller may be something to consider if you have the open block space. Another tip for power would be to have a reactor with an open port you can reach if you need to handload it for a jumpstart.
@flavortown378119 күн бұрын
You can use small grid event controllers to save heaps of space on large grid crafts by putting small head on a large grid hinge and you can get 8 event controllers in the same space as 1 large grid
@flavortown378119 күн бұрын
Some fun ideas, build your ship vertically, around a ventrical tunnel, super cool and super expanse, also makes it fairly easy ro have maintenance corridors and internal security systems Container modules, need to move alot of stuff and hate waiting for cargo or tanks to drain? Just leave the whole container and grab a new one Rather than flat landing pads you carry the vertical building through and build your bases as either towers or subsurface cylo complexes Rather than builidng your fighter as a panform aircraft, build vertically, think starwars Bwing, dont underestimate the value of being able to yaw very quickly SE actually has automatic crafting and its really simple to setup using event controllers repeat mode and conveyor filters, super simple to setup
@tretchchadtail20 күн бұрын
adding event contollers to backups powersupplies, so the motor can turn on when power is low and turn off again when not low
@mattp133719 күн бұрын
But also have it turn on some kind of "Low Power" or "Reserve Power" indicator (ie: LCD panel) so the captain/pilot is aware and can react accordingly.
@NathanGibbs316 күн бұрын
@@mattp1337 Or low power automated distress message via broadcast controller and/or emergency location beacon.
@mattp133715 күн бұрын
@@NathanGibbs3 Nice. I haven't used that feature yet. And now that I think of it, I bet someone's made a mod with a bunch of ship announcements. Or somebody should. Hmmm, I do know one voice actress...
@MichaelRaineyКүн бұрын
Make sure backup power is located somewhere other than main engineering in case the enemy railguns your reactor core.
@mattp1337Күн бұрын
@@MichaelRainey This is why batteries are one of the last things I add to a ship (in large grid). I just fill in empty blocks all over the ship until I have an appropriate level of redundancy, defined as: max power draw never goes above 50-70%.
@marcosestevez63920 күн бұрын
Keep doing the review of buyable ships!!
@fakshen197320 күн бұрын
If you're going to have only one small grid utility vehicle in a larger ship, have the construction vehicle and not the miner. You can convert any constructuon vehicle into a miner pretty easily by replacing the welders/grinders with drill and a small-to-medium conveyor adapter. You can figure out a ejector system easily. A miner's conveyor system can narrow anywhere from the comnector to the drills. Large components won't pass through. So it would be useless for grinding/welding.
@sybrandwoudstra923620 күн бұрын
The other way around is indeed very cumbersome.
@angelamajor208120 күн бұрын
11:19 "If you ran out of hydrogen with a ship that has hydrogen thrusters, You're already f*cked" -some SE player
@MrBuyerman20 күн бұрын
I use the extending connectors all the time. My 'standard' is to have the hinge and piston set up.
@jjcraft909920 күн бұрын
Hi Lunwer! I will agree, it is quite annoying when you bump into a battlecruiser.
@eshfwog20 күн бұрын
ah yes the "new" magnetic plates, that were added 3 and a half years ago💀 i love how any block that was added since they started releasing dlc seems new
@OldManShoutsAtClouds19 күн бұрын
We've been here a long time lol
@glareicebutts142318 күн бұрын
i thought i was tripping
@furgoose265418 күн бұрын
FROGGER!!
@kebabinii757719 күн бұрын
2:24 Americans designing AC-130:
@LunarKolony19 күн бұрын
LMAO
@asator050520 күн бұрын
thank you, i love these kinds of videos
@fredpryde855520 күн бұрын
i never thought about welders next to my turrents great idea thanks for tips
@Daniel-Strain17 күн бұрын
I think stations are the ones that need to have the long connector arms. Then ships don't have to.
@OldManShoutsAtClouds19 күн бұрын
2:50 did they change the decoy block, or is that exposed gyros I'm looking at? If so, whyyyyy?
@jackhull830420 күн бұрын
Love the videos. I always make bricks, so tips about visuals are always welcome!
@mattp133719 күн бұрын
Or build your repair/mining utility ship with front and back connecters, allowing cargo pass-thru, then have it ride on the end of a folding/extending piston.
@akaSanka8920 күн бұрын
I converted the hyperion cargo bay into a hanger with a conveyor coming from the font. Also fitted a docking connector and landing gear under the hangar bay. Reduces the length of the rear section by a lot because it was ugly. I use mods so I've added shields (emitter, controller, modulator and enhancer), added a load of small reactors to support them and added a bunch of mod weaponry. Pretty happy about the result, but its not an original, so I'm not adding it to the workshop.
@Quantum_Tator20 күн бұрын
I am curious if your ship classification system is based on size or loadout? Is there a block length that might net once size or the other? Or is it mostly arbitrary on the fly decisions?
@aurenian824718 күн бұрын
I'm not a fan of using pistons and hinges for connectors. It's a great way of destroying two ships in one klang event lol. Generally I make sure that stations and utility ships have at least one connector on a stick and all other ships have at least once connector that is on the outermost block of the ship. It also makes it a lot easier to line them up properly.
@akaSanka8920 күн бұрын
I love subgrid connectors, but Klang does not, so I avoid them.
@LunarKolony20 күн бұрын
@@akaSanka89 if you lock them when not in use they are normally fine
@Korthak20 күн бұрын
Awesome content!, u planning to go into Prototech encounters in your serie?
@Diamondpanzer16 күн бұрын
Hi I built my ship from blueprint but when i finish ship ship hovering and not moving any where
@Chris_ja-pc2zs20 күн бұрын
When do we get a new ship building video man. They are soo nice. Just build a ship pls!!!
@manselreed419120 күн бұрын
Thanks
@shatterdrone190020 күн бұрын
I accidentally bumped my high profile transport with my cruiser and cracked it in half😂