My Products: Pupa Addon; Blender animation solution for Vfx and Games check it out for yourself with the link blendermarket.... Business or Inquiries: Emmanuelokafor8021@yahoo.com my portfolio: www.artstation...
Пікірлер: 64
@MelvilleG3 жыл бұрын
Cool stuff thanks. Unlike some Blender texturing tuts, where authors hop into Substance to be on the safe side - yours was done entirely in Blender. Appreciated.
@TheWeirdSide1 Жыл бұрын
Really nice flow and speaking voice...A+ all around!
@patchination90453 жыл бұрын
Insane how good this looks
@busyVea3 жыл бұрын
This is awesome ! I’m going to make this for in game tysm ❤️❤️❤️
@9018notabot2 жыл бұрын
Thanks a lot...great tutorial for anyone who wants to do eye shading completely using blender
@MJ12GRAVITON3 жыл бұрын
New to blender and this is an awesome tutorial, thanks for the learnings!
@SCB-2452 жыл бұрын
One of the best tutorial! Like how you used ability of Blender
@jakewlord23 Жыл бұрын
when i try to paint it says missing texture even though i have a texture
@tayfunozturk57663 жыл бұрын
The best blender tutorialist!
@lovelettar2 жыл бұрын
THANK YOU!!! I made procedural eyeball but not suitable for animation, this is life saver!!
@thepersas Жыл бұрын
Mejor video que he encontrado de ojos en Blender. me has salvado el día, un saludo desde Uruguay
@africartoons82152 жыл бұрын
In vertex color i don't see col or fac. In fact i only see color and alpha... Check 13:55
@PedroScherz2 жыл бұрын
Now we can add caustics projecting on the iris
@legome34313 жыл бұрын
thanks for the amazing tutorial!
@Manchadelo2 жыл бұрын
Awesome tutorial. Thank you for explaining so well.
@McHornet72 жыл бұрын
because you use many Nodes, if there is already a Node for that (Principled BSDF) ??
@JrgenFrderbergTvedt Жыл бұрын
🥰HE CALLED US BEAUTIFUL !!!
@rosemariemcgowan63886 ай бұрын
Thank you x
@AlanStreams3 жыл бұрын
Good work, but please don't have a pole in front of your lens, it will cause artifacting in renders when you smooth.
@puhnastik2 жыл бұрын
beautiful 😳
@Sinane_0 Жыл бұрын
Really great tutorial. Unfortunately I'm not the only one having this problem with the thing you do at 13:55 Probably an update that changed how it works, I'm bad with Blender nodes so I can't find an alternative
@liliyagely51152 ай бұрын
And how to use a mask instead of vertex paint?
@conzy_editzz Жыл бұрын
Im a complet beginner in Blender and at minute 4:01 i have no clue how you opened this panel but befor that i understood all of that
@e48d1210 ай бұрын
You can do it by pressing control A
@VogueXperience Жыл бұрын
Nice tutorial but am have a problem scaling the eye image I added for the texture paint
@MrPaulowillians3 жыл бұрын
This is perfect...tnx!!
@Hman9119992 жыл бұрын
Great Tutorial! Maybe if you also speak out what you are klicking on the keyboard it would be a little bit easier to follow since the text only shows up for a second. Still Great tho :)
@Hman9119992 жыл бұрын
actually very hard to follow if you are a beginner :) But could also be possibly that im just slow and stupid hahaha
@kumarNiranjan4613 жыл бұрын
wow! thanks sir you have solved my problem
@Luwizart3 жыл бұрын
You are welcome 😊
@m.filmtrip3 жыл бұрын
Thank you!!
@RS-en1vj3 жыл бұрын
Scary/beautiful
@gjadahskr3 жыл бұрын
thank you!!!
@ThePsycoNinja Жыл бұрын
My model's schlera is still attached to the iris. How do you only hide the schlera? At 4:22
@johnnyjuegos2 жыл бұрын
I have a doubt in my game characters eye uses textures and I have my texture in DDS format but when I put to my character the pupil its so dilated and behind the big pupil its the eye color around how I can fix this ? I need to edit the eye object mask? I modding con wwe 2k22 hope can help me
@raydon2421 Жыл бұрын
Y is my Irish not being painted I have tried it may times
@blomma4304 Жыл бұрын
i have tried multiple times now and I can not get it right. The sclera keeps looking like reflective glass. I have looked at this tutorial many times now and it keeps doing the same thing. Is it because I have a newer version of blender ? I noticed when you added the attribute shader at 13.54, it looks different from mine. You go into input-vertex color-col. And the only way for me to get that attribute shader, is through input-attribute, and when it appears, it doesnt say col within the color box. Could this be the reason its not working anymore ?
@BrSS1 Жыл бұрын
I have the same issue. Could you find a solution?
@marendranoddy Жыл бұрын
@@BrSS1 What did I seperated the selection and made in edit mode and made new material for it, made it transparent with alpha 0.3 and it was looking good.
@SivanandRavi9011 ай бұрын
Can i bake this into textures and export it to unreal engine?
@Gaurav-zz9wo2 жыл бұрын
nice
@SivanandRavi90 Жыл бұрын
My eye shading color looks different in cycles.. looks yellow instead of red
@CanalHKori2 жыл бұрын
could i use this eye for games, and how?
@MrTandogant2 жыл бұрын
Is it possible to change the color of the iris only with image texture? Or would you need an image texture of a different eye color? Any help is appreciated!
@MrTandogant2 жыл бұрын
@@nnctnlav Photoshop took care of it :)
@tylernoll82282 жыл бұрын
Is it Possible to bake the textures?
@boomslangvenom_32092 жыл бұрын
Question On An Issue I'm Having : When starting the texture paint process, I'm painting the red on the back side of the eyeball with Occlude and Backface Culling turned off. From the sides it looks good, but the top and bottom have a direct unpainted line that's the width of the faces on the sphere. I'm not sure what I've done wrong, but going in top view to paint the unpainted section leaves bad fade marks on the left and right side. No matter how many times I rotate around to touch up patches, it doesn't give me the smooth fade between paint and unpainted. (if that makes sense) Does anyone have any ideas on what it could be?
@BlueBlood86422 жыл бұрын
I have this exact same problem, have you found a solution at all?
@BlueBlood86422 жыл бұрын
Update: Provided you're using the most up to date blender, I've found that having only occlude on and backface culling off fixes the problem.
@qbytx2 жыл бұрын
update: if you are still having this problem in newer versions of blender, uncheck 'NORMAL FALLOFF' from the falloff settings, and turn off both occlude & backface in the options settings
@paulk.7943 жыл бұрын
Quick off topic question, do you apply limit rotation constraints on bones such as arm besides ik constraint
@Luwizart3 жыл бұрын
The ik constraints tend to override that,but if it is an fk rig it works
@paulk.7943 жыл бұрын
@@Luwizart appreciate it keep up the good work, incredible you are
@celaldurmusoglu2514 Жыл бұрын
Nice tutorial but you explain too fast. It would be better if you explain a little slower and explain the shortcuts you used at the beginning.
@Caricatu3 жыл бұрын
The first )))
@toastedprinny Жыл бұрын
i think this tutorial needs to be updated, no longer works following step by step, just looks like trash.
@daze42762 жыл бұрын
Stand with UKRAINE 💙💙💛💛
@max_nadolny3 жыл бұрын
Looks very bad
@legome34313 жыл бұрын
how does it looks bad?
@max_nadolny3 жыл бұрын
@@legome3431 I can't paste links here, but for the comparison, look at texturing xyz channel. They have good looking eyes.
@max_nadolny3 жыл бұрын
@@legome3431 I can't paste links here, but for the comparison, look at texturing xyz channel. They have good looking eyes!