This inspires me to be much less terrible at 3D art. Your skillset makes me cry.
@artofjhill2 жыл бұрын
make art. don't cry.
@commanderdante31852 жыл бұрын
In blender you could also put a shape key on the iris to control sizes.
@maverickstout252 жыл бұрын
hey man, seriously thank you for making one in blender for us plebs, I very much look up to you sir, thank you for your time and effort.
@artofjhill2 жыл бұрын
You got it. Hope it helps
@BrianLife2 жыл бұрын
Great, thanks for the video. Happy you’re learning Blender! It’s amazing and you will adapt quick from maya. You will Love it! I’ve been learning non stop for 5 months and skills are Leveled up!
@kenshobuq7105 Жыл бұрын
If the iris is not visible because cornea is not transparent, go to render properties, turn on screen space reflections and check refraction on, then go to material properties in settings turn on screen space reflections. This solved it for me, hope this helps.
@tomoyaogawa44852 жыл бұрын
Thank you so much for sharing all of your helpful knowledge with us on your channel. You are honestly a golden treasure in the 3D community. 🙇🏻♂️
@Stillenacht3D2 жыл бұрын
Thank you for making this video! And in Blender no less. A quick tip to zero out values is hitting alt g on the selected item. That way you don't need to go through the x y and z transforms. Again thank you and your videos have been a huge help!
@artofjhill2 жыл бұрын
great thanks for the tip
@kaludgo58112 жыл бұрын
man u're really the goat. Thanks for all the content
@ashxrr_2 жыл бұрын
Yes please, THANK YOU! Im just starting to learn blender and I know this will be good from the one and only!
@Tarnusillo2 жыл бұрын
Amazing video as ever ! I would love to see a series of how you would make a character in Blender. That is my wish list. As always amazing job!
@Mocorn2 жыл бұрын
Hey Jay. This is the best eye I've seen when looking around lately and I'm very intrigued by your setup which allows procedural changes to the eye colour and such. I must admit that this is slightly above my level currently but this is very exciting indeed. The fires of creativity has officially been lit and it is time to experiment :)
@artofjhill2 жыл бұрын
Sweet! Copy the graph in blender and play around
@zhulikkulik2 жыл бұрын
Thanks for an awesome overview of your approach, I've learnt a lot of new information about anatomy and modelling ideas :) Idk why, but I feel like I have to say that you don't need to manually zero loc/rot/scale in blender. It's Alt+G/Alt+R/Alt+S if you didn't apply transformation. Also you can click&drag to select multiple fields like XYZ rot/pos/scale and put the same number in each one simultaneously. Just hurts me for some reason when I see people manually doing things that have shortcuts :D
@mattgoldsworthy32782 жыл бұрын
Your channel is so good man, I've learned so much.
@artofjhill2 жыл бұрын
Love to hear that. Keep making stuff 💪
@ernestoaragon872 жыл бұрын
You helped me to finally figure out out to finish off my character for my upcoming short film by adding the transitional mesh around the eyes. Thanks so much!!
@artofjhill2 жыл бұрын
Glad to hear it!
@ariap43812 жыл бұрын
thank you jhill! this helped me alot in blender yho
@artofjhill2 жыл бұрын
Happy to hear it
@izzak61892 жыл бұрын
The fact that this is the coolest most realistic eye ive seen on youtube and you keep mentioning how bad it looks up close is mind boggling. I guess im not keen enough to realism yet because this looks Ace to me
@artofjhill2 жыл бұрын
Glad you like it. I clearly think it’s good enough but there’s always room for improvement
@xrx20232 жыл бұрын
Skin details in blender next please
@afrotron2 жыл бұрын
Switch to gpu for faster viewport rendering
@sicdrift972 жыл бұрын
thanks Jay! great technique with the eye!
@ArtjbdkaSDAS2 жыл бұрын
Thanks!!! please make more videos in Blender, you are a great inspiration for me.
@hamatoshamatos70482 жыл бұрын
seriously how do you manage to understand so much softwares in same time? thanks for the tuto
@artofjhill2 жыл бұрын
Everything does similar things more or less. After using software for a while, things get easier
@3DdomTV57332 жыл бұрын
Again, thank you for your awesome content. It goes a long way.
@ももんが-p1x2 жыл бұрын
Thank you for making this great video! I can make eyes while having fun! But I cannot reproduce this because I do not understand the "Separate XYZ" node. Can someone please give me some hints about iris node?
@itisanniebelle Жыл бұрын
hi, i tried to find the patreon for the zbrush eye texture painting and i wasn't able to find it? have you moved it? thanks for sharing the tutorial!
@roselyon1314 ай бұрын
Best color ramp system I've found, but the whole thing renders pink no matter what I do with it.
@artofjhill4 ай бұрын
Pink means broken texture path I think? Missing textures essentially
@TruckerChaser2 жыл бұрын
Please where I can download this project Eye ? Thank you very much
@artofjhill2 жыл бұрын
I Posted it for the Character Art Team Members of the Channel
@nocs132 жыл бұрын
blender user please recommend how should I smooth subdivided points without change base points position? I beg u.
@VPMedia2k2 жыл бұрын
More Blender Videos please!
@davidtikwa423 Жыл бұрын
would love to see your blendshape tutorials and how to sculpt from scratch as in the process from a basemesh to dynameshing/zremeshing and what not
@ankitsmith73082 жыл бұрын
You could also use adaptive subdivision, so when zooming into the eye, the mesh resolution increases automatically.
@z-beeblebrox2 жыл бұрын
Just be careful with adaptive subdivision - I'd recommend putting dicing higher than 1, because you're gonna put your computer through its paces calculating a pixel perfect subd, and especially if you have more than one object using adaptive mode, you're gonna run out of VRAM fast if you don't really relax your dicing. This is different from the wait time on the render (tho it impacts that too) because Blender uses your ram allocation to calculate dicing and eats through it pretty fast. So even if you're prepared for a long render, you still probably don't want dicing at 1.
@grahamulax2 жыл бұрын
Thannnnnk you man! Eyes were always hard for me to get but you broke it down really simplistic and I was overthinking waaaaay too much.
@artofjhill2 жыл бұрын
sweet, glad you found it helpful
@xtam552 жыл бұрын
Yo J! Glad to see you and your tutorial again! I think it's a nice way to share scene of your project. If you done with that Demo Girl, maybe, you want to share the whole project for patrons? With meshes, textures, lighting, rendering setup and etc. How do you thimk? Is it makes sence? And as always, thank you for your videos too much!
@J-PSmoke2 жыл бұрын
I thank you from the bottom of my heart for sharing your experiences, advice and skills. They help me every day to focus on what I really want. Thanks J! you are a great person and a great artist
@artofjhill2 жыл бұрын
Thank you for the comment and happy to hear my videos are helping you. Keep it up!
@3d.bubble7 ай бұрын
should I need to bake all the procedural texture from blender to be able to import it in maya?
@vladtainapopa341710 ай бұрын
Thanks J! I have a question though. When I open the eye scene in blender everything is rendered bright pink. Why exactly does that happen?
@Norio_Taniguchi7 ай бұрын
You are missing the HDRI files
@RobbieTilton2 жыл бұрын
incredibly helpful and interesting technique. thx for showing it in blender!
@artofjhill2 жыл бұрын
glad you found it helpful
@MG_3D2 жыл бұрын
Hey J, I just realized when you showed that old pic from your original eye tutorial...I learned how to make eyes from your old EYE video! I didn't know you were him.., if you know what I mean. Great work bTW on your channel. Love it.
@artofjhill2 жыл бұрын
Thank you for watching both videos :) I’m glad it helped
@Azzazel_7 ай бұрын
What's the point of doing a procedural eye that only can be used inside blender, or there are ways to bake all that colour, information in to textures?
@AliAbbas-vr6cf2 жыл бұрын
I like it so much channel so nice your channel is My favorite channel I like so much😘😘😘
@daddorocket2 жыл бұрын
Thanks for this. Love your stuff.
@artofjhill2 жыл бұрын
Glad you like it!
@Rodgzart2 жыл бұрын
Thanks a lot Jay! Rn I’m doing a project with your recent series and it’s going great, definitely gonna use this eyes process!
@artofjhill2 жыл бұрын
Looking forward to seeing it!
@anj47212 жыл бұрын
Huge thanks for share your knowledge with us. Can you bring us a fully render tutorial? :)
@artofjhill2 жыл бұрын
Hopefully
@M_k-zi3tn2 жыл бұрын
Jay I love your work, I might even love you and I definitely love these immensely insightful videos you constantly make, THANK YOU!!!!!
@artofjhill2 жыл бұрын
@Solo_3d Жыл бұрын
J how are you! J i have a question about tear line blending. You have no sharp edges there. Can you do the same with arnold? My geo not intersecting but i have very shard edge… i did some alpha mask but no idea how to blend it properly.. thank you man!
@artofjhill Жыл бұрын
Hey! Yea I’m both I use a ramp for the opacity. So it’s opaque in the center of the geo but feathers off in both directions
@Solo_3d Жыл бұрын
@@artofjhill thanks a lot man!!! U the best!!!
@elektrokills46942 жыл бұрын
As always amazing video, can't wait to build my portfolio one day with all of your tips and tricks, Thank you very much!
@artofjhill2 жыл бұрын
You got it!
@johnbenjamingalzote28462 жыл бұрын
Thanks jay, i hope you can make a realistic skin in blender too. Is it possible in blender to make it realistic skin? like arnold in maya? Thanks in advance i always waiting for your video bro😊🙏
@electronicinfection2 жыл бұрын
That would be a great video.
@0780-b1r2 жыл бұрын
Maybe this tutorial can help you: kzbin.info/www/bejne/eGS3n3iDpLN8qJY
@lunarscapes6016 Жыл бұрын
Look up Chris Jones. Not really a tutorial, but he has like literally the most realistic skin ever rendered in Blender on a vintage 2008 laptop.
@AliAbbas-vr6cf2 жыл бұрын
Jay I love your work, I might even love you and I definitely love these immensely insightful videos you constantly make, THANK YOU!!!!!😍😍😍😘😘😘
@artofjhill2 жыл бұрын
🙏❤️
@alexsuarezmoreno7592 жыл бұрын
Thanks Jay, I love your videos!! could you do this tutorial fir maya or substance??
@Scott_George2 жыл бұрын
I love your videos and the way you explain
@artofjhill2 жыл бұрын
Happy to hear that and I hope they help
@nilexh34762 жыл бұрын
Hey J! why don't you start Twitch streaming? it'll be a good idea, whenever you're working, just work live, and you don't need to respond to chat and all to avoid the disturbance, you just keep working and we guys can watch it live 😄
@cgundlach2 жыл бұрын
This is awesome stuff, dude! Do you rig your own characters? If so, I would love to see a video on your rigging workflow.
@artofjhill2 жыл бұрын
Thank you! I do not. I do some basic stuff but for anything serious I look for a pro rigger
@cristophermora41772 ай бұрын
9:15 for actual process
@marcioferreira53602 жыл бұрын
how would you make the hair and skin in blender ?
@artofjhill2 жыл бұрын
Idk
@dndstudio37962 жыл бұрын
Thank you, this is so helpful for a beginner like me😊😊😊
@nickydeduck2552 жыл бұрын
J Hill on Blender??!? let's goooooooooo
@artofjhill2 жыл бұрын
Don’t tell anyone 🤫
@EddieGraphicDesigner Жыл бұрын
how do you made the wet eyelid? (sorry, I can see in the video)
@artofjhill Жыл бұрын
It’s a mesh with its own material. Water. Ramp to fade. Noise to breakup and add form
@jono83262 жыл бұрын
Thanks for sharing again!
@BimilmagicАй бұрын
Theres this add on called tiny eye and I am curious if there is a way to import it to UE5 anyone have any idea if it is possible? And if yes, how?
@umarcga78232 жыл бұрын
Well, Eye ball Shape and Modeling matter a lot.... Well to begin with, 3D modeling is the first key step for realism, and hands down the most important of all the processes.... Eye ball are not sphere shape or even spherical (by sphere shape I mean perfect sphere and by spherical I mean roughly a shpere).. they are spheroid . making them right will make the eye movement realistic.. eye animation would be easy... though rigging would become hard.....
@EnderElectrics2 жыл бұрын
Great CGEye!
@artofjhill2 жыл бұрын
Thanks
@vssjinx Жыл бұрын
Where do I get the eye from ?
@skatehansen2 жыл бұрын
I've been using 3ds max for years now, but started learning blender last year. I love it so far, except the shadow issues on low-mid poly spheres and stuff. (u can see it in the eye too, lower left at 22.40, ) So, I'm always still rendering in max/arnold. There are some workarounds, so not that bad tho.
@milkbread5036 Жыл бұрын
thank you so much!
@mercurysmith5632 жыл бұрын
The concept of the iris being detached is a bit different to me, as you mention it is more commonly done as a ball in a ball. I'm trying to figure out which comes first, kind of a chicken or the egg dilema. Is the iris part sit inside the cornea/ball or, is it sitting on top of the ball? I know its me but the more I try to catch what it is doing the more it flips back and forth which comes first. I pulled up one of your base meshes I purchased to see if there was a clue there, then remembered it wasn't in that. I looked back at some of your tutorials but your old eye tutorial is the ball-in-a-ball method.
@artofjhill2 жыл бұрын
The iris is inside. There is the usual ball but the cornea is made see through with a circular ramp texture. This allows the adjustment of that size which is how much iris you see
@mercurysmith5632 жыл бұрын
@@artofjhill Thanks! It was becoming one of those optical illusion drawings, "it's an old woman...no wait, it's a young girl, no now it's the old woman again"
@126vi2 жыл бұрын
This is what I want
@folksyme2 жыл бұрын
Amazing videos. Will it be possible to create a video on how to approach a character likeness especially understanding the features from a reference and recreating that in Zbrush with accurate proportions ?
@szymi31262 жыл бұрын
Great content as usual ;D
@richelsonrichard2 жыл бұрын
thank you for this video. Keep making this type of video for us. I love that ! Ohhh..... good ps5 hahaha !
@elvismorellidigitalvisuala62118 ай бұрын
Can you do a tutorial to how to make this in unreal? Metahumans base eyes looks fake...
@neoxgaming5429 Жыл бұрын
Hey bro can you please tell me about you're full setup for blender work
@artofjhill Жыл бұрын
It doesn’t matter
@neoxgaming5429 Жыл бұрын
@@artofjhill actually bro I started learning blender now so I need a nice pen tablet in which I can make things that's why I want to know what you use
@randallwhiteis2 жыл бұрын
He's doing it! He's learning blender. It won't be long now!!
@artofjhill2 жыл бұрын
👀
@blomma43042 жыл бұрын
What exactly is the difference between offline rendering, path trace rendering and online game rendering eyes ? i love your tutorials, you are a really good teacher
@artofjhill2 жыл бұрын
Hey there. Offline rendering is a more accurate simulation so light is refracting and the mesh can have actual form detail and lots of polygons. In real-time you need to make things much faster so you’d use tricks like parallax and normal mapping instead. Can’t do light refracting and in real time yet
@blomma43042 жыл бұрын
@@artofjhill oh okay, I see. But could I still bake the final result from this tutorial on to a low poly model ?
@vedanttiwari62872 жыл бұрын
Do you think we should all switch to blender? I really love arnold but would like to try blender too
@artofjhill2 жыл бұрын
Try it but I don’t see a need to “switch” and stop using Arnold. Arnold is still great
@df6597 Жыл бұрын
You mentioned this method isn't for real-time. Is it a matter of additional steps for real-time, or is the process entirely different? I'm not looking for a detailed how to, that would probably take too much of your time, but if I could get some ideas of what to search for, maybe what I need already exists. Thanks in advance, love your work!
@artofjhill Жыл бұрын
it's very different how it works and how the materials and textures are made. Usually for real time you'd use a single mesh and do most in one shader that uses parallax mapping and a normal map to fake the look of depth and detail at all angles
@martinrago28252 жыл бұрын
I love your work dude! These series are really appreciated. Would you please make one of how to do better hair in Blender?
@artofjhill2 жыл бұрын
Thanks. I wish I knew. Hair is one of the weakest things about Blender. Waiting for that update
@xanzuls2 жыл бұрын
@@artofjhill What about now? It got new hair workflow
@GauravKumar-vy4hg2 жыл бұрын
I last question:- I have seen many artist they make eye movement open and close.. but I don't get it how they retopolize eye when it's open because that part is stucked inside when we open our eye and it get flat when we close.. how they do it..?
@artofjhill2 жыл бұрын
you could model it closed then open it
@Wenedi Жыл бұрын
Is the parallax effect achieved through the shape of the outer mesh itself? I wonder if it would work similarly in ue5 or if using the height map method would be the only way 🤔
@artofjhill Жыл бұрын
The light bending is because of the round cornea shape but in real-time rendering we use a graphics tech bisque called “parallax” that fakes that light bending. It really just fakes depth and creates an illusion that looks good enough for eyes
@EMY.sr.2 жыл бұрын
Thank you
@artofjhill2 жыл бұрын
Np. I hope it helps
@sanjayk24442 жыл бұрын
Hey J, really good content bro. Can we get a tutorial on marmoset toolbag skin setup, you got really well setup material on marmoset toolbag. Thank you
@endizero Жыл бұрын
how about make eye in substance designer . can it ?
@artofjhill Жыл бұрын
Yea it totally can. I just get tools and substances people better than me make for that
@GauravKumar-vy4hg2 жыл бұрын
How can u transfer blender node material to maya ?
@artofjhill2 жыл бұрын
You can’t, you build one in each
@BrianLife2 жыл бұрын
Yes! You’re in Blender.
@vikramvicky75832 жыл бұрын
Can u make it in maya ?
@artofjhill2 жыл бұрын
Yea, I originally did
@ahmedjamal74122 жыл бұрын
Awesome as usual, but I noticed, you are using cpu rendering in blender?! Why not gpuuu?? Or both?
@artofjhill2 жыл бұрын
This was recorded before I got 3.1 which enabled GPU for me
@ahmedjamal74122 жыл бұрын
@@artofjhill thank you for replying ♥️, pls make more with blender for us and test gpu rendering with cycles X and optix denoiser, it's waaay waaay cleaner and faster, this exist since blender 2.9 I think
@jeptoph6584 Жыл бұрын
thank you very very much.
@artofjhill Жыл бұрын
Np I hope it helps
@valtaoi1586 Жыл бұрын
Can you make video on game ready character sculpting or creature sculpting using multiresolution modifier in blender. Plz there is hardly a good video on youtube. Plz make a video🙏😕
@artofjhill Жыл бұрын
I haven’t heard if anyone sculpting a game character with blender. Not saying it isn’t possible but I for sure wouldn’t know how to teach that
@Nico-jy1wd2 жыл бұрын
hello did you study to become a 3d artist because i want to become a 3d artist too but i don't know if i need to study game design or what i have to do it would be nice if you answer me or make a video about it
@artofjhill2 жыл бұрын
If you want to do 3d art then you would study that. No need to study game design to do 3d art
@spandanghosh95032 жыл бұрын
Hey J, i am having some issues regarding rendering eyes in Arnold where my caruncle looks very much separated from the sclera. Do you have any suggestions on how to overcome that. Maybe explain the sss combine thingy a bit.
@artofjhill2 жыл бұрын
Put the same name for both meshes in the SS Set name docs.arnoldrenderer.com/plugins/servlet/mobile?contentId=40665787#content/view/40665787
@drowned37952 жыл бұрын
thanks a lot
@artofjhill2 жыл бұрын
You got it
@DisturbedMS262 жыл бұрын
Hi Jay. I noticed that you're using macOS to run Zbrush, Maya etc. I've been wanting to replace my desktop for a new M1 Macbook for my work which is mostly Zbrush, Maya, Painter, Photoshop etc. Since you're already using these software on macOS, just wanted to ask if its worth it and how good or bad is the performance as compared to a windows machine. Love your content
@artofjhill2 жыл бұрын
Thanks. It’s still early for Apple silicone so software isn’t as optimized as it can be. Most things are comparable but an Nvidia RTX card does have big benefits in a lot of the softwares which is only available on windows. I love Mac OS though
@mahabbat19602 жыл бұрын
Blender heeeyy) cool)
@_casg2 жыл бұрын
Finna do eye surgery animation
@LifeHacker82 жыл бұрын
A small request for all 3d tutorial channels. Please add your system specs in the description :)
@artofjhill2 жыл бұрын
It doesn’t matter really unless the topic is performance. This was done on an iMac Pro 10 core
@LifeHacker82 жыл бұрын
@@artofjhill ohh, that's why I was thinking using Cycles on CPU 😅😅
@shanesimms10432 жыл бұрын
I have set up my tear line in a similar way to yours, but I'm getting a very dark shadow underneath it. I've tried ray switching to transparency but no shadow looks wrong as well. Curious how you get around this issue; do you use caustics or something? Or am I doing something stupid?
@artofjhill2 жыл бұрын
Idk I didn’t change any settings. Are you using cycles? Ray gracing it as a glass material should just work
@shanesimms10432 жыл бұрын
@@artofjhill Thanks for replying! I am using Cycles and using a glass BSDF. I'll try using the Principled BSDF instead as I just noticed that's what you're using - should have checked that before posting. I love your channel btw!
@petecoleman34432 жыл бұрын
Gotta get Blender in the title so people actually click on a 30 minute video about CG eyeballs haha.
@rahulpaul.3d2 жыл бұрын
💩
@Avidi2 жыл бұрын
Great video👍🏻👍🏻👍🏻
@artofjhill2 жыл бұрын
Thanks bro
@legindi28162 жыл бұрын
Waiting for more nerd power 💪
@artofjhill2 жыл бұрын
💪
@juanp.53642 жыл бұрын
🔥🔥🔥
@vegillito2 жыл бұрын
For us poly poor game dev dudes, how do we create a good texture map from this. Tried some solutions but lost much of the color strength.
@artofjhill2 жыл бұрын
For games you’d just make an image texture. Usually a photo and painted on. Check out unreal engine documentation
@TheRealJerseyJoe2 жыл бұрын
Hey J, would love to see you cover human skin shading and rendering with Blender. BTW - Thanks for the awesome eye tutorial, thumbs-up & sub'd !!!