Hey guys, a lot of questions coming back, to move vertices along edges press g twice, to preview nodes on the node editor, look up how to use node wrangler. Thanks for watching
@MrTandogant2 жыл бұрын
I wish all tutorials were like this. Well done friend! I have a question though and I hope I can get an answer :) I imported/appended this eye to another blender file that already has an HDRI for an object and some other nodes for additional background in World. I applied the HDRI to a single object not affecting anything else in the scene and then I have some other nodes applied to the background and 2nd object. So, both my objects in the scene have their own environment textures basically. However, when I import the eye, it doesn't look like an eye anymore. Just a glossy ball. And of course, I used Glossy Ray in World in order for my 2 objects to have their own environment texture. Any idea how I can make the eye look normal again in that scene?
@MrTandogant2 жыл бұрын
I think my environment textures are affecting it. How could I fix this? I need to make it a way so the environment textures do not affect the eye
@MrTandogant2 жыл бұрын
Btw, the eye looks fine in Material Preview but in rendered view, it's completely affected by the environment
@shivateja94172 жыл бұрын
How to make reflections in the eye ?. According to surrounding environment. Make a video on 3d animation eyes and reflection in it
@elliot47279 ай бұрын
Did you ever find a solution and or best practice with this issue? Thank you @@MrTandogant
@chaosordeal2944 жыл бұрын
7:35 !!! When he adds the Gradient Texture node, he adds another node and links them, and doesn't mention it in the video, but it appears that you do this by Shift-Ctl-Clicking the Gradient Texture node.
@3DBanditTutorials4 жыл бұрын
It's the emission node, and when you have node wrangler on you can use that shortcut
@CBusschaert4 жыл бұрын
@@3DBanditTutorials the shortcut didn't appear on the video, I spent quite a bit of time on the Node Wrangler manual to understand what happened there and this comment still was the most helpful.
@yusefhesham48644 жыл бұрын
@@digitalboyx3 edit > preference > addons> search for node wrangler and mark it to activate it
@liamproffitt15314 жыл бұрын
Bless you so much bc I was wondering what was going on and I’m getting so frustrated trying to learn this
@QT56564 жыл бұрын
Thank you! Great video but that part could definitely have been clearer!
@Zev_Reef5 жыл бұрын
This is one of the most Useful tutorials for Blender in months
@MrBraianlc4 жыл бұрын
Agreed!
@digitelledesign4 жыл бұрын
7:35 Make sure you have Note Wrangler enabled from Edit>Preferences>Add-Ons, then when you add the Gradient Texture, you Ctrl+Shift+Click to link it to the Material Output through a Viewer shader node. It's been mentioned in a few other comments, but it helps to see it in a few places for those that get lost. I know I did.
@Ghost-im4bi2 жыл бұрын
really, bless you!
@IlLupoAC3 жыл бұрын
If anyone had trouble with doing the third group of nodes for the back of the eye like I did (the colour rotated to underneath the eye when rotated by 90 degrees, not to the back) I changed the X location to 0.5, Z rotation to 90 and Y scale to 0.5.
@YuKi-fu3uj2 жыл бұрын
Thanks :)
@emmanuelmaterne50212 жыл бұрын
Thank you
@pomponi02 жыл бұрын
I love you
@ian-exe7531 Жыл бұрын
Thank you so much for this !
@ramdogproductions Жыл бұрын
We will see but for me it was 90, 90, 0 plus an invert node.. as long as it works, right? Grateful for all these suggestions!!
@ernestthelumberjack3 жыл бұрын
I think they've changed the Voronoi Texture node since this video came out. Seems to have more options and connection points on it than in the video and when I mix the voronoi turns to stained glass. :/ oh well still a super helpful video Edit: The node is different now. You have to connect the distance point from Voronoi to the mix to achieve the same result.
@philthepanic3 жыл бұрын
That changes the texture to b/w but still not getting the radial effect! I have set up every node set up the same except for the Voronoi, are you able to help?
@philthepanic3 жыл бұрын
Ok! In mapping to get the voronoi to emit from the centre of the eye you must turn the scale Y -1.000. Think that has sorted it!! Your comment about the distance was so helpful!
@alexo23033 жыл бұрын
thanks mate!
@Haawx2 жыл бұрын
Thank you!!!!!
@Blossoms_Gemz2 жыл бұрын
I learned that the hard way...
@jartistical11073 жыл бұрын
this was my first blender tutorial ever... the first 9 minutes it took me 4hours, then i started the next day at 9 minutes. i could do it from there till the end in one row. yesterday i thought i couldnt make it at all. i was impatient because all that seemed so complicated. But now i finally made it, and i gotta say...NEVER GIVE UP GUYS!!! No matter how complicated it seems!!!
@CaptainPanick3 жыл бұрын
If you get to the part at around 8:57 where you add a color ramp and it seems that when you drag the color gradients around and white/black dot appears at the back of the eyeball instead of the front, it means you've selected the wrong UV island as the main one (at 6:23 when you pack the island make sure you select the UV island that maps to the front of the eyeball). When I unwrapped the UV map the "eyeball front UV island" was on the right of the UV editor instead of the left, and because I followed the video like a dumb ape instead of thinking for myself I packed the "backside" UV island and then shrunk the front to the bottom right corner (at 6:35) and it took me quite a while to figure out what is going on.
@Saffarts3 жыл бұрын
This saved lives.
@kassandrachaidez32462 жыл бұрын
I was Struggling for the longest time trying to figure it out Thankyou you are a Life saver!
@bingusmybeloved66032 жыл бұрын
TYYY
@hamashis2 жыл бұрын
EMOTIONAL DAMAGE avaided
@alexleclerc38682 жыл бұрын
wow my brain was going to explode, thanks
@supercalifragilisticex2 жыл бұрын
47 seconds into the video and the music alone makes me want to subscribe, it makes you so hype to spend the next 24 hours making a 3d model.
@runetheraccoon6362 жыл бұрын
Amazing tutorial! I appreciate this! Also for anyone having problems around 18:00, I have read the comments, and tried all of the solutions and rotations but non of them helped me for some reason. Not sure why my eye is so wonkey. But anyways, I found the easiest way to fix the rotation problem, was to just duplicate the nodes that made up the red, green and blue colors, and then change the red and blue to black, and the green to white. I didnt expect this to work, but it actually worked PERFECT! I hope this is helpful for anyone else having the issue!
@my-black-sun7 ай бұрын
as a complete beginner, this tutorial took me several hours, I thought I would go nuts :'D BUT I must say, it was extremely easy to follow, so thank you for sharing this information, your video was super useful!
@brau_og87922 жыл бұрын
16:35 put a invert node between mapping and gradient texture if your rotation doesn't work
@marceeprime40292 жыл бұрын
Thanks!!!
@elliot47279 ай бұрын
Thank you, any idea what is was working opposite to the tutorial in the first place? thankyou
@ewky.61294 жыл бұрын
Great tutorial! However after some scripting I've found the actual "center" coordinates of the UV map is (0.4948, 0.5012), hence the XY location correction should be X=-0.4948, Y=-0.5012. The script I've used: ''' import bpy import bmesh def getUV(): mesh = C.active_object.data bm = bmesh.from_edit_mesh(mesh) uv_layer = bm.loops.layers.uv.verify() for f in bm.faces: for l in f.loops: luv = l[uv_layer] if luv.select: print(luv.uv) ''' Then in UV Editing panel, while selecting the central vertex, run this function, it would print its UV coordinate. Hope this helps in centering your iris!
@QT56564 жыл бұрын
Interestingly my gradient looked even if I used to coordinates x=-0.508 and y = -0.500. Perhaps my eye is wonky!?
@adiltonaeon4 жыл бұрын
Thanks 😁
@positivevybes2474 жыл бұрын
This saved me soooo much time, thank you
@Harlandgg2 жыл бұрын
Extremely useful. Huge thanks to you.
@firemyst90642 жыл бұрын
@@QT5656 I manually adjusted my eye too, and it's roughly x=-0.508, y=-0.502, but I'm operating in 3.0 so I kind of expected there to be minor technicalities like this popping up. It's not just your eye that needed tweaking lol.
@fayce59694 жыл бұрын
For the weird reflection on from the side, something to try.... go to the material for eye outer, under settings change Blend Mode >> Alpha and Blend Shadow Mode >> None, and finally just above that reduce your Alpha >> mine was at 1 reduced to .3 , this seemed to work for me.
@Gerardo5d3 жыл бұрын
great fix dude... that was bugging meeee. tried a few things and couldn't get rid of it!
@KlassAnimated2 жыл бұрын
Didn't work for me :'( sadly
@eugenioperez3573 Жыл бұрын
Thanks! I couldn't figure out how to fix that.
@adiltonaeon7 ай бұрын
Almost 4 years ago I baked an eye from here, and years later I'm back and I subscribed, and forgot how the nodes go; So thank you.
@ytabos84144 жыл бұрын
Nice Tuto Thanks. In the newer Version the voronoi node changed. For me worked connecting the distance as color and choose smothe f1. Also in the mix rgb dodge was renamed to color dodge.
@Grysha3993 жыл бұрын
dude, you saved me
@ozzycinema Жыл бұрын
Amazing tutorial even tho we are on blender 3.5, this is a great way to learn about texture nodes and the addition of the plane next to the sphere was genius. My advice to other viewers is that when selecting colors on the color ramp for RGB, make sure you are push that slider to the max in each assigned color. Also, make sure the other two colors are at ZERO. If you have any other values, or you are mixing colors, the "separate color" node will get confused and the final colors will look wrong, or washed out. My second advice is that if you applied all transformations (it's a habit for me) to the objects, you have to adapt the values of location and rotation.
@elliot47279 ай бұрын
I made it to the end, and my eye looks awesome. Yes, different to Rogue's but dope all the same. (mac) Shift+Control+leftClick on node gives you a temporary image of what your different nodes are doing (a line is drawn from the right of the node you clicked, going further right, to the end of the chain. It's only temporary! Add-on "Node Wrangler" is required before). Did this on version 4 and thanks a lot Rogue!!! it is very possible y'all, search comments timestamps on your problem areas, lord knows i had 'em. Worth it for the keyframeability!! Pupil can shrink and expand w/ keyframes and colour areas follow suit. Beau. Peace
@K3470N_3 жыл бұрын
In case someone had an issue here too, around 16:00 + he shifts the black dot to the back of the eye by adjusting y rotation. For whatever reason mine wasn't that simple so I had to rotate X -180 degrees which took the black dot off the eye, brought it back up rotating z -90, then adjusted the x location to bring it in closer. Someone who knows the program better would know an easier fix but now, mess with the location and rotation of various axis (in increments of 90 degrees) to find your placement.
@sottozen4 жыл бұрын
So helpful. Great Tutorial. Thanks!
@PaintedCz3 жыл бұрын
Thank you! This was a bit of a mess in 2.9, but I learned something for sure.
@jir-etkatharpi43443 жыл бұрын
Did you figure out?
@zubizaretta3974 жыл бұрын
This is one of the most helpfull Evee eye tutorial ever seen! You are great! Thank you so much!
@kool-aidsapiens14344 жыл бұрын
I've learned not only making the eye but also the entire nodes
@levelchanger4684 жыл бұрын
Very very impressive tutorial Sir. Finally I'm feeling a bit confident about making a procedural eye in blender. Lots of love and respect from West Bengal, India.
@murrowboy3 жыл бұрын
I found a nice trick. If you set your blend type to constant on the color ramp, you'll see exactly where your Halos are without switching back and forth.
@gabe22524 жыл бұрын
Great tutorial! I'm going to give my characters these eyes. Thank you so much!
@dontmvme87965 жыл бұрын
There's so much to learn from each of your videos! We're really lucky to have you! ^_^
@gutozardy55683 жыл бұрын
This tutorial is fantastic! From nothing to almost a realistic eye in less than 30 minutes and all simplicity!
@da_roachdogjr4 жыл бұрын
When I packed islands after unwrapping the UV's my eye was misaligned for some reason, and the rotation was all messed up, updates probably caused it. I had to center it manually, someone experienced this too? Update: I just noticed the eye in the tutorial is also slightly misaligned lol I have eagle vision I suppose PS: Wow, the use of UV maps to actually animate the pupils is genius. Just finished, great tutorial Bandyte! I learned a lot, thanks!
@OceanMan_Nico4 жыл бұрын
Great tutorial. Not just for making realistic eyes but also for learning how to use different texture nodes in general.
@victorcunhasouza7922 жыл бұрын
using it for a few years and now I want to upgrade and I'm happy I did that.
@gu-tm7ge Жыл бұрын
know where to start a new soft and I didn't know how to switch from soft to . You are the best THANK YOU FOR NOT
@eshan3093 жыл бұрын
I think this is the best eye modelling tutorial. 30 mins well spent! Thank you so much!
@tobiashagstrom41682 жыл бұрын
Very helpful. And for getting a quick idea of what the eye will look like in the socket I intended it for, I ran into and solved a slight problem that I hadn't encountered before. Since this eye has a transparent cornea, it did not give good results when clipping into the eyelid. But by putting a boolean modifier on the model for the head, and linking it to the eyeball model, I was able to easily make the inside of the eye socket conform to the eye. IDK if this is a great solution or how it works with this workflow or that, but it worked to get a more proper shot of what the eye is supposed to look like in the socket without any clipping at least.
@ivankushner85853 жыл бұрын
Even tho I didn't understand half of the process, it was pretty easy to copy and now I can use it with my sculpted characters to add eyes to them when sculpting the face. Thanks man!
@Flux_One Жыл бұрын
Such a good tute. I lost count of all the 'ah-ha' moments :D
@sigyloth97614 жыл бұрын
Yo if anyone strugling at 9:50 and your getting your colors inverted the problem is not in the shading mode . its on the uv editing mode , remember the map that you set pack islands ? thats not the one your looking for just scale that one down and put it in the corner and select the other map and set it to pack islands instead , and problem solved.
@guzzi78973 жыл бұрын
thank youuu omg !!!
@albashek3 жыл бұрын
Fookin' beast mate! Thank you!
@tylereden9453 жыл бұрын
i cant get it to work :c
@noamsh1311 ай бұрын
yassss thank you thank you!!
@firemyst90642 жыл бұрын
This worked out rather well, thank you very much for the tutorial! I never thought about how eyes were made for creatures, modeling them is quite a ways off for me. But I was working on a personal project with eeveelutions and needed to make some fox eyes, this worked out really well for me, and at the end I tweaked a few vertices, voila, cat eyes.
@TutsByKai4 жыл бұрын
Love the level of customization and that awesome shape key dilation :D
@TchenZMary4 жыл бұрын
TutsByKai Hiiiiiiiiii! Huge fan.
@tonilawas3 жыл бұрын
HEY! hello Tutsbykai! I lOVE your tutorials sooo much!
@dylancormack38933 жыл бұрын
For anyone having issues at around 16:00 with the red at the back of the eye: In the color ramp for the red, put the red on the right side of the slider and the white on the left. This will invert the colors and put the red at the back of the eye instead of the front
@Mizuzail Жыл бұрын
Yo this actually helped alot thank you!!
@jejie24044 жыл бұрын
add a damped track object constraint linking to an empty so you can rotate the eyes by moving the empty (eyes perpetually following the camera)
@cory999982 жыл бұрын
If your layers have unwanted translucency when you mix them together, go back to your RGB color ramp and make sure each is pure R, G, and B.
@wwhvd Жыл бұрын
Thank you. I had this issue too.
@vilenius1874 жыл бұрын
Hey I had to turn the new King Krule record down so I can listen your tutorial but luckily you had me covered with this eerie music. Thx and a great tutorial too!
@mattiamsosad3 жыл бұрын
MY. MIND. IS. BLOWN. this is soooo goooodddd
@MeguMeme2174 жыл бұрын
Boi oh boi, this video is absolutely gold.
@sappakia4 жыл бұрын
Thank you so much! I followed a different tutorial that I didn't realize was for advanced 3d people and when I ran into a roadblock that I couldn't figure out I figured I needed to restart with an easier tutorial. This was easy to follow though I got frustrated with having 15 color ramps and gradients. Such is life.
@sigyloth97614 жыл бұрын
i just want to say thank you mate for a wonderful tutorial even thou im using blender 2.82 but i managed to finish the project and its amazing. thank you.
@cupajoe994 жыл бұрын
Great tutorial - this really helps a lot. Last eye tutorial I watched was a bit hard to follow - but this felt really accessible.
@realjames14 жыл бұрын
For everyone having trouble with: The color part of the eye being too big after screen refraction - scale it up, it's too close to the eye. The color not appearing on the side- 1) Use Cycles or 2) Tweak the Refraction Depth in the Material Properties > Settings > then below the tick box you just checked (mine worked at 0.2 m) Something I never figured out was the Bump, it wasn't working and it's always appearing as pink instead of the black thing I saw in the video so I just didn't add it in.
@raofriot2 жыл бұрын
Thanks
@jorggis2 жыл бұрын
I love how you add speed at doing stuff towards end. It's like easiest part is slowest and then most complex is just speedrun. I had to check comments how to node wrangler works to get viewer show as i didn't see there any info at key pushing info.
@new-fixstudio58612 жыл бұрын
screen in the top left, look at where it says program and click on where it says “aggressive te” and change it to “analog app 1 te”
@thunderknot_2 ай бұрын
idk if anyone else has had this issue but when centering the gradient texture if you measure things in cheeseburger per bald eagle (imperial) at 8:00 use -1.64 instead or swap units back to metric for the tutorial.
@danielboluda2514 жыл бұрын
Impressively simple and powerful tutorial. Hope you are considering other related eye tutorials including eyelid sculpting, particle lashes, etc an finally some rig-animation one ;-)
@3DBanditTutorials4 жыл бұрын
I might
@shalliburton82224 жыл бұрын
I was barely a minute into the video and already knew how useful this tutorial would be
@ScottVanKirk4 жыл бұрын
A really intriguing approach to procedural eyes. I've always been happy with my eyes, but this is better. Thanks for sharing!
@nathanstorm64554 жыл бұрын
I can't like this a second time but wish I could, the tutorial was exactly what i was looking for and got an awesome result
@magdaczernik4949 Жыл бұрын
Still works in Blender 3.6. Thank you for this tutorial :D
@jandaviknes80993 жыл бұрын
Awesome tutorial thanks alot! I love the fact that you explain why you do the things you do, not just tell us to copy paste values. Great work :)
@EkeiShao2 жыл бұрын
Man i'm a total beginner and this was totally mesmerizing tho i don't get a sh*t on what you're doing with those nods lmao, great vid, subscribed for my future
@sjonjones40094 жыл бұрын
You helped fill in the piece I was missing for the banding in the iris! I knew to use the noise and Voronoi but was missing the radial gradient for alignment.
@lubruz71644 жыл бұрын
That RGB maks trick is just amazing. Great tutorial. Thanks!!!
@alexvith Жыл бұрын
An addition to the part at 12:00. This tutorial is from quite some years ago, but if anyone is struggling with the iris part or wants to avoid the bending issue of the texture when trying to get the iris stretch, you might want to look into converting the coordinate system from rectangular to polar. Thankfully it's very easy. 1. Take the Texture Coordinate output of your choice, you will need to plug this output into two other nodes. 2. Plug the output into a Vector Math set to Length. 3. Take the same Texture Coordinate output and plug it now into a Separate XYZ node. Take the Y output and plug it into the first socket of a Math Node set to Arctan2 and the X output plugged in the second socket. 4. Plug the output from the Vector Math node from step 2 into the X socket of a Combine XYZ node, plug the output of the Arctan2 Math Node into the Y socket. Now you have your rectangular coordinates converted to polar and you can plug the output of the Combine XYZ into any Vector input of your texture nodes. I also added a Math node set to multiply after my Length Math Node in order to control the stretching. Cheers!
@ostensiblyaverage55764 жыл бұрын
at 7:38 he creates a node and it connects to something that doesn't exist on my screen, wtf is it? please help, this tutorial is impossible if I don't know what that is. my texture doesn't change.
@julienno26274 жыл бұрын
please can someone help at 8.45 min when i put the color ramp on and play w color the white part is on the back so when i put the green, red ... all my stuff is in the back and not in the frond of the eye....
@cupajoe994 жыл бұрын
Same thing happened to me - for me, all I had to do was, instead of doing the unpack islands stuff at 6:20 on the left... circle? I don't know my terminology - I had to do unpack islands on the right one, and shrink the left one down. I was super frustrated too, - hope this helps.
@alsabalsa20843 жыл бұрын
@@cupajoe99 oh my gosh THANK YOU that works perfectly!!
@cupajoe993 жыл бұрын
@@alsabalsa2084 Glad I could help! I was a week away from needing to come back to watch this tutorial, so thanks for replying so I could get a direct link back to it - lol
@julienno26274 жыл бұрын
man ur tutorial is super i learned a lot but little reminder when u do a tutorial don't forget to mention each action u do please cuse some of us are new here hahahah but keep going great tutorials mannn
@ScifiSiShredaholic4 жыл бұрын
Wow, this is beautiful work Bandyte!
@3OHT.4 жыл бұрын
This is a wonderful tutorial. You are a great teacher.
@zacsamuel72953 жыл бұрын
Great tutorial! Very clearly explained on every node. Thank you
@motionzdigital5 жыл бұрын
Wow more tutorials! You make everything easier
@obichisamuel38204 жыл бұрын
Ur super natural mehn!👌
@Smash_ter4 жыл бұрын
the voronoi texture is different on my version of blender (2.81)
@ignkiran5124 жыл бұрын
yup had the same problem you could connect different o/p dots to next nodes, well I was doing good until I reaches 16:18 with blender 2.81. ;)
@justinfrey63714 жыл бұрын
just use the distance node from voronoi, i set mine to euclidean, f1, 3d, and about 30 on the scale
@LigsYT4 жыл бұрын
@@justinfrey6371 a real life saver man, thank you!
@IvaVodkaShot4 жыл бұрын
@@justinfrey6371 Thank You!
@CamSpaghett2 жыл бұрын
8:42 after I put -0.5 my mesh goes black. How can I fix this? this is the second tutorial I've had this issue with EDIT: mine was working after I put it to -0.005. not sure why as everything was default EDIT 2: after messing around with my locations in the mapping I realized that my World units were 0.001. I must've changed it a while ago. I've now set it under 1.0 and everything fixed
@miguelrobertoflorezstella47863 жыл бұрын
es fantástico, me llene de emoción al ver lo que hace con los nodos, apenas empiezo con el 3d, y veo a otros usando sudtance painter, pero yo quiero aprende hacer la magia que usted hace, mis respetos
@hurpdurp13282 жыл бұрын
I'm having trouble with 9:02, the gradient is really blurry and not centered. I did everything like the video so far, what could have gone wrong? It's also shaped like a blurry triangle?? please help! ;; Maybe it's not centered correctly?? But that's strange because everything is being done at the center of the world and everything. :^( Edit: I found out what it was! My nodes were not connected correctly. To make it correct make sure that "UV" in the red square is the only thing that is connected to "vector" in the purple box. I had two nodes and "generated" was also connected to the purple box, so I removed that.
@shadecluster88404 жыл бұрын
i cant move the color to the back of the eye at 16:18 im on blender 2.81a EDIT: i had to invert the ramp colors lol
@ignkiran5124 жыл бұрын
Hello, I am stuck at the same problem in 2.81 can you please elaborate? I mean inverting color ramp does flip the side to 180 not 90(at the back). thanks
@ignkiran5124 жыл бұрын
ok seemed to get it though mapping not point but texture, setting some scale and inverting ramp lol
@damgaronfire4 жыл бұрын
man I... wow you just saved my entire project
@blakecasimir4 жыл бұрын
Here's what worked for me in Blender 2.82: Mapping Type is Point, Rot X 0 / Rot Y 0 / Rot Z -90, Invert node after the Gradient Texture.
@froztbytesyoutubealt32014 жыл бұрын
same, mine moved to the front when I rotated y to 90 so I just inverted the color ramp.
@annabondar9136 Жыл бұрын
Hi! You explain everything very clearly, thanks for the lesson! I signed up after a minute of viewing. I will learn from your lessons :D
@jazzew4 жыл бұрын
Thank you!! ...Finally, I can make eyes in Blender without them scaring me!! :D I learned some really awesome stuff with your tutorial!! ^__^
@nocypocyart4 жыл бұрын
Amazing tutorial! so very helpful and I love how customisable the eye is once finished. keep up the work :)
@leonardobarros3220 Жыл бұрын
Incredible... Surelly i'll use your techiniques in my jobs
@reddish_orange2 жыл бұрын
Thank you friend, this is great! Your teaching style is very generous and clear :)
@elliot47279 ай бұрын
The viewer node has been removed. 7:30 Don't expect to see it pop up anymore. tick "Node Wrangler" in Add ons and then (mac) shift+control+left mouse button (lmb) and it should connect your gradient node to the material output. Good luck
@NourArt023 жыл бұрын
This tutorial is gold .. thank you
@MrXxxziadxxx3 жыл бұрын
At 1:15. In blender 2.9 hit G twice to adjust.
@mathiasbang19992 жыл бұрын
What an amazing guide!! super helpful and rly well explained
@yellowoodgames91464 жыл бұрын
wow! thank you very much for this tutorial! so easy and with an incredible result! awesome!
@valka1887 Жыл бұрын
Wow, what a great tutorial. This is super cool.
@JeffRigler334 жыл бұрын
Best tutorial for eyeball in Eevee! Thank you just subbed.
@augusttange84972 жыл бұрын
Great video man - Only tutorial i will ever need to eyes
@Berserker20112 ай бұрын
And anyone, if the voronoi is leaking into the pupil, just go into the rgb coloramp and mak the blue darker. That will sort it out.
@KAWoodWorks2 жыл бұрын
You are an ABSOLUTE LEGEND! Thank you very much!
@luciomartinezumansky-cn3cy10 ай бұрын
wow! this is incredible!
@unjavibu2 жыл бұрын
can anyone help me with the voronoi texture? its not the same on the new versions :(
@raphsing3 жыл бұрын
Awesome tutorial, I got different results on the iris cause Voronoi texture changed on lastest versions.
@sketchysketchu4 жыл бұрын
This shit is like black magic, thank you so much for this guide! I seem to have a weird effect where on side views of the eye, the reflection actually covers the front if that makes sense
@OldRustyBones4 жыл бұрын
Having the same issue currently, did you find a fix by chance?
@sketchysketchu4 жыл бұрын
@@OldRustyBones Nope :(
@OldRustyBones4 жыл бұрын
@@sketchysketchu damn that's unfortunate, looks like ill need to find another workflow for the refraction then
@christianschmid1440 Жыл бұрын
Don't know where I turned the wrong way, but it seems like I cannot color the lense correctly. the color ramp mostly colors the backside of the eyeball. the frontside is colord in a single color solved it: When I unwrapped the UVs the two maps where switched in my case (so the lense was on the right site)
@alexmoscatelli1496 ай бұрын
Holy shit! im gonna try this, you may have just solved my issue as well
@philthepanic3 жыл бұрын
PHEW! I got there! THANK YOU SO MUCH! Awesome tutorial!
@michaelhoffman73544 жыл бұрын
Awesome tutorial! Can't wait to try this soon
@deep_breathe4 жыл бұрын
Very usefull tutorial! Great for start in to procedural texturing!
@gordonramsauce52184 жыл бұрын
12:29 ?? I don't understand what you connected the colorramp to
@doctorwhoisruined76294 жыл бұрын
Stuck at the same place... good tutorial up until he skips a vital step, making it entirely redundant. Can't trust Euros to be intuitive...
@escoladephotodesign2 жыл бұрын
This tutorial is awesome, but so many changes have been made that it would need an update. In the part where you add Voronoi and Noise nodes, it now behaves quite differently. And I'm still on version 2.93.6 (the latest LTS so far).
@unjavibu2 жыл бұрын
how did you solve that? i saw colours, instead of black and white
@escoladephotodesign2 жыл бұрын
@@unjavibu I was able to follow the tutorial almost completely, except for Bump. I recommend taking a look at the GC Cookie tutorial. It uses a very similar technique, but updated in the options referring to the Nodes that I mentioned