EASY Procedural eyes in EEVEE - blender 2.8 Tutorial

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CGRogue

CGRogue

Күн бұрын

Пікірлер: 672
@3DBanditTutorials
@3DBanditTutorials 3 жыл бұрын
Hey guys, a lot of questions coming back, to move vertices along edges press g twice, to preview nodes on the node editor, look up how to use node wrangler. Thanks for watching
@MrTandogant
@MrTandogant 2 жыл бұрын
I wish all tutorials were like this. Well done friend! I have a question though and I hope I can get an answer :) I imported/appended this eye to another blender file that already has an HDRI for an object and some other nodes for additional background in World. I applied the HDRI to a single object not affecting anything else in the scene and then I have some other nodes applied to the background and 2nd object. So, both my objects in the scene have their own environment textures basically. However, when I import the eye, it doesn't look like an eye anymore. Just a glossy ball. And of course, I used Glossy Ray in World in order for my 2 objects to have their own environment texture. Any idea how I can make the eye look normal again in that scene?
@MrTandogant
@MrTandogant 2 жыл бұрын
I think my environment textures are affecting it. How could I fix this? I need to make it a way so the environment textures do not affect the eye
@MrTandogant
@MrTandogant 2 жыл бұрын
Btw, the eye looks fine in Material Preview but in rendered view, it's completely affected by the environment
@shivateja9417
@shivateja9417 2 жыл бұрын
How to make reflections in the eye ?. According to surrounding environment. Make a video on 3d animation eyes and reflection in it
@elliot4727
@elliot4727 9 ай бұрын
Did you ever find a solution and or best practice with this issue? Thank you @@MrTandogant
@chaosordeal294
@chaosordeal294 4 жыл бұрын
7:35 !!! When he adds the Gradient Texture node, he adds another node and links them, and doesn't mention it in the video, but it appears that you do this by Shift-Ctl-Clicking the Gradient Texture node.
@3DBanditTutorials
@3DBanditTutorials 4 жыл бұрын
It's the emission node, and when you have node wrangler on you can use that shortcut
@CBusschaert
@CBusschaert 4 жыл бұрын
@@3DBanditTutorials the shortcut didn't appear on the video, I spent quite a bit of time on the Node Wrangler manual to understand what happened there and this comment still was the most helpful.
@yusefhesham4864
@yusefhesham4864 4 жыл бұрын
@@digitalboyx3 edit > preference > addons> search for node wrangler and mark it to activate it
@liamproffitt1531
@liamproffitt1531 4 жыл бұрын
Bless you so much bc I was wondering what was going on and I’m getting so frustrated trying to learn this
@QT5656
@QT5656 4 жыл бұрын
Thank you! Great video but that part could definitely have been clearer!
@Zev_Reef
@Zev_Reef 5 жыл бұрын
This is one of the most Useful tutorials for Blender in months
@MrBraianlc
@MrBraianlc 4 жыл бұрын
Agreed!
@digitelledesign
@digitelledesign 4 жыл бұрын
7:35 Make sure you have Note Wrangler enabled from Edit>Preferences>Add-Ons, then when you add the Gradient Texture, you Ctrl+Shift+Click to link it to the Material Output through a Viewer shader node. It's been mentioned in a few other comments, but it helps to see it in a few places for those that get lost. I know I did.
@Ghost-im4bi
@Ghost-im4bi 2 жыл бұрын
really, bless you!
@IlLupoAC
@IlLupoAC 3 жыл бұрын
If anyone had trouble with doing the third group of nodes for the back of the eye like I did (the colour rotated to underneath the eye when rotated by 90 degrees, not to the back) I changed the X location to 0.5, Z rotation to 90 and Y scale to 0.5.
@YuKi-fu3uj
@YuKi-fu3uj 2 жыл бұрын
Thanks :)
@emmanuelmaterne5021
@emmanuelmaterne5021 2 жыл бұрын
Thank you
@pomponi0
@pomponi0 2 жыл бұрын
I love you
@ian-exe7531
@ian-exe7531 Жыл бұрын
Thank you so much for this !
@ramdogproductions
@ramdogproductions Жыл бұрын
We will see but for me it was 90, 90, 0 plus an invert node.. as long as it works, right? Grateful for all these suggestions!!
@ernestthelumberjack
@ernestthelumberjack 3 жыл бұрын
I think they've changed the Voronoi Texture node since this video came out. Seems to have more options and connection points on it than in the video and when I mix the voronoi turns to stained glass. :/ oh well still a super helpful video Edit: The node is different now. You have to connect the distance point from Voronoi to the mix to achieve the same result.
@philthepanic
@philthepanic 3 жыл бұрын
That changes the texture to b/w but still not getting the radial effect! I have set up every node set up the same except for the Voronoi, are you able to help?
@philthepanic
@philthepanic 3 жыл бұрын
Ok! In mapping to get the voronoi to emit from the centre of the eye you must turn the scale Y -1.000. Think that has sorted it!! Your comment about the distance was so helpful!
@alexo2303
@alexo2303 3 жыл бұрын
thanks mate!
@Haawx
@Haawx 2 жыл бұрын
Thank you!!!!!
@Blossoms_Gemz
@Blossoms_Gemz 2 жыл бұрын
I learned that the hard way...
@jartistical1107
@jartistical1107 3 жыл бұрын
this was my first blender tutorial ever... the first 9 minutes it took me 4hours, then i started the next day at 9 minutes. i could do it from there till the end in one row. yesterday i thought i couldnt make it at all. i was impatient because all that seemed so complicated. But now i finally made it, and i gotta say...NEVER GIVE UP GUYS!!! No matter how complicated it seems!!!
@CaptainPanick
@CaptainPanick 3 жыл бұрын
If you get to the part at around 8:57 where you add a color ramp and it seems that when you drag the color gradients around and white/black dot appears at the back of the eyeball instead of the front, it means you've selected the wrong UV island as the main one (at 6:23 when you pack the island make sure you select the UV island that maps to the front of the eyeball). When I unwrapped the UV map the "eyeball front UV island" was on the right of the UV editor instead of the left, and because I followed the video like a dumb ape instead of thinking for myself I packed the "backside" UV island and then shrunk the front to the bottom right corner (at 6:35) and it took me quite a while to figure out what is going on.
@Saffarts
@Saffarts 3 жыл бұрын
This saved lives.
@kassandrachaidez3246
@kassandrachaidez3246 2 жыл бұрын
I was Struggling for the longest time trying to figure it out Thankyou you are a Life saver!
@bingusmybeloved6603
@bingusmybeloved6603 2 жыл бұрын
TYYY
@hamashis
@hamashis 2 жыл бұрын
EMOTIONAL DAMAGE avaided
@alexleclerc3868
@alexleclerc3868 2 жыл бұрын
wow my brain was going to explode, thanks
@supercalifragilisticex
@supercalifragilisticex 2 жыл бұрын
47 seconds into the video and the music alone makes me want to subscribe, it makes you so hype to spend the next 24 hours making a 3d model.
@runetheraccoon636
@runetheraccoon636 2 жыл бұрын
Amazing tutorial! I appreciate this! Also for anyone having problems around 18:00, I have read the comments, and tried all of the solutions and rotations but non of them helped me for some reason. Not sure why my eye is so wonkey. But anyways, I found the easiest way to fix the rotation problem, was to just duplicate the nodes that made up the red, green and blue colors, and then change the red and blue to black, and the green to white. I didnt expect this to work, but it actually worked PERFECT! I hope this is helpful for anyone else having the issue!
@my-black-sun
@my-black-sun 7 ай бұрын
as a complete beginner, this tutorial took me several hours, I thought I would go nuts :'D BUT I must say, it was extremely easy to follow, so thank you for sharing this information, your video was super useful!
@brau_og8792
@brau_og8792 2 жыл бұрын
16:35 put a invert node between mapping and gradient texture if your rotation doesn't work
@marceeprime4029
@marceeprime4029 2 жыл бұрын
Thanks!!!
@elliot4727
@elliot4727 9 ай бұрын
Thank you, any idea what is was working opposite to the tutorial in the first place? thankyou
@ewky.6129
@ewky.6129 4 жыл бұрын
Great tutorial! However after some scripting I've found the actual "center" coordinates of the UV map is (0.4948, 0.5012), hence the XY location correction should be X=-0.4948, Y=-0.5012. The script I've used: ''' import bpy import bmesh def getUV(): mesh = C.active_object.data bm = bmesh.from_edit_mesh(mesh) uv_layer = bm.loops.layers.uv.verify() for f in bm.faces: for l in f.loops: luv = l[uv_layer] if luv.select: print(luv.uv) ''' Then in UV Editing panel, while selecting the central vertex, run this function, it would print its UV coordinate. Hope this helps in centering your iris!
@QT5656
@QT5656 4 жыл бұрын
Interestingly my gradient looked even if I used to coordinates x=-0.508 and y = -0.500. Perhaps my eye is wonky!?
@adiltonaeon
@adiltonaeon 4 жыл бұрын
Thanks 😁
@positivevybes247
@positivevybes247 4 жыл бұрын
This saved me soooo much time, thank you
@Harlandgg
@Harlandgg 2 жыл бұрын
Extremely useful. Huge thanks to you.
@firemyst9064
@firemyst9064 2 жыл бұрын
@@QT5656 I manually adjusted my eye too, and it's roughly x=-0.508, y=-0.502, but I'm operating in 3.0 so I kind of expected there to be minor technicalities like this popping up. It's not just your eye that needed tweaking lol.
@fayce5969
@fayce5969 4 жыл бұрын
For the weird reflection on from the side, something to try.... go to the material for eye outer, under settings change Blend Mode >> Alpha and Blend Shadow Mode >> None, and finally just above that reduce your Alpha >> mine was at 1 reduced to .3 , this seemed to work for me.
@Gerardo5d
@Gerardo5d 3 жыл бұрын
great fix dude... that was bugging meeee. tried a few things and couldn't get rid of it!
@KlassAnimated
@KlassAnimated 2 жыл бұрын
Didn't work for me :'( sadly
@eugenioperez3573
@eugenioperez3573 Жыл бұрын
Thanks! I couldn't figure out how to fix that.
@adiltonaeon
@adiltonaeon 7 ай бұрын
Almost 4 years ago I baked an eye from here, and years later I'm back and I subscribed, and forgot how the nodes go; So thank you.
@ytabos8414
@ytabos8414 4 жыл бұрын
Nice Tuto Thanks. In the newer Version the voronoi node changed. For me worked connecting the distance as color and choose smothe f1. Also in the mix rgb dodge was renamed to color dodge.
@Grysha399
@Grysha399 3 жыл бұрын
dude, you saved me
@ozzycinema
@ozzycinema Жыл бұрын
Amazing tutorial even tho we are on blender 3.5, this is a great way to learn about texture nodes and the addition of the plane next to the sphere was genius. My advice to other viewers is that when selecting colors on the color ramp for RGB, make sure you are push that slider to the max in each assigned color. Also, make sure the other two colors are at ZERO. If you have any other values, or you are mixing colors, the "separate color" node will get confused and the final colors will look wrong, or washed out. My second advice is that if you applied all transformations (it's a habit for me) to the objects, you have to adapt the values of location and rotation.
@elliot4727
@elliot4727 9 ай бұрын
I made it to the end, and my eye looks awesome. Yes, different to Rogue's but dope all the same. (mac) Shift+Control+leftClick on node gives you a temporary image of what your different nodes are doing (a line is drawn from the right of the node you clicked, going further right, to the end of the chain. It's only temporary! Add-on "Node Wrangler" is required before). Did this on version 4 and thanks a lot Rogue!!! it is very possible y'all, search comments timestamps on your problem areas, lord knows i had 'em. Worth it for the keyframeability!! Pupil can shrink and expand w/ keyframes and colour areas follow suit. Beau. Peace
@K3470N_
@K3470N_ 3 жыл бұрын
In case someone had an issue here too, around 16:00 + he shifts the black dot to the back of the eye by adjusting y rotation. For whatever reason mine wasn't that simple so I had to rotate X -180 degrees which took the black dot off the eye, brought it back up rotating z -90, then adjusted the x location to bring it in closer. Someone who knows the program better would know an easier fix but now, mess with the location and rotation of various axis (in increments of 90 degrees) to find your placement.
@sottozen
@sottozen 4 жыл бұрын
So helpful. Great Tutorial. Thanks!
@PaintedCz
@PaintedCz 3 жыл бұрын
Thank you! This was a bit of a mess in 2.9, but I learned something for sure.
@jir-etkatharpi4344
@jir-etkatharpi4344 3 жыл бұрын
Did you figure out?
@zubizaretta397
@zubizaretta397 4 жыл бұрын
This is one of the most helpfull Evee eye tutorial ever seen! You are great! Thank you so much!
@kool-aidsapiens1434
@kool-aidsapiens1434 4 жыл бұрын
I've learned not only making the eye but also the entire nodes
@levelchanger468
@levelchanger468 4 жыл бұрын
Very very impressive tutorial Sir. Finally I'm feeling a bit confident about making a procedural eye in blender. Lots of love and respect from West Bengal, India.
@murrowboy
@murrowboy 3 жыл бұрын
I found a nice trick. If you set your blend type to constant on the color ramp, you'll see exactly where your Halos are without switching back and forth.
@gabe2252
@gabe2252 4 жыл бұрын
Great tutorial! I'm going to give my characters these eyes. Thank you so much!
@dontmvme8796
@dontmvme8796 5 жыл бұрын
There's so much to learn from each of your videos! We're really lucky to have you! ^_^
@gutozardy5568
@gutozardy5568 3 жыл бұрын
This tutorial is fantastic! From nothing to almost a realistic eye in less than 30 minutes and all simplicity!
@da_roachdogjr
@da_roachdogjr 4 жыл бұрын
When I packed islands after unwrapping the UV's my eye was misaligned for some reason, and the rotation was all messed up, updates probably caused it. I had to center it manually, someone experienced this too? Update: I just noticed the eye in the tutorial is also slightly misaligned lol I have eagle vision I suppose PS: Wow, the use of UV maps to actually animate the pupils is genius. Just finished, great tutorial Bandyte! I learned a lot, thanks!
@OceanMan_Nico
@OceanMan_Nico 4 жыл бұрын
Great tutorial. Not just for making realistic eyes but also for learning how to use different texture nodes in general.
@victorcunhasouza792
@victorcunhasouza792 2 жыл бұрын
using it for a few years and now I want to upgrade and I'm happy I did that.
@gu-tm7ge
@gu-tm7ge Жыл бұрын
know where to start a new soft and I didn't know how to switch from soft to . You are the best THANK YOU FOR NOT
@eshan309
@eshan309 3 жыл бұрын
I think this is the best eye modelling tutorial. 30 mins well spent! Thank you so much!
@tobiashagstrom4168
@tobiashagstrom4168 2 жыл бұрын
Very helpful. And for getting a quick idea of what the eye will look like in the socket I intended it for, I ran into and solved a slight problem that I hadn't encountered before. Since this eye has a transparent cornea, it did not give good results when clipping into the eyelid. But by putting a boolean modifier on the model for the head, and linking it to the eyeball model, I was able to easily make the inside of the eye socket conform to the eye. IDK if this is a great solution or how it works with this workflow or that, but it worked to get a more proper shot of what the eye is supposed to look like in the socket without any clipping at least.
@ivankushner8585
@ivankushner8585 3 жыл бұрын
Even tho I didn't understand half of the process, it was pretty easy to copy and now I can use it with my sculpted characters to add eyes to them when sculpting the face. Thanks man!
@Flux_One
@Flux_One Жыл бұрын
Such a good tute. I lost count of all the 'ah-ha' moments :D
@sigyloth9761
@sigyloth9761 4 жыл бұрын
Yo if anyone strugling at 9:50 and your getting your colors inverted the problem is not in the shading mode . its on the uv editing mode , remember the map that you set pack islands ? thats not the one your looking for just scale that one down and put it in the corner and select the other map and set it to pack islands instead , and problem solved.
@guzzi7897
@guzzi7897 3 жыл бұрын
thank youuu omg !!!
@albashek
@albashek 3 жыл бұрын
Fookin' beast mate! Thank you!
@tylereden945
@tylereden945 3 жыл бұрын
i cant get it to work :c
@noamsh13
@noamsh13 11 ай бұрын
yassss thank you thank you!!
@firemyst9064
@firemyst9064 2 жыл бұрын
This worked out rather well, thank you very much for the tutorial! I never thought about how eyes were made for creatures, modeling them is quite a ways off for me. But I was working on a personal project with eeveelutions and needed to make some fox eyes, this worked out really well for me, and at the end I tweaked a few vertices, voila, cat eyes.
@TutsByKai
@TutsByKai 4 жыл бұрын
Love the level of customization and that awesome shape key dilation :D
@TchenZMary
@TchenZMary 4 жыл бұрын
TutsByKai Hiiiiiiiiii! Huge fan.
@tonilawas
@tonilawas 3 жыл бұрын
HEY! hello Tutsbykai! I lOVE your tutorials sooo much!
@dylancormack3893
@dylancormack3893 3 жыл бұрын
For anyone having issues at around 16:00 with the red at the back of the eye: In the color ramp for the red, put the red on the right side of the slider and the white on the left. This will invert the colors and put the red at the back of the eye instead of the front
@Mizuzail
@Mizuzail Жыл бұрын
Yo this actually helped alot thank you!!
@jejie2404
@jejie2404 4 жыл бұрын
add a damped track object constraint linking to an empty so you can rotate the eyes by moving the empty (eyes perpetually following the camera)
@cory99998
@cory99998 2 жыл бұрын
If your layers have unwanted translucency when you mix them together, go back to your RGB color ramp and make sure each is pure R, G, and B.
@wwhvd
@wwhvd Жыл бұрын
Thank you. I had this issue too.
@vilenius187
@vilenius187 4 жыл бұрын
Hey I had to turn the new King Krule record down so I can listen your tutorial but luckily you had me covered with this eerie music. Thx and a great tutorial too!
@mattiamsosad
@mattiamsosad 3 жыл бұрын
MY. MIND. IS. BLOWN. this is soooo goooodddd
@MeguMeme217
@MeguMeme217 4 жыл бұрын
Boi oh boi, this video is absolutely gold.
@sappakia
@sappakia 4 жыл бұрын
Thank you so much! I followed a different tutorial that I didn't realize was for advanced 3d people and when I ran into a roadblock that I couldn't figure out I figured I needed to restart with an easier tutorial. This was easy to follow though I got frustrated with having 15 color ramps and gradients. Such is life.
@sigyloth9761
@sigyloth9761 4 жыл бұрын
i just want to say thank you mate for a wonderful tutorial even thou im using blender 2.82 but i managed to finish the project and its amazing. thank you.
@cupajoe99
@cupajoe99 4 жыл бұрын
Great tutorial - this really helps a lot. Last eye tutorial I watched was a bit hard to follow - but this felt really accessible.
@realjames1
@realjames1 4 жыл бұрын
For everyone having trouble with: The color part of the eye being too big after screen refraction - scale it up, it's too close to the eye. The color not appearing on the side- 1) Use Cycles or 2) Tweak the Refraction Depth in the Material Properties > Settings > then below the tick box you just checked (mine worked at 0.2 m) Something I never figured out was the Bump, it wasn't working and it's always appearing as pink instead of the black thing I saw in the video so I just didn't add it in.
@raofriot
@raofriot 2 жыл бұрын
Thanks
@jorggis
@jorggis 2 жыл бұрын
I love how you add speed at doing stuff towards end. It's like easiest part is slowest and then most complex is just speedrun. I had to check comments how to node wrangler works to get viewer show as i didn't see there any info at key pushing info.
@new-fixstudio5861
@new-fixstudio5861 2 жыл бұрын
screen in the top left, look at where it says program and click on where it says “aggressive te” and change it to “analog app 1 te”
@thunderknot_
@thunderknot_ 2 ай бұрын
idk if anyone else has had this issue but when centering the gradient texture if you measure things in cheeseburger per bald eagle (imperial) at 8:00 use -1.64 instead or swap units back to metric for the tutorial.
@danielboluda251
@danielboluda251 4 жыл бұрын
Impressively simple and powerful tutorial. Hope you are considering other related eye tutorials including eyelid sculpting, particle lashes, etc an finally some rig-animation one ;-)
@3DBanditTutorials
@3DBanditTutorials 4 жыл бұрын
I might
@shalliburton8222
@shalliburton8222 4 жыл бұрын
I was barely a minute into the video and already knew how useful this tutorial would be
@ScottVanKirk
@ScottVanKirk 4 жыл бұрын
A really intriguing approach to procedural eyes. I've always been happy with my eyes, but this is better. Thanks for sharing!
@nathanstorm6455
@nathanstorm6455 4 жыл бұрын
I can't like this a second time but wish I could, the tutorial was exactly what i was looking for and got an awesome result
@magdaczernik4949
@magdaczernik4949 Жыл бұрын
Still works in Blender 3.6. Thank you for this tutorial :D
@jandaviknes8099
@jandaviknes8099 3 жыл бұрын
Awesome tutorial thanks alot! I love the fact that you explain why you do the things you do, not just tell us to copy paste values. Great work :)
@EkeiShao
@EkeiShao 2 жыл бұрын
Man i'm a total beginner and this was totally mesmerizing tho i don't get a sh*t on what you're doing with those nods lmao, great vid, subscribed for my future
@sjonjones4009
@sjonjones4009 4 жыл бұрын
You helped fill in the piece I was missing for the banding in the iris! I knew to use the noise and Voronoi but was missing the radial gradient for alignment.
@lubruz7164
@lubruz7164 4 жыл бұрын
That RGB maks trick is just amazing. Great tutorial. Thanks!!!
@alexvith
@alexvith Жыл бұрын
An addition to the part at 12:00. This tutorial is from quite some years ago, but if anyone is struggling with the iris part or wants to avoid the bending issue of the texture when trying to get the iris stretch, you might want to look into converting the coordinate system from rectangular to polar. Thankfully it's very easy. 1. Take the Texture Coordinate output of your choice, you will need to plug this output into two other nodes. 2. Plug the output into a Vector Math set to Length. 3. Take the same Texture Coordinate output and plug it now into a Separate XYZ node. Take the Y output and plug it into the first socket of a Math Node set to Arctan2 and the X output plugged in the second socket. 4. Plug the output from the Vector Math node from step 2 into the X socket of a Combine XYZ node, plug the output of the Arctan2 Math Node into the Y socket. Now you have your rectangular coordinates converted to polar and you can plug the output of the Combine XYZ into any Vector input of your texture nodes. I also added a Math node set to multiply after my Length Math Node in order to control the stretching. Cheers!
@ostensiblyaverage5576
@ostensiblyaverage5576 4 жыл бұрын
at 7:38 he creates a node and it connects to something that doesn't exist on my screen, wtf is it? please help, this tutorial is impossible if I don't know what that is. my texture doesn't change.
@julienno2627
@julienno2627 4 жыл бұрын
please can someone help at 8.45 min when i put the color ramp on and play w color the white part is on the back so when i put the green, red ... all my stuff is in the back and not in the frond of the eye....
@cupajoe99
@cupajoe99 4 жыл бұрын
Same thing happened to me - for me, all I had to do was, instead of doing the unpack islands stuff at 6:20 on the left... circle? I don't know my terminology - I had to do unpack islands on the right one, and shrink the left one down. I was super frustrated too, - hope this helps.
@alsabalsa2084
@alsabalsa2084 3 жыл бұрын
@@cupajoe99 oh my gosh THANK YOU that works perfectly!!
@cupajoe99
@cupajoe99 3 жыл бұрын
@@alsabalsa2084 Glad I could help! I was a week away from needing to come back to watch this tutorial, so thanks for replying so I could get a direct link back to it - lol
@julienno2627
@julienno2627 4 жыл бұрын
man ur tutorial is super i learned a lot but little reminder when u do a tutorial don't forget to mention each action u do please cuse some of us are new here hahahah but keep going great tutorials mannn
@ScifiSiShredaholic
@ScifiSiShredaholic 4 жыл бұрын
Wow, this is beautiful work Bandyte!
@3OHT.
@3OHT. 4 жыл бұрын
This is a wonderful tutorial. You are a great teacher.
@zacsamuel7295
@zacsamuel7295 3 жыл бұрын
Great tutorial! Very clearly explained on every node. Thank you
@motionzdigital
@motionzdigital 5 жыл бұрын
Wow more tutorials! You make everything easier
@obichisamuel3820
@obichisamuel3820 4 жыл бұрын
Ur super natural mehn!👌
@Smash_ter
@Smash_ter 4 жыл бұрын
the voronoi texture is different on my version of blender (2.81)
@ignkiran512
@ignkiran512 4 жыл бұрын
yup had the same problem you could connect different o/p dots to next nodes, well I was doing good until I reaches 16:18 with blender 2.81. ;)
@justinfrey6371
@justinfrey6371 4 жыл бұрын
just use the distance node from voronoi, i set mine to euclidean, f1, 3d, and about 30 on the scale
@LigsYT
@LigsYT 4 жыл бұрын
@@justinfrey6371 a real life saver man, thank you!
@IvaVodkaShot
@IvaVodkaShot 4 жыл бұрын
@@justinfrey6371 Thank You!
@CamSpaghett
@CamSpaghett 2 жыл бұрын
8:42 after I put -0.5 my mesh goes black. How can I fix this? this is the second tutorial I've had this issue with EDIT: mine was working after I put it to -0.005. not sure why as everything was default EDIT 2: after messing around with my locations in the mapping I realized that my World units were 0.001. I must've changed it a while ago. I've now set it under 1.0 and everything fixed
@miguelrobertoflorezstella4786
@miguelrobertoflorezstella4786 3 жыл бұрын
es fantástico, me llene de emoción al ver lo que hace con los nodos, apenas empiezo con el 3d, y veo a otros usando sudtance painter, pero yo quiero aprende hacer la magia que usted hace, mis respetos
@hurpdurp1328
@hurpdurp1328 2 жыл бұрын
I'm having trouble with 9:02, the gradient is really blurry and not centered. I did everything like the video so far, what could have gone wrong? It's also shaped like a blurry triangle?? please help! ;; Maybe it's not centered correctly?? But that's strange because everything is being done at the center of the world and everything. :^( Edit: I found out what it was! My nodes were not connected correctly. To make it correct make sure that "UV" in the red square is the only thing that is connected to "vector" in the purple box. I had two nodes and "generated" was also connected to the purple box, so I removed that.
@shadecluster8840
@shadecluster8840 4 жыл бұрын
i cant move the color to the back of the eye at 16:18 im on blender 2.81a EDIT: i had to invert the ramp colors lol
@ignkiran512
@ignkiran512 4 жыл бұрын
Hello, I am stuck at the same problem in 2.81 can you please elaborate? I mean inverting color ramp does flip the side to 180 not 90(at the back). thanks
@ignkiran512
@ignkiran512 4 жыл бұрын
ok seemed to get it though mapping not point but texture, setting some scale and inverting ramp lol
@damgaronfire
@damgaronfire 4 жыл бұрын
man I... wow you just saved my entire project
@blakecasimir
@blakecasimir 4 жыл бұрын
Here's what worked for me in Blender 2.82: Mapping Type is Point, Rot X 0 / Rot Y 0 / Rot Z -90, Invert node after the Gradient Texture.
@froztbytesyoutubealt3201
@froztbytesyoutubealt3201 4 жыл бұрын
same, mine moved to the front when I rotated y to 90 so I just inverted the color ramp.
@annabondar9136
@annabondar9136 Жыл бұрын
Hi! You explain everything very clearly, thanks for the lesson! I signed up after a minute of viewing. I will learn from your lessons :D
@jazzew
@jazzew 4 жыл бұрын
Thank you!! ...Finally, I can make eyes in Blender without them scaring me!! :D I learned some really awesome stuff with your tutorial!! ^__^
@nocypocyart
@nocypocyart 4 жыл бұрын
Amazing tutorial! so very helpful and I love how customisable the eye is once finished. keep up the work :)
@leonardobarros3220
@leonardobarros3220 Жыл бұрын
Incredible... Surelly i'll use your techiniques in my jobs
@reddish_orange
@reddish_orange 2 жыл бұрын
Thank you friend, this is great! Your teaching style is very generous and clear :)
@elliot4727
@elliot4727 9 ай бұрын
The viewer node has been removed. 7:30 Don't expect to see it pop up anymore. tick "Node Wrangler" in Add ons and then (mac) shift+control+left mouse button (lmb) and it should connect your gradient node to the material output. Good luck
@NourArt02
@NourArt02 3 жыл бұрын
This tutorial is gold .. thank you
@MrXxxziadxxx
@MrXxxziadxxx 3 жыл бұрын
At 1:15. In blender 2.9 hit G twice to adjust.
@mathiasbang1999
@mathiasbang1999 2 жыл бұрын
What an amazing guide!! super helpful and rly well explained
@yellowoodgames9146
@yellowoodgames9146 4 жыл бұрын
wow! thank you very much for this tutorial! so easy and with an incredible result! awesome!
@valka1887
@valka1887 Жыл бұрын
Wow, what a great tutorial. This is super cool.
@JeffRigler33
@JeffRigler33 4 жыл бұрын
Best tutorial for eyeball in Eevee! Thank you just subbed.
@augusttange8497
@augusttange8497 2 жыл бұрын
Great video man - Only tutorial i will ever need to eyes
@Berserker2011
@Berserker2011 2 ай бұрын
And anyone, if the voronoi is leaking into the pupil, just go into the rgb coloramp and mak the blue darker. That will sort it out.
@KAWoodWorks
@KAWoodWorks 2 жыл бұрын
You are an ABSOLUTE LEGEND! Thank you very much!
@luciomartinezumansky-cn3cy
@luciomartinezumansky-cn3cy 10 ай бұрын
wow! this is incredible!
@unjavibu
@unjavibu 2 жыл бұрын
can anyone help me with the voronoi texture? its not the same on the new versions :(
@raphsing
@raphsing 3 жыл бұрын
Awesome tutorial, I got different results on the iris cause Voronoi texture changed on lastest versions.
@sketchysketchu
@sketchysketchu 4 жыл бұрын
This shit is like black magic, thank you so much for this guide! I seem to have a weird effect where on side views of the eye, the reflection actually covers the front if that makes sense
@OldRustyBones
@OldRustyBones 4 жыл бұрын
Having the same issue currently, did you find a fix by chance?
@sketchysketchu
@sketchysketchu 4 жыл бұрын
@@OldRustyBones Nope :(
@OldRustyBones
@OldRustyBones 4 жыл бұрын
@@sketchysketchu damn that's unfortunate, looks like ill need to find another workflow for the refraction then
@christianschmid1440
@christianschmid1440 Жыл бұрын
Don't know where I turned the wrong way, but it seems like I cannot color the lense correctly. the color ramp mostly colors the backside of the eyeball. the frontside is colord in a single color solved it: When I unwrapped the UVs the two maps where switched in my case (so the lense was on the right site)
@alexmoscatelli149
@alexmoscatelli149 6 ай бұрын
Holy shit! im gonna try this, you may have just solved my issue as well
@philthepanic
@philthepanic 3 жыл бұрын
PHEW! I got there! THANK YOU SO MUCH! Awesome tutorial!
@michaelhoffman7354
@michaelhoffman7354 4 жыл бұрын
Awesome tutorial! Can't wait to try this soon
@deep_breathe
@deep_breathe 4 жыл бұрын
Very usefull tutorial! Great for start in to procedural texturing!
@gordonramsauce5218
@gordonramsauce5218 4 жыл бұрын
12:29 ?? I don't understand what you connected the colorramp to
@doctorwhoisruined7629
@doctorwhoisruined7629 4 жыл бұрын
Stuck at the same place... good tutorial up until he skips a vital step, making it entirely redundant. Can't trust Euros to be intuitive...
@escoladephotodesign
@escoladephotodesign 2 жыл бұрын
This tutorial is awesome, but so many changes have been made that it would need an update. In the part where you add Voronoi and Noise nodes, it now behaves quite differently. And I'm still on version 2.93.6 (the latest LTS so far).
@unjavibu
@unjavibu 2 жыл бұрын
how did you solve that? i saw colours, instead of black and white
@escoladephotodesign
@escoladephotodesign 2 жыл бұрын
@@unjavibu I was able to follow the tutorial almost completely, except for Bump. I recommend taking a look at the GC Cookie tutorial. It uses a very similar technique, but updated in the options referring to the Nodes that I mentioned
@unjavibu
@unjavibu 2 жыл бұрын
@@escoladephotodesign okey ! thx u :D
@osamael-hindi3569
@osamael-hindi3569 4 жыл бұрын
it was very clear tutorial from you :)
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