0:42 dude your sense of humor is amazing lmaooo best teacher ever
@LvLUpDesign8 ай бұрын
Crab Rave harder
@danielamp77142 ай бұрын
@@LvLUpDesign Krab Rave
@rainbowiaxiao60503 жыл бұрын
We all know that EVERYTHING DROPPES GOLD
@mazenyousry2576 ай бұрын
The crabs ate some gold of a corpse
@RenzoDragneel3 жыл бұрын
So I'm watching these tutorials while playing around with MZ and I have to say the last hour has been so much fun
@Swackettonk3 жыл бұрын
You're awesome man, you can really tell that you're enjoying teaching and helping us. It's really cool.
@Gnostic883 жыл бұрын
YOU SAVED HIS LITTLE LIFE FROM THE CRABBIE WABS!
@av3ngers179 ай бұрын
so cute 😂
@theactualrealpikachufans20186 ай бұрын
He actually has quite the hilarious humor, I actually laughed when the NPC guy said what he was scripted to say after the “Crabbie Wabs” were defeated. “You saved my little life from the crabbie wabs!!!”.
@theactualrealpikachufans20186 ай бұрын
@LvlUpDesign You good sir are very hilarious with that, hopefully you plan on making a tutorial for how devs can make Boss Fights for big bosses for players to mess up and take down.
@soxdye2 жыл бұрын
Watching this series inspired me to look into getting RPG Maker, turns out, it's on sale on Humble Bundle! Snagged that and now will be able to put these tutorials to use!
@miken34253 жыл бұрын
Moving right along! The progress keeps coming; nice job of piecing it all together
@cdavidancell3 жыл бұрын
Thank you for the tutorial. Is there a way to have what troops show up in battles determined by something other than the region you are in? For example, if I wanted to make a nonlinear game where quests could be completed in a variety of orders, I might want to have certain troops appear based on how many quests had been completed.
@statisticsdragon6553 Жыл бұрын
Have you ever figured out how to do that?
@fallout1874 жыл бұрын
Great content. Please keep uploading your tutorials.
@LvLUpDesign4 жыл бұрын
Thanks, will do! I had a bit more fun with this one. DELETE!
@aidenmynyk81982 жыл бұрын
Delete Delete Delete
@OfficialAustrikerIRL4 жыл бұрын
*DELETE, DELETE, DELETE, DELETE!-* I loved that part ngl
@pinesoltree21654 жыл бұрын
This is actually really great. I am currently making a game with this thx
@LvLUpDesign4 жыл бұрын
I'm glad this video helps! :)
@Renkay1414 жыл бұрын
I know all of this but I will sub and like because, I support this. I hope you get into deeper things soon- also. Love the editing
@LvLUpDesign4 жыл бұрын
Welcome to the Channel! Definately some more advanced stuff coming soon. Just gotta smash through all of this MZ content.
@Renkay1414 жыл бұрын
@@LvLUpDesign Hell yeah, I can't wait!
@Rombizio2 жыл бұрын
Question: Can I have my own custom dice system to be used or I have to use RPG maker's default?
@makell65972 жыл бұрын
I'm watching all your videos, so I can refresh my self in rpgmaker. The only thing I can't find is a battle system like secret of mana. Other then that thank you for the easy explanation on using the system.
@arsonmuffin5764 жыл бұрын
I know those little add ins that you do take extra effort to edit in but they really help take this from "ok tutorial video time" to enjoyable learning experience.
@LvLUpDesign4 жыл бұрын
Glad you like them!
@-pluspoison3 жыл бұрын
Your tutorials are so helpful
@cjmiller15323 жыл бұрын
Do you have a tutorial on Battle animations? Is there a way to do like the classic dragon Ball kamehameha or some kind of elemental beam (fire, ice thunder) that shots out of the character to the enemy? Plz and thank you
@OfficialShiPaladin3 жыл бұрын
Hey, great video. Are you aware of a plugin for MZ that changes the combat to a deck based skills fight? (Slay the spire type)
@KotCR2 жыл бұрын
Fight a Troop by variable is not useless. It's particularly useful for on-map random encounters in specific locations. You COULD instead do a gazillion fork conditions with if Variable = x fight troop ID x, but that's ALOT more extra coding over just generating a variable then fighting Enemy Troop by variable. 2 lines of event code instead of 20+ or whatever.
@dmas7749 Жыл бұрын
i do that since my project is using on map encounters and doing them by common event is much more efficient than having to paste each encounter script to another
@doublecheeseburger6398 Жыл бұрын
best tutorial guy eva!
@kubixdaboi4243 жыл бұрын
great tutorial! though i have a question, how do you make so that the battle that happens after you talk to the npc only happens ONCE?
@lazuliartz12962 жыл бұрын
You need to add a switch. In the event editor, after the battle processing, add a "control switches function" and set it to on. Then, at the top of the editor you can add a second event page. On the left, under conditions, checkmark "switch" and add the switch in. That way, the new event page will be the one that triggers instead of the battle event page. This video explains it better than I can: kzbin.info/www/bejne/o4fTZXyXoNaSbbs
@kubixdaboi4242 жыл бұрын
@@lazuliartz1296 thanks!
@Abarb3030 Жыл бұрын
How do you make advance classes from base ones where they can choose between three?
@krystalrosier23182 жыл бұрын
Ty for posting such awesome videos!! i've watched so many tutorials but yours are the best. Can you do a tutorial about how to upload the game for web browser??
@MissesWitch2 жыл бұрын
Used to love this game, But after they debuffed the crab I just couldn't bring myself to play it anymore!
@brianproductions11344 жыл бұрын
Im currently using the Nintendo Switch ver. of this game and was wondering how to make an enemy NPC go away after you are done battling it. Thanks
@LvLUpDesign4 жыл бұрын
Hey Brian. After the battle use the event command (Self Switch) and turn (Self Switch A=On) then make a new event page which is empty and in the conditions, check the condition that self switch A = On
@brianproductions11344 жыл бұрын
@@LvLUpDesign Thank you for your help!
@daryldixon5587 Жыл бұрын
Hey, for some reason I have my Main Character and somehow two invisible copies of him on my team? There is only one actor and the name of the invisible teammates changes when I change the class.
@BatistaInvests Жыл бұрын
Can you implement a combat system like 'The Legend of Dragoon' addition hitting system?
@Rawrlz4 жыл бұрын
Nice video man! Could you please show us how to add or remove party members as the game goes on? As in when someone joins your main character past certain storyline or dies and you're unable to use them anymore.
@LvLUpDesign4 жыл бұрын
Sure thing man! Ill line that one up in the content train. ToOoT tOoOoT!
@mrarmaggedon31415926 Жыл бұрын
does RPGMaker support any sort of placement system in battles? Not necessarily a grid, but some system where rank and file have an impact on accuracy, available targets, splash damage, and time-to-target?
@WforWrathАй бұрын
how do you get the guy to disappear after you win the battle
@tailslover43 Жыл бұрын
Can you also explain to make a multiple phase fight? Like for final bosses? (Asking this before the purchase of the game)
@DanielForMetal4 ай бұрын
How can I set that when you finish a battle you can't repat it?
@mrarmaggedon31415926 Жыл бұрын
how much of these options are customisable? For example if you want a completely different set of stats for a unit (say things like intellect, resolve, ammunition, etc), how easy is it to add those additional stats into the game?
@mike91392 ай бұрын
YOU ARE AWESOME! ❤❤❤
@edcope1234213 жыл бұрын
Keep up the good work, these tutorials are really helpful. Just wondering if you know how to change the xy coords of the sideview battlers? When I change the resolution of my game to 1080, all of the characters seem to shift to the top left and wont stay centred
@Tragedyval Жыл бұрын
when i was doing the battle my sprite didn't show up, how do i fix that ?
@SoullessAIMusic3 жыл бұрын
how do you lower the background music for the battle?
@Gggg74 ай бұрын
sorry, I need help, I don't understand 2 things, the first is why at a certain point when I enter a place it flashes red, the second, the party members continually dodge every time but I don't understand why. I've tried everything but it doesn't change, help please?
@drimms80603 жыл бұрын
why can't I see my characters during battles ? Like I can only see their face a the bottom of the screen
@Holo-hat5236 ай бұрын
Thank you for tutorial
@arsenethe_tophat4 жыл бұрын
this help me so damn much thank you
@nanometerstudios5 ай бұрын
im getting error width not defined, any help???
@evan-gi8cd3 жыл бұрын
does any1 know of a plug in for mz where i can make the actors enemies? cant find it on yamfly
@necrowolf77 Жыл бұрын
What's wrong with side view battle?
@LvLUpDesign4 жыл бұрын
It would really mean a lot if you guys could check out my new gaming channel and subscribe! kzbin.info/door/TkUj2e5NeG_DlALDst2eGQ
@angrymobstergoon3 жыл бұрын
Thanks this really helped
@galyxx2264 жыл бұрын
Sometimes when I enter a battle it just says TypeError: Cannot read property "width" of undefined, and the game goes completely unresponsive. How do I fix that?
@LvLUpDesign4 жыл бұрын
That's odd. Are you using any plugins?
@galyxx2264 жыл бұрын
@@LvLUpDesign no im not
@AnimalFacts4114 жыл бұрын
It seems when I change the battle back ground on a specific enemy, it is changing the Background for all enemy's on the map.. Any idea how I could fix this ? NVM, its not even using what I pick, it seems to just be basing it off of what ground tile I am standing on.. Not sure why ?? ive even tried to change the battle background under Troop Conditions.. and still not showing what I have chosen.. :( Maybe just because its on the World map ??
@LvLUpDesign4 жыл бұрын
Hmm, I don't know off the top of my head but I can have a look when I get home from work.
@AnimalFacts4114 жыл бұрын
@@LvLUpDesign any luck with this one ?
@LvLUpDesign4 жыл бұрын
From what I can gather. It's probably best to set a battle background for the level as opposed to the enemies. If you have some sort of special Bg for an enemy then change it in the event commands and then after the battle, change it back. That would probably be the better option.
@AnimalFacts4114 жыл бұрын
@@LvLUpDesign sounds good, thank you
@unwithering53132 жыл бұрын
I've always wondered something: Why in the name of God is Physical both a damage category (along with magical) AND an ELEMENT? (By default)
@LvLUpDesign2 жыл бұрын
I have... Never even paid attention to that. Strange choices.
@ruddynouwezem41453 жыл бұрын
Death note part scared me XD
@Lilufakayal4 жыл бұрын
Can we add actor to fight
@LvLUpDesign4 жыл бұрын
In what way?
@MrBlackDog1554 жыл бұрын
@@LvLUpDesign I think they're wondering if it's possible to add Actor/Character Generated sprites as enemies. I'm assuming they're also wondering how to animate those characters like Yanfly Animated Sideview Enemies(use spritesheet to replace monster image). If that is, in fact, what they are asking, I also am asking the same question. I've taken a stab at Akea Animated Battle System and it's just so complex. Basically, I want to Generate a Character and have it be a protagonist in battle. Would appreciate some feedback! Also, I really enjoy your videos!
@RetroRogersLab2 жыл бұрын
@5:03 Amen!
@andarus27983 жыл бұрын
You sure you're not Indiemaus? JK but it was super wild just listening to your voice.
@SongoftheLute4 жыл бұрын
Do you know how mz does surprise battles and ambush? Does it require a plugin? I'm sure its totally obvious but I've yet to discover it. Thanks again for taking the time to reply, it makes such a difference to us as students. I am really enjoying your content.
@LvLUpDesign4 жыл бұрын
Hi SongoftheLute. From what I know, there isn't a feature in MZ that allows for it and I know that back in MV you needed a plug in for it. I don't know if ones been created yet though, and I'm yet to scour through the Visualstella plugins.
@SongoftheLute4 жыл бұрын
@@LvLUpDesign Thanks for your reply. I just wanted to check I hadn't missed a button hiding somewhere!
To be fair... Krab is a better name than my crabs name; Yughat.
@LvLUpDesign4 жыл бұрын
I think Yughat is an awesome name for a crab!
@pokemaster3744 жыл бұрын
I'm having difficulty with this as the enemies in battle don't die and revive themselves in battle constantly. How do I fix that ?
@LvLUpDesign4 жыл бұрын
Hey Redwarrior, one thing I would suggest in regards to the healing is under the enemy option, see if that enemy has any healing spells that it's usong on itself and delete them. As for HP, load up the foght and see how much damage your characters are doing to it. If they are doing likr 40 dmg each then make the HP of the enemy 350 or something. Does this help?
@pokemaster3744 жыл бұрын
Yes, as I found the problem, somehow the knockout state's restriction wasn't acting correctly and that's why nobody died in combat
@Lilufakayal4 жыл бұрын
Help me to make a healing hospital please
@LvLUpDesign4 жыл бұрын
Right click events to make a Quick Event. Inn
@Lilufakayal4 жыл бұрын
Thank u
@IllNacs3 жыл бұрын
"Time based active cuz thats the fun one" this is just wrong. simply false. nice tutorial tho
@aidenmynyk81982 жыл бұрын
What's the difference?
@IllNacs2 жыл бұрын
@@aidenmynyk8198 one gives you time to make a decision and is the same move order every time (for friendly units at-least) and the other is a quick cobbled mess of panic inputs.
@sallylauper82223 жыл бұрын
New improved RPG Maker, same old lame battle engine.
@bendover46683 жыл бұрын
U realize there are plugins for abs combat
@sallylauper82223 жыл бұрын
@@bendover4668 What's "abs combat?"
@bendover46683 жыл бұрын
@@sallylauper8222 like old zeldas
@CosmicDuskWolf3 жыл бұрын
Seeing how everything drips gold, your game is unbalanced. Also why not drop a bronze flail as a crab?
@nicywicy Жыл бұрын
I love how you talk it's like you are pinching your nose the whole time you are speaking!