Рет қаралды 30
This game was quite a unique experience for me, it had some interesting parts to it.
The green zombie monsters cause a permanent damage over time poison effect that hurts the player every time they move and have to be avoided for the entire run as there is no cure. (It might be curable by the green bottles in floor 2, but best avoid them anyway. The other pinkish bottles I believe are curse removal bottles but they don't help against weak status)
Red Swordsman always do your full health in damage minus 1 and cannot kill the player unlike any other enemy in the game that can.
Black Knights are entirely invulnerable and cannot be slain. Special yellow star item can be used to instantly destroy an enemy the player is facing, including Black Knights but it is a one-time use consumable.
Blue Knights cause a permanent slow debuff to the player which is a big nuisance.
Elite Zombie/Ogres cause the weakness debuff to the player which lowers your damage and defence.
Red Bats do proportional damage to the player.
Blue Magicians do 1k damage when you stand nearby them. Yellow Magicians do a flat damage when killed iirc.
Overall, I found this a pretty fun game. It's nowhere near as fun as the Magic Tower Flash Game (魔塔v1.12) that this is based on, but it's fun nonetheless. I do like that it appears that the crit mechanic is present which probably scales with levelling. Anyhow, sadly this game is unfinished and ends at floor 31 (it looks like all the content may be in the game, but the player is blocked from progressing at that point)
Lastly, there's a crash bug I patched out. In Audio/SE, copy "002-System02.ogg" and rename the copy to "022-Dive02.ogg". Doing this will fix the game crash.
Game Name: Magic Tower-Origin Castlevania (魔塔-起源)
Author:Man Yanzhu Ruhua Hubert Ulevo
Beta version of the game.
Available here: freem.ne.jp/win/game/6738
Running the game requires Chinese Simplified Locale with LocaleEmulator.
Bandizip with Chinese Simplified Code Page must be used to extract the zip file.