Mage gameplay PROVED my fears | The Veilguard

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Important Goose

Important Goose

Күн бұрын

Пікірлер: 476
@renderlifestyle
@renderlifestyle Ай бұрын
Feels like youre just being negative tbh
@ImpGoose
@ImpGoose Ай бұрын
I guess you are new here. Hi ☺️ Being negative is seeing nothing but bad sides. I don't like to repeat myself, therefore all my compliments to the gameplay were left in the Warrior gameplay video. Here, I gave a balanced analysis of what I liked and disliked 😁 If a person sees only good sides, they are blinded by emotions. If only negative, they are not looking at the bigger picture. You can't seriously judge me by one video 🤣
@davidradach9311
@davidradach9311 Ай бұрын
I wouldn’t say she’s being negative, so much as critical. There was a lot I saw that I did like, some that I’m somewhat iffy about.
@renderlifestyle
@renderlifestyle Ай бұрын
@SPOOKYTIMEZ2099 totally fair but without playing the game, giving criticisms doesn't really make sense. Got to play the game first before saying you don't like the gameplay. Nothing wrong in an analysis like they are doing in the video but there's so much negativity online. Hard to discern which is what, sometimes.
@renderlifestyle
@renderlifestyle Ай бұрын
@ImpGoose okay, I get that, but from the other videos, I happen to click on yours. You were talking about things you disliked from the trailers. So, I guess that stuck with me. I've been a fan of Dragon Age since Origins and have been waiting for 10 years for DAV. There's a lot of negativity online, so I guess I judged too quickly. Hope you enjoy the game.
@ImpGoose
@ImpGoose Ай бұрын
@@renderlifestyle no worries at all 🥰 I'm a fan since DAO release and love its lore and art. I'm playing this game no matter the animations or glitches. Glitches can be fun 😜
@ricardomesquita4827
@ricardomesquita4827 Ай бұрын
Yes, Dragon Age 2 has exclamation marks floating above people's heads.
@BenkaiDebussy
@BenkaiDebussy Ай бұрын
Yeah the part was kind of confusing to me; it's literally just visual indicators of where things are, which was a thing in both DA2 and DAI (though in DAI it was often via you using the "scan area around you" ability - and I'd definitely prefer not having to do that again). Maybe also Origins but I don't remember the UI for that as clearly.
@salientdred
@salientdred Ай бұрын
Origins had it as well, as well as other quest marker indications over npc heads. It's quite a weird criticism, considering it's been through all games.
@Stormypinkness
@Stormypinkness Ай бұрын
Yeah, I understand some concerns, but the exclamation marks are not one of them. The DA series has used them previously.
@jonathanmoore3942
@jonathanmoore3942 28 күн бұрын
Inquisition moved the exclamation marks to the mini map
@WynneL
@WynneL 25 күн бұрын
@@jonathanmoore3942 Yup, and I loved that. SO much less distracting/jarring. Kinda sorry they will be more "faithful to the series" in Veilguard.
@luccasloki7234
@luccasloki7234 Ай бұрын
Dragon age origins and 2 do have big yellow floating exclamation marks pointing you to the right direction
@blazesilva456
@blazesilva456 27 күн бұрын
Origins have an exclamation mark only on the minimap and it's only for main story objectives
@lizflaherty1374
@lizflaherty1374 25 күн бұрын
⁠@@blazesilva456this is just not true ? it 100% had them floating above the objectives and it wasn’t just the main quest.
@annaleft9726
@annaleft9726 11 күн бұрын
@@blazesilva456 been a while since you played, huh?
@MrOzzi18
@MrOzzi18 Ай бұрын
1) Whoever was playing the mage sucked 2)That custom design for the Qunari was….horrible and I hope the character customization lives up to the hype they kept talking about because I want to recreate a DA2 Qunari. 3) I do see an MMO aspect and I hope they don’t go with that avenue of games. 4) The light house looks wonderful and I’m looking forward to exploring it and other regions of the game. 5) The lore theories I have are going to drive me insane because now I have more questions. I hope they get a better marketing team and learn from their mistakes because I’m looking forward to the game releasing and seeing what they’ve been working on when good gamers actually play it (some of the devs have said they personally suck at combat)
@davidradach9311
@davidradach9311 Ай бұрын
I’m really hoping the Qunari was just thrown together, honestly! I’ve seen a human and an elven Rook, and I thought they looked good. So I’m definitely hoot what we saw was an exception and not the rule. I think you’re dead-on with the rest!
@cracmar03
@cracmar03 Ай бұрын
@@davidradach9311 Probably it's because it was IGN. They don't have time to do any impressive character, gameplay speaks volumes about their skill in general. We don't expect pretty character from people who can't even play.
@theelderworm9134
@theelderworm9134 Ай бұрын
Yeah, pretty much agree on all fronts.
@prodtetch
@prodtetch Ай бұрын
yeah i mean the other qunari rook they showed in screenshots back in june was a lot more robust, idk why they didn't go with that one instead of the yassified one in this preview lol.
@davidradach9311
@davidradach9311 Ай бұрын
@@cracmar03 Very true! The environments were gorgeous though! I can’t wait to explore the Lighthouse and the Crossroads, I absolutely love lore and in-game history!
@rickc-arelsii6276
@rickc-arelsii6276 Ай бұрын
The environments are amazing. The characters aren't. They look rubbery, plastic and entirely too smooth. The beginning scene with Rook and Davrin, Rook looked cross-eyed as well. I wanted to give him a slap to straighten it back out again.
@brynnwilson2450
@brynnwilson2450 Ай бұрын
same problem Inquisition and Andromeda had. i think it might be issues with frostbite.
@MrProdigy810
@MrProdigy810 29 күн бұрын
It's frostbite engine. It wasn't really made for detailed character models and especially not faces
@under-dog5390
@under-dog5390 27 күн бұрын
I cant help but feel like characters are tiny because of how they look. Like they are small dolls or puppets.
@stepmeup2
@stepmeup2 Ай бұрын
God . . . I miss Arishok.
@eren.w5597
@eren.w5597 Ай бұрын
He would chew up and spit out this rook "qunari"
@TrueJesse
@TrueJesse Ай бұрын
I really hope that qunari 7-head is editable. That Neanderthal brow was big enough to feed a family of four on.
@Kross415
@Kross415 29 күн бұрын
Most people seem to be losing hope and giving up on the game, the game just looks mediocre in almost every way. They tell us the companions are very important and at the same time is the first DA in wich companions are useless in combat, they're non-controllable and have with smaller skill trees and less gear slots. Any dark vibe is lost due to the cartoonish artstyle and goofy character/monster desing and everything is dumbified and ''gamefied'' like the lantern turning on when a companion has a quest...the ''yellow paint'' issue if you will. I think you just want to love the game with all your heart but you just can't delude yourself that much 🤣 it's a common thing.
@EquineAnoesisCinematography
@EquineAnoesisCinematography 29 күн бұрын
this 100%
@SeventhheavenDK
@SeventhheavenDK 25 күн бұрын
I totally agree with this.
@dinmoore320
@dinmoore320 Ай бұрын
To tell the truth, I have mixed feelings. On one hand, I'm really immersed in the lore and the story as it is. But, on the other hand, the fighting with all those combos, gives me a feeling of some kind of an "Overwatch" game or something like that. I hope I'm wrong. But then again, when one repeats the word "hope" too often, it's not a good sign. Let's see what they will come up with at the end.
@ImpGoose
@ImpGoose Ай бұрын
Stay strong! We are in this together 🤟🏼🔥
@dinmoore320
@dinmoore320 Ай бұрын
@@ImpGoose I know!🤣 I still love the "Inquisition" for the story and the characters. I have hopes they've made "Veilguard" on the level if not better. P.S. at least we'll finally see the elven gods. :)
@KA1N3R
@KA1N3R Ай бұрын
It's just Mass Effect and the combo system there was really really fun.
@LpJavi13
@LpJavi13 Ай бұрын
How is it "Overwatch"? It feels more Mass Effect meets God of War.
@mon0lithic629
@mon0lithic629 Ай бұрын
Or, y'know, Mass Effect The gameplay style of which they literally copied to Veilguard
@JosephMG28
@JosephMG28 Ай бұрын
There are a couple of things that haven't fully convinced me: 1. I didn't like the character's movement when he is 'jogging' or running slowly. The movement feels a bit exaggerated for the speed at which he is moving. 2. Rook's face in the close-up shots looks like it has no facial expressions or imperfections. To what extent can the lack of detail be justified by saying it's 'the visual style'? 3. The powers and magic lack a bit of personality: so far, in everything we've seen, the powers look like simple rays or projectiles of different colors with no distinctive features, whether due to the type of magic or ability. This is made worse by the speed of the combat, where all you see are particles and colored projectiles everywhere."
@Ahglock
@Ahglock Ай бұрын
Since they talked about combos I suspect the difference in powers will be Anthem level, these prime these detonate. They do not feel even mass effect level where individually the powers felt like they did something other than damage on top of prime/detonate. While I am sure ice magic for example will have a freeze I am not sure it will be effective enough crowd control though to really care about using it on its own outside that it primed a enemy to be shattered or whatever.
@justicecoffee
@justicecoffee Ай бұрын
Regarding UI and indicators: The game was switched from being a multiplayer title to a single player one, and while this happened early in development, its hard to imagine the team changed too much. Also, while they probably hadnt done much work on the actual game yet, its verly likely that anything that did get done in terms of assets would get reused if possible. I could see them doing early work with AOE indicators and targeting lines if they intended this to be an action multiplayer entry in the series.
@ImpGoose
@ImpGoose Ай бұрын
Wait. Are you saying that DAV had the same beginning like Inquisition? They switched from MMO to single player there. Maybe I forgot this info about the Veilguard 🤔 though I was sure that Bioware worked on single player since the early stages of development. I'm a bit confused with your comment tbh. How could they not have done much work if the game is out next month? It should be close to a well-polished version of it.
@bastianmarq8698
@bastianmarq8698 Ай бұрын
​@@ImpGooseFrom what I remember, DAV was originally a smaller game that centered around a small cast of characters trying to pull off a heist; it would be focused on player choice more heavily due its smaller scope thus pushing multiple playthroughs. Then it got rebooted to be some sort of live-service multi-player game. The specifics of what it would've been I'm not sure. I believe with the failure of Anthem, EA was convinced to not push Bioware into a genre they clearly aren't comfortable with so they were allowed to make DAV a single player RPG
@justicecoffee
@justicecoffee Ай бұрын
@@ImpGoose "At one point, it was multiplayer - we did a hard look at multiplayer, but we felt we really couldn't return to our roots. And when we asked ourselves, 'What is the game that we want to develop,' we really wanted to get back to our roots, which is amazing storytelling." - Bioware GM Gary Mckay said this in the now- inaccessible Gameinformer interview. I believe there was also a blog post about veilguard by bioware somewhere that briefly touched on it, though they are understandably not harping on that point too much. And sorry, my wording was a bit poor. What I meant about the work was that any work they may have done for a multiplayer dragon age game would likely be used in Veilguard to save time, and while they likely didn't get that much done before the switch i could see these UI elements being a holdover from the previous iteration of the game.
@mduckernz
@mduckernz Ай бұрын
@@ImpGooseYes, Veilguard used to have a significant multiplayer component. And this shows at times still. edit: I mean deep in its development history, not recently.
@belladonnaofwackness832
@belladonnaofwackness832 Ай бұрын
When it was intended to be an MMO they had released a trailer, but it got scrubbed off the web real quick because people reacted viscerally to it.
@christianalice9610
@christianalice9610 Ай бұрын
You are not negative. You are absolutely realistic… and I’d say, you are very polite about all this)
@AfonsoVMSP
@AfonsoVMSP Ай бұрын
The water effects trow me off! I agree with everything you said. We are not haters. We just want the game to be better!
@Dee-b5p
@Dee-b5p Ай бұрын
Not having environmental reactions was fine 10 years ago, but having a static environment in 2024 is just bad, especially for an AAA studio
@ImpGoose
@ImpGoose Ай бұрын
I noticed them too but thought that it's because it's not a PC maybe? Do consoles have good water splashes and effects?
@Dee-b5p
@Dee-b5p Ай бұрын
@@ImpGoose Yes. Consoles can handle environmental effects. My PS5 shows them perfectly. Even my old XBox one had no issues. A state of the art PC isn't required for water splashes and footprints in snow. I honestly think the static nature of the environment shows the MMO backbone of the game
@AfonsoVMSP
@AfonsoVMSP Ай бұрын
@@ImpGoose they do 😞
@SeventhheavenDK
@SeventhheavenDK 25 күн бұрын
​@@ImpGoose. Games from SNES and PS1 could already do that .
@dunkelgrau538
@dunkelgrau538 Ай бұрын
it's pretty simple companions don't exist. your companions have no hp, are not displayed on the map, enemies ignore them and focus on the mc. in fact companions are just additional skills in the form of the two models on the battlefield
@cracmar03
@cracmar03 Ай бұрын
didn't on warrior gameplay we saw Davrin taunting several enemies to keep them bundled up ? I could swear he was there.
@BenkaiDebussy
@BenkaiDebussy Ай бұрын
Enemies don't ignore though. I think in this video the PC is suffering from not having any warriors in their party (and even then, the party members still tied up a couple of the enemies).
@missbunnypaints7743
@missbunnypaints7743 29 күн бұрын
For an rpg with team management since origins, it feels so out of place.
@roadjcat
@roadjcat 29 күн бұрын
You're also kind of describing Mass Effect 2, one of the highest rated games of all time. I get that it's not as Dragon Age as it used to be and it's fair to be upset about that, but it doesn't mean what it is now, is bad
@depoant
@depoant 28 күн бұрын
​@@roadjcatbut if I wanted ME, I would go play ME, I want DA 😢
@MaryDunford
@MaryDunford Ай бұрын
I thought the fan criticism on da2 and Inquisition were overly harsh. I really enjoyed them (especially modded) as well as the books. But we've waited a decade for this game. 10 *TEN freaking years* This will be the first DA game I won't be pre-ordering. I'll wait for other people to gamble their hard-earned money on a AAA priced game that looks like it couldn't commit to a cold and so doesn't do anything important overly well (unlike even DA2). If I'm right, I won't be wasting my own money. If I'm wrong, I'll be pleasantly surprised. I'm good either way.
@nenadmilovanovic5271
@nenadmilovanovic5271 23 күн бұрын
DA2 was great tbh, if it had just a few more room types/areas and a bit better graphics it would have been a 9/10
@briannak.wealder3556
@briannak.wealder3556 Ай бұрын
Is it strange that I constantly notice that you can't see your companions walking behind you as you run and that I dislike that? They banter and show up in the cutscene-things, but they are either invisible while travelling or disappearing in the chaos of combat. One of the things I loved about the former DA games, was the feeling that my main character's friends were with them through everything... I am concerned that they've focussed on that so overly much this time, that they've overshot the mark... That it will feel like they are just populating the world around your MC and you run into them whenever you are doing your own thing... I'd really not enjoy that. :(
@hunterlavish
@hunterlavish Ай бұрын
I noticed this subconsciously in their other gameplay videos too and your comment highlighted/pinpointed the issue for me! Right as 6:16 you can see one of the companions come up into view for a split second before Rook starts running again. So I THINK it's just an product of how the gameplay is shown, the Rook player is constantly running and going forward, rarely slowing to a stop and NEVER turning around. This is very unnatural behavior most of the time, so I think we'll be okay, and turning around you wouldn't your companions straggling along or glitching on a cliff edge like normal.
@tacoenvy
@tacoenvy Ай бұрын
Yep noticed this too.
@EquineAnoesisCinematography
@EquineAnoesisCinematography 29 күн бұрын
Noticed this too.... you can't even see pins for them on your minimap :(
@Tuzikat
@Tuzikat 29 күн бұрын
The side effect of this could be that you're probably going to forget your allies are even there over time. It is just one aspect of gameplay though, so maybe it'll be offset by companions being more present in party banter and conversations you have with npc's than in previous games?
@briannak.wealder3556
@briannak.wealder3556 29 күн бұрын
@@Tuzikat Fingers crossed! I am not feeling extremely pessimistic yet, just... concerned. Time will tell, right? :)
@andreamorim7365
@andreamorim7365 Ай бұрын
Baldur's gate 3 has way better facial animations than what was shown in this gameplay scene. What bugs me off is that they actually looked good in the cinematics during the first gameplay shown and release date trailer, so I think that's where the most effort went.
@mon0lithic629
@mon0lithic629 Ай бұрын
The facial animations shown here were in default dialogue scenes. Y'know, like the types in Inquistion that didn't even had a cutscene or a zoom-in? Yeah, they actually have a zoom-in and direction now. They likely have bigger cutsene sets with better facial animation.
@andreamorim7365
@andreamorim7365 Ай бұрын
@@mon0lithic629 Who is talking about the fact the dialogue has a zoom-in now? Personally I am glad it has, but that doesn't make the facial animations any better, and you're simply repeating what I said.
@mon0lithic629
@mon0lithic629 Ай бұрын
@@andreamorim7365 Dude... Read what I wrote. My point was that DA games always had cutsene dialogues (directed, timed, with characters moving and such) and default dialogue (characters typically just stay and do basic motions). Here most were the latter. The reason why I brought it up is that, despite these being default dialogues they still fill directed and purposeful -- unlike, say, Inquisition.
@andreamorim7365
@andreamorim7365 Ай бұрын
​@@mon0lithic629 Okay, listen I am well aware of how DA dialogues worked in previous games, and If you feel that way towards this bit of dialogue that was shown in this video, good for you! Personally I feel the same. However, I was talking about facial animations, not how the dialogue is presented, two different things.
@Messiah_666
@Messiah_666 Ай бұрын
@@mon0lithic629You bring up a good point actually, I didn’t think of that.
@nathanchildress9372
@nathanchildress9372 Ай бұрын
You can really feel that it used to be a multiplayer game in this mage combat and how the companion select looks like something from apex legends or overwatch
@JohnSavant
@JohnSavant Ай бұрын
Can we have a PC based UI, this mobile interface is giving me eye cancer ... do you guys not have PRESCRIPTION GLASSES?! Jeez, imagine watching these huge ass icons strobing at 4k.
@jeffharnack154
@jeffharnack154 Ай бұрын
It seems the companions are there for show during combat if you see the numbers that they hit for when not commanded, auto shot for 50-60. So expect to do all the damage and kill every mob yourself unless commanding the companions
@Vince01
@Vince01 Ай бұрын
Omfg it's merging to an MMO! I hadn't thought of this one second and you just blew my fucking mind. Holy shit.
@kittymama4113
@kittymama4113 Ай бұрын
I can't help but think that maybe one of the reasons why they suddenly share major spoilers is because they want to make sure they've got people's interest? Because we're all uh... A little worried about this game. And now after this, I'm more worried. Kind of. I'm still gonna get it and play it because I need help, but... yeah 😐
@ImpGoose
@ImpGoose Ай бұрын
I'm playing it too no matter the glitches or anything 😅 Its lore is amazing, the rest is manageable yet MMO stuff still worries me
@aduboo29
@aduboo29 Ай бұрын
'All' is a strong word. People watching Veilguard videos and discussing it on Reddit or Twitter or w/e are generally more invested than most. You talk to the average casual RPG fan, a lot of them think Veilguard looks neat. And that makes up the bulk of the player base of any game.
@Burnouts3s3-z2v
@Burnouts3s3-z2v Ай бұрын
Thank you for being honest with us.
@ImpGoose
@ImpGoose Ай бұрын
Always!
@DafnaSmith
@DafnaSmith Ай бұрын
This is not dragon age. I dont feel any connection with the older games. Only names and terms still the same.
@nenadmilovanovic5271
@nenadmilovanovic5271 23 күн бұрын
Its destiny
@DafnaSmith
@DafnaSmith 23 күн бұрын
@@nenadmilovanovic5271 its tragedy :(
@ZenChubsy
@ZenChubsy Ай бұрын
Honestly feel like they could scrap this entire game, use those funds towards a remaster of origins with updated everything so it can run smoother on modern pc's, basically a Legendary edition like ME got. I hate how over the top they're going with DA lore now.
@intrepidh3084
@intrepidh3084 Ай бұрын
It's the same crap as before, a new sequel, new things they axed from the old game, (Abilities, infinite ability slots, Companion count) All they DO IS TAKE AWAY and made the combat into fucking POKEMON COMBAT where you take only 4 abilities..........They say well you can change and use them out between fights.............But i could already CAST EVERY SPELL i knew in origins....SO i repeat, they take away from the player and expect you to be appeased by feature removal.
@iojedaperez
@iojedaperez 24 күн бұрын
They said the game will focus on PC gamers and as you mention the UI sucks (in my opinion) as it is clearly design for a controller in mind and for Console Gamers, so they just basically lied. I don´t know why the keep doing this, trying to reinvent the wheel. Will they learn? Dragon Age 1 was perfect it had fantastic UI and an excelent way to automate your companions AI behaviour and skills, why you they don't keep that as it was?
@syzygy2464
@syzygy2464 22 күн бұрын
this is one of the most insanely stupid takes i've ever read.
@someonefromthefuture5269
@someonefromthefuture5269 Ай бұрын
Some thoughts after watching this: 1. Mage is my favorite class to play in the DA games, I also really like Magic as a concept and a mechanic in general. This Mage gameplay didn't really scratch my itch so to speak, and it wasn't JUST the low number of spells, but that surely didn't help. The animations for swinging the Mace/Staff around just didn't seem appropriate for example. In general the gameplay just didn't seem all that fun to me. Which is a big problem considering how in most DA playthroughs I play a Mage. 2. The Lore explanations about why Darkspawn are changing are fine, but a lore explanation like that is not enough to explain why the Darkspawn look kinda goofy and not as dark and gritty like the old design. Hell, I'd expect the big bad (not even trying to spell that name...) to make them a lot MORE disturbing looking rather than goofy.
@iselwyr5411
@iselwyr5411 Ай бұрын
I almost wonder if the major players behind the darkspawn are actively playing with their forms and we will see them change throughout the story. Maybe we'll see them become more and more monstrous as we foil the gods' plans?
@lukeorloki
@lukeorloki 29 күн бұрын
Hopefully there will be a mod to play clown circus music whenever the clownspawn appear
@EvaLoVerde
@EvaLoVerde 29 күн бұрын
I completely agree with your comment, 1000%. And same here. After seeing the gameplay I will not play with a mage for most playthrough, and I won't for the first, which is a shame considering I play predominantly mages as well.
@depoant
@depoant 28 күн бұрын
Moma Ghil has been a few thousand of years out of pratice in creating monsters, she'll get back into shape with time /s
@alecgunter8515
@alecgunter8515 Ай бұрын
I think your intuition may be spot on. All the major changes away from traditional da gameplay. Not able to control party members, no tactical menu, and the MMO looking mechanics displayed here. I would be betting money that they are preparing to make an MMO. It would be a smart bet with all that's been seen
@ImpGoose
@ImpGoose Ай бұрын
If it turns out to be true, it would take years to make it. Unless... Imagine that they spent 10 years making DAV because they were simultaneously cooking MMO 👀
@mduckernz
@mduckernz Ай бұрын
Wrong way around IMO, it’s that they WERE working on an MMO, and then tried to move all that work into DAV. It’s worked - mostly. But then the underlying work seeps through at times
@cracmar03
@cracmar03 Ай бұрын
It was first singleplayer akin to DA 2, then was scrapped by EA demand to make live service, then live service one got scrapped as EA gave up and they made again singleplayer game probably reusing assets of live service one. Would also explain why it screams ESO. I already said in past Inquisition is like if EA told BioWare to 'make me Skyrim' and BioWare fundamentally does NOT understand Bethesda's handiwork so they thought it was all big maps with some small fetch quests.
@BenkaiDebussy
@BenkaiDebussy Ай бұрын
I would also encourage you to go back and look at DA2 again - that game was full of visual indicators, both when walking around and on the minimap. DAI largely replaces this with minimap markers for "points of internet" and an Assassin's Creed style "scan area around character" button, which IMO are both way more obnoxious to deal with. I can 100% guarantee you they aren't making an MMO lol (like I would literally bet any sum of money that this isn't the case - it's a very strange opinion!). Does anyone actually remember what Inquisition was like? That game actually *did* play like an MMO! It was way more like an MMO than this is! You literally walk around large zones tab-targeting enemies and using a set of ~4-8 abilities that are generally similar to MMO abilities. While it had a tactical mode, most people didn't use it and it was completely unnecessary unless you were playing on Nightmare without a powerful build. Veilguard has an extremely obvious gameplay comparison with the Mass Effect games. They're both action RPGs where party members mostly serve as sources of skills you can combo with your own, with a mission-based structure where you explore various small-to-medium sized zones/routes. I think the gameplay in this probably won't be as good as the ME games mainly because they don't have the "getting to try different weapon types" aspect, but the gameplay probably *will* be more fun than Inquisition's, which is not a high bar to clear (I actually liked Inquisition a ton, but criticism of its gameplay isn't wrong).
@joshuaking1525
@joshuaking1525 Ай бұрын
Yeah, the gameplay is odd. I would prefer the gameplay of koto2 - And I was not a fan of the qunari face, I would rather think that Arishok in DA2 design was better
@meenan1718
@meenan1718 Ай бұрын
I will have to agree on points you made and even pointing some things i wasnt aware off but felt off about. To be honest if they had just finished the DAI without a cliffhanger, i probly wont play it. However, i am invested in to the lore and story at this point. At this point im just gonna wait for it come out see if it worth the price or an sale.
@bananakaya
@bananakaya Ай бұрын
You’re not tripping-this gameplay gave me serious ME: Andromeda vibes, and not in a good way. I get it, the world’s falling apart, and my face is going to be just as tired as these NPCs' ( '___' ) stares. The environment is stunning, I must say! But I couldn’t stop laughing when Rook kept casually walking through the companions. If that stays in the game as a feature, I’m definitely going to be “accidentally” bumping into my love interest all the time. *wink* I was let down by how dull they made the Harding-Neve combo look, especially since I’m planning to make that my A-team. I don't understand why they make Necromancy looks so boring in this gameplay. I wouldn't even go for Harding-Neve as the demonstration and pick Emmrich-Taash as they need the spotlight. But hey, I’m definitely playing this game on Day 1. I just haven’t pre-ordered yet because I don’t want to encourage that behavior in game companies… Maybe I’m just purposely holding off to see how much more of a mess the marketing can become. Haha.
@ImpGoose
@ImpGoose Ай бұрын
Oh, you are naughty 😂 I'm playing the game too because I love its lore and need to know how the story ends!
@bananakaya
@bananakaya Ай бұрын
@@ImpGoose Ohh, I'm definitely naughty and will keep bumping into my LI and poke them, hoping they will respond and the " xxx disapproves" pop up eventually. But no, Rook can just pass through them like a ghost. Same. Waited this for ten years, and I don't care this game turns out a 4/10 (please don't as I want a new Mass Effect lol). This is MY game of the year.
@NoName-ym5zj
@NoName-ym5zj Ай бұрын
The gameplay looks overwhelming, in a bad design type of way. I think they said there are custom difficulty settings in the game, so hopefully you can make enemies just die fast so you don't have to suffer through combat. Also, yes it is very obvious they used motion capture, they used it for Origins, for 2 and for DAI, it's pretty much standard, it can look not very good, because of how they use it or edit it.
@EldenJim2210
@EldenJim2210 Ай бұрын
The motion capture is prolly only used for finishers and huge cinematics. The movement of this rook is identical to inquisition.
@ervus3289
@ervus3289 Ай бұрын
As someone who read comics and books I dont think that these are major spoilers or even spoilers at all. They seem like a simple confirmation of what I already know.
@ImpGoose
@ImpGoose Ай бұрын
Hardcore fans did. I've read many, though I don't remember everything. And a lot of people didn't touch comics or books at all and they were waiting for the resolution of Solas's story arc, knowing about Ghil from KZbin creators. So, is this game for hardcore fans only?
@cracmar03
@cracmar03 Ай бұрын
@@ImpGoose How could they skip knowledge of Ghilain'ain since it was accross games ? Everytime we touched lore something was off about elven myths. I don't buy comics nor do I buy books, and I remembered how suspcious Ghilain'ain was as diety.
@ervus3289
@ervus3289 Ай бұрын
@@cracmar03 in tevinter nights they revealed that she experimented on creatures.
@Xysionite
@Xysionite Ай бұрын
The game went through 2 versions one of which had strong multiplayer component. What you are seeing is probably the remnants of that. As for the gameplay video I thought it was very bad. The qunari Rook had a massive forehead and had no textures on their skin. Janky animations. The mage looks extremely lackluster to play. To be honest the Warrior looked more like a mage than the Mage. Overall the combat looks bad. It is must be worrying that Bioware thought this would be a good video for people to see.
@jenniferhanses
@jenniferhanses Ай бұрын
You're also forgetting it's not actually a qunari. It's yet another outcaste. Because qunari mages are bound and their lips sewn shut.
@mellowthm566
@mellowthm566 Ай бұрын
....the forehead is adjustable in the character creator at least it was in DAI and I'd be shocked otherwise. Qunari starting in da2 have had very developed foreheads and it's easy to have a unwanted statement dome if you're not adept in the CC. That's not anything new.... If other qunari looked off then that's a design choice for the qunari as a whole but the player character could just be the devs choice
@Kc...
@Kc... Ай бұрын
I thought the lip syncing was off, hopefully its just in this recording somehow.
@brandoneighmy2046
@brandoneighmy2046 Ай бұрын
Why do they insist on spoiling major story elements in these videos
@ImpGoose
@ImpGoose Ай бұрын
I guess they don't consider it major. They did the same for previous games too, sharing details of side stories that were kinda huge. Their confidence speaks volumes 😁
@brandoneighmy2046
@brandoneighmy2046 Ай бұрын
@@ImpGoose 3 Whole games, 5 books and countless lore videos over the years just for a clueless game Dev to ruin the greatest mystery of the entire franchise... The Elven "gods" are the Old "gods" and one of them created the blight. fantastic.
@JacksonBalls
@JacksonBalls Ай бұрын
@@brandoneighmy2046To be fair we don’t know if the Evanuris created the blight what we do know is that they use it as a tool but I do agree with you that casually dropping lore nukes has been a bit jarring
@nojusticenetwork9309
@nojusticenetwork9309 Ай бұрын
1. Dragon Age 2 and and Inquisition had the indicators for items of note. I also dont see this apparent conspiracy/plan to create an MMO. 2. Motion doesn't mean every character and NPC had their movements personally tailored. 3. Clipping is just... I'm not freaking out about it. Games do this, they always have and likely always will. Doesn't matter about who the studio or devs are. 4. The Mage gameplay doesn't look as exciting as the Warrior did or what the Rogue could likely be. That said, the people who have been behind each class has not been exactly elite so idk where I sit yet on what was shown. 5. The people complaining about spoilers need to either stop watching these showcases or interviews. BioWare has always done this regarding their marketing. For me anything they say about the story has no real context because I am not learning about at the narratively appropriate moment, which means the reveal isn't spoiled for me.
@noreehix5714
@noreehix5714 Ай бұрын
You summed up my thoughts perfectly
@skazi091
@skazi091 Ай бұрын
I think you nailed it with point 4, the people playing these showcases are just bad at the game. The warrior gameplay had cool animations and all, but the player was jumping around, hitting one enemy and then leaving it to hit some other enemy, missing skills, then pausing for 1min to explain what he was about to do, got absolutely no focus. All that would just make any game look bad, if you are running around getting hit and dying you are not having a good experience, and it sure doesn't look like a difficulty setting fault on that.
@jenniferhanses
@jenniferhanses Ай бұрын
Not ones that stayed constantly on screen. They were just over items/characters to indicate who was good to interact with. These arrows were on screen indicating items that were off screen and not on some kind of tracking feature either. As she said, it's very WoW multiplayer.
@cracmar03
@cracmar03 Ай бұрын
I would also add that DA Origins had arrows in UI, especially for doing any mission on Chantry Boards. Or in say things like trapped in fade bosses have giant yellow arrows above them.
@BenkaiDebussy
@BenkaiDebussy Ай бұрын
While I agree about most of this, they *have* been kind of weird about spoilers. It's not a problem for me since the spoilers have just been confirming stuff I already guessed, but certain things (the worst offender is "Ghillan'nain's Archdemon" text from the last preview, which was completely unnecessary information) are a bit excessive. So while not a big deal, it still makes me go "why?" The animations are pretty bad...but it's not like any other Dragon Age game was better in this regard. We were never going to get Cyberpunk or Red Dead Redemption level character animations from this. Do people even remember how shitty characters looked in Inquisition? It was nearly impossible to make a male Human or Elf PC who didn't look terrible, and 90% of female Humans/Elves ended up looking the same because there was only really a single decent looking face style. The Qunari PC in this video does look super weird though - looks more like a Tiefling than a Qunari. And the voice felt like it didn't fit the appearance (partly because I think Qunari are usually portrayed as having American accents instead of British ones?). Not a huge deal since I don't plan on playing a Qunari, but I'm wondering why in the world they thought that'd be a good PC to show off.
@cybarghost
@cybarghost Ай бұрын
The moment you said you couldn't see if the build improves your health was the moment it did. 8:41 Rook does gain health back with the beam attack.
@ImpGoose
@ImpGoose Ай бұрын
Thanks for pointing it out! I hope other abilities do so as well because I was talking about the AOE ability in the beginning of the fight when Rook had full HP bar 😅
@jadencoremusic
@jadencoremusic Ай бұрын
"Rook is inside Harding." The game isn't even in my hands yet and Bioware can't help but spoil the plot further! Smh
@marconeves1979
@marconeves1979 Ай бұрын
You're not tripping, Goose (though I hope you're wrong about them transitioning DA to an MMO). And I'm getting "My face is tired" vibes and flashbacks to MEAndromeda.... especially when Rook and Davrin look cross-eyed and their mouths are moving strangely, and their faces look too smooth.... ugh, they better fix those animations quick. Regarding spoilers: If they are revealing this many spoilers, it must mean that they are not too concerned about them... hopefully bc the story has plenty of twists and turns.
@lewiswashington9182
@lewiswashington9182 Ай бұрын
If Bioware ever considers online multiplayer aspects again, they may as well just walk into a Particle Accelerator😑😮‍💨 When anthem was first announced, that's what I wanted to do.
@pihwht
@pihwht 25 күн бұрын
As someone who is not devoting a lot of attention to this, and watching these videos frame by frame, I'm not sure I can tell the difference between warrior and mage gameplay. Player rushes in and out dodging and rolling. Not sure the two holographic companions are doing anything much.
@Rain0and0Thunder
@Rain0and0Thunder Ай бұрын
Me personally, I like something that shows me where my quests are. I have a really bad sense of direction and for the longest time I was lost in the previous DA game, so for me having something of a quest marker makes me feel relieved, though I understand for some people if they make it toggleable it might be better so you can have it if you want.
@chaptereight2639
@chaptereight2639 Ай бұрын
Two things: (1) I'm pretty sure they specifically chose to show a high level mission like this with no warriors in the party because someone asked at the Q&A last week if you HAD to have one of each class in your party and Corinne talked for like 4 minutes straight about how it's beneficial but, no, it's possible to have a party without all three types if you plan well enough. It's pretty chaotic and doesn't seem well planned here--no one is doing crowd control--but I'd bet dollars to donuts that's why they did this. (2) Didn't they say in the initial gameplay reveal that you can turn off all the AOE and other attack indicators?
@Dwarven-Union
@Dwarven-Union Ай бұрын
ah i hate it when a trailer spoils me. great video of yours btw.
@mkapidzic6408
@mkapidzic6408 Ай бұрын
It looks exactly like an mmo,but its nothing new inquisition was already like an mmo this is going to be even worse
@williamgiusti7146
@williamgiusti7146 Ай бұрын
I like your analysis, the combat and animations did feel janky at times but the two main culprits I think are 1: the player was too reckless with a build not suited to agressive gameplay so we didn't see a smooth experience. 2: because of it's multiplayer roots they wanted to avoid NPC colisions as much as possible to ease the experience and this ended up carrying on to companions having small colision boxes.
@ImpGoose
@ImpGoose Ай бұрын
Glad you liked it! I didn't know that the multiplayer past could affect it. Thanks for sharing it with me 😁
@NobodyNothing-f5c
@NobodyNothing-f5c Ай бұрын
0:25 Elves stole Dwarf tech. That was a lyrium well.
@B.B.Digital_Forest
@B.B.Digital_Forest Ай бұрын
Elves stole so much more. Time to kill some false gods.
@ZackThoreson
@ZackThoreson Ай бұрын
To be honest, the gameplay works pretty good but the marketing of this thing is absolutely horrible. I think at least part of it is the actors guild strike that is preventing real actors from narrating the last gameplay, and why it seems like these are just devs recording this over a zoom call. I don’t think that is the whole story, but still.
@oskyys6853
@oskyys6853 Ай бұрын
I feel nothing
@QuantumSeagull
@QuantumSeagull Ай бұрын
I feel like we are kindred spirits in that this gameplay did make me a bit concerned about similar things. The lead up to the release has been quite a roller coaster! I definitely hope that they are telling the truth when they say we can toggle many of the UI features because it does feel like a lot of redundancies in displaying markers like the exclamation points in both the mini map and on screen. I'm still heavily on the fence about the game, yet I am invested enough to stay abreast of new news and info. BUT its honestly because of my previous experience with DA. Im unsure if what im seeing now would pique my interest had i not played those previous games. For now I'm simply a cautious observer 🧐
@jizamkizam9611
@jizamkizam9611 Ай бұрын
My take aways. Too much enemy AOE spam, going overboard on having to dodge attacks. I'm also not a fan of the dagger and orb, i think it just looks lame. I would have much rather had staff melee combat be the focus of that spec. I mean many of them have blades on them and the one used in this was almost like a mace...why not just go with that? We really just need them to get one of their better players to do a demo and just show us some uninterrupted combat from each class at this point. I'm still looking forward to the game, but this def made me reconsider going mage first.
@carole5648
@carole5648 Ай бұрын
They did say during the discord q&a that you can turn off lots of the UI/indicators. I believe they have it all on, and highest contrast color settings for demos to show the "most" it can be. That seems standard for demos as far as I've seen.
@ImpGoose
@ImpGoose Ай бұрын
True! I actually felt that this gameplay was much lighter compared to the warrior's 👀
@B.B.Digital_Forest
@B.B.Digital_Forest Ай бұрын
I just noticed that Neve is wearing dragonscale leathers. Soooo yesterday. 😮‍💨
@willmerritts3954
@willmerritts3954 27 күн бұрын
Appreciate your thoughts as it touches on what I'm having the hardest time with, the environments are artistically stunning with so much attention to the mood and feel, but the characters and skill animations seem to exist in a totally different style and not as naturalistic, almost like a comic superhero cartoon like way... just makes me sad as I'm a huge dragon age fan... like couldn't they for once make the necromancy look dark/goth with actual undead summons/golems/curses, and what's with the oversized emoji like glowing snowflakes for frost magic??? AND GHILANANS CREATIONS WOULD BE TERRIFYING MYTHOLOGICAL BEASTS.... I just can't ❄️ 😱
@B.B.Digital_Forest
@B.B.Digital_Forest Ай бұрын
It's a safe assumption that old Ghil created the Varterel. They probably started as bunny rabbits mixed with spiders.
@WynneL
@WynneL 25 күн бұрын
I do think it's funny just how many people (including me until I replayed recently) have forgotten that literally the only game in the series that *didn't* have giant glowing exclamation points over characters' heads while you're running around the world, was Inquisition! It put exclamation marks and question marks on the map only, and was drastically less jarring. People clamor for faithfulness to the series, and they listened, but I wish this was one area where they hadn't. Inquisition had the right idea.
@ImpGoose
@ImpGoose 25 күн бұрын
True 😂 also, the ! marks in DAO and DA2 were less bright and barely visible. I missed many during my first playthrough. It shows a seamless design and doesn't hurt the immersion. It was DA's style that wasn't annoying. I love combat gameplay for rogue and warrior classes but these yellow, wow-like ! are irritating. Fingers crossed, we will be able to disable them 😅
@SeventhheavenDK
@SeventhheavenDK 25 күн бұрын
​@@ImpGoose. Yeah, the Marks in Origins were not that big, they were very subtle, actually.
@fox-kody
@fox-kody Ай бұрын
The beam attack is the siphon, you can see the health bar fill as it hits enemies. The exclamation point was used in all the DA games... though they never appeared as a "guide light" like that, instead over the item/person and on the mini-map. Though they said most of the indicators and aids can be shut off so I think the floating guides can all be removed as part of the accessibility features. The AOE and attack line indicators can also be removed. I don't think DA will move to an MMO. This game doesn't even have online capability. And RPGs are... worse... in MMOs even when they have good stories and the devs have repeatedly said again and again that the storyline and characters are their actual strength and DAV is them leaning back into that. I think the green light is a big part of the necro-build as it indicates necrotic damage and spirit energies (the ultimate seems to conjure a swirling aura of green spirits around the mage). I'm curious what the Arcane Mark-Bomb was. Some sort of stacking ability? I like playing mages so it was great to see the gameplay as a mage. It showed us most of the standard attacks; staff projectile, beam, front wave, as well as blade and orb close and ranged attacks. Plus other things we hadn't seen yet like the shield and fade step. Most of the animation reminds me a lot of Inquisition. Which is kinda disappointing. I was hoping for more improvement. The hair and clothing moves great but facial animation is still weak (at least in this video; in-game cinematics looked much better). Some fidget protocol for the characters might have been a good idea to make them less stiff while standing, but oh well. The Qunari rook was... disappointing. Promo Qunari looked way better, but this just might be the choices made in character creation rather than a problem with the actual Qunari since other content looked ok.
@EvaLoVerde
@EvaLoVerde 29 күн бұрын
The Mage gameplay looks incredibly frustrating. I love playing a Mage in DA games for lore reasons but after seeing this I doubt my first Rook will be one because I don't want to spend the whole game playing like that. I want to explore every nook and cranny of every map, and I will not do it if every battle feels half as frustrating as that
@ZKForbiddenParadise
@ZKForbiddenParadise Ай бұрын
It looks A LOT like ESO, LMAO. You said everything
@antigone80
@antigone80 12 күн бұрын
I thought the same thing. It looks like a blend between ESO and WoW. Considering that I've stopped playing both of those, that's not a good thing lol
@Moumoku-Kage
@Moumoku-Kage Ай бұрын
I must say, I really appreciate your candid take on this game. Right now, it seems that this fandom is in an akward place, like its on a scale, going this way or that. I've been a fan of Dragon Age since Origins. I've watched the series change, for better or worse. I am both hopeful, yet afraid. Veilguard will either be the resurrection of Dragon Age...or its death.
@Husker_XIII
@Husker_XIII 29 күн бұрын
Alas brothers and sisters the Darkspawn they have evolved.
@johnyoungerman1857
@johnyoungerman1857 Ай бұрын
Things that make you say ....Hmmm..... And that was my thoughts after watching this gameplay reveal. Had heavy MMO feeling, the MOCAP might have been done by Bethesda and boy do the enemies appear quite Spongy. So, long and drawn-out combats between the actual places we need to go to continue the story. DD2 feeling on that one, at least for me. So I guess I will just stick with...Hmmm. Peace
@koju737
@koju737 Ай бұрын
I don't know, everything they've showed so far has looked real good in my opinion and I'm excited.
@ImpGoose
@ImpGoose Ай бұрын
That's amazing! I'm truly happy that you are happy and excited 🥳🙌🏼💃🏼
@RenanBarsaglini
@RenanBarsaglini Ай бұрын
Tbh, feels like a double "A" or a 2015 game. I'm not going to compare with BG3 and elden ring (not fair) but I can tell that tw3 and rdr2 still are more polish and have way better animation than that. I'm so sad I don't think that DA or Bioware will come back after one more "meh" game
@BurgermanForever-nh2vp
@BurgermanForever-nh2vp 27 күн бұрын
How dare you criticize product!? Consume product and get ready to consume next product!!!!!
@SeventhheavenDK
@SeventhheavenDK 25 күн бұрын
Sarcasm aside, that's the Blind Fanboyism take nowadays, unfortunately.
@jenniferhanses
@jenniferhanses Ай бұрын
So where is the mage gameplay? I just saw a flashy rogue with mage enhancements on his weapons, not a mage.
@morganlefaye6445
@morganlefaye6445 Ай бұрын
I love that it is so dark bc I found Inquisition "too colourful". For the gameplay I have a feeling of a "just updated inquisition" doesn't mean it is bad however. I'm going into Veilguard with a Qunari Inquisitor and now that I've seen a Qunari Rook, well shit. Doesn't mean there aren't better options, because we didin't see the CC yet, but I fear I have to downgrade Damian a lot at this point 😅 I also got the MMO vibe, I played a few MMO's but they never could bind me for a long period of time, so when Bioware will go that route in the future I will stop playing it at some point.
@ImpGoose
@ImpGoose Ай бұрын
Stay strong! I believe that CC will have many options for qunari. Everything will be okay 🫂 People told me that there were !!! marks in other DA games... I DON'T REMEMBER them which means they were smoothly implemented in the game and didn't distract. Here, I can only think about WOW when I see them 😅 so yellow...why are they so yellow? I'm playing DAV anyway but the questions and worries are rising.
@Baramaat
@Baramaat 26 күн бұрын
I just want to point out that (from other videos about the development schedule) when the game was Dragon Age: Dreadwolf it was supposed to be a live service/MMO and piggy back off Anthem servers. Then Anthem tanked and Bioware seems to have "taken the reigns" from EA and basically restarted the project as a single player story focused game (4 years ago), and that's how we ended up with Dragon Age: The Veilguard. Kala Elizabeth and GhilDirthalen talked about how during testing 2 years ago they were asked about which features felt too much like a multiplayer etc so those could be ironed out, that kind of thing.
@eliesaad
@eliesaad Ай бұрын
Even though I was a huge DA fan ever since DAO, here's why I won't be buying the game on launch let alone preordering it, especially in 2024 where we have so many incredible RPGs (aRPGs and cRPGs) that have been released since DAI: 1) The game is VERY flashy with no clear and even contradicting art direction: they're going for a "dark" fantasy aesthetic for example while simultaneously having an incredibly colorful and large UI covering the screen that looks very generic and can fit even in a Sci-Fi game for example. 2) The heavy influence of MMO elements in the UI and gameplay in general shows that they probably didn't have enough time to finish the game they intended to make and are already probably behind schedule, which is very concerning if that's the case. 3) WTH is that character design? It literally looks like they forgot to add the final textures on the base character models (maybe cause they didn't have time?). And let's not even start talking about the Qunari they chose to showcase so far, I can't be the only one who felt incredibly weirded out looking at them. 4) It has been established in the lore from the beginning that mages, and ONLY mages, can do magic. Can someone explain to me how a warrior can deal fire damage and a rogue lightning damage WITHOUT the help of a mage NOR of an enchantment? 5) Correct me if I'm wrong, but didn't the environment become fleshy and "alive" even in DAO in blighted areas? Why are they claiming that this is a new phenomena now? Why didn't they simply say that they improved the blight representation in this game and move on? 6) The entire showcase was incredibly robotic and scripted and very corporate: for example that part where that one guy says something along the lines of "oh I let this person play the game instead of me because he's way better at the game", like what? The guy is obviously not even good why even attempt to make such a cringey joke, do you even realize that you're marketing this to literal gamers? 7) Why lie about mocap Bioware? I didn't even know they did mocap until you mentioned it in your video, and the entire showcase has obviously no mocap whatsoever, and if it did it's not good at all, especially when you know what good mocap looks like in other games. I can go on but these are the main points that I care to think of at the moment.
@B.B.Digital_Forest
@B.B.Digital_Forest Ай бұрын
The Lighthouse does remind me of the magical houses sold in Elder Scrolls Online. Its latest game intro, where you choose which zone to start in, also feels similar to using the Crossroads Eluvians. The details are nice but it does look like a kitbash job.
@misssillyangie
@misssillyangie Ай бұрын
To me, the "!" Marks are the mark locations to keep you on track. One of the biggest complaints from Dragon Age Inquisition was the number of useless fetch quests that everybody could not stand. So I think these "!" Marks are to tell you where interesting things are or quests, stuff that you need for the game or just extra information. I don't think it's a bad ideal. I think it's a great thing they added. To help people keep on track.❤
@abcdefghij337
@abcdefghij337 Ай бұрын
I thought the mage set of powers and attacks were lackluster in DA3. It’s nice that they’re moving away from “What color sparkles do you want” but it might not be enough. They still haven’t beat the diverse magic from Origins. I’ll still buy this, but it won’t be early or probably even this year.
@gnarlyboyjai
@gnarlyboyjai Ай бұрын
I was looking forward to making a male Qunari spell blade but this gameplay and the way this Qunari room looked just ruined it for me ngl. Gonna probably go female elf spellblade and hope there are some dope new facial tattoos.
@BoyNextGen
@BoyNextGen Ай бұрын
It looks okay, maybe a bit too cartoonish but I'm not sure if ''okay'' will be enough for this game to be successful after those 10 years, will see, you made some valid observations, which I agree with.
@DanniZuccoV
@DanniZuccoV Ай бұрын
It’s giving andromeda
@carlot2643
@carlot2643 Ай бұрын
I don’t really like the combat mostly because it looks like the different classes fight almost the same
@flooferdoofer
@flooferdoofer Ай бұрын
Birthday vid, yay! My thoughts when seeing / hearing this; Wow, the environments look great! UI is too 'loud'. And skin textures too plastic. I'll be turning off as many features as I can with the UI until it feels good, so I'm not worried there. And hopefully they will fix the skin textures.. Plenty of complaints going around in the community about that right now. Else this will be the first DA game I'll be modding just to get less of the Barbie doll vibes xD Other than that I can't wait to get my hands on this, go through Solas' memories, explore everything, soak up the lore and learn new things and meet new people! Also, Ghil needs to be told that experimenting on biohazardous materials should be done in a confined and controlled space, but I don't think this Lovecraftian goddess cares much for health and safety regulations as long as she gets what she wants xD Thanks again! Are you planning on doing an art analysis as well of the content shown?
@ImpGoose
@ImpGoose Ай бұрын
Happy Birthday, my dear! 🥳🎉 Let all your wishes come true! I couldn't agree more. We love lore and the world and these things won't stop me from playing yet I'm scared that this will be the end of an era and DA will finally become DA Online. Frostbite engine might be the reason why it looks this way. Them marketing that DAV is a movie-like game makes sense now as they will look great with motion capture (I HOPE!!!). The video is ready! I wanted to post it yesterday but this gameplay spoiled all plans haha. We'll talk about Neve, colour palettes and companions' rooms. The video will be out on Thursday evening ❤️
@flooferdoofer
@flooferdoofer Ай бұрын
@@ImpGoose Must be very busy for you with all this marketing happening xD Good luck!!
@ImpGoose
@ImpGoose Ай бұрын
I'm also expecting guests for a week starting from tomorrow 🤣 Trying to do as much as possible before going offline. It's crazy in here!!! 🤣🤣🤣
@michalzaprt5602
@michalzaprt5602 Ай бұрын
More I see from this game more I am conviced it's finally going to kill this Bioware zombie parading around pretending to be still alive.
@AlasseaCarnesir
@AlasseaCarnesir Ай бұрын
I appreciate that you take the time to do videos like this. I am always interested in what players who intend to play this game think of the gameplay so far and I will be even more interested once this game gets into the hands of these actual players. For me personally, as a player and fan of the Dragonage Series since DAO, I am on the fence on Veilguard so I do watch feedback and gameplay videos to get a feel for a game. I do this with any game I might be interested in playing - I like to take my time and not jump into a game unless I am absolutely 100% sure I actually will play it and enjoy it. So as a general rule, I never pre-order a game, ever. I considered it for Veilguard seriously for the first time BUT the sensible part of my brain won and has cautioned me to stay my hand for now because I'm still at the 50% mark. I will need to see more, much more before I can swing one way or the other.
@austengames8037
@austengames8037 Ай бұрын
I find the combat wheel pause mechanic so boring. So every single fight Ill have to pause combat to do any cool combo or special ability. Why make an action game that forces you to pause to have access to anything good. Just not immersive and really annoying. I miss tactics from all the previous dragon ages... where your companions did what you wanted without having to pause 5 times a fight. I also miss keybinds of more then 3 buttons so i can play the game immersed without having to be FORCED to play the purple combo menu game. But now it’s just a pause simulator 🤷‍♂️
@pandabers
@pandabers Ай бұрын
Yeah this was actually chaotic, it tempered my hyped lmao. Mage gameplay is not it. Staff basic attack is too slow, while dagger basic attack is fast. Warrior looked more magical than mage! And yep apart from the prologue they showed, I also don't see the mo-capped animations unfortunately.
@davidradach9311
@davidradach9311 Ай бұрын
…well, that video’s an awful lot to take in at teatime! One thing that I do need to mention is that Veilguard has had 3 incarnations. The first was a robber/heist affair, then they were going to make it an MMO. This was around the time they were working on Anthem. And then? Anthem imploded. BioWare is potentially a great storytelling company, not an MMO one. I think what happened is they salvaged what they could from the MMO version and repurposed it into a single-player RPG. (I’m not too big into MMO games myself, I like my single player experiences too much, so I didn’t mind this) I certainly hope they don’t make Dragon Age a multiplayer game. I was hoping to hear more of the banter and how the lines were delivered, myself. Not to be rude, but I heard more commentary than anything else. As for the mage gameplay? I was happy to see it but I’d like to expand on your point a little. You mentioned that there was little difference between a necromancy build and an elementalist one. I certainly hope that isn’t the case, but it’s possible. My concern? Every class in the past has had their own roles in combat. Warriors were damage magnets and dealers, rogues focused on critical hits/ranged combat, and mages were ranged/support. With them saying ‘oh, you can have 3 of any given class if you want’, I’m not sure what to think about that. It is freeing, yes, but it feels like they’re eating away at what makes every class fun and special. And you’re at least partly right on the spoiler. There’s been a lot of speculation that Ghila’nain is being Thedas’s mad scientist. That didn’t bother me, so much as the comment on her and the Blight (You’re absolutely right! Thanks guys!). Environments looked good, and I’m curious about this thing that’s hunting Wardens. I’m definitely hoping the story is a home run.
@ImpGoose
@ImpGoose Ай бұрын
Yeah, I agree with everything. It's definitely a grounding experience... Can't wait to show you the next video about Neve's art analysis and some other art clues haha. We love this game for the story no matter what, right? 🤟🏼🔥
@davidradach9311
@davidradach9311 Ай бұрын
@@ImpGoose Absolutely! 🤘 I’m looking forward to your next video! Thank you for having me!
@ZamoraJacob
@ZamoraJacob Ай бұрын
Ironically, if you look at the part where you said you couldn't see because their health was full, there is some health coming back from the siphoning. Its so miniscule that i dont blame you for not seeing it, I didn't see it till i watch your video and only watched the health bar.
@mr.guizee7764
@mr.guizee7764 Ай бұрын
The locations look so good and incredible that I'm pretty sure my laptop won't run it :( Regarding the mage gameplay, I honestly don't know how to feel about it. As a main mage in every single game I play (lmao don't judge me) this new mage looks...weird? It doesnt want to be a full staff wielding classic mage but the spellcasting looks a bit melee oriented and awkward. Another thing that bothers me is that anything they threw looked so flashy but somewhat lacked substance, like in animes...hm sincerely I dont know how to feel about this mage version. And yeah I also agree with you about the MMO part and I'll even add up that by rewatching some of the footage, the UI looked so heavy on information that I got the feeling it was an MMO. Not to say that it's a bad thing, I still play retail WoW and GW2 to this day. But it looks very heavy for a console footage.
@kevint3613
@kevint3613 Ай бұрын
Same! I also think that they made the mage gameplay too action oriented. Watching it doesn’t make me feel like I’m watching a magic user. 😢 I’m probably gonna end up playing a warrior this time around if the mage class doesn’t make me cast proper spells
@jenniferhanses
@jenniferhanses Ай бұрын
Was that a mage? It looked like someone had slapped mage enhancement on rogue weapons.
@a.4019
@a.4019 Ай бұрын
The gameplay they showed with dualist rogue looked absolutely insane, I really hope the battle mage will be just as insane. If not, i gotta go rogue man. After them showing things such as level progressions, weapon upgrading, etc, it all looked really good. Not concerned at all at the moment, it looks great. I hope that thought process doesnt change.
@EvaLoVerde
@EvaLoVerde 29 күн бұрын
I rhink that the graphics and the basis of gameplay are remnants of the multiplayer version of the game. Of course EA would reuse everything they could instead to allow the game to have a fresh start. I love the world, lore, srory and characters so I don't care mich about gameplay and just watched this video because I learned through reddit that there are lore drops but MAN. I feel robbed. I am neevous because so many of the writers have been sacked. I think there are bug reasons for that and we've just seen the rip of the iceberg. I've preorder the game and I have a countdown on my phone but man am I worried.
@glenn.thought
@glenn.thought Ай бұрын
Same feelings here..my expectations are now lower after this new gameplay.
@leslieroberts7980
@leslieroberts7980 29 күн бұрын
The UI is left over from when it was going to be a "live service" game. Also, it does look weird in places of the game play but I am still excited for the game.
@L3vonis
@L3vonis Ай бұрын
Im just annoyed with how unconcerned they are about giving us MAJOR spoilers throughout the video. A tad moronic
@eren.w5597
@eren.w5597 Ай бұрын
It's almost like they only care about the money and want people to like their game because "look guys cartoons, this games so cute you can romance these characters, wow" bruh
@Dee-b5p
@Dee-b5p Ай бұрын
All I can see is Andromeda after seeing these facial animations. Its like they didnt progress beyond 2017. Its just so bad for an AAA studio and 6 years of development time. If they did mocap, it doesnt show.
@lordmarwolaeth4570
@lordmarwolaeth4570 Ай бұрын
Well it’s the same engine so that would be why.
@Dee-b5p
@Dee-b5p Ай бұрын
@@lordmarwolaeth4570 they have been working with that engine for over 10 years. That is more than enough time to figure out it's issues. There are other games that have been built using frostbite where the facial animations actually look pretty good. Is it going to be on par with Unreal 5, no, but to produce a product that doesn't look any better than something put out 7 years ago isn't acceptable.
@pdaddy2259
@pdaddy2259 Ай бұрын
I agree. The environments are beautiful but the character animations and npc voices are pretty bad. And origins also had exclamation marks for side quests.
@TheRavenShadowsWolf
@TheRavenShadowsWolf Ай бұрын
Rook's in Harding - Uhm, she can only hope, am I right? (She wasn't a romance option in Inquistion... so maybe in this one. BUT based on what I've seen they butchered her face; and she can somehow use magic... as a DWARF!) Also: Rook's In Harding - Alistar pipes in "Somebody's been drinking..." ; )
@GamesLoreAction
@GamesLoreAction Ай бұрын
Honestly not surprised at this but I’m here for the story while gameplay is important too my expectations for gameplay are lower or at the very least i try to give the benefit of the doubt but the story? I really pray and really HOPE they nailed it more than not!!
@LimitlessTJ
@LimitlessTJ Ай бұрын
Apparently this was an MMO live service game before they backed out of that plan and made it single player since their other live games flopped, I still think multiplayer can be done right if they care enough, loved Baldurs Gate 3 but mostly because I could play with friends.
@upstrock
@upstrock Ай бұрын
As someone Who aways talked about not worrying about mage gameplay. I must confess i found the mage combat kinda underwhelming and boring. Of course, i usually play as warrior, só it can be Just my own feeling.
@Amaneas
@Amaneas Ай бұрын
Well the trailer was to rushed for my liking. The player just rushed to the quest marker while showing off 100 things. I would have liked to see the player stroll through the gray warden camp for example. I don’t share the concern you bring up here. DAI was the same. „!“ everywhere with cut and dry quests. I am actually hopeful that the sidequests will be of better quality this time. Overall they should do a better quality management before the next deepdive. Because with only a few changes this could have been great and not only good with some Bads
@ImpGoose
@ImpGoose Ай бұрын
Yeah, kind people reminded me of ! and the fact that I don't remember them shows that they were seamlessly integrated into the world and didn't distract/disrupt the immersion. These saturated yellow !markers make me think of WOW and nothing else, unfortunately 😅 They used purple/yellow contrast a lot in many locations. It's just associative memory at work and idk why would Bioware do it to themselves. You can read signs of WOW and ESO, so the game simply loses its identity
@hyper4781
@hyper4781 Ай бұрын
great video goose
@ImpGoose
@ImpGoose Ай бұрын
Honk!
@ceciliathompson7533
@ceciliathompson7533 Ай бұрын
Combat looked the most intriguing in the first gameplay reveal for me. That being said, you definitely see the change from a multiplayer game to a single player one. Here, you can see how unbalanced the party is in this video. I'm sorry, but in what world is a party of ALL RANGED COMBATANTS going to have an interesting fighting dynamic when you can't do any tactical stuff. The enemy targeting system was just... insane. I am really hopeful for the story and the exploration of the game, however, the showcase today was not it for me. I hope this doesn't come of as negative, because I'm really looking forward to getting my hands on this, but you're definitely allowed to critique things you love.
@brynnwilson2450
@brynnwilson2450 Ай бұрын
every Mass Effect game has a full party of ranged combatants
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