Magic Coordinate Addon - Dynamic Mapping for Blender

  Рет қаралды 1,060

Cosmo Mídias

Cosmo Mídias

Ай бұрын

Release Log:
V1.2.1
In 4.2 using "Feed Empty Texture Inputs" needs check node input existence before proceed.
V1.2.0
Now works as an extension for Blender 4.2 and up!
CURVE type object don't receive Set Magic Coordinate modifiers as it tends to interrupt curve formations.
New Get Magic Coordinate Wizard: Automated way to update procedural materials! It sets up Get Magic Coordinate node groups in the material's node trees! Available in the Shader Editor side panel, in the Magic Coordinate tab.
Available in the market places:
cosmomidias.gumroad.com/l/mag...
blendermarket.com/products/ma...
flippednormals.com/product/ma...

Пікірлер: 6
@AnimeEye1
@AnimeEye1 Ай бұрын
Nice..
@AnimeEye1
@AnimeEye1 Ай бұрын
no uv no baking what does that mean? Can we do texture painting?
@juliocargnin
@juliocargnin Ай бұрын
You definitely can mix with vertex paint maps. But this is procedural shading and not UV-image-based workflow were you manually paint 2D images.
@AnimeEye1
@AnimeEye1 Ай бұрын
@@juliocargnin Okay thanks..
@joelmulder
@joelmulder Ай бұрын
“Stop now the material redundancy”? Whut
@juliocargnin
@juliocargnin Ай бұрын
Some workflows lead to material redundancy because they are forked just for adjusting mapping scale and proportions. One of the benefits of this tool is to avoid density inconsistencies so user don’t have to duplicate materials for this reason anymore.
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